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    [Tutorial] Hack the Bank!

      • Altis Life
    • stolzerrabe
    • 15. August 2015 um 14:36
    • SBuserhy
      Kenner
      Reaktionen
      265
      Beiträge
      519
      • 20. Januar 2016 um 18:10
      • #61
      Zitat von Ced123
      Spoiler anzeigen

      /*
      File: fn_virt_shops.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Config for virtual shops.
      */
      private["_shop"];
      _shop = _this select 0;

      switch (_shop) do
      {
      case "market": {["Markt",["water","rabbit","apple","storagebig","wine","storagesmall","bottledbeer","bottledwhiskey","redgull","battery","tbacon","lockpick","pickaxe","zipties","peach","boltcutter","blastingcharge","henraw","roosterraw","goatraw","sheepraw","rabbitraw","laptop"]]};
      case "rebel": {["Rebel Market",["water","rabbit","apple","redgull","tbacon","lockpick","pickaxe","fuelF","peach","boltcutter","blastingcharge"]]};
      case "gang": {["Gang Market", ["water","rabbit","apple","redgull","tbacon","lockpick","pickaxe","fuelF","peach","blastingcharge","boltcutter"]]};
      case "wongs": {["Wong's Food Cart",["turtlesoup","turtle","moonshine"]]};
      case "coffee": {["Stratis Coffee Club",["coffee","donuts"]]};
      case "heroin": {["Drug Dealer",["cocainep","heroinp","marijuana","methp"]]};
      case "fishmarket": {["Altis Fish Market",["salema","ornate","mackerel","mullet","tuna","catshark"]]};
      case "glass": {["Altis Glass Dealer",["glass"]]};
      case "iron": {["Altis Industrial Trader",["iron_r","copper_r"]]};
      case "diamond": {["Diamond Dealer",["diamond","diamondc"]]};
      case "salt": {["Salt Dealer",["salt_r"]]};
      case "cop": {["Cop Item Shop",["donuts","coffee","spikeStrip","mauer","battery","painkillers","redgull","defusekit"]]};
      case "cement": {["Cement Dealer",["cement"]]};
      case "beer": {["Schnaps Laden",["wine"]]};
      case "pharmacy": {["Apotheke",["painkillers","morphium","scalpel","kidney"]]};
      case "medic": {["Arztbedarf",["apple","donuts","coffee","battery","redgull","fuelF"]]};
      case "speakeasy": {["Speakeasy's",["bottledbeer","bottledwhiskey","bottledshine"]]};
      case "bar": {["The Lounge",["bottles","cornmeal"]]};
      case "uranium": {["Marchand Uranium",["uranium","puranium"]]};
      };

      Alles anzeigen

      Warum nicht nach Anleitung ? Schritt 8 ist doch kinderleicht erklärt!

      Code
      case "market": {["Markt",["water","rabbit","apple","storagebig","wine","storagesmall","bottledbeer","bottledwhiskey","redgull","battery","tbacon","lockpick","pickaxe","zipties","peach","boltcutter","blastingcharge","henraw","roosterraw","goatraw","sheepraw","rabbitraw","laptop"]]};


      da kommt nämlich nicht laptop rein, sondern lappi

      Code
      case "market": {["Markt",["water","rabbit","apple","storagebig","wine","storagesmall","bottledbeer","bottledwhiskey","redgull","battery","tbacon","lockpick","pickaxe","zipties","peach","boltcutter","blastingcharge","henraw","roosterraw","goatraw","sheepraw","rabbitraw","lappi"]]};

      ausprobieren, lernen, weiterentwickeln, verbessern :gamer:

      kein Support per PM | schnelle Fehleranalyse >> RPT log Filter

    • Ced123
      Schüler
      Reaktionen
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      104
      • 20. Januar 2016 um 18:13
      • #62

      lappi hatte ich ja vorher drinne aber ging nicht. Deswegen habe ich auf Seite 3 geguckt und dort gesehen das man mal Laptop ausprobieren soll. Ging aber auch nicht. :/

    • SBuserhy
      Kenner
      Reaktionen
      265
      Beiträge
      519
      • 20. Januar 2016 um 18:19
      • #63

      zeig mal deine
      core\configuration.sqf

      ausprobieren, lernen, weiterentwickeln, verbessern :gamer:

      kein Support per PM | schnelle Fehleranalyse >> RPT log Filter

    • Ced123
      Schüler
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      104
      • 20. Januar 2016 um 18:28
      • #64
      Zitat von SBuserhy

      zeig mal deine
      core\configuration.sqf

      Spoiler anzeigen


      #include <macro.h>
      /*
      Master Life Configuration File
      This file is to setup variables for the client, there are still other configuration files in the system

      *****************************
      ****** Backend Variables *****
      *****************************
      */
      life_query_time = time;
      life_action_delay = time;
      life_trunk_vehicle = Objnull;
      life_session_completed = false;
      life_garage_store = false;
      life_session_tries = 0;
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_clothing_filter = 0;
      life_clothing_uniform = -1;
      life_redgull_effect = time;
      life_is_processing = false;
      life_bail_paid = false;
      life_impound_inuse = false;
      life_action_inUse = false;
      life_spikestrip = ObjNull;
      life_respawn_timer = 1; //Scaled in minutes
      life_knockout = false;
      life_interrupted = false;
      life_respawned = false;
      life_removeWanted = false;
      life_action_gathering = false;
      life_smartphoneTarget = ObjNull;
      life_action_gather = false;
      life_drink = 0;
      life_fatigue = 0.2; //Set the max fatigue limit (50%)
      life_kw_athira = false;
      life_kw_kavala = false;
      life_kw_sofia = false;
      life_kw_kavala = false;
      life_request_timer = false;
      life_markers = false;
      life_sitting = false;
      life_firstSpawn = false;
      life_bootVerleihInUse = false;
      life_bootVerleihDone = false;
      life_fadeSound = false;
      life_theLappi = ObjNull;

      //Persistent Saving
      __CONST__(life_save_civ,TRUE); //Save weapons for civs?
      __CONST__(life_save_yinv,TRUE); //Save Y-Inventory for civs and cops?

      //Revive constant variables.
      __CONST__(life_revive_cops,TRUE); //Set to false if you don't want cops to be able to revive downed players.
      __CONST__(life_revive_fee,10000); //Fee for players to pay when revived.

