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    Dynamic Airdrop Script

      • Altis Life
    • CptPanther
    • 13. August 2015 um 23:08
    • Oxygen
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      • 19. September 2016 um 21:50
      • #41

      Moin hab mir mal die neue 4.5 besorgt und wollte es hier testen aber leider löst der AirDrop nicht aus jemand ein Plan ? Ob sich irgendwas geändert hat ?

      https://www.fs-life.de

    • Ghosty1911
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      • 20. September 2016 um 15:21
      • #42

      Ich verwende mittlerweile auch die 4.5 und bei mir läuft das script.
      Allerdings geht nur der automatische Ablauf, du kannst den Airdrop nicht manuell anfordern.

      du musst halt auch wieder auf diese Geschicht Achten mit dem call life_fnc_mp zu remoteExec ändern.

    • Oxygen
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      • 20. September 2016 um 17:08
      • #43

      nein hatte es ja in der 4.4r3 auch schon laufen da funste auch der manuell getätigte jetzt habe ich das prob das der nicht geht der auto habe ich noch nicht getestet also remotexec ist alles umgeschrieben ^^

      https://www.fs-life.de

    • SAF68
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      • 27. September 2016 um 12:16
      • #44

      Hallo an alle,

      Entschuldigen Sie mich, ich benutze Google Übersetzer.

      Bitte, jemand könnte das Skript Version teilen 4.5..

      Ich danke Ihnen im Voraus für Ihre Hilfe

    • Killergnom
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      • 27. September 2016 um 12:29
      • #45

      @SAF68 Hey mate, you don't have to use Google Translate, just because this is a German page. Thanks for trying but many of us are capable of speaking english and for me it is easier to deal with english than with bad translated german. Although I have to admit that your translation isn't the worst that I have seen being performed by Google.
      Cheers :)

    • SAF68
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      • 27. September 2016 um 13:00
      • #46

      Hi Sir ,


      On the first , thank you for your quick reply !

      I used Google translator , because i don't want any problem with the board , admin and your comunoty!

      Saw , on my last post , i would like to know if anyone can post the scrip about the airdrop for the v4.5 , please ..

      I'm a big newby , i trying to understand how work the diference withe the 3.1.4 vs 4.5 , i saw many difference about call life vs remote etc etc ... but remember, i'm a big newbe... i wish to help your comunoty in the futur ...

      Thank's in advance for your help and for the script ...

      To finish ,

      Danke Kellergnom :)

    • Killergnom
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      • 27. September 2016 um 13:07
      • #47

      No worries man.
      So judging by the above other users implemented it in v4.5 So you should be able to just copy and paste it over.
      Since I am not using v4.5 I can not supply you with any further help and you will probably have to will for someone with a bit more knowledge than me to help you. Did you try implementing it already or were you just assuming, that it would not work because of the different version?

    • SAF68
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      • 27. September 2016 um 13:14
      • #48

      Thank's a lot Buddy,

      I use goole translator to translate this page ( German to French)

      i don't know if i'm right , but i don't see the code for the 4.5 on this thread

      The script on the first page is for the V3.4...

    • Killergnom
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      • 27. September 2016 um 13:47
      • #49

      Did you try using the 3.4.1.8 Code for V4.5, yet? Normally it should work. Although you might have to change the call/spawn things I'm not so sure about that right now though.

    • SAF68
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      • 6. Dezember 2016 um 19:27
      • #50

      Hi all ,

      Please all , anyone have the code for the 4.5 ?

      Thank's in advance,

      Saf

    • Kuchenplatte
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      • 6. Dezember 2016 um 19:28
      • #51
      Zitat von SAF68

      Hi all ,

      Please all , anyone have the code for the 4.5 ?

      Thank's in advance,

      Saf

      it must be work perfect for 4.5 :)

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • SAF68
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      • 17. Dezember 2016 um 13:57
      • #52

      hi Kuchenplatte ,

      No the script is litlle different for the 4.5 :


      Can you post your script please?

      Thank you

      Saf

    • amdgeode
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      • 3. Januar 2017 um 03:52
      • #53

      Hallo zusammen, ich hab mir das Script auch gezogen und nach Anleitung eingebaut allerdings komme ich nicht mehr weiter als:
      """Setting up client, please wait..."""

