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    blaulicht nach level

    • Saturin78
    • 2. Juni 2016 um 07:56
    • Geschlossen
    • Saturin78
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      • 2. Juni 2016 um 07:56
      • #1

      Hallo zusammen,

      ich frage mich, ob es möglich ist das Blaulichtskript so zu verändern, dass es auch uber das medic lvl unterscheidet. Ich habe z.B. Als medic lvl 1 und 2 das THW, sollte da denke ich gelbes Blinklicht haben. Ab lvl 3 ist dann medic und brauchte da dann blau\rot. Hatte mal gelesen, dass eine dritte blaulichtfarbe (seltsame Formulierung) nur mit dem Einfugen von Opfor möglich wäre.

      MfG

      Saturin78

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • SilentF0x
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      • 2. Juni 2016 um 09:41
      • #2

      dann musst du glaube ich eine lvl Abfrage einbauen. Recht einfach, schau mal in den inits oder weappnshops nach da gibt's so was schon.

      ✌

      Aktuelle Dateien:

      Altis | Krankenhaus | Modded

      Mercedes E Klasse | Rettungswagen | Mod

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      Altis Markplatz | No Mods

    • blackfisch
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      • 2. Juni 2016 um 14:43
      • #3

      Hey Saturin, schick einfach mal kurz deine fn_medicLights.sqf (oder worüber dein Medic Blaulicht läuft) hier rein und ich schreib dir das kurz rein.

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

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      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Saturin78
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      • 2. Juni 2016 um 15:10
      • #4

      sobald ich zuhause bin. Muss noch 120km fahren. Aber das wäre supi.

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • Saturin78
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      • 2. Juni 2016 um 17:12
      • #5

      Sodele, hier ist die Datei.

      Bash: fn_medicLights.sqf
      /*
          File: fn_medicLights.sqf
          Author: [GSN] Pager & [GSN] Paronity
          Website: GSNGaming.com
          Date Created: 2.24.2015
          Date Modified: 2.25.2015 v1.2
      */
      
      
      
      
      private ["_veh","_lightRed","_lightWhite","_lightBlue","_lightsOn","_brightnessHigh","_brightnessLow","_attach","_leftLights","_rightLights","_type","_attenuation"];
      
      
      
      
      _veh = (_this select 0);
      _type = typeOf _veh;
      _sun = (sunOrMoon < 1);
      
      
      
      
      if (isNil "_veh" || isNull _veh || !(_veh getVariable "lights")) exitWith {};
      
      
      
      
      _lightRed = [255, 0, 0];
      _lightWhite = [255, 255, 255];
      _lightBlue = [0, 0, 255];
      
      
      
      
      if (_sun) then
      {
          _brightnessLow = 0;
          _brightnessHigh = 10;
          _attenuation = [0.001, 3000, 0, 125000];
      } else {
          _brightnessLow = 0;
          _brightnessHigh = 60;
          _attenuation = [0.001, 3000, 0, 400000];
      };
      
      
      
      
      _flashes = 2;
      _flashOn = 0.1;
      _flashOff = 0.001;
      
      
      
      
      _leftLights = [];
      _rightLights = [];
      
      
      
      
      _attach =
      {
          _isLight = _this select 0;
          _color = _this select 1;
          _position = _this select 2;
          _light = "#lightpoint" createVehicleLocal getPos _veh;
          _light setLightBrightness 0;
          _light setLightAmbient [0,0,0];
          _light setLightAttenuation _attenuation;
          _light setLightIntensity 1000;
          _light setLightFlareSize 1;
          _light setLightFlareMaxDistance 150;
          _light setLightUseFlare true;
          _light setLightDayLight true;
      
      
      
      
          switch (_color) do
          {
              case "red": { _light setLightColor _lightRed; };
              case "white": { _light setLightColor _lightWhite; };
              case "blue": { _light setLightColor _lightBlue; };
          };
      
      
      
      
          if (_isLight) then
          {
              _leftLights pushBack [_light, _position];
          } else {
              _rightLights pushBack [_light, _position];
          };
      