      //House Limit
      __CONST__(life_houseLimit,10); //Maximum amount of houses a player can buy (TODO: Make Tiered licenses).

      //Gang related stuff?
      __CONST__(life_gangPrice,50000); //Price for creating a gang (They're all persistent so keep it high to avoid 345345345 gangs).
      __CONST__(life_gangUpgradeBase,35000); //MASDASDASD
      __CONST__(life_gangUpgradeMultipler,2.5); //BLAH

      __CONST__(life_enableFatigue,true); //Enable / Disable the ARMA 3 Fatigue System

      //Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
      life_clothing_purchase = [-1,-1,-1,-1,-1];
      /*
      *****************************
      ****** Weight Variables *****
      *****************************
      */
      life_maxWeight = 24; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).
      life_maxWeightT = 100; //Static variable representing the players max carrying weight on start.
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).

      /*
      *****************************
      ****** Life Variables *******
      *****************************
      */
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_bank_fail = false;
      life_use_atm = true;
      life_is_arrested = false;
      life_delivery_in_progress = false;
      life_action_in_use = false;
      life_thirst = 100;
      life_hunger = 100;
      life_battery = 100;
      __CONST__(life_paycheck_period,5); //Five minutes
      life_cash = 0;
      __CONST__(life_impound_car,5000);
      __CONST__(life_impound_boat,1000);
      __CONST__(life_impound_air,10000);
      life_istazed = false;
      life_my_gang = ObjNull;
      life_drugged_cocaine = -1;
      life_drugged_cocaine_duration = 10;
      life_drugged_weed = -1;
      life_drugged_weed_duration = 3;

      life_vehicles = [];
      bank_robber = [];
      switch (playerSide) do
      {
      case west:
      {
      life_atmcash = 1000000; //Starting Bank Money
      life_paycheck = 10000; //Paycheck Amount
      };
      case civilian:
      {
      life_atmcash = 1000000; //Starting Bank Money
      life_paycheck = 1450; //Paycheck Amount
      };

      case independent: {
      life_atmcash = 1000000;
      life_paycheck = 5000;
      };
      };

      /*
      Master Array of items?
      */
      life_vShop_rentalOnly = ["I_MRAP_03_hmg_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer & money sink. If you want your server to be chaotic then fine.. Remove it..

      life_inv_items =
      [
      "life_inv_oilu",
      "life_inv_oilp",
      "life_inv_heroinu",
      "life_inv_heroinp",
      "life_inv_cannabis",
      "life_inv_marijuana",
      "life_inv_apple",
      "life_inv_rabbit",
      "life_inv_salema",
      "life_inv_ornate",
      "life_inv_mackerel",
      "life_inv_tuna",
      "life_inv_mullet",
      "life_inv_catshark",
      "life_inv_turtle",
      "life_inv_fishingpoles",
      "life_inv_water",
      "life_inv_donuts",
      "life_inv_turtlesoup",
      "life_inv_coffee",
      "life_inv_fuelF",
      "life_inv_fuelE",
      "life_inv_pickaxe",
      "life_inv_copperore",
      "life_inv_ironore",
      "life_inv_ironr",
      "life_inv_copperr",
      "life_inv_sand",
      "life_inv_salt",
      "life_inv_saltr",
      "life_inv_glass",
      "life_inv_tbacon",
      "life_inv_lockpick",
      "life_inv_redgull",
      "life_inv_peach",
      "life_inv_diamond",
      "life_inv_coke",
      "life_inv_cokep",
      "life_inv_diamondr",
      "life_inv_spikeStrip",
      "life_inv_rock",
      "life_inv_cement",
      "life_inv_goldbar",
      "life_inv_blastingcharge",
      "life_inv_boltcutter",
      "life_inv_defusekit",
      "life_inv_storagesmall",
      "life_inv_storagebig",
      "life_inv_painkillers",
      "life_inv_morphium",
      "life_inv_zipties",
      "life_inv_wine",
      "life_inv_grapes",
      "life_inv_methu",
      "life_inv_methp",
      "life_inv_battery",
      "life_inv_mauer",
      "life_inv_cornmeal",
      "life_inv_beerp",
      "life_inv_whiskey",
      "life_inv_rye",
      "life_inv_hops",
      "life_inv_yeast",
      "life_inv_bottles",
      "life_inv_bottledshine",
      "life_inv_bottledbeer",
      "life_inv_bottledwhiskey",
      "life_inv_moonshine",
      "life_inv_mash",
      "life_inv_puranium",
      "life_inv_ipuranium",
      "life_inv_uranium1",
      "life_inv_uranium2",
      "life_inv_uranium3",
      "life_inv_uranium4",
      "life_inv_uranium",
      "life_inv_kidney",
      "life_inv_scalpel",
      "life_inv_henraw",
      "life_inv_roosterraw",
      "life_inv_sheepraw",
      "life_inv_goatraw",
      "life_inv_laptop"
      ];

      //Setup variable inv vars.
      {missionNamespace setVariable[_x,0];} foreach life_inv_items;
      //Licenses [license var, civ/cop]
      life_licenses =
      [
      ["license_cop_air","cop"],
      ["license_cop_swat","cop"],
      ["license_cop_cg","cop"],
      ["license_civ_driver","civ"],
      ["license_civ_air","civ"],
      ["license_civ_heroin","civ"],
      ["license_civ_marijuana","civ"],
      ["license_civ_gang","civ"],
      ["license_civ_boat","civ"],
      ["license_civ_oil","civ"],
      ["license_civ_dive","civ"],
      ["license_civ_truck","civ"],
      ["license_civ_gun","civ"],
      ["license_civ_rebel","civ"],
      ["license_civ_coke","civ"],
      ["license_civ_diamond","civ"],
      ["license_civ_copper","civ"],
      ["license_civ_iron","civ"],
      ["license_civ_sand","civ"],
      ["license_civ_salt","civ"],
      ["license_civ_cement","civ"],
      ["license_civ_grapes","civ"],
      ["license_civ_moonshine","civ"],
      ["license_civ_meth","civ"],
      ["license_med_air","med"],
      ["license_civ_home","civ"],
      ["license_med_adac","med"],
      ["license_civ_stiller","civ"],
      ["license_civ_liquor","civ"],
      ["license_civ_bottler","civ"],
      ["license_civ_uranium","civ"]
      ];