      Ich hab auch hier mal die RPT und hoffe das einer von euch was findet:

      Spoiler anzeigen

      3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
      3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/RscTitles/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
      3:02:19 ALPHA ONE v.1.0: string @STR_MISC_overviewText cannot be localized client-side - move to global stringtable
      3:02:20 Mission Altis_Life.Altis: Number of roles (122) is different from 'description.ext::Header::maxPlayer' (126)
      3:41:44 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
      3:41:44 Deinitialized shape [Class: "O_T_ghillie_tna_F"; Shape: "a3\characters_f_mark\opfor\o_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Soldier_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla1_1.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Story_Protagonist_F"; Shape: "a3\characters_f_epb\guerrilla\ig_guerrilla5_1.p3d";]
      3:41:44 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Soldier_TL_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_leader.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      3:41:44 Deinitialized shape [Class: "O_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      3:41:44 Deinitialized shape [Class: "b_soldier_survival_F"; Shape: "a3\characters_f_epa\blufor\b_soldier_survival_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_officer_F"; Shape: "a3\characters_f_beta\indep\ia_officer.p3d";]
      3:41:44 Deinitialized shape [Class: "I_ghillie_ard_F"; Shape: "a3\characters_f_mark\indep\i_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_ghillie_lsh_F"; Shape: "a3\characters_f_mark\indep\i_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "C_Orestes"; Shape: "a3\characters_f\civil\c_orestes.p3d";]
      3:41:44 Deinitialized shape [Class: "O_officer_F"; Shape: "a3\characters_f\opfor\o_officer.p3d";]
      3:41:44 Deinitialized shape [Class: "O_sniper_F"; Shape: "a3\characters_f\opfor\o_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "O_T_Sniper_F"; Shape: "a3\characters_f\opfor\o_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_resistanceLeader_F"; Shape: "a3\characters_f_epb\guerrilla\ig_guerrilla4_1.p3d";]
      3:41:44 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      3:41:44 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      3:41:44 Deinitialized shape [Class: "O_Pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "O_helipilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      3:41:44 Deinitialized shape [Class: "B_Competitor_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      3:41:44 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_Sniper_F"; Shape: "a3\characters_f_beta\indep\ia_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F_asia"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_soldierU_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_crew_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_recon_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      3:41:44 Error: weapon [bipod_01_F_snd] still has its shape, ref_count=8
      3:41:44 Error: weapon [bipod_01_F_blk] still has its shape, ref_count=4
      3:41:44 Error: weapon [bipod_01_F_mtp] still has its shape, ref_count=4
      3:41:45 Class Default destroyed with lock count 3
      3:41:45 Class Library destroyed with lock count 3
      3:41:45 Class GunFire destroyed with lock count 3
      3:41:45 Class Table destroyed with lock count 3
      3:41:45 Class T0 destroyed with lock count 3
      3:41:45 Class T1 destroyed with lock count 3
      3:41:45 Class T2 destroyed with lock count 3
      3:41:45 Class T3 destroyed with lock count 3
      3:41:45 Class T4 destroyed with lock count 3
      3:41:45 Class T5 destroyed with lock count 3
      3:41:45 Class T6 destroyed with lock count 3
      3:41:45 Class T7 destroyed with lock count 3
      3:41:45 Class T8 destroyed with lock count 3
      3:41:45 Class T9 destroyed with lock count 3
      3:41:45 Class T10 destroyed with lock count 3
      3:41:45 Class T11 destroyed with lock count 3
      3:41:45 Class T12 destroyed with lock count 3
      3:41:45 Class T13 destroyed with lock count 3
      3:41:45 Class T14 destroyed with lock count 3
      3:41:45 Class T15 destroyed with lock count 3
      3:41:45 Class T16 destroyed with lock count 3
      3:41:45 Class T17 destroyed with lock count 3
      3:41:45 Class T18 destroyed with lock count 3
      3:41:45 Class T19 destroyed with lock count 3
      3:41:45 Class T20 destroyed with lock count 3
      3:41:45 Class T21 destroyed with lock count 3
      3:41:45 Class T22 destroyed with lock count 3
      3:41:45 Class GunClouds destroyed with lock count 3
      3:41:45 Class Table destroyed with lock count 3
      3:41:45 Class T0 destroyed with lock count 3
      3:41:45 Class ItemCore destroyed with lock count 3
      3:41:45 Class Armory destroyed with lock count 3
      3:41:45 Class InventoryItem_Base_F destroyed with lock count 3
      3:41:45 Class InventoryUnderItem_Base_F destroyed with lock count 3
      3:41:45 Class bipod_01_F_snd destroyed with lock count 3
      3:41:45 Class ItemInfo destroyed with lock count 6
      3:41:45 Class bipod_01_F_blk destroyed with lock count 1
      3:41:45 Class bipod_01_F_mtp destroyed with lock count 1

      Ich hoffe ihr findet was. Wenn ihr noch andere Dateien braucht dann sagt bescheid.

    • Kuchenplatte
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      • 3. Januar 2017 um 10:23
      • #54
      Zitat von amdgeode

      Hallo zusammen, ich hab mir das Script auch gezogen und nach Anleitung eingebaut allerdings komme ich nicht mehr weiter als:
      """Setting up client, please wait..."""

