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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Respawn Not Working

      • Altis Life
    • Frenzy
    • 15. Mai 2021 um 15:41
    • Erledigt
    • Frenzy
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      • 15. Mai 2021 um 15:41
      • #1

      Hello,

      The revival and new life rule timer is not working.

      Bilder

      • 20210515163224_1.jpg
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        • 189

      Dateien

      arma3server_x64_2021-05-15_15-30-16.rpt 65,31 kB – 148 Downloads fn_deathScreen.sqf 692 Byte – 161 Downloads fn_onPlayerKilled.sqf 5,2 kB – 164 Downloads fn_onPlayerRespawn.sqf 1,03 kB – 141 Downloads
    • YiertexX
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      • 15. Mai 2021 um 15:58
      • #2

      15:30:38 Warning Message: Script \life_server\Functions\Systems\fn_logIt.sqf not found

      and pls post the script what you have used for the new life rule timer

      and pls post the client log

      Alles was lediglich wahrscheinlich ist, ist wahrscheinlich falsch.

      Einmal editiert, zuletzt von YiertexX (15. Mai 2021 um 16:04)

    • Frenzy
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      • 15. Mai 2021 um 16:54
      • #3
      Zitat von YiertexX

      15:30:38 Warning Message: Script \life_server\Functions\Systems\fn_logIt.sqf not found

      and pls post the script what you have used for the new life rule timer

      and pls post the client log

      I use this.

      Dateien

      fn_newLifeRule.sqf 953 Byte – 181 Downloads arma3server_x64_2021-05-15_16-46-26.rpt 68,75 kB – 141 Downloads
    • YiertexX
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      • 15. Mai 2021 um 17:19
      • #4

      thats the server log i need the client log from your pc

      The crash file folder of Arma 3 can be quickly accessed with:

      • Press WIN + R to open the run command.
      • Then enter %localappdata%/Arma 3 and confirm

      in this folder is the client log from your user


      check all files with that tutorial [Tutorial] New Life Timer - Tutorials, Downloads & Releases - ArmA 3 - Native-Network.net - deine Next Generation Gameserver- und Gaming Community

      Alles was lediglich wahrscheinlich ist, ist wahrscheinlich falsch.

    • Frenzy
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      • 15. Mai 2021 um 17:37
      • #5
      Zitat von YiertexX

      thats the server log i need the client log from your pc

      The crash file folder of Arma 3 can be quickly accessed with:

      • Press WIN + R to open the run command.
      • Then enter %localappdata%/Arma 3 and confirm

      in this folder is the client log from your user


      check all files with that tutorial [Tutorial] New Life Timer - Tutorials, Downloads & Releases - ArmA 3 - Native-Network.net - deine Next Generation Gameserver- und Gaming Community

      I think I found the problem?

      18:34:32 Warning Message: No entry 'mpmissions\__CUR_MP.Altis\http://description.ext/life_spawn_sel…ew.widthRailWay'.

      Dateien

      Arma3_x64_2021-05-15_18-32-02.rpt 69,22 kB – 136 Downloads
    • YiertexX
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      • 15. Mai 2021 um 17:43
      • #6

      18:34:32 Warning Message: No entry 'mpmissions\__CUR_MP.Altis\http://description.ext/life_spawn_sel…ew.widthRailWay'.

      Warning Message: '/' is not a value


      check your files

      Alles was lediglich wahrscheinlich ist, ist wahrscheinlich falsch.

    • Frenzy
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      • 15. Mai 2021 um 17:52
      • #7
      Zitat von YiertexX

      18:34:32 Warning Message: No entry 'mpmissions\__CUR_MP.Altis\http://description.ext/life_spawn_sel…ew.widthRailWay'.

      Warning Message: '/' is not a value


      check your files

      I'm looking at my files but haven't found anything realted to this problem bro.

    • YiertexX
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      • 15. Mai 2021 um 17:55
      • #8

      send all modified files pls

      Alles was lediglich wahrscheinlich ist, ist wahrscheinlich falsch.

    • Frenzy
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      • 15. Mai 2021 um 18:14
      • #9
      Zitat von YiertexX

      send all modified files pls

      I updated all of my server files. What files can I post about this problem? Also, Life rule fixed.

      The only problem is that the respawn menu doesn't show up when we die this is not working, I'm trying to fix this issue but can't find it.

      Einmal editiert, zuletzt von Frenzy (15. Mai 2021 um 18:21)

    • blackfisch
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      • 15. Mai 2021 um 18:22
      • #10
      Zitat von Frenzy

      I think I found the problem?