      //Setup License Variables
      {missionNamespace setVariable[(_x select 0),false];} foreach life_licenses;

      life_dp_points = ["dp_1","dp_2","dp_3","dp_4","dp_5","dp_6","dp_7","dp_8","dp_9","dp_10","dp_11","dp_12","dp_13","dp_14","dp_15","dp_15","dp_16","dp_17","dp_18","dp_19","dp_20","dp_21","dp_22","dp_23","dp_24","dp_25"];
      //[shortVar,reward]
      life_illegal_items = [["heroinu",2500],["heroinp",5000],["cocaine",3000],["cocainep",6000],["methu",4000],["methp",8000],["marijuana",3500],["ipuranium",10000],["turtle",5000],["blastingcharge",10000],
      ["moonshine",6500],["boltcutter",1000],["bottledshine",6500],["kidney",12500],["scalpel",5000],["mash",6500],["spikeStrip",1500]];


      /*
      Sell / buy arrays
      */
      sell_array =
      [
      ["apple",60],
      ["heroinu",4500],
      ["heroinp",7650],
      ["salema",86],
      ["ornate",55],
      ["mackerel",185],
      ["tuna",700],
      ["mullet",250],
      ["catshark",300],
      ["rabbit",65],
      ["oilp",4360],
      ["turtle",9530],
      ["water",0],
      ["coffee",0],
      ["turtlesoup",12780],
      ["donuts",0],
      ["marijuana",6870],
      ["tbacon",25],
      ["lockpick",750],
      ["pickaxe",1000],
      ["redgull",750],
      ["peach",135],
      ["cocaine",3500],
      ["cocainep",13500],
      ["diamond",6500],
      ["diamondc",7500],
      ["iron_r",3500],
      ["copper_r",2500],
      ["salt_r",3500],
      ["glass",4250],
      ["fuelF",0],
      ["spikeStrip",0],
      ["cement",1000],
      ["wine",1000],
      ["grapes",70],
      ["methu",1875],
      ["methp",3750],
      ["battery",50],
      ["defusekit",0],
      ["boltcutter",2500],
      ["blastingcharge",10000],
      ["goldbar",150000],
      ["painkillers",100],
      ["morphium",100],
      ["zipties",5],
      ["mauer",0],
      ["bottledshine",3000],
      ["bottledwhiskey",1500],
      ["bottledbeer",750],
      ["moonshine",1000],
      ["whiskey",1500],
      ["beerp",550],
      ["mash",500],
      ["rye",2700],
      ["hops",2800],
      ["yeast",3900],
      ["cornmeal",1200],
      ["bottles",50],
      ["uranium",20000],
      ["kidney",9000],
      ["scalpel",1000],
      ["lappi",1000]
      ];
      __CONST__(sell_array,sell_array);

      buy_array =
      [
      ["apple",65],
      ["rabbit",75],
      ["salema",55],
      ["ornate",50],
      ["mackerel",200],
      ["tuna",900],
      ["mullet",300],
      ["catshark",350],
      ["water",10],
      ["turtle",15000],
      ["turtlesoup",15000],
      ["donuts",10],
      ["coffee",10],
      ["tbacon",75],
      ["lockpick",4000],
      ["pickaxe",1200],
      ["redgull",1000],
      ["fuelF",850],
      ["peach",70],
      ["spikeStrip",10],
      ["moonshine",9000],
      ["wine",4000],
      ["grapes",95],
      ["battery",100],
      ["defusekit",10],
      ["boltcutter",8000],
      ["blastingcharge",50000],
      ["painkillers",500],
      ["morphium",1500],
      ["zipties",500],
      ["storagesmall",125000],
      ["storagebig",250000],
      ["mauer",10],
      ["bottledshine",12000],
      ["bottledwhiskey",5500],
      ["bottledbeer",1250],
      ["moonshine",7500],
      ["whiskey",5650],
      ["beerp",5000],
      ["cornmeal",500],
      ["mash",2500],
      ["bottles",100],
      ["puranium",1000],
      ["ipuranium",9000],
      ["kidney",15000],
      ["scalpel",7500],
      ["lappi",25000]
      ];
      __CONST__(buy_array,buy_array);

      life_weapon_shop_array =
      [
      ["hgun_P07_snds_F",0],
      ["hgun_P07_F",0],
      ["hgun_Rook40_F",0],
      ["hgun_Pistol_heavy_01_F",0],
      ["SMG_01_F",0],
      ["arifle_sdar_F",0],
      ["arifle_Mk20C_F",0],
      ["arifle_TRG21_F",0],
      ["arifle_TRG20_F",0],
      ["arifle_Katiba_F",0],
      ["arifle_Katiba_C_F",0],
      ["arifle_MXC_Black_F",0],
      ["arifle_MX_Black_F",0],
      ["arifle_MXM_Black_F",0],
      ["arifle_MXC_F",0],
      ["arifle_MX_F",0],
      ["arifle_MXM_F",0],
      ["SMG_02_F",0],
      ["srifle_LRR_LRPS_F",0],
      ["srifle_EBR_F",0],
      ["arifle_MX_SW_Black_F",0],
      ["arifle_MX_SW_F",0],
      ["LMG_Zafir_F",0],
      ["srifle_GM6_F",0],
      ["srifle_GM6_LRPS_F",0],
      ["srifle_DMR_04_F",0],
      ["srifle_DMR_05_blk_F",0],
      ["MMG_01_hex_F",0],
      ["MMG_02_camo_F",0],
      ["srifle_DMR_02_F",0],
      ["srifle_DMR_03_F",0],
      ["srifle_DMR_04_F",0],
      ["srifle_DMR_05_blk_F",0],
      ["srifle_DMR_06_camo_F",0],
      ["MMG_01_hex_F",0],
      ["MMG_02_black_F",0],

      ["muzzle_snds_M",0],
      ["muzzle_snds_L",0],
      ["muzzle_snds_H",0],
      ["optic_Aco_smg",0],
      ["optic_ACO_grn",0],
      ["optic_Aco",0],
      ["optic_Arco",0],
      ["optic_Hamr",0],
      ["optic_Holosight",0],
      ["optic_Holosight_smg",0],
      ["optic_SOS",0],
      ["optic_LRPS",0],
      ["optic_MRCO",0],
      ["optic_DMS",0],
      ["optic_NVS",0],
      ["acc_pointer_IR",0],
      ["acc_flashlight",0],
      ["optic_Yorris",0],