      
      
      
          _light lightAttachObject [_veh, _position];
      };
      //Fahrzeuge und deren Coordinaten
      switch (_type) do
      {
      	//Fahrzeuge
          case "C_Offroad_01_F":
          {
              [false, "red", [-0.44, 0, 0.525]] call _attach;
              [true, "blue", [0.345, 0, 0.525]] call _attach;
              [false, "red", [0.575, -2.95, -0.77]] call _attach;
              [true, "blue", [-0.645, -2.95, -0.77]] call _attach;
              [false, "white", [0.61, 2.2825, -0.355]] call _attach;
              [true, "white", [-0.695, 2.2825, -0.355]] call _attach;
          };
      
      
      
      
          case "C_SUV_01_F":
          {
              [false, "red", [-0.39, 2.28, -0.52]] call _attach;
              [true, "blue", [0.38, 2.28, -0.52]] call _attach;
              [false, "red", [-0.86, -2.75, -0.18]] call _attach;
              [true, "blue", [0.86, -2.75, -0.18]] call _attach;
              [false, "white", [0.8, 1.95, -0.48]] call _attach;
              [true, "white", [-0.8, 1.95, -0.48]] call _attach;
      
      
      
      
          };
      
      
      
      
          case "C_Hatchback_01_F":
          {
              [false, "red", [-0.03, -0, 0.2]] call _attach;
              [true, "blue", [-0.03, -0, 0.2]] call _attach;
              [false, "red", [-0.8, -2.25, -0.3]] call _attach;
              [true, "blue", [0.78, -2.25, -0.3]] call _attach;
              [false, "white", [0.75, 1.615, -0.52]] call _attach;
              [true, "white", [-0.8, 1.615, -0.525]] call _attach;
          };
      
      	case "C_Hatchback_01_sport_F":
          {
              [false, "red", [-0.03, -0, 0.2]] call _attach;
              [true, "blue", [-0.03, -0, 0.2]] call _attach;
              [false, "red", [-0.8, -2.25, -0.3]] call _attach;
              [true, "blue", [0.78, -2.25, -0.3]] call _attach;
              [false, "white", [0.75, 1.615, -0.52]] call _attach;
              [true, "white", [-0.8, 1.615, -0.525]] call _attach;
          };
      
      
      
      
          case "B_MRAP_01_F":
          {
              [false, "red", [-0.85, -0.9, 0.6]] call _attach;
              [true, "blue", [0.85, -0.9, 0.6]] call _attach;
              [true, "red", [-0.93, -2.8, 0.6]] call _attach;
              [false, "blue", [0.93, -2.8, 0.6]] call _attach;
              [true, "white", [-0.85, 1.475, -0.75]] call _attach;
              [false, "white", [0.85, 1.475, -0.75]] call _attach;
          };
      
      	case "B_MRAP_01_hmg_F":
          {
              [false, "red", [-0.85, -0.9, 0.5]] call _attach;
              [true, "blue", [0.85, -0.9, 0.5]] call _attach;
              [true, "red", [-0.93, -2.8, 0.5]] call _attach;
              [false, "blue", [0.93, -2.8, 0.5]] call _attach;
              [true, "white", [-0.85, 1.475, -0.85]] call _attach;
              [false, "white", [0.85, 1.475, -0.85]] call _attach;
          };
      
      	case "I_MRAP_03_F":
      	{
      		[false, "red", [-0.37, 0.0, 0.50]] call _attach;
      		[true, "blue", [-0.37, 0.0, 0.50]] call _attach;
      		[true, "red", [0.37, 0.0, 0.50]] call _attach;
      		[false, "blue", [0.37, 0.0, 0.50]] call _attach;
      	};
      
