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    Fahrzeug und Hubschrauber Innebeleuchtung

      • Altis Life
    • CptPanther
    • 14. August 2015 um 08:21
    • CptPanther
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      • 14. August 2015 um 08:21
      • #1

      Allgemeines
      Das Interior_Light Script erstellt eine AddAction, die es ermöglicht in Fahrzeugen und Hubschraubern eine Innenbeleuchtung zuhaben und zu bedienen

      Script


      Zu bearbeitende Datei:

      • Altis_Life.Altis\init.sqf

      Zu ergänzende Datei:

      • intlight.sqf

      1. intlight.sqf
      Öffnet euren Altis_Life.Altis Ordner und erstellt einen Ordner mit dem Namen "scripts" bzw. "Scripts", sofern ihr diesen noch nicht habt. Dort erstellt ihr die intlight.sqf und fügt folgenden Code ein:

      Code: intlight.sqf
      // // // // // // // // // //// Interior Light script// Version 1.651// Date: 2014.11.11// Authors: Lala14, Tajin// // // // // // // // // //// init line:// nul=[] execVM "IntLight.sqf";/*Definable*/IL_Debug = false; 			//Enable Debug ModeIL_Balls = false; 			//Show the attach points (requires Debug mode)IL_Crew_Only = false; 		//Only allow Pilot/Driver/Co-Pilot/Gunner/Commander (does not include left & right gunners for choppers) to change the lightIL_Red_On_Always = true; 	//When true, when light is turned off then on the light will be reset to red else it will never be reset if falseIL_Action_Night = false; 	//Only allow the action to come up during the Dark times/*End Definable*//*Start Script*/IL_Loaded = false;if (isDedicated) exitWith {};waitUntil {!isNull player};systemChat "Interior Lighting: Loading";diag_log "IL starting";// Farbe in RGB Decimal:IL_c_white = [255,255,255];IL_c_red = [255,0,0];IL_c_green = [0,255,0];IL_c_blue = [0,0,255];IL_c_yellow = [255,200,0];IL_c_orange = [255,75,0];// predefined default values used in the config belowIL_attenuation = [0.3,0,0,500];IL_att_soft = [0,10,10,10];IL_att_tiny = [0,0,0,0,0.2,0.4];IL_intensity = 50;// To make all lights brighter or darker, simply adjust the following multiplier.IL_intensity_mult = 1;diag_log "IL config loading";// config ["kindOf classnames","First person only",[["position in modelspace","lightcolor","attentuation","intensity"],[..],"Allow Colour Change",(optional - if not present but there is 2 it will change it) which lights to be able to change to green *first to number* ] ]if (isnil "IL_config") then { IL_config = [] };IL_config = IL_config + [	[["Heli_Light_01_base_F"], false, [		 [ [0,1,0.5], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["Heli_Light_02_base_F"], false, [		 [ [0,1.7,-0.1], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["Heli_Transport_01_base_F"], false, [		 [ [0,2,0], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["I_Heli_light_03_unarmed_base_F","I_Heli_light_03_base_F","I_Heli_light_03_F","I_Heli_light_03_unarmed_F"], false, [		 [ [0,2.5,0.5], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["Heli_Transport_02_base_F"], false, [		 [ [0,1.5,-0.4], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["B_Heli_Transport_03_base_F"], false, [		[ [0,-2,0.3], IL_c_red, IL_att_soft, 0.5 ],		[ [0,4,0.3], IL_c_red, IL_att_soft, 0.5 ]	],true,2],	[["O_Heli_Transport_04_covered_F","O_Heli_Transport_04_medevac_F"],false, [		[ [0.2,-1.95,-0.1], IL_c_red, IL_att_soft, 0.5 ],		[ [-0.4,-1.95,-0.1], IL_c_red, IL_att_soft, 0.5 ],		[ [0.2,0.93,-0.1], IL_c_red, IL_att_soft, 0.5 ],		[ [-0.4,0.93,-0.1], IL_c_red, IL_att_soft, 0.5 ],		[ [-0.13,3.13,0.35], IL_c_red, IL_att_soft, 0.5 ]	],true,5],	[["Land_Pod_Heli_Transport_04_covered_F","Land_Pod_Heli_Transport_04_medevac_F"],false, [		