      ["HandGrenade_Stone",0],

      ["Rangefinder",0],
      ["Binocular",0],
      ["ItemGPS",0],
      ["ToolKit",0],
      ["FirstAidKit",0],
      ["Medikit",0],
      ["NVGoggles",0],
      ["NVGoggles_OPFOR",0],
      ["ItemMap",0],
      ["ItemCompass",0],
      ["ItemWatch",0],
      ["DemoCharge_Remote_Mag",0],
      ["SLAMDirectionalMine_Wire_Mag",0],
      ["MineDetector",0],

      ["5Rnd_127x108_Mag",0],
      ["5Rnd_127x108_APDS_Mag",0],
      ["150Rnd_762x51_Box",0],
      ["100Rnd_65x39_caseless_mag",0],
      ["7Rnd_408_Mag",0],
      ["20Rnd_762x51_Mag",0],
      ["30Rnd_45ACP_Mag_SMG_01",0],
      ["30Rnd_9x21_Mag",0],
      ["30Rnd_556x45_Stanag",0],
      ["20Rnd_762x51_Mag",0],
      ["30Rnd_65x39_caseless_green",0],
      ["16Rnd_9x21_Mag",0],
      ["6Rnd_45ACP_Cylinder",0],
      ["20Rnd_556x45_UW_mag",0],
      ["9Rnd_45ACP_Mag",0],
      ["11Rnd_45ACP_Mag",0],
      ["30Rnd_556x45_Stanag_Tracer_Red",0],
      ["10Rnd_127x54_Mag",0],
      ["10Rnd_93x64_DMR_05_Mag",0],
      ["150Rnd_93x64_Mag",0],
      ["10Rnd_338_Mag",0],
      ["20Rnd_762x51_Mag",0],
      ["10Rnd_127x54_Mag",0],
      ["srifle_DMR_05_blk_F",0],
      ["20Rnd_762x51_Mag",0],
      ["150Rnd_93x64_Mag",0],
      ["130Rnd_338_Mag",0],
      ["130Rnd_338_Mag",0]
      ];
      __CONST__(life_weapon_shop_array,life_weapon_shop_array);

      life_garage_prices =
      [
      ["B_QuadBike_01_F",500],
      ["C_Hatchback_01_F",1000],
      ["C_Offroad_01_F",3000],
      ["B_G_Offroad_01_F",4000],
      ["C_SUV_01_F",5500],
      ["C_Van_01_transport_F",8000],
      ["C_Hatchback_01_sport_F",10000],
      ["C_Van_01_fuel_F",5000],
      ["I_Heli_Transport_02_F",15750],
      ["C_Kart_01_Blu_F",2500],
      ["C_Kart_01_Fuel_F",2500],
      ["C_Kart_01_Vrana_F",2500],
      ["C_Kart_01_Red_F",2500],
      ["C_Van_01_box_F",6000],
      ["I_Truck_02_transport_F",15000],
      ["I_Truck_02_covered_F",12500],
      ["B_Truck_01_transport_F",17500],
      ["B_Truck_01_box_F",35750],
      ["O_MRAP_02_F",50000],
      ["B_Heli_Light_01_F",15000],
      ["O_Heli_Light_02_unarmed_F",25000],
      ["C_Rubberboat",1000],
      ["C_Boat_Civil_01_F",5000],
      ["B_Boat_Transport_01_F",7500],
      ["C_Boat_Civil_01_police_F",8500],
      ["B_Boat_Armed_01_minigun_F",15000],
      ["B_SDV_01_F",30000],
      ["B_MRAP_01_F",15000],
      ["I_MRAP_03_F",60000],
      ["O_Heli_Light_02_F",15000],
      ["I_Heli_light_03_unarmed_F",15000],
      ["O_Truck_03_covered_F",15000],
      ["O_Truck_03_transport_F",20000],
      ["I_Truck_02_box_F",25000],
      ["O_Truck_03_device_F",60000],
      ["B_MRAP_01_hmg_F",50000],
      ["B_UGV_01_rcws_F",0],
      ["O_Heli_Transport_04_F",25000],
      ["B_Heli_Transport_03_F",10000],
      ["O_Heli_Transport_04_box_F",12000],
      ["B_APC_Wheeled_01_cannon_F",500000],
      ["I_APC_Wheeled_03_cannon_F",500000],
      ["O_APC_Tracked_02_cannon_F",200000],
      ["O_APC_Tracked_02_AA_F",200000],
      ["O_Heli_Light_02_F",500000],
      ["O_Heli_Attack_02_black_F",500000],
      ["I_Plane_Fighter_03_CAS_F",10000]
      ];
      __CONST__(life_garage_prices,life_garage_prices);

      life_garage_sell =
      [
      ["B_Quadbike_01_F",1000],
      ["C_Hatchback_01_F",4500],
      ["C_Offroad_01_F",6500],
      ["C_Kart_01_Blu_F",2500],
      ["C_Kart_01_Fuel_F",2500],
      ["C_Kart_01_Vrana_F",2500],
      ["C_Kart_01_Red_F",2500],
      ["B_G_Offroad_01_F",3500],
      ["C_SUV_01_F",15000],
      ["C_Van_01_transport_F",25000],
      ["C_Hatchback_01_sport_F",7500],
      ["C_Van_01_fuel_F",3850],
      ["I_Heli_Transport_02_F",125000],
      ["C_Van_01_box_F",35000],
      ["I_Truck_02_transport_F",49800],
      ["I_Truck_02_covered_F",25000],
      ["B_Truck_01_transport_F",135000],
      ["B_Truck_01_box_F",150000],
      ["O_MRAP_02_F",65000],
      ["B_Heli_Light_01_F",57000],
      ["O_Heli_Light_02_unarmed_F",72500],
      ["C_Rubberboat",950],
      ["C_Boat_Civil_01_F",6800],
      ["B_Boat_Transport_01_F",850],
      ["C_Boat_Civil_01_police_F",4950],
      ["B_Boat_Armed_01_minigun_F",21000],
      ["B_SDV_01_F",45000],
      ["B_MRAP_01_F",20000],
      ["I_MRAP_03_F",50000],
      ["O_Heli_Light_02_F",75000],
      ["I_Heli_light_03_unarmed_F",15000],
      ["O_Truck_03_transport_F",1000],
      ["O_Truck_03_covered_F",10],
      ["I_Truck_02_box_F",250000],
      ["O_Truck_03_device_F",200000],
      ["O_Heli_Transport_04_F",200000],
      ["B_Heli_Transport_03_F",10000],
      ["O_Heli_Light_02_F",500],
      ["O_Heli_Transport_04_box_F",100000],
      ["B_APC_Wheeled_01_cannon_F",500000],
      ["I_APC_Wheeled_03_cannon_F",500000],
      ["O_APC_Tracked_02_cannon_F",200000],
      ["O_APC_Tracked_02_AA_F",200000],
      ["O_Heli_Light_02_F",500000],
      ["I_Plane_Fighter_03_CAS_F",5000]
      ];
      __CONST__(life_garage_sell,life_garage_sell);