      18:34:32 Warning Message: No entry 'mpmissions\__CUR_MP.Altis\http://description.ext/life_spawn_sel…ew.widthRailWay'.

      this issue can be fixed by adding the following line in class Life_RscMapControl in dialog/common.hpp like shown here: https://github.com/AsYetUntitled/…common.hpp#L773

      but this shouldn't cause any issues.

      The client log you provided - are you sure that you died when testing in this session?

      Errors most likely just appear there, if the correspoding code runs. So if you didn't die during that session and the death screen never triggered, that's why the log is empty.

      Also - the files you uploaded seem to be missing crucial parts of the tutorial. please double check you followed it exactly, uploaded everything to your server correctly and packed everthing as a pbo.

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Frenzy
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      • 15. Mai 2021 um 18:48
      • #11
      Zitat von blackfisch

      this issue can be fixed by adding the following line in class Life_RscMapControl in dialog/common.hpp like shown here: https://github.com/AsYetUntitled/…common.hpp#L773

      but this shouldn't cause any issues.

      The client log you provided - are you sure that you died when testing in this session?

      Errors most likely just appear there, if the correspoding code runs. So if you didn't die during that session and the death screen never triggered, that's why the log is empty.

      Also - the files you uploaded seem to be missing crucial parts of the tutorial. please double check you followed it exactly, uploaded everything to your server correctly and packed everthing as a pbo.

      As I wrote above. I say this problem.

      When the first dies, the respawn menu does not come and is waiting.

      Bilder

      • 1.jpg
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      • 2.jpg
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      • 3.jpg
        • 610,01 kB
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        • 168
    • YiertexX
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      • 15. Mai 2021 um 19:12
      • #12

      okay pls delete all client logs ! then go on the server try all again die respawn then send the client log thats its new created

      pictures like that dont help we understand the problem

      Alles was lediglich wahrscheinlich ist, ist wahrscheinlich falsch.

    • Frenzy
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      • 15. Mai 2021 um 20:50
      • #13
      Zitat von YiertexX

      okay pls delete all client logs ! then go on the server try all again die respawn then send the client log thats its new created

      pictures like that dont help we understand the problem

      Dateien

      Arma3_x64_2021-05-15_21-46-29.rpt 568,36 kB – 139 Downloads fn_onPlayerKilled.sqf 5,85 kB – 142 Downloads

      Einmal editiert, zuletzt von Frenzy (15. Mai 2021 um 21:03)

    • blackfisch
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      • 15. Mai 2021 um 21:05
      • #14

      21:50:19 Error Undefined variable in expression: life_request_timer

      Please go back to the tutorial and check everything. You didn't follow it properly!

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Frenzy
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      • 16. Mai 2021 um 14:18
      • #15

      I can't solve this problem. Whatever I do, it doesn't work

    • YiertexX
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      • 16. Mai 2021 um 20:36
      • #16

      You don't look hard enough

      Pls send me the following files :

      fn_newLifeRule.sqf

      functions.hpp

      Configuration.sqf

      fn_revived.sqf

      fn_onPlayerKilled.sqf

      progress.hpp

      Alles was lediglich wahrscheinlich ist, ist wahrscheinlich falsch.

    • Frenzy
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      • 16. Mai 2021 um 21:30
      • #17
      Zitat von YiertexX

      You don't look hard enough

      Pls send me the following files :

      fn_newLifeRule.sqf

      functions.hpp

      Configuration.sqf

      fn_revived.sqf

      fn_onPlayerKilled.sqf

      progress.hpp

      Alles anzeigen

      Functions.hpp

      Code
      class Socket_Reciever {
          tag = "SOCK";
          class SQL_Socket {
              file = "core\session";
              class dataQuery {};
              class insertPlayerInfo {};
              class requestReceived {};
              class syncData {};
              class updatePartial {};
              class updateRequest {};
          };
      };
      
      class Life_Client_Core {
          tag = "life";
      
          class Master_Directory {
              file = "core";
              class initCiv {};
              class initCop {};
              class initMedic {};
              class setupActions {};
              class setupEVH {};
              class survival {};
              class welcomeNotification {};
          };
      
          class Actions {
              file = "core\actions";
              class arrestAction {};
              class buyLicense {};
              class captureHideout {};
              class catchFish {};
              class dpFinish {};
              class dropFishingNet {};
              class escortAction {};
              class gather {};
              class getDPMission {};
              class gutAnimal {};
              class healHospital {};
              class impoundAction {};
              class mine {};
              class newsBroadcast {};
              class packupSpikes {};
              class pickupItem {};
              class pickupMoney {};
              class postBail {};
              class processAction {};
              class pulloutAction {};
              class putInCar {};
              class removeContainer {};
              class repairTruck {};
              class restrainAction {};
              class robAction {};
              class searchAction {};
              class searchVehAction {};
              class seizePlayerAction {};
              class serviceChopper {};
              class stopEscorting {};
              class storeVehicle {};
              class surrender {};
              class ticketAction {};
              class unrestrain {};
              class civrestrainAction {};
              class civRestrain {};
          };
      