      Ich hab auch hier mal die RPT und hoffe das einer von euch was findet:

      Spoiler anzeigen

      3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
      3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/RscTitles/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
      3:02:19 ALPHA ONE v.1.0: string @STR_MISC_overviewText cannot be localized client-side - move to global stringtable
      3:02:20 Mission Altis_Life.Altis: Number of roles (122) is different from 'description.ext::Header::maxPlayer' (126)
      3:41:44 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
      3:41:44 Deinitialized shape [Class: "O_T_ghillie_tna_F"; Shape: "a3\characters_f_mark\opfor\o_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Soldier_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla1_1.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Story_Protagonist_F"; Shape: "a3\characters_f_epb\guerrilla\ig_guerrilla5_1.p3d";]
      3:41:44 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_Soldier_TL_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_leader.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      3:41:44 Deinitialized shape [Class: "O_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      3:41:44 Deinitialized shape [Class: "b_soldier_survival_F"; Shape: "a3\characters_f_epa\blufor\b_soldier_survival_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_officer_F"; Shape: "a3\characters_f_beta\indep\ia_officer.p3d";]
      3:41:44 Deinitialized shape [Class: "I_ghillie_ard_F"; Shape: "a3\characters_f_mark\indep\i_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_ghillie_lsh_F"; Shape: "a3\characters_f_mark\indep\i_fullghillie_f.p3d";]
      3:41:44 Deinitialized shape [Class: "C_Orestes"; Shape: "a3\characters_f\civil\c_orestes.p3d";]
      3:41:44 Deinitialized shape [Class: "O_officer_F"; Shape: "a3\characters_f\opfor\o_officer.p3d";]
      3:41:44 Deinitialized shape [Class: "O_sniper_F"; Shape: "a3\characters_f\opfor\o_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "O_T_Sniper_F"; Shape: "a3\characters_f\opfor\o_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "I_G_resistanceLeader_F"; Shape: "a3\characters_f_epb\guerrilla\ig_guerrilla4_1.p3d";]
      3:41:44 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      3:41:44 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      3:41:44 Deinitialized shape [Class: "O_Pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "O_helipilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
      3:41:44 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      3:41:44 Deinitialized shape [Class: "B_Competitor_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      3:41:44 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
      3:41:44 Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "I_Sniper_F"; Shape: "a3\characters_f_beta\indep\ia_sniper.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F_asia"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      3:41:44 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_soldierU_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_crew_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 Deinitialized shape [Class: "O_recon_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      3:41:44 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      3:41:44 Error: weapon [bipod_01_F_snd] still has its shape, ref_count=8
      3:41:44 Error: weapon [bipod_01_F_blk] still has its shape, ref_count=4
      3:41:44 Error: weapon [bipod_01_F_mtp] still has its shape, ref_count=4
      3:41:45 Class Default destroyed with lock count 3
      3:41:45 Class Library destroyed with lock count 3
      3:41:45 Class GunFire destroyed with lock count 3
      3:41:45 Class Table destroyed with lock count 3
      3:41:45 Class T0 destroyed with lock count 3
      3:41:45 Class T1 destroyed with lock count 3
      3:41:45 Class T2 destroyed with lock count 3
      3:41:45 Class T3 destroyed with lock count 3
      3:41:45 Class T4 destroyed with lock count 3
      3:41:45 Class T5 destroyed with lock count 3
      3:41:45 Class T6 destroyed with lock count 3
      3:41:45 Class T7 destroyed with lock count 3
      3:41:45 Class T8 destroyed with lock count 3
      3:41:45 Class T9 destroyed with lock count 3
      3:41:45 Class T10 destroyed with lock count 3
      3:41:45 Class T11 destroyed with lock count 3
      3:41:45 Class T12 destroyed with lock count 3
      3:41:45 Class T13 destroyed with lock count 3
      3:41:45 Class T14 destroyed with lock count 3
      3:41:45 Class T15 destroyed with lock count 3
      3:41:45 Class T16 destroyed with lock count 3
      3:41:45 Class T17 destroyed with lock count 3
      3:41:45 Class T18 destroyed with lock count 3
      3:41:45 Class T19 destroyed with lock count 3
      3:41:45 Class T20 destroyed with lock count 3
      3:41:45 Class T21 destroyed with lock count 3
      3:41:45 Class T22 destroyed with lock count 3
      3:41:45 Class GunClouds destroyed with lock count 3
      3:41:45 Class Table destroyed with lock count 3
      3:41:45 Class T0 destroyed with lock count 3
      3:41:45 Class ItemCore destroyed with lock count 3
      3:41:45 Class Armory destroyed with lock count 3
      3:41:45 Class InventoryItem_Base_F destroyed with lock count 3
      3:41:45 Class InventoryUnderItem_Base_F destroyed with lock count 3
      3:41:45 Class bipod_01_F_snd destroyed with lock count 3
      3:41:45 Class ItemInfo destroyed with lock count 6
      3:41:45 Class bipod_01_F_blk destroyed with lock count 1
      3:41:45 Class bipod_01_F_mtp destroyed with lock count 1

      Ich hoffe ihr findet was. Wenn ihr noch andere Dateien braucht dann sagt bescheid.