[ [0.3,-0.86,0.5], IL_c_red, IL_att_soft, 0.5 ],		[ [-0.3,-0.86,0.5], IL_c_red, IL_att_soft, 0.5 ],		[ [0.3,2.02,0.5], IL_c_red, IL_att_soft, 0.5 ],		[ [-0.3,2.02,0.5], IL_c_red, IL_att_soft, 0.5 ]	],true,4],	[["Heli_Transport_04_base_F"],false, [		[ [-0.13,3.13,0.1], IL_c_red, IL_att_soft, 0.5 ]	],true],	[["Heli_Attack_01_base_F"], false, [		[ [-0.04,4.3,-0.3], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],		[ [-0.04,2.89,0.15], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ]	],false],	[["Heli_Attack_02_base_F"], false, [		 [ [0,1.5,-1.5], IL_c_red, IL_attenuation, 5 ],		 [ [0,0.5,-1.5], IL_c_red, IL_attenuation, 5 ],		 [ [0.07,3.4,-0.05], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ],		 [ [0,4.4,-0.3], IL_c_green, [0,0,0,0,0.2,0.4], 0.05 ]	],true,2],	[["c130J_base"], false, [		 [ [0,6,-2], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["kyo_MH47E_base"], false, [		 [ [0,2,-0.07], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["globemaster_c17"], false, [		 [ [0,8,2.44], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["APC_Wheeled_01_base_F"], true, [		 [ [0,-3,-0.4], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["APC_Wheeled_02_base_F"], true, [		 [ [0.3,-2.7,-0.2], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["APC_Wheeled_03_base_F"], true, [		 [ [0.5,-2.6,-0.7], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["MBT_01_base_F"], true, [		 [ [0,-2.7,-0.9], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["APC_Tracked_01_base_F"], true, [		 [ [0,-2.4,-0.7], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["APC_Tracked_02_base_F"], true, [		 [ [0,-3.1,-0.6], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["APC_Tracked_03_base_F"], true, [		 [ [0,-2,-0.6], IL_c_red, IL_attenuation, IL_intensity ]	],true],	[["B_Truck_01_mover_F"],false, [		 [ [0,3.6,0.71], IL_c_orange, IL_att_soft, 10]	], false],	[["B_Truck_01_covered_F","B_Truck_01_medical_F"], false, [		 [ [0,0,1], IL_c_orange, IL_att_soft, 10 ],		 [ [0,4,0.42], IL_c_orange, IL_att_soft, 10]	],false],	[["B_Truck_01_transport_F","Truck_01_base_F"], false, [		[ [0,4,0.42], IL_c_orange, IL_att_soft, 10]	],false],	[["O_Truck_03_covered_F","O_Truck_03_medical_F"], false, [		 [ [0,-2,1.2], IL_c_orange, IL_att_soft, 10 ],		 [ [0,2.7,0.85], IL_c_orange, IL_att_soft, 10]	],false],	[["Truck_03_base_F"], false, [		 [ [0,2.7,0.85], IL_c_orange, IL_att_soft, 10]	],false],	[["I_Truck_02_covered_F","I_Truck_02_medical_F","O_Truck_02_covered_F","O_Truck_02_medical_F"], false, [		 [ [0,-0.5,0.89], IL_c_orange, IL_att_soft, 10 ],		 [ [0,1.5,0.41], IL_c_orange, IL_att_soft, 10]	],false],	[["I_Truck_02_box_F","I_Truck_02_fuel_F","I_Truck_02_ammo_F","O_Truck_02_box_F","O_Truck_02_fuel_F","O_Truck_02_ammo_F"], false,[		 [ [0,1.5,0.41], IL_c_orange, IL_att_soft, 10]	],false],	[["Truck_02_base_F"], false,[		 [ [0,3,0.41], IL_c_orange, IL_att_soft, 10]	],false],	[["MRAP_01_base_F"], false, [		 [ [0,-2.3,0.3], IL_c_orange, IL_att_soft, 0.5]	],false],	[["MRAP_02_base_F"], false, [		 [ [0,0,1], IL_c_orange, IL_att_soft, 0.5 ]	],false],	[["MRAP_03_base_F"], false, [		 [ [0,0,0.3], IL_c_orange, IL_att_soft, 0.5 ]	],false],	[["Offroad_01_base_F"], false, [		 [ [0,0,0.3], IL_c_orange, IL_att_soft, 0.5 ]	],false],	[["SUV_01_base_F"], false, [		 [ [0,-0.7,0], IL_c_orange, IL_att_soft, 0.5 ]	],false],	[["VAN_01_base_F"], false, [		 [ [0,0,0.6], IL_c_orange, IL_att_soft, 0.5 ]	],false],	[["Hatchback_01_base_F"], false, [		 [ [0,0,0.3], IL_c_orange, IL_att_soft, 0.5 ]	],false],	[["UH60_Base"], false, [		 [ [0,1.5,-0.7], IL_c_red, IL_att_soft, 0.5 ]	],true],	[["UH1H_base"], false, [		 [ [0,0.7,-0.25], IL_c_red, IL_att_soft, 0.5 ]	],true],	[["UH1_Base"], false, [		 [ [0,0,-0.1], IL_c_red, IL_att_soft, 0.5 ]	],true],	[["CH_47F_base"], false, [		 [ [0,-2,-1], IL_c_red, IL_att_soft, 0.5 ],		 [ [0,3,-0.83], IL_c_red, IL_att_soft, 0.5 ]	],true,2]];// Der Config Array kann modifieziert werden, ohne das gesamte Script umzubearbeiten.diag_log "IL config done";// varsIL_typelist = [];IL_lights = [];IL_varname = "interiorlight";IL_text_ON = "<t color='#FF0000'>Innenlicht AN</t>";IL_text_OFF = "<t color='#FF0000'>Innenlicht AUS</t>";IL_Green_Text = "<t color='#00FF00'>Zu Gruen wechseln</t>";IL_Red_Text = "<t color='#FF0000'>Zu Rot wechseln</t>";IL_action = -1;IL_lastchange = 0;// FunktionIL_fnc_inList = {	_found = false;	_index = -1;	{		_types = _x select 0;		{			if (_this isKindOf _x) exitWith { _found = true; };		} forEach _types;		if _found exitWith {_index = _forEachIndex;};	} forEach IL_config;	_index};IL_fnc_returnTurretUnits = {	_peeps = [];	_turrets = allTurrets [_this,false];	{		if (!isNull (_this turretUnit _x)) then {_peeps pushBack (_this turretUnit _x)};	}forEach _turrets;	_peeps;};IL_fnc_addAction = {	if (IL_action > -1) then {		player removeAction IL_action;		if (IL_Debug) then {player sideChat 'action removed'};	};	IL_action = player addAction [	IL_text_ON,	"		_veh = vehicle player;		_ison = _veh getVariable [IL_varname,false];		if (_ison) then {			_veh setVariable[IL_varname,false,true];		} else {			_veh setVariable[IL_varname,true,true];		}	",	"",	0.999,	false,	false,	"",	"		_veh = vehicle player;		_show = false;		if ( (_veh != player) ) then {			_vehtype = typeOf _veh;			_i = _veh call IL_fnc_inList;			if (_i > -1) then {				_show = true;				_ison = _veh getVariable [IL_varname,false];				if (_ison) then {					player setUserActionText[IL_action,IL_text_OFF];					if ( (cameraView != 'INTERNAL') && ((IL_config select _i) select 1) ) then {						if (IL_Debug) then {player sideChat 'Lights being removed because in third person'};						if (count IL_lights > 0) then {							{								IL_lights = IL_lights - [_x];								deleteVehicle _x;							} forEach IL_lights;						};					} else {						_lights = (IL_config select _i) select 2;						_timestamp = _veh getVariable ['IL_timestamp',IL_lastchange];						if (count IL_lights == 0) then {							if (IL_Debug) then {player sideChat 'lights added, hint displayed for the array'; hintSilent str _lights;};							{								_light = '#lightpoint' createVehicleLocal [0,0,0];								_light attachTo [_veh,(_x select 0)];								_light setLightColor (_x select 1);								_light setLightAttenuation (_x select 2);								_light setLightIntensity (_x select 3) * IL_intensity_mult;								if (IL_Debug && IL_Balls) then {									if (isNil {_veh getVariable 'il_balls'}) then {										_ball = 'Sign_Sphere10cm_F' createVehicle [0,0,0];										_ball attachTo [_veh,(_x select 0)];										_veh setVariable ['il_balls',[_ball],true];									} else {										_ball = 'Sign_Sphere10cm_F' createVehicle [0,0,0];										_ball attachTo [_veh,(_x select 0)];										_veh setVariable ['il_balls',(_veh getVariable 'il_balls') + [_ball],true];									};								};								IL_lights pushBack _light;								IL_lastchange = 0;							} forEach _lights;						};						if (_timestamp != IL_lastchange) then {							_override = _veh getVariable ['IL_override',_lights];							if (IL_Debug) then {player sideChat format ['light colour changed',str _override];};							{								_o = _override select _forEachIndex;								_x attachTo [_veh,(_o select 0)];								_x setLightColor (_o select 1);								_x