      Oder kann es an dem Economy System liegen?

    • SBuserhy
      Kenner
      Reaktionen
      265
      Beiträge
      519
      • 20. Januar 2016 um 18:31
      • #65

      wenn du ein Marketsystem verwendest, dann musst du es da natürlich auch eintragen ... von einem Marketsystem ist im Tutorial nicht die Rede

      ausprobieren, lernen, weiterentwickeln, verbessern :gamer:

      kein Support per PM | schnelle Fehleranalyse >> RPT log Filter

    • Ced123
      Schüler
      Reaktionen
      8
      Trophäen
      10
      Beiträge
      104
      • 20. Januar 2016 um 19:37
      • #66

      Ich danke dir vielmals nur wie trage ich das Item in die Datenbank ein. Habs schon probiert indem ich in der Datenbank ein Item einfach kopiere und umschreibe. Hat aber nicht gefunzt.

      #Edit
      Habe es jetzt geschafft vielen Dank für deine Hilfe SBuserhy :)

    • arinx
      Frischling
      Trophäen
      10
      Beiträge
      5
      • 15. Februar 2016 um 18:06
      • #67

      Danke, funzt super auch auf 4.4 nach ein paar Änderungen. :)

    • DipstaAische
      Frischling
      Trophäen
      10
      Beiträge
      11
      • 20. Februar 2016 um 02:20
      • #68

      Ich brauche hilfe...
      Habe alles so gemacht wie es da steht aber ingame wird mir dann beim Trinken, Essen und Z inventar <any> angezeigt ...
      Der Markt ist auch leer und geben kann ich ihn mir auch nicht...
      Und abbrechen kann man auch nicht drücken -_-(Bleibt grau und die zeit läuft nicht runter)
      Könnte einer bitte mal ein auge drüber werfen?

      configuration.sqf

      Spoiler anzeigen

      Master Array of items?
      */
      life_vShop_rentalOnly = ["B_G_Offroad_01_armed_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer & money sink. If you want your server to be chaotic then fine.. Remove it..


      life_inv_items =
      [
      "life_inv_oilu",
      "life_inv_oilp",
      "life_inv_heroinu",
      "life_inv_heroinp",
      "life_inv_cannabis",
      "life_inv_marijuana",
      "life_inv_apple",
      "life_inv_rabbit",
      "life_inv_salema",
      "life_inv_ornate",
      "life_inv_mackerel",
      "life_inv_tuna",
      "life_inv_mullet",
      "life_inv_catshark",
      "life_inv_turtle",
      "life_inv_fishingpoles",
      "life_inv_water",
      "life_inv_donuts",
      "life_inv_turtlesoup",
      "life_inv_coffee",
      "life_inv_fuelF",
      "life_inv_fuelE",
      "life_inv_pickaxe",
      "life_inv_copperore",
      "life_inv_ironore",
      "life_inv_ironr",
      "life_inv_copperr",
      "life_inv_sand",
      "life_inv_salt",
      "life_inv_saltr",
      "life_inv_glass",
      "life_inv_tbacon",
      "life_inv_lockpick",
      "life_inv_redgull",
      "life_inv_peach",
      "life_inv_diamond",
      "life_inv_coke",
      "life_inv_cokep",
      "life_inv_diamondr",
      "life_inv_spikeStrip",
      "life_inv_rock",
      "life_inv_cement",
      "life_inv_goldbar",
      "life_inv_blastingcharge",
      "life_inv_boltcutter",
      "life_inv_defusekit",
      "life_inv_storagesmall",
      "life_inv_storagebig",
      "life_inv_zipties"
      "life_inv_laptop"
      ];

      /*
      Sell / buy arrays
      */
      sell_array =
      [
      ["apple",50],
      ["heroinu",1850],
      ["heroinp",8000],
      ["salema",45],
      ["ornate",40],
      ["mackerel",175],
      ["tuna",700],
      ["mullet",250],
      ["catshark",300],
      ["rabbit",65],
      ["oilp",3200],
      ["turtle",4000],
      ["water",5],
      ["coffee",5],
      ["turtlesoup",8000],
      ["donuts",60],
      ["marijuana",6000],
      ["tbacon",25],
      ["lockpick",75],
      ["pickaxe",750],
      ["redgull",200],
      ["peach",55],
      ["cocaine",1550],
      ["cocainep",8000],
      ["diamond",750],
      ["diamondc",6500],
      ["iron_r",3200],
      ["copper_r",3000],
      ["salt_r",1650],
      ["glass",1450],
      ["fuelF",500],
      ["spikeStrip",1200],
      ["cement",1950],
      ["goldbar",95000],
      ["zipties",2],
      ["lappi",2]
      ];
      __CONST__(sell_array,sell_array);


      buy_array =
      [
      ["apple",65],
      ["rabbit",75],
      ["salema",55],
      ["ornate",50],
      ["mackerel",200],
      ["tuna",900],
      ["mullet",300],
      ["catshark",350],
      ["water",10],
      ["turtle",4000],
      ["turtlesoup",2500],
      ["donuts",120],
      ["coffee",10],
      ["tbacon",75],
      ["lockpick",150],
      ["pickaxe",1200],
      ["redgull",1500],
      ["fuelF",850],
      ["peach",68],
      ["spikeStrip",2500],
      ["blastingcharge",35000],
      ["boltcutter",7500],
      ["defusekit",2500],
      ["storagesmall",75000],
      ["storagebig",150000],
      ["zipties",1000],
      ["lappi",1000]
      ];