          class Admin {
              file = "core\admin";
              class adminCompensate {};
              class adminDebugCon {};
              class adminFreeze {};
              class admingetID {};
              class adminGodMode {};
              class adminid {};
              class admininfo {};
              class adminMarkers {};
              class adminMenu {};
              class adminQuery {};
              class adminSpectate {};
              class adminTeleport {};
              class adminTpHere {};
          };
      
          class Civilian {
              file = "core\civilian";
              class civLoadout {};
              class civMarkers {};
              class demoChargeTimer {};
              class freezePlayer {};
              class jail {};
              class jailMe {};
              class knockedOut {};
              class knockoutAction {};
              class removeLicenses {};
              class robPerson {};
              class robReceive {};
              class tazed {};
              class civInteractionMenu {};
          };
      
          class Config {
              file = "core\config";
              class houseConfig {};
              class itemWeight {};
              class vehicleAnimate {};
              class vehicleWeightCfg {};
          };
      
          class Cop {
              file = "core\cop";
              class bountyReceive {};
              class containerInvSearch {};
              class copInteractionMenu {};
              class copLights {};
              class copLoadout {};
              class copMarkers {};
              class copSearch {};
              class copSiren {};
              class doorAnimate {};
              class fedCamDisplay {};
              class licenseCheck {};
              class licensesRead {};
              class questionDealer {};
              class radar {};
              class repairDoor {};
              class restrain {};
              class searchClient {};
              class seizeClient {};
              class sirenLights {};
              class spikeStripEffect {};
              class ticketGive {};
              class ticketPaid {};
              class ticketPay {};
              class ticketPrompt {};
              class vehInvSearch {};
              class wantedGrab {};
          };
      
          class Dialog_Controls {
              file = "dialog\function";
              class bankDeposit {};
              class bankTransfer {};
              class bankWithdraw {};
              class displayHandler {};
              class gangDeposit {};
              class gangWithdraw {};
              class garageLBChange {};
              class impoundMenu {};
              class progressBar {};
              class safeFix {};
              class safeInventory {};
              class safeOpen {};
              class safeTake {};
              class sellGarage {};
              class setMapPosition {};
              class spawnConfirm {};
              class spawnMenu {};
              class spawnPointCfg {};
              class spawnPointSelected {};
              class unimpound {};
              class vehicleGarage {};
              class wireTransfer {};
          };
      
          class Functions {
              file = "core\functions";
              class AAN {};
              class accType {};
              class actionKeyHandler {};
              class animSync {};
              class calWeightDiff {};
              class checkMap {};
              class clearVehicleAmmo {};
              class dropItems {};
              class escInterupt {};
              class fetchCfgDetails {};
              class fetchDeadGear {};
              class fetchVehInfo {};
              class isDamaged {};
              class giveDiff {};
              class handleDamage {};
              class handleInv {};
              class handleItem {};
              class hideObj {};
              class hudSetup {};
              class hudUpdate {};
              class inventoryClosed {};
              class inventoryOpened {};
              class isUIDActive {};
              class keyHandler {};
              class loadDeadGear {};
              class loadGear {};
              class nearATM {};
              class nearestDoor {};
              class nearUnits {};
              class numberText {};
              class onFired {};
              class onTakeItem {};
              class playerSkins {};
              class playerTags {};
              class postNewsBroadcast {};
              class pullOutVeh {};
              class pushObject {};
              class receiveItem {};
              class receiveMoney {};
              class revealObjects {};
              class saveGear {};
              class searchPosEmpty {};
              class simDisable {};
              class stripDownPlayer {};
              class teleport {};
              class whereAmI {};
          };
      
          class Gangs {
              file = "core\gangs";
              class createGang {};
              class gangCreated {};
              class gangDisband {};
              class gangDisbanded {};
              class gangInvite {};
              class gangInvitePlayer {};
              class gangKick {};
              class gangLeave {};
              class gangMenu {};
              class gangNewLeader {};
              class gangUpgrade {};
              class initGang {};
          };
      