setLightAttenuation (_o select 2);								_x setLightIntensity (_o select 3) * IL_intensity_mult;							} forEach IL_lights;							IL_lastchange = _timestamp;						};					};				} else {					if (IL_Red_On_Always) then { _veh setVariable ['IL_override',nil,true]; };					player setUserActionText[IL_action,IL_text_ON];					if (count IL_lights > 0) then {						if (IL_Debug) then {player sideChat format ['removing lights because lights are off %1',str IL_lights];};						{							IL_lights = IL_lights - [_x];							deleteVehicle _x;						} forEach IL_lights;						if ((IL_Debug) && (IL_Balls) && !(isNil {_veh getVariable 'il_balls'})) then {							{								deleteVehicle _x;							} forEach (_veh getVariable 'il_balls');							_veh setVariable ['il_balls',nil,true];						if (IL_Debug) then {player sideChat format ['removing balls because lights are off %1',str IL_lights];};						};					};				};			};		} else {			if (count IL_lights > 0) then {				if (IL_Debug) then {player sideChat format ['removing lights because you are not in a vehicle %1',str IL_lights];};				{					IL_lights = IL_lights - [_x];					deleteVehicle _x;				} forEach IL_lights;			};		};		if (IL_Crew_Only) then { _show = (_show && ((_this == driver _target) OR (_this == gunner _target) OR (_this == commander _target) OR (_this in (vehicle _target call IL_fnc_returnTurretUnits)))) };		if (IL_Action_Night && sunOrMoon == 1) then { _show = (_show && (vehicle _target getVariable [IL_varname,false] )) };		_show	"];	if (IL_Debug) then {player sideChat 'action added'};	if (IL_action2 > -1) then {		player removeAction IL_action2;		if (IL_Debug) then {player sideChat 'action2 removed'};	};	IL_action2 = player addAction [	IL_Green_Text,	"		_veh = vehicle player;		_i = _veh call IL_fnc_inList;		_lights = + (IL_config select _i) select 2;		_lighter = _lights select 0;		_lightamount = (IL_config select _i) select 4;		if (isNil {_veh getVariable 'IL_override'}) then {			_lighter set [1,IL_c_green];			if (count _lights > 1 && isNil {_lightamount}) then {				_lighters = _lights select 1;				_lighters set [1,IL_c_green];				_lights set [1,_lighters];			};			if (!isNil {_lightamount}) then {				{				_x set [1,IL_c_green];				_lights set [_forEachIndex,_x];				}forEach _lights;			};			_lights set [0,_lighter];			_veh setVariable ['IL_override',_lights,true];			_veh setVariable ['IL_timestamp',time,true];		} else {			_veh setVariable ['IL_override',nil,true];			_veh setVariable ['IL_timestamp',time,true];		};	",	"",	0.99,	false,	false,	"",	"		_veh = vehicle player;		_i = _veh call IL_fnc_inList;		_show = false;		if (!(isNil {_veh getVariable 'IL_override'}) && (IL_c_green in ((_veh getVariable 'IL_override') select 0))) then { player setUserActionText[IL_action2,IL_Red_Text];};		if (isNil {_veh getVariable 'IL_override'}) then { player setUserActionText[IL_action2,IL_Green_Text];};		if ((_veh != player) && (_i > -1)) then { _show = ((_i > -1) && ((IL_config select _i) select 3)) };		if (IL_Crew_Only) then { _show = (_show && ((_this == driver _target) OR (_this == gunner _target) OR (_this == commander _target) OR (_this in (vehicle _target call IL_fnc_returnTurretUnits)))) };		_veh getVariable [IL_varname,false] &&		_show	"];	if (IL_Debug) then {player sideChat 'action2 added'};	if (IL_Debug && IL_Crew_Only) then {player sideChat "IL_Crew_Only Active"};	if (IL_Debug && IL_Red_On_Always) then {player sideChat "IL_Red_On_Always Active"};};diag_log "IL func loaded";// init[] spawn IL_fnc_addAction;player addEventHandler ["Respawn", {	[] spawn IL_fnc_addAction;}];IL_Loaded = true;diag_log "IL ready";systemChat "Interior Lighting: Initialized";