      fn_itemWeight.sqf

      Spoiler anzeigen


      private["_item"];
      _item = [_this,0,"",[""]] call BIS_fnc_param;
      if(_item == "") exitWith {};


      switch (_item) do
      {
      case "oilu": {7};
      case "oilp": {6};
      case "heroinu": {10};
      case "heroinp": {8};
      case "cannabis": {4};
      case "marijuana": {3};
      case "apple": {1};
      case "water": {1};
      case "rabbit": {1};
      case "salema": {2};
      case "ornate": {2};
      case "mackerel": {4};
      case "tuna": {6};
      case "mullet": {4};
      case "catshark": {6};
      case "turtle": {6};
      case "fishing": {2};
      case "turtlesoup": {2};
      case "donuts": {1};
      case "coffee": {1};
      case "fuelE": {2};
      case "fuelF": {5};
      case "money": {0};
      case "pickaxe": {2};
      case "copperore": {4};
      case "ironore": {5};
      case "copper_r": {3};
      case "iron_r": {3};
      case "sand": {3};
      case "salt": {3};
      case "salt_r": {1};
      case "glass": {1};
      case "diamond": {4};
      case "diamondc": {2};
      case "cocaine": {6};
      case "cocainep": {4};
      case "spikeStrip": {15};
      case "rock": {6};
      case "cement": {5};
      case "goldbar": {12};
      case "blastingcharge": {15};
      case "boltcutter": {5};
      case "defusekit": {2};
      case "storagesmall": {5};
      case "storagebig": {10};
      case "zipties": {2};
      case "laptop": {15};
      default {1};
      };

      fn_varHandle.sqf

      Spoiler anzeigen


      /*
      File: fn_varHandle.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Master handler for getting a variables name, short name, etc.
      */
      private["_var","_mode"];
      _var = [_this,0,"",[""]] call BIS_fnc_param;
      _mode = [_this,1,-1,[0]] call BIS_fnc_param;
      if(_var == "" OR _mode == -1) exitWith {""};


      switch (_mode) do
      {
      case 0:
      {
      switch (_var) do
      {
      case "oilu": {"life_inv_oilu"};
      case "oilp": {"life_inv_oilp"};
      case "heroinu": {"life_inv_heroinu"};
      case "heroinp": {"life_inv_heroinp"};
      case "cannabis": {"life_inv_cannabis"};
      case "marijuana": {"life_inv_marijuana"};
      case "apple": {"life_inv_apple"};
      case "water": {"life_inv_water"};
      case "rabbit": {"life_inv_rabbit"};
      case "salema": {"life_inv_salema"};
      case "ornate": {"life_inv_ornate"};
      case "mackerel": {"life_inv_mackerel"};
      case "tuna": {"life_inv_tuna"};
      case "mullet": {"life_inv_mullet"};
      case "catshark": {"life_inv_catshark"};
      case "turtle": {"life_inv_turtle"};
      case "fishing": {"life_inv_fishingpoles"};
      case "coffee": {"life_inv_coffee"};
      case "turtlesoup": {"life_inv_turtlesoup"};
      case "donuts": {"life_inv_donuts"};
      case "fuelE": {"life_inv_fuelE"};
      case "fuelF": {"life_inv_fuelF"};
      case "money": {"life_cash"};
      case "pickaxe": {"life_inv_pickaxe"};
      case "copperore": {"life_inv_copperore"};
      case "ironore": {"life_inv_ironore"};
      case "iron_r": {"life_inv_ironr"};
      case "copper_r": {"life_inv_copperr"};
      case "salt": {"life_inv_salt"};
      case "salt_r": {"life_inv_saltr"};
      case "sand": {"life_inv_sand"};
      case "glass": {"life_inv_glass"};
      case "tbacon": {"life_inv_tbacon"};
      case "lockpick": {"life_inv_lockpick"};
      case "redgull": {"life_inv_redgull"};
      case "peach": {"life_inv_peach"};
      case "diamond": {"life_inv_diamond"};
      case "diamondc": {"life_inv_diamondr"};
      case "cocaine": {"life_inv_coke"};
      case "cocainep": {"life_inv_cokep"};
      case "spikeStrip": {"life_inv_spikeStrip"};
      case "cement": {"life_inv_cement"};
      case "rock": {"life_inv_rock"};
      case "goldbar": {"life_inv_goldbar"};
      case "blastingcharge": {"life_inv_blastingcharge"};
      case "boltcutter": {"life_inv_boltcutter"};
      case "defusekit": {"life_inv_defusekit"};
      case "storagesmall": {"life_inv_storagesmall"};
      case "storagebig": {"life_inv_storagebig"};
      case "zipties": {"life_inv_zipties"};
      case "lappi": {"life_inv_laptop"};
      };
      };

      case 1:
      {
      switch (_var) do
      {
      case "life_inv_oilu": {"oilu"};
      case "life_inv_oilp": {"oilp"};
      case "life_inv_heroinu": {"heroinu"};
      case "life_inv_heroinp": {"heroinp"};
      case "life_inv_cannabis": {"cannabis"};
      case "life_inv_marijuana": {"marijuana"};
      case "life_inv_apple": {"apple"};
      case "life_inv_water": {"water"};
      case "life_inv_rabbit": {"rabbit"};
      case "life_inv_salema": {"salema"};
      case "life_inv_ornate": {"ornate"};
      case "life_inv_mackerel": {"mackerel"};
      case "life_inv_tuna": {"tuna"};
      case "life_inv_mullet": {"mullet"};
      case "life_inv_catshark": {"catshark"};
      case "life_inv_turtle": {"turtle"};
      case "life_inv_fishingpoles": {"fishing"};
      case "life_inv_coffee": {"coffee"};
      case "life_inv_turtlesoup": {"turtlesoup"};
      case "life_inv_donuts": {"donuts"};
      case "life_inv_fuelE": {"fuelE"};
      case "life_inv_fuelF": {"fuelF"};
      case "life_cash": {"money"};
      case "life_inv_pickaxe": {"pickaxe"};
      case "life_inv_copperore": {"copperore"};
      case "life_inv_ironore": {"ironore"};
      case "life_inv_ironr": {"iron_r"};
      case "life_inv_copperr": {"copper_r"};
      case "life_inv_sand": {"sand"};
      case "life_inv_salt": {"salt"};
      case "life_inv_glass": {"glass"};
      case "life_inv_redgull": {"redgull"};
      case "life_inv_lockpick": {"lockpick"};
      case "life_inv_tbacon": {"tbacon"};
      case "life_inv_peach": {"peach"};
      case "life_inv_diamond": {"diamond"};
      case "life_inv_diamondr": {"diamondc"};
      case "life_inv_saltr": {"salt_r"};
      case "life_inv_coke": {"cocaine"};
      case "life_inv_cokep": {"cocainep"};
      case "life_inv_spikeStrip": {"spikeStrip"};
      case "life_inv_cement": {"cement"};
      case "life_inv_rock": {"rock"};
      case "life_inv_goldbar": {"goldbar"};
      case "life_inv_blastingcharge": {"blastingcharge"};
      case "life_inv_boltcutter": {"boltcutter"};
      case "life_inv_defusekit": {"defusekit"};
      case "life_inv_storagesmall": {"storagesmall"};
      case "life_inv_storagebig": {"storagebig"};
      case "life_inv_zipties": {"zipties"};
      case "life_inv_laptop": {"lappi"};
      };
      };
      };


