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    Skins auf 4.4 werden nicht geladen

    • Denny.K
    • 7. Juni 2016 um 01:59
    • Geschlossen
    • Denny.K
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      • 7. Juni 2016 um 01:59
      • #1

      Hallo,

      ich habe eine SEK Uniform eingefügt, und diese wird mir im Spiel leider nicht angezeigt... Im anhang die zwei daten in denen ich die Uniform eingetragen habe.

      Einmal Config_Glothing.hpp:

      class cop {
      title = "STR_Shops_C_Police";
      license = "";
      side = "cop";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } },
      { "U_B_CombatUniform_mcam_tshirt", "", 350, { "life_coplevel", "SCALAR", 1 } },
      { "U_B_survival_uniform", "", 1250, { "life_coplevel", "SCALAR", 1 } },
      { "U_B_CombatUniform_mcam_worn", "", 550, { "life_coplevel", "SCALAR", 2 } },
      { "U_B_CombatUniform_mcam_vest", "SEK", 750, { "life_coplevel", "SCALAR", 6 } }
      };


      Und einmal fn_PlayerSkins.sqf


      Vielen Dank schonmal für die hilfe...

      Dateien

      fn_playerSkins.sqf 1,7 kB – 268 Downloads
    • Shinji
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      • 8. Juni 2016 um 12:57
      • #2

      Definiere bitte: "Sie werden ingame nicht angezeigt".

      Wird die Textur nicht angezeigt oder kannst du sie einfach im Shop nicht sehen?

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • Denny.K
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      • 8. Juni 2016 um 13:01
      • #3

      Ich kann sie kaufen, im Shop sehen geht alles... allerdings übernimmt er den Skin nicht...

    • B4v4r!4n_Str!k3r
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      • 8. Juni 2016 um 13:09
      • #4

      der Skin für Cop Uniform wird aber angezeigt, oder wie?

      Wie lautet der Pfad zum SEK Skin?

      23106-logo-schrift-dunkel-390-70-png class=

      Services rund um ArmA RPG Life

      ArmA Bibel: https://community.bistudio.com/wiki/

    • Shinji
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      • 8. Juni 2016 um 13:12
      • #5

      Also wird die Textur nicht angezeigt.
      Kannst du mir eben die File bitte als Screen zeigen oder schicken?

      "textures\cop_clothing.paa" <- könnte der Fehler sein dass die paa eventuell falsch gemacht wurde im Sinne von Auflösung?

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • Denny.K
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      • 8. Juni 2016 um 13:21
      • #6
      Code: Config_Clothing.hpp
      /*
      *    ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        4: ARRAY (This is for limiting items to certain things)
      *            0: Variable to read from
      *            1: Variable Value Type (SCALAR / BOOL / EQUAL)
      *            2: What to compare to (-1 = Check Disabled)
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
                  { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
                  { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
                  { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
                  { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
                  { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
                  { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
                  { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
                  { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
                  { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
                  { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
                  { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
                  { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
                  { "U_NikosAgedBody", "Casual Wears", 5000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
                  { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
                  { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
                  { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
                  { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
                  { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
                  { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
                  { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
                  { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
                  { "H_Booniehat_tan", "", 425, { "", "", -1 } },
                  { "H_Hat_blue", "", 310, { "", "", -1 } },
                  { "H_Hat_brown", "", 276, { "", "", -1 } },
                  { "H_Hat_checker", "", 340, { "", "", -1 } },
                  { "H_Hat_grey", "", 280, { "", "", -1 } },
                  { "H_Hat_tan", "", 265, { "", "", -1 } },
                  { "H_Cap_blu", "", 150, { "", "", -1 } },
                  { "H_Cap_grn", "", 150, { "", "", -1 } },
                  { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
                  { "H_Cap_oli", "", 150, { "", "", -1 } },
                  { "H_Cap_red", "", 150, { "", "", -1 } },
                  { "H_Cap_tan", "", 150, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 25, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 20, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
                  { "G_Squares", "", 10, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Combat", "", 55, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } }
              };
          };
      
      
      
      
          class cop {
              title = "STR_Shops_C_Police";
              license = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam_vest", "Standard", 50, { "", "", -1 } },
                  { "U_B_CombatUniform_mcam", "SEK", 550, { "life_coplevel", "SCALAR", 5 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
                  { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } },
                  { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 25, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 20, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
                  { "G_Squares", "", 10, { "", "", -1 } },
                  { "G_Aviator", "", 100, { "", "", -1 } },
                  { "G_Lady_Mirror", "", 150, { "", "", -1 } },
                  { "G_Lady_Dark", "", 150, { "", "", -1 } },
                  { "G_Lady_Blue", "", 150, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Combat", "", 55, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
                  { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 800, { "", "", -1 } },
                  { "B_FieldPack_cbr", "", 500, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 700, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 2500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
              };
          };
      
      
      
      
          class dive {
              title = "STR_Shops_C_Diving";
              license = "dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Diving", "", 500, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_RebreatherB", "", 5000, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              license = "gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      
      
      
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              license = "";
              side = "med";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_Rangemaster", "EMS Uniform", 50, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_Cap_blu", "", 10, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Blue", "", 10, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
              };
          };
      