      	case "C_Van_01_box_F": 
      	{ 
      		[false, "red", [-0.4, 0.00, 1.300]] call _attach;
              [true, "blue", [0.4, 0.00, 1.300]] call _attach;
      		[false, "red", [-0.87, 2.2, -0.75]] call _attach;
              [true, "blue", [0.87, 2.2, -0.75]] call _attach;
              [false, "red", [-0.725, -3.45, 1.300]] call _attach;
              [true, "blue", [0.725, -3.45, 1.300]] call _attach;
              [false, "white", [-0.80, 1.85, -0.4]] call _attach;
              [true, "white", [0.80, 1.85, -0.4]] call _attach;
      	};
      
      	case "B_Truck_01_transport_F":
      	{
      		[false, "red", [-0.94, 4.84, 0.45]] call _attach;
              [true, "blue", [0.94, 4.84, 0.45]] call _attach;
              [false, "red", [-0.33, -4.43, -1]] call _attach;
              [true, "blue", [0.33, -4.43, -1]] call _attach;
              [false, "white", [-0.94, 5.1, -0.5]] call _attach;
              [true, "white", [0.94, 5.1, -0.5]] call _attach;
      	};
      
      	case "I_Truck_02_box_F":
      	{
      		[false, "red", [-0.8, -3.5, 1]] call _attach;
              [true, "blue", [0.8, -3.5, 1]] call _attach;
      		[false, "red", [-0.87, 3.25, 0.55]] call _attach;
              [true, "blue", [0.87, 3.25, 0.55]] call _attach;
              [false, "red", [-0.84, -3.4, -1.3]] call _attach;
              [true, "blue", [0.84, -3.4, -1.3]] call _attach;
              [false, "white", [-0.85, 3.9, -0.85]] call _attach;
              [true, "white", [0.85, 3.9, -0.85]] call _attach;
      	};
      
      
      
      
      	//Helikopter
      	case "B_Heli_Light_01_F":
      	{ 
      		[false, "red", [-0.37, 0.0, 0.56]] call _attach;
      		[true, "blue", [0.37, 0.0, 0.56]] call _attach;
      		[false, "red", [-0.37, 0.0, 0.56]] call _attach;
      		[true, "blue", [0.37, 0.0, 0.56]] call _attach; 
      	};
      
      	case "C_Heli_light_01_vrana_F":
      	{ 
      		[false, "red", [-0.37, 0.0, 0.56]] call _attach;
      		[true, "blue", [0.37, 0.0, 0.56]] call _attach;
      		[false, "red", [-0.37, 0.0, 0.56]] call _attach;
      		[true, "blue", [0.37, 0.0, 0.56]] call _attach; 
      	};
      
      	case "B_Heli_Transport_01_F":
      	{ 
      		[false, "red", [-0.5, 0.0, 0.96]] call _attach;
      		[true, "blue", [0.5, 0.0, 0.96]] call _attach;
      		[false, "red", [-0.5, 0.0, 0.96]] call _attach;
      		[true, "blue", [0.5, 0.0, 0.96]] call _attach; 
      	};
      
      	case "I_Heli_light_03_unarmed_F":
      	{ 
      		[false, "red", [-0.37, 0.0, 0.56]] call _attach;
      		[true, "blue", [0.37, 0.0, 0.56]] call _attach;
      		[false, "red", [-0.37, 0.0, 0.56]] call _attach;
      		[true, "blue", [0.37, 0.0, 0.56]] call _attach; 
      	};
      };
      
      
      
      
      _lightsOn = true;
      while {(alive _veh)} do
      {
          if (!(_veh getVariable "lights")) exitWith {};
          if (_lightsOn) then
          {
              for [{_i=0}, {_i<_flashes}, {_i=_i+1}] do
              {
                  { (_x select 0) setLightBrightness _brightnessHigh; } forEach _leftLights;
                  uiSleep _flashOn;
                  { (_x select 0) setLightBrightness _brightnessLow; } forEach _leftLights;
                  uiSleep _flashOff;
              };
              { (_x select 0) setLightBrightness 0; } forEach _leftLights;
      