          class Housing {
              file = "core\housing";
              class buyHouse {};
              class buyHouseGarage {};
              class containerMenu {};
              class copBreakDoor {};
              class copHouseOwner {};
              class garageRefund {};
              class getBuildingPositions {};
              class houseMenu {};
              class initHouses {};
              class lightHouse {};
              class lightHouseAction {};
              class lockHouse {};
              class lockupHouse {};
              class placeContainer {};
              class PlayerInBuilding {};
              class raidHouse {};
              class sellHouse {};
              class sellHouseGarage {};
          };
      
          class Items {
              file = "core\items";
              class blastingCharge {};
              class boltcutter {};
              class defuseKit {};
              class flashbang {};
              class jerrycanRefuel {};
              class jerryRefuel {};
              class lockpick {};
              class placestorage {};
              class spikeStrip {};
              class storageBox {};
          };
      
          class Medical_System {
              file = "core\medical";
              class deathScreen {};
              class medicLights {};
              class medicLoadout {};
              class medicMarkers {};
              class medicRequest {};
              class medicSiren {};
              class medicSirenLights {};
              class onPlayerKilled {};
              class onPlayerRespawn {};
              class requestMedic {};
              class respawned {};
              class revived {};
              class revivePlayer {};
              class newLifeRule {}; // NLR Time
          };
      
          class Network {
              file = "core\functions\network";
              class broadcast {};
              class corpse {};
              class jumpFnc {};
              class say3D {};
              class setFuel {};
              class soundDevice {};
          };
      
          class Player_Menu {
              file = "core\pmenu";
              class cellphone {};
              class giveItem {};
              class giveMoney {};
              class keyDrop {};
              class keyGive {};
              class keyMenu {};
              class p_openMenu {};
              class p_updateMenu {};
              class pardon {};
              class removeItem {};
              class s_onChar {};
              class s_onCheckedChange {};
              class s_onSliderChange {};
              class settingsMenu {};
              class updateViewDistance {};
              class useItem {};
              class wantedAddP {};
              class wantedInfo {};
              class wantedList {};
              class wantedMenu {};
          };
      
          class Shops {
              file = "core\shops";
              class atmMenu {};
              class buyClothes {};
              class changeClothes {};
              class chopShopMenu {};
              class chopShopSelection {};
              class chopShopSell {};
              class clothingFilter {};
              class clothingMenu {};
              class fuelLBchange {};
              class fuelStatOpen {};
              class levelCheck {};
              class vehicleShop3DPreview {};
              class vehicleShopBuy {};
              class vehicleShopEnd3DPreview {};
              class vehicleShopInit3DPreview {};
              class vehicleShopLBChange {};
              class vehicleShopMenu {};
              class virt_buy {};
              class virt_menu {};
              class virt_sell {};
              class virt_update {};
              class weaponShopAccs {};
              class weaponShopBuySell {};
              class weaponShopFilter {};
              class weaponShopMags {};
              class weaponShopMenu {};
              class weaponShopSelection {};
          };
      
          class Vehicle {
              file = "core\vehicle";
              class addVehicle2Chain {};
              class colorVehicle {};
              class deviceMine {};
              class FuelRefuelcar {};
              class fuelStore {};
              class fuelSupply {};
              class lockVehicle {};
              class openInventory {};
              class vehiclecolor3DRefresh {};
              class vehicleOwners {};
              class vehicleWeight {};
              class vehInventory {};
              class vehStoreItem {};
              class vehTakeItem {};
              class vInteractionMenu {};
          };
          // clothing Bug Fix
          class fixskins {
              file = "core\fixskins";
              class fixSkin {};
              class notTooFast {};
              class reskin {};
              class reskinLocal {};
              class setUnitLoadoutUVB {};
          };
          // EMP
          class Special {
              file = "core\special";
              class openEmpMenu {};
              class isEmpOperator {};
              class scanVehicles {};
              class warnVehicle {};
              class empVehicle {};
              class vehicleWarned {};
              class vehicleEmpd {};
          };
          // Stock Market
          class Market {
              file = "core\market";
              class openMarketView;
              class refreshMarketView;
              class marketShortView;
              class marketBuy;
              class marketSell;
              class marketGetBuyPrice;
              class marketGetSellPrice;
              class marketconfiguration;
              class marketReset;
              class marketChange;
              class marketGetRow;
              class marketGetPriceRow;
              class marketSetPriceRow;
          };
      };
      Alles anzeigen

      progress.hpp

      Code
      class life_progress {
          name = "life_progress";
          idd = 38200;
          fadein=0;
          duration = 99999999999;
          fadeout=0;
          movingEnable = 0;
          onLoad="uiNamespace setVariable ['life_progress',_this select 0]";
          objects[]={};
      