      fn_varToSTR.sqf(habe es bei der stringtable datei eingefügt)

      Spoiler anzeigen


      /*
      File: fn_varToStr.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Takes the long-name (variable) and returns a display name for our
      virtual item.
      */
      private["_var"];
      _var = [_this,0,"",[""]] call BIS_fnc_param;
      if(_var == "") exitWith {""};


      switch (_var) do
      {
      //Virtual Inventory Items
      case "life_inv_oilu": {(localize "STR_Item_OilU")};
      case "life_inv_oilp": {(localize "STR_Item_OilP")};
      case "life_inv_heroinu": {(localize "STR_Item_HeroinU")};
      case "life_inv_heroinp": {(localize "STR_Item_HeroinP")};
      case "life_inv_cannabis": {(localize "STR_Item_Cannabis")};
      case "life_inv_marijuana": {(localize "STR_Item_Marijuana")};
      case "life_inv_apple": {(localize "STR_Item_Apple")};
      case "life_inv_rabbit": {(localize "STR_Item_RabbitMeat")};
      case "life_inv_salema": {(localize "STR_Item_SalemaMeat")};
      case "life_inv_ornate": {(localize "STR_Item_OrnateMeat")};
      case "life_inv_mackerel": {(localize "STR_Item_MackerelMeat")};
      case "life_inv_tuna": {(localize "STR_Item_TunaMeat")};
      case "life_inv_mullet": {(localize "STR_Item_MulletMeat")};
      case "life_inv_catshark": {(localize "STR_Item_CatSharkMeat")};
      case "life_inv_turtle": {(localize "STR_Item_TurtleMeat")};
      case "life_inv_fishingpoles": {(localize "STR_Item_FishingPole")};
      case "life_inv_water": {(localize "STR_Item_WaterBottle")};
      case "life_inv_coffee": {(localize "STR_Item_Coffee")};
      case "life_inv_turtlesoup": {(localize "STR_Item_TurtleSoup")};
      case "life_inv_donuts": {(localize "STR_Item_Donuts")};
      case "life_inv_fuelE": {(localize "STR_Item_FuelE")};
      case "life_inv_fuelF": {(localize "STR_Item_FuelF")};
      case "life_inv_pickaxe": {(localize "STR_Item_Pickaxe")};
      case "life_inv_copperore": {(localize "STR_Item_CopperOre")};
      case "life_inv_ironore": {(localize "STR_Item_IronOre")};
      case "life_inv_ironr": {(localize "STR_Item_IronIngot")};
      case "life_inv_copperr": {(localize "STR_Item_CopperIngot")};
      case "life_inv_sand": {(localize "STR_Item_Sand")};
      case "life_inv_salt": {(localize "STR_Item_Salt")};
      case "life_inv_saltr": {(localize "STR_Item_SaltR")};
      case "life_inv_glass": {(localize "STR_Item_Glass")};
      case "life_inv_diamond": {(localize "STR_Item_DiamondU")};
      case "life_inv_diamondr": {(localize "STR_Item_DiamondC")};
      case "life_inv_tbacon": {(localize "STR_Item_TBacon")};
      case "life_inv_redgull": {(localize "STR_Item_RedGull")};
      case "life_inv_lockpick": {(localize "STR_Item_Lockpick")};
      case "life_inv_peach": {(localize "STR_Item_Peach")};
      case "life_inv_coke": {(localize "STR_Item_CocaineU")};
      case "life_inv_cokep": {(localize "STR_Item_CocaineP")};
      case "life_inv_spikeStrip": {(localize "STR_Item_SpikeStrip")};
      case "life_inv_rock": {(localize "STR_Item_Rock")};
      case "life_inv_cement": {(localize "STR_Item_CementBag")};
      case "life_inv_goldbar": {(localize "STR_Item_GoldBar")};
      case "life_inv_blastingcharge": {(localize "STR_Item_BCharge")};
      case "life_inv_boltcutter": {(localize "STR_Item_BCutter")};
      case "life_inv_defusekit": {(localize "STR_Item_DefuseKit")};
      case "life_inv_storagesmall": {(localize "STR_Item_StorageBS")};
      case "life_inv_storagebig": {(localize "STR_Item_StorageBL")};
      case "life_inv_zipties": {(localize "STR_Item_Zipties")};
      case "life_inv_laptop": {(localize "STR_Item_Laptop")};