      
      
      
          class reb {
              title = "STR_Shops_C_Rebel";
              license = "rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
                  { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
                  { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
                  { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
                  { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
                  { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
                  { "U_O_GhillieSuit", "", 50000, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
                  { "H_Shemag_olive", "", 850, { "", "", -1 } },
                  { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
                  { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } },
                  { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
                  { "H_Bandanna_camo", "", 650, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } },
                  { "G_Shades_Black", "", 25, { "", "", -1 } },
                  { "G_Shades_Blue", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackred", "", 20, { "", "", -1 } },
                  { "G_Sport_Checkered", "", 20, { "", "", -1 } },
                  { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
                  { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
                  { "G_Squares", "", 10, { "", "", -1 } },
                  { "G_Lowprofile", "", 30, { "", "", -1 } },
                  { "G_Combat", "", 55, { "", "", -1 } },
                  // BI
                  { "G_Balaclava_blk", "", 150, { "", "", -1 } },
                  { "G_Balaclava_combat", "", 150, { "", "", -1 } },
                  { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
                  { "G_Balaclava_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
                  { "G_Bandanna_beast", "", 150, { "", "", -1 } },
                  { "G_Bandanna_blk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_khk", "", 150, { "", "", -1 } },
                  { "G_Bandanna_oli", "", 150, { "", "", -1 } },
                  { "G_Bandanna_shades", "", 150, { "", "", -1 } },
                  { "G_Bandanna_sport", "", 150, { "", "", -1 } },
                  { "G_Bandanna_tan", "", 150, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } },
                  { "V_TacVest_khk", "", 12500, { "", "", -1 } },
                  { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
                  { "V_HarnessO_brn", "", 7500, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } },
                  { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
                  { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
                  { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
                  { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
                  { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
                  { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
                  { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
                  { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
                  { "B_Bergen_blk", "", 6500, { "", "", -1 } },
                  { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
                  { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
                  { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
                  { "B_Carryall_oli", "", 7500, { "", "", -1 } },
                  { "B_Carryall_khk", "", 7500, { "", "", -1 } },
                  { "B_Carryall_cbr", "", 7500, { "", "", -1 } },
                  { "B_OutdoorPack_blk", "", 500, { "", "", -1 } }
              };
          };
      
      
      
      
          class kart {
              title = "STR_Shops_C_Kart";
              license = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", "Remove Uniform", 0, { "", "", -1 } },
                  { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
                  { "U_C_Driver_2", "", 3500, { "", "", -1 } },
                  { "U_C_Driver_1", "", 3600, { "", "", -1 } },
                  { "U_C_Driver_3", "", 3700, { "", "", -1 } },
                  { "U_C_Driver_4", "", 3700, { "", "", -1 } }
              };
              headgear[] = {
                  { "NONE", "Remove Hat", 0, { "", "", -1 } },
                  { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
                  { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
                  { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
              };
              goggles[] = {
                  { "NONE", "Remove Glasses", 0, { "", "", -1 } }
              };
              vests[] = {
                  { "NONE", "Remove Vest", 0, { "", "", -1 } }
              };
              backpacks[] = {
                  { "NONE", "Remove Backpack", 0, { "", "", -1 } }
              };
          };
      };
      Alles anzeigen
      Code: fn_playerSkins.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
      
      
      
          Description:
          Sets skins for players by their side and uniform.
      */
      switch(playerSide) do {
      	case civilian: {
      		if(EQUAL(LIFE_SETTINGS(getNumber,"civ_skins"),1)) then {
      		};
      	};
      	case west: {
      		if(uniform player == "U_Rangemaster") then {
      			player setObjectTextureGlobal [0, "textures\cop_uniform.jpg"];
      		};
      		if(uniform player == "U_B_CombatUniform_mcam_vest") then {
      			if((FETCH_CONST(life_coplevel)) == 1) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_1.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 2) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_2.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 3) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_3.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 4) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_4.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 5) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_5.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 6) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_6.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 7) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_7.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 8) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_8.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 9) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_9.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 10) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_10.jpg"];
      			};
      			if((FETCH_CONST(life_coplevel)) == 11) then {
      				player setObjectTextureGlobal [0, "textures\cop\human\standard_11.jpg"];
      			};
      		};
      		if(uniform player == "U_B_CombatUniform_mcam") then {
      			player setObjectTextureGlobal [0, "textures\cop\human\sek.jpg"];
      		};
      	};
      	case independent: {
      		if(uniform player == "U_Rangemaster") then {
      			player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
      		};
      	};
      };
      Alles anzeigen
    • Denny.K
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      • 8. Juni 2016 um 13:22
      • #7

      jetzt geht es... allerdings muss man jetzt immer I drücken damit der skin sichbar wird :D

    • Shinji
      Profi
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      • 8. Juni 2016 um 13:28
      • #8

      Ich glaube in dem Umfang oder so ähnlich gab es schon mehrere Fälle.
      Dafür einfach die SUFU nehmen und schauen woran es liegt dass der Skin erst erscheint wenn man das Inventar öffnet.

      Andernfalls müsste man sich die Event handler vielleicht mal anschauen.

      Software Entwickler -
      Präzises Rätselraten, basierend auf unzuverlässigen Daten und fragwürdigem Wissen der Auftraggeber.

    • Denny.K
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      • 8. Juni 2016 um 13:30
      • #9

      okay... danke euch sehr für die hilfe und die Bereitschaft ich schau mal ob ich das noch irgendwie gefixt bekomme.

    • TRS_Nils
      Fortgeschrittener
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      25
      • 11. Juni 2016 um 16:35
      • #10

      Ich rate dir diesen Script zu nehmen der Funktioniert und ist Super der auch Leistung Spart!

      Uniformen Texturieren via Script/Funktion (Rucksack unsichtbar machen optional!)

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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