          class controlsBackground {
              class background: Life_RscText {
                  idc = -1;
                  colorBackground[] = {0,0,0,0.7};
                  x = 0.38140 * safezoneW + safezoneX;
                  y = 0.06 * safezoneH + safezoneY;
                  w = 0.65;
                  h = 0.05;
              };
              class ProgressBar: Life_RscProgress {
                  idc = 38201;
                  x = 0.38140 * safezoneW + safezoneX;
                  y = 0.06 * safezoneH + safezoneY;
                  w = 0.65;
                  h = 0.05;
              };
      
              class ProgressText: Life_RscText {
                  idc = 38202;
                  text = "Tamir ediliyor (50%)...";
                  x = 0.386 * safezoneW + safezoneX;
                  y = 0.0635 * safezoneH + safezoneY;
                  w = 0.65;
                  h = (1 / 25);
              };
          };
      };
      
      class life_timer {
          name = "life_timer";
          idd = 38300;
          fadeIn = 1;
          duration = 99999999999;
          fadeout = 1;
          movingEnable = 0;
          onLoad = "uiNamespace setVariable ['life_timer',_this select 0]";
          objects[] = {};
      
          class controlsBackground {
              class TimerIcon: life_RscPicture {
                  idc = -1;
                  text = "\a3\ui_f\data\IGUI\RscTitles\MPProgress\timer_ca.paa";
                  x = 0.00499997 * safezoneW + safezoneX;
                  y = 0.291 * safezoneH + safezoneY;
                  w = 0.04;
                  h = 0.045;
              };
      
              class TimerText: Life_RscText {
                  colorBackground[] = {0,0,0,0};
                  idc = 38301;
                  text = "";
                  x = 0.0204688 * safezoneW + safezoneX;
                  y = 0.2778 * safezoneH + safezoneY;
                  w = 0.09125 * safezoneW;
                  h = 0.055 * safezoneH;
              };
          };
      };
      
      //NLR TİME
      class life_nlrtimer {
          name = "life_nlrtimer";
          idd = 38300;
          fadeIn = 1;
          duration = 99999999999;
          fadeout = 1;
          movingEnable = 0;
          onLoad = "uiNamespace setVariable['life_nlrtimer',_this select 0]";
          objects[] = {};
          class controlsBackground {
              class TimerIcon : life_RscPicture {
                  idc = -1;
                  text = "\a3\ui_f\data\IGUI\RscTitles\MPProgress\timer_ca.paa";
                  x = 0.00499997 * safezoneW + safezoneX;
                  y = 0.291 * safezoneH + safezoneY;
                  w = 0.04;
                  h = 0.045;
              };
      
              class TimerText : life_RscText {
                  colorBackground[] = {0,0,0,0};
                  idc = 38301;
                  text = "";
                  x = 0.0204688 * safezoneW + safezoneX;
                  y = 0.2778 * safezoneH + safezoneY;
                  w = 0.09125 * safezoneW;
                  h = 0.055 * safezoneH;
              };
          };
      };
      Alles anzeigen

      Also bro, I shut down my server last night. This morning I turned it back on and everything was back to normal. Then I reset it again, checked my files on the server and uploaded it again, it was broken again. Very interesting situation.

      Dateien

      fn_newLifeRule.sqf 859 Byte – 152 Downloads configuration.sqf 3,4 kB – 103 Downloads fn_onPlayerKilled.sqf 5,96 kB – 138 Downloads fn_revived.sqf 2,08 kB – 143 Downloads

      Einmal editiert, zuletzt von Frenzy (16. Mai 2021 um 21:43)

    • YiertexX
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      • 17. Mai 2021 um 21:51
      • #18

      pls set life_nlrtimer_stop = true; in the file fn_revived.sqf at the bottom of the file

      Alles was lediglich wahrscheinlich ist, ist wahrscheinlich falsch.

    • Frenzy
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      • 18. Mai 2021 um 02:32
      • #19
      Zitat von YiertexX

      pls set life_nlrtimer_stop = true; in the file fn_revived.sqf at the bottom of the file

      [Tutorial] New Life Timer

      But here I did it by looking at the tutorial. The same no change

      Also, I guess these will be deleted.

      Code
      player setVariable ["Revive",nil,true];
      player setVariable ["name",nil,true];
      player setVariable ["Reviving",nil,true];
    • YiertexX
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      • 18. Mai 2021 um 11:49
      • #20

      in the Tutorial "Dort fügst du ganz unten "life_nlrtimer_stop = true;" ein"

      Ganz unten mean at the bottom of the File

      Alles was lediglich wahrscheinlich ist, ist wahrscheinlich falsch.

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