      
      
      
              for [{_i=0}, {_i<_flashes}, {_i=_i+1}] do
              {
                  { (_x select 0) setLightBrightness _brightnessHigh; } forEach _rightLights;
                  uiSleep _flashOn;
                  { (_x select 0) setLightBrightness _brightnessLow; } forEach _rightLights;
                  uiSleep _flashOff;
              };
              { (_x select 0) setLightBrightness 0; } forEach _rightLights;
          };
      };
      
      
      
      
      { deleteVehicle (_x select 0) } foreach _leftLights;
      { deleteVehicle (_x select 0) } foreach _rightLights;
      
      
      
      
      _leftLights = [];
      _rightLights = [];
      Alles anzeigen

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • blackfisch
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      • 2. Juni 2016 um 19:50
      • #6
      C: fn_medicLights.sqf
      /*
       File: fn_medicLights.sqf
       Author: [GSN] Pager & [GSN] Paronity
       Website: GSNGaming.com
       Date Created: 2.24.2015
       Date Modified: 2.25.2015 v1.2
      */
      private ["_veh","_lightRed","_lightWhite","_lightBlue","_lightsOn","_brightnessHigh","_brightnessLow","_attach","_leftLights","_rightLights","_type","_attenuation"];
      _veh = (_this select 0);
      _type = typeOf _veh;
      _sun = (sunOrMoon < 1);
      if (isNil "_veh" || isNull _veh || !(_veh getVariable "lights")) exitWith {};
      if ((call life_mediclevel) < 3) then
      {
        _lightRed = [247, 160, 10]; //Orange
        _lightBlue = [247, 160, 10]; //Orange
      } else {
        _lightRed = [255, 0, 0]; //Rot
        _lightBlue = [0, 0, 255]; //Blau
      };
      _lightWhite = [255, 255, 255];
      if (_sun) then
      {
       _brightnessLow = 0;
       _brightnessHigh = 10;
       _attenuation = [0.001, 3000, 0, 125000];
      } else {
       _brightnessLow = 0;
       _brightnessHigh = 60;
       _attenuation = [0.001, 3000, 0, 400000];
      };
      _flashes = 2;
      _flashOn = 0.1;
      _flashOff = 0.001;
      _leftLights = [];
      _rightLights = [];
      _attach =
      {
       _isLight = _this select 0;
       _color = _this select 1;
       _position = _this select 2;
       _light = "#lightpoint" createVehicleLocal getPos _veh;
       _light setLightBrightness 0;
       _light setLightAmbient [0,0,0];
       _light setLightAttenuation _attenuation;
       _light setLightIntensity 1000;
       _light setLightFlareSize 1;
       _light setLightFlareMaxDistance 150;
       _light setLightUseFlare true;
       _light setLightDayLight true;
       switch (_color) do
       {
       case "red": { _light setLightColor _lightRed; };
       case "white": { _light setLightColor _lightWhite; };
       case "blue": { _light setLightColor _lightBlue; };
       };
       if (_isLight) then
       {
       _leftLights pushBack [_light, _position];
       } else {
       _rightLights pushBack [_light, _position];
       };
       _light lightAttachObject [_veh, _position];
      };
      //Fahrzeuge und deren Coordinaten
      switch (_type) do
      {
       //Fahrzeuge
       case "C_Offroad_01_F":
       {
       [false, "red", [-0.44, 0, 0.525]] call _attach;
       [true, "blue", [0.345, 0, 0.525]] call _attach;
       [false, "red", [0.575, -2.95, -0.77]] call _attach;
       [true, "blue", [-0.645, -2.95, -0.77]] call _attach;
       [false, "white", [0.61, 2.2825, -0.355]] call _attach;
       [true, "white", [-0.695, 2.2825, -0.355]] call _attach;
       };