      //License Block
      case "license_civ_driver": {(localize "STR_License_Driver")};
      case "license_civ_air": {(localize "STR_License_Pilot")};
      case "license_civ_heroin": {(localize "STR_License_Heroin")};
      case "license_civ_oil": {(localize "STR_License_Oil")};
      case "license_civ_dive": {(localize "STR_License_Diving")};
      case "license_civ_boat": {(localize "STR_License_Boat")};
      case "license_civ_gun": {(localize "STR_License_Firearm")};
      case "license_cop_air": {(localize "STR_License_Pilot")};
      case "license_cop_swat": {(localize "STR_License_Swat")};
      case "license_cop_cg": {(localize "STR_License_CG")};
      case "license_civ_rebel": {(localize "STR_License_Rebel")};
      case "license_civ_truck": {(localize "STR_License_Truck")};
      case "license_civ_diamond": {(localize "STR_License_Diamond")};
      case "license_civ_copper": {(localize "STR_License_Copper")};
      case "license_civ_iron": {(localize "STR_License_Iron")};
      case "license_civ_sand": {(localize "STR_License_Sand")};
      case "license_civ_salt": {(localize "STR_License_Salt")};
      case "license_civ_coke": {(localize "STR_License_Cocaine")};
      case "license_civ_marijuana": {(localize "STR_License_Marijuana")};
      case "license_civ_cement": {(localize "STR_License_Cement")};
      case "license_med_air": {(localize "STR_License_Pilot")};
      case "license_civ_home": {(localize "STR_License_Home")};
      case "license_civ_srf": {(localize "STR_License_srf")};
      };


      fn_virt_shops.sqf

      Spoiler anzeigen


      /*
      File: fn_virt_shops.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Config for virtual shops.
      */
      private["_shop"];
      _shop = _this select 0;


      switch (_shop) do
      {
      case "market": {["Altis Market",["water","rabbit","apple","redgull","tbacon","lockpick","pickaxe","fuelF","peach","boltcutter","storagesmall","storagebig"]]};
      case "rebel": {["Rebel Market",["water","rabbit","apple","redgull","tbacon","lockpick","pickaxe","fuelF","peach","boltcutter","blastingcharge","zipties","lappi"]]};
      case "gang": {["Gang Market", ["water","rabbit","apple","redgull","tbacon","lockpick","pickaxe","fuelF","peach","blastingcharge","boltcutter","lappi"]]};
      case "wongs": {["Wong's Food Cart",["turtlesoup","turtle"]]};
      case "coffee": {["Stratis Coffee Club",["coffee","donuts"]]};
      case "heroin": {["Drug Dealer",["cocainep","heroinp","marijuana"]]};
      case "oil": {["Oil Trader",["oilp","pickaxe","fuelF"]]};
      case "fishmarket": {["Altis Fish Market",["salema","ornate","mackerel","mullet","tuna","catshark"]]};
      case "glass": {["Altis Glass Dealer",["glass"]]};
      case "iron": {["Altis Industrial Trader",["iron_r","copper_r"]]};
      case "diamond": {["Diamond Dealer",["diamond","diamondc"]]};
      case "salt": {["Salt Dealer",["salt_r"]]};
      case "cop": {["Cop Item Shop",["donuts","coffee","spikeStrip","water","rabbit","apple","redgull","fuelF","defusekit"]]};
      case "cement": {["Cement Dealer",["cement"]]};
      case "gold": {["Gold Buyer",["goldbar"]]};
      };

      Einmal editiert, zuletzt von DipstaAische (20. Februar 2016 um 02:38)

    • DipstaAische
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      • 20. Februar 2016 um 02:24
      • #69
      Zitat von Ced123

      Ich danke dir vielmals nur wie trage ich das Item in die Datenbank ein. Habs schon probiert indem ich in der Datenbank ein Item einfach kopiere und umschreibe. Hat aber nicht gefunzt.

      #Edit
      Habe es jetzt geschafft vielen Dank für deine Hilfe SBuserhy :)

      Wie hast du es geschafft?

    • Risk
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      • 20. Februar 2016 um 12:17
      • #70

      in der configFile fehlt n , bei zipties.

      mfg Risk

      https://www.twitch.tv/theriskarma

    • DipstaAische
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      • 20. Februar 2016 um 12:29
      • #71
      Zitat von Risk

      in der configFile fehlt n , bei zipties.

      Und diese komma kann auch diese abbruch zeit zerstören? Also das man nicht mehr disconnecten kann weil die zeit nicht abbläuft?

    • DipstaAische
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      • 20. Februar 2016 um 12:36
      • #72

      Okay klappt soweit :D

    • VicesViper
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      • 23. April 2016 um 23:24
      • #73
      Zitat von Ced123

      Ich danke dir vielmals nur wie trage ich das Item in die Datenbank ein. Habs schon probiert indem ich in der Datenbank ein Item einfach kopiere und umschreibe. Hat aber nicht gefunzt.

      #Edit
      Habe es jetzt geschafft vielen Dank für deine Hilfe SBuserhy

      Wie wurde es gefixt? Ich weis nicht wie ich es schaffe, das es im Markt angezeigt wird. Habe das selbe Problem wie Ced123, aber keiner schreibt hier ne Lösung rein nur dinge wie: hat funktioniert. Nun klappt es oder ähnliches.

      Es wäre super, wenn mir eine die Lösung posten würde.

      gaestebuch_bild_lustiger_spruch_07_www.gb-terror.de.gif

      werbung.png

    • VicesViper
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      • 24. April 2016 um 00:04
      • #74

      Ok. Ich habe es nun doch herrausgefunden.

      Für alle, die das Problem auch haben, Ihr müsst in der Datenbank unter econemy den lappi noch einfügen.

      gaestebuch_bild_lustiger_spruch_07_www.gb-terror.de.gif

      werbung.png

    • Denny.K
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      • 27. April 2016 um 00:39
      • #75

      Hey ich kann in keinem Shop mehr was kaufen, und die Ohrstopfel gehen auch nicht mehr.... Was habe ich falsch gemacht ?

      Spiel abbrechen unter esc geht auch nicht mehr ?

      vielen dank für die hilfe...

    • Kuchenplatte
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      • 18. August 2016 um 18:20
      • #76

      welche Datein muss man denn für die 4.4 ändern?

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • BetaDog
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      • 10. August 2017 um 15:20
      • #77

      2 Mal editiert, zuletzt von BetaDog (11. August 2017 um 13:48)

    • Tallion
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      • 11. August 2017 um 07:33
      • #78
      Zitat von Kuchenplatte

      welche Datein muss man denn für die 4.4 ändern?

      Alles mit life_fnc_mp zu remoteExec und macro.h zu script_macros.hpp in allen Dateien. Und dann halt noch die Items im Shop eintragen. Denke das müsste reichen.

    • MauGi_LP
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      • 26. April 2018 um 15:21
      • #79

      Ich weiß der Beitrag ist von 2015 aber sehe ich es richtig das das einzige ist was geändert wurde in der 4.4r4 die Erstellung des Items? alle anderen Dateien existieren ja...

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