      2. init.sqf
      Öffnet die init.sqf in eurem Altis_Life.Altis Ordner (Root) und fügt folgendes ganz unten ein:
      nul=[] execVM "scripts\intlight.sqf";


      Credits dem, der es geschrieben hat

    • Tofu
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      • 14. August 2015 um 08:42
      • #2

      Hatte das Script auch mal auf meinem Server jedoch ging es bei uns nicht immer und nicht jeder Fahrer / Pilot hatte die Auswahl die Innenbelichtung einzuschalten.

    • Killergnom
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      • 14. August 2015 um 17:25
      • #3

      @Ayten bei uns hat es eigentlich soweit ich mich entsinnen kann immer funktioniert. Das einzige "Problem" war halt, dass die Lichter immer ein bisschen hinterher hingen. Sonst war aber alles super :)

    • N. Nasenbein
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      • 16. August 2015 um 18:45
      • #4

      Funktioniert alles, Lichter hängen minimal bei mir hinterher! Super Script! I LIKE IT <3

    • Lokigamer
      Frischling
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      • 13. Februar 2016 um 21:26
      • #5

      heyho,

      Ich habe eine Frage wie kann ich das licht ein wenig heller machen??
      Sonst super script!!

      Schöne grüße,
      Lokigamer!

      Schöne Grüße,
      Loki

    • SirFluffyVonKitten
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      • 13. Februar 2016 um 21:49
      • #6
      Zitat von CptPanther

      // To make all lights brighter or darker, simply adjust the following multiplier.
      IL_intensity_mult = 1;

      Du musst ein wenig mit dem Wert rumspielen ;)

    • Lokigamer
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      • 13. März 2016 um 15:09
      • #7

      Noch eine Frage!

      Wie kann ich die Höche der Lappe verändern. Weil ich neue Fahrzeuge hinzufügen will!

      Schöne Grüße,
      Lokigamer!

      Schöne Grüße,
      Loki

    • perx
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      • 14. März 2016 um 22:26
      • #8
      Zitat von Lokigamer

      Noch eine Frage!

      Wie kann ich die Höche der Lappe verändern. Weil ich neue Fahrzeuge hinzufügen will!

      Schöne Grüße,
      Lokigamer!

      Zitat
      • [["Heli_Light_01_base_F"], false, [
      • [ [0,1,0.5], IL_c_red, IL_attenuation, IL_intensity ]

      [0,1,0.5] -> Koordinaten. Musst du nur abändern sowie
      ["Heli_Light_01_base_F"] -> Fahrzeugtyp

      LG

      Beste Grüße,

      euer LimnosLife Team.

      _______________________________________________

      Dein Kontakt zu uns:

      E-Mail: [email protected]

      TS3: ts.limnoslife.eu

      Arma: server.limnoslife.eu
      Webseite: limnoslife.eu

    • Lokigamer
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      • 25. März 2016 um 09:23
      • #9
      Zitat von Perx

      [0,1,0.5] -> Koordinaten. Musst du nur abändern sowie["Heli_Light_01_base_F"] -> Fahrzeugtyp

      LG

      Danke

      Schöne Grüße,
      Loki

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      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

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