       case "C_SUV_01_F":
       {
       [false, "red", [-0.39, 2.28, -0.52]] call _attach;
       [true, "blue", [0.38, 2.28, -0.52]] call _attach;
       [false, "red", [-0.86, -2.75, -0.18]] call _attach;
       [true, "blue", [0.86, -2.75, -0.18]] call _attach;
       [false, "white", [0.8, 1.95, -0.48]] call _attach;
       [true, "white", [-0.8, 1.95, -0.48]] call _attach;
       };
       case "C_Hatchback_01_F":
       {
       [false, "red", [-0.03, -0, 0.2]] call _attach;
       [true, "blue", [-0.03, -0, 0.2]] call _attach;
       [false, "red", [-0.8, -2.25, -0.3]] call _attach;
       [true, "blue", [0.78, -2.25, -0.3]] call _attach;
       [false, "white", [0.75, 1.615, -0.52]] call _attach;
       [true, "white", [-0.8, 1.615, -0.525]] call _attach;
       };
       case "C_Hatchback_01_sport_F":
       {
       [false, "red", [-0.03, -0, 0.2]] call _attach;
       [true, "blue", [-0.03, -0, 0.2]] call _attach;
       [false, "red", [-0.8, -2.25, -0.3]] call _attach;
       [true, "blue", [0.78, -2.25, -0.3]] call _attach;
       [false, "white", [0.75, 1.615, -0.52]] call _attach;
       [true, "white", [-0.8, 1.615, -0.525]] call _attach;
       };
       case "B_MRAP_01_F":
       {
       [false, "red", [-0.85, -0.9, 0.6]] call _attach;
       [true, "blue", [0.85, -0.9, 0.6]] call _attach;
       [true, "red", [-0.93, -2.8, 0.6]] call _attach;
       [false, "blue", [0.93, -2.8, 0.6]] call _attach;
       [true, "white", [-0.85, 1.475, -0.75]] call _attach;
       [false, "white", [0.85, 1.475, -0.75]] call _attach;
       };
       case "B_MRAP_01_hmg_F":
       {
       [false, "red", [-0.85, -0.9, 0.5]] call _attach;
       [true, "blue", [0.85, -0.9, 0.5]] call _attach;
       [true, "red", [-0.93, -2.8, 0.5]] call _attach;
       [false, "blue", [0.93, -2.8, 0.5]] call _attach;
       [true, "white", [-0.85, 1.475, -0.85]] call _attach;
       [false, "white", [0.85, 1.475, -0.85]] call _attach;
       };
       case "I_MRAP_03_F":
       {
       [false, "red", [-0.37, 0.0, 0.50]] call _attach;
       [true, "blue", [-0.37, 0.0, 0.50]] call _attach;
       [true, "red", [0.37, 0.0, 0.50]] call _attach;
       [false, "blue", [0.37, 0.0, 0.50]] call _attach;
       };
       case "C_Van_01_box_F": 
       { 
       [false, "red", [-0.4, 0.00, 1.300]] call _attach;
       [true, "blue", [0.4, 0.00, 1.300]] call _attach;
       [false, "red", [-0.87, 2.2, -0.75]] call _attach;
       [true, "blue", [0.87, 2.2, -0.75]] call _attach;
       [false, "red", [-0.725, -3.45, 1.300]] call _attach;
       [true, "blue", [0.725, -3.45, 1.300]] call _attach;
       [false, "white", [-0.80, 1.85, -0.4]] call _attach;
       [true, "white", [0.80, 1.85, -0.4]] call _attach;
       };
       case "B_Truck_01_transport_F":
       {
       [false, "red", [-0.94, 4.84, 0.45]] call _attach;
       [true, "blue", [0.94, 4.84, 0.45]] call _attach;
       [false, "red", [-0.33, -4.43, -1]] call _attach;
       [true, "blue", [0.33, -4.43, -1]] call _attach;
       [false, "white", [-0.94, 5.1, -0.5]] call _attach;
       [true, "white", [0.94, 5.1, -0.5]] call _attach;
       };
       case "I_Truck_02_box_F":
       {
       [false, "red", [-0.8, -3.5, 1]] call _attach;
       [true, "blue", [0.8, -3.5, 1]] call _attach;
       [false, "red", [-0.87, 3.25, 0.55]] call _attach;
       [true, "blue", [0.87, 3.25, 0.55]] call _attach;
       [false, "red", [-0.84, -3.4, -1.3]] call _attach;
       [true, "blue", [0.84, -3.4, -1.3]] call _attach;
       [false, "white", [-0.85, 3.9, -0.85]] call _attach;
       [true, "white", [0.85, 3.9, -0.85]] call _attach;
       };
       //Helikopter
       case "B_Heli_Light_01_F":
       { 
       [false, "red", [-0.37, 0.0, 0.56]] call _attach;
       [true, "blue", [0.37, 0.0, 0.56]] call _attach;
       [false, "red", [-0.37, 0.0, 0.56]] call _attach;
       [true, "blue", [0.37, 0.0, 0.56]] call _attach; 
       };
       case "C_Heli_light_01_vrana_F":
       { 
       [false, "red", [-0.37, 0.0, 0.56]] call _attach;
       [true, "blue", [0.37, 0.0, 0.56]] call _attach;
       [false, "red", [-0.37, 0.0, 0.56]] call _attach;
       [true, "blue", [0.37, 0.0, 0.56]] call _attach; 
       };
       case "B_Heli_Transport_01_F":
       { 
       [false, "red", [-0.5, 0.0, 0.96]] call _attach;
       [true, "blue", [0.5, 0.0, 0.96]] call _attach;
       [false, "red", [-0.5, 0.0, 0.96]] call _attach;
       [true, "blue", [0.5, 0.0, 0.96]] call _attach; 
       };
       case "I_Heli_light_03_unarmed_F":
       { 
       [false, "red", [-0.37, 0.0, 0.56]] call _attach;
       [true, "blue", [0.37, 0.0, 0.56]] call _attach;
       [false, "red", [-0.37, 0.0, 0.56]] call _attach;
       [true, "blue", [0.37, 0.0, 0.56]] call _attach; 
       };
      };
      _lightsOn = true;
      while {(alive _veh)} do
      {
       if (!(_veh getVariable "lights")) exitWith {};
       if (_lightsOn) then
       {
       for [{_i=0}, {_i<_flashes}, {_i=_i+1}] do
       {
       { (_x select 0) setLightBrightness _brightnessHigh; } forEach _leftLights;
       uiSleep _flashOn;
       { (_x select 0) setLightBrightness _brightnessLow; } forEach _leftLights;
       uiSleep _flashOff;
       };
       { (_x select 0) setLightBrightness 0; } forEach _leftLights;
       for [{_i=0}, {_i<_flashes}, {_i=_i+1}] do
       {
       { (_x select 0) setLightBrightness _brightnessHigh; } forEach _rightLights;
       uiSleep _flashOn;
       { (_x select 0) setLightBrightness _brightnessLow; } forEach _rightLights;
       uiSleep _flashOff;
       };
       { (_x select 0) setLightBrightness 0; } forEach _rightLights;
       };
      };
      { deleteVehicle (_x select 0) } foreach _leftLights;
      { deleteVehicle (_x select 0) } foreach _rightLights;
      _leftLights = [];
      _rightLights = [];
      Alles anzeigen

      Sollte so klappen, hab das gleiche Script und bei mir läuft auch eine Unterscheidung Cop/Medic, wo die Farbe geändert wird auf die gleiche Weise

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Saturin78
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      • 2. Juni 2016 um 21:09
      • #7

      Danke soweit. Also es funkt soweit mal dass ich mit lvl unter 3 gelb sehe und drüber rot blau. Allerdings wenn ich unter drei bin und der andere drüber, sieht er blau rot wo ich dann gelb sehe. Die Farbe ist dann nur für mich anders.

      Tapse mich wieder ins Arma3 xxx-Life rein :D

    • blackfisch
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      • 2. Juni 2016 um 21:11
      • #8

      stimmt, hab ich garnicht bedacht 8| gib mir ein paar Minuten, ich teste mal was ^^

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • blackfisch
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      • 3. Juni 2016 um 13:38
      • #9

      [TUTORIAL][Altis Life 4.0+] verschiedene Blaulichter nach Rang

      Schau doch mal vorbei, hab dir ein kleines Tutorial geschrieben ;)

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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