      Alles anzeigen

      Leider nicht der komplette RPT - aber gleich zum Anfang hier:

      Spoiler anzeigen


      :02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37:
      '/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of
      line
      3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37:
      '/RscTitles/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the
      end of line

      Irgendwelche Scripte eingefügt wie neue Taskbar oder HUD?

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • amdgeode
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      • 4. Januar 2017 um 20:57
      • #55

      Ja haben wir. Wir haben unten links ne Anzeige mit (FPS, Spieler, Geld, Konto, usw)

      Ich hatte ein bisschen Schiss das wenn ich alles ersetze dass dann die Leiste verschwindet.

    • mikebr
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      • 8. Februar 2018 um 22:03
      • #56

      I have a mission 5.0.0 and the normal code doest work for me... I opened the debug when I execute nothin shows

    • Matthias Burns
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      • 9. Februar 2018 um 00:00
      • #57
      Zitat von mikebr

      I have a mission 5.0.0 and the normal code doest work for me... I opened the debug when I execute nothin shows

      Rpt pls

    • mikebr
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      • 9. Februar 2018 um 00:22
      • #58
      Zitat von Matthias Burns

      Rpt pls

      Code
      18:35:12 Detected number of DLCs: 25
      
      18:35:13 ----------------------------------------- Dlcs -----------------------------------------
      
      18:35:13 name appId owned installed available isDlc
      
      18:35:13 Arma 3 107410 yes yes yes no
      
      18:35:13 Unknown -1 no no no yes
      
      18:35:13 ÂEf 275700 yes yes yes yes
      
      18:35:13 ÂEf 304380 yes yes yes yes
      
      18:35:13 ÂEf 639600 yes yes yes yes
      
      18:35:13 ÂEf 612480 yes yes yes yes
      
      18:35:13 ÂEf 571710 yes yes yes yes
      
      18:35:13 ÂEf 304400 yes yes yes yes
      
      18:35:13 ÂEf 395180 yes yes yes yes
      
      18:35:13 ÂEf 601670 yes yes yes yes
      
      18:35:13 ÂEf 249861 yes yes yes yes
      
      18:35:13 ÂEf 288520 yes yes yes yes
      
      18:35:13 ÂEf 332350 yes yes yes yes
      
      18:35:13 ----------------------------------------------------------------------------------------
      Alles anzeigen

      Einmal editiert, zuletzt von mikebr (9. Februar 2018 um 02:59)

    • BeFreezy
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      • 9. Februar 2018 um 00:35
      • #59
      Zitat von mikebr

      18:35:12 Detected number of DLCs: 25

      18:35:13 ----------------------------------------- Dlcs -----------------------------------------

      18:35:13 name appId owned installed available isDlc

      18:35:13 Arma 3 107410 yes yes yes no

      18:35:13 Unknown -1 no no no yes

      18:35:13 ÂEf 275700 yes yes yes yes

      18:35:13 ÂEf 304380 yes yes yes yes

      18:35:13 ÂEf 639600 yes yes yes yes

      18:35:13 ÂEf 612480 yes yes yes yes

      18:35:13 ÂEf 571710 yes yes yes yes

      18:35:13 ÂEf 304400 yes yes yes yes

      18:35:13 ÂEf 395180 yes yes yes yes

      18:35:13 ÂEf 601670 yes yes yes yes

      18:35:13 ÂEf 249861 yes yes yes yes

      18:35:13 ÂEf 288520 yes yes yes yes

      18:35:13 ÂEf 332350 yes yes yes yes

      18:35:13 ----------------------------------------------------------------------------------------

      Alles anzeigen

      That's not helpful at all, could you post your whole logs as an attachment?

      Hinweis:

      Kann mich gerne Mal irren, versuche nur zu helfen!

      1QJFpae.gif

      Wie frage ich richtig um Hilfe?

      Arma 3 Logs - Client, Server & extDB Log

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    • mikebr
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      • 9. Februar 2018 um 01:20
      • #60
      Zitat von BeFreezy

      That's not helpful at all, could you post your whole logs as an attachment?

      Freezy, I have certeinty I wrote this code right! But have any thing more to do? Because, in 5.0.0.0 when I test in debug is nothin happens... I tested change the time for 0.1 1 minutes and nothing too... I don't know where I do wrong... I follow the all the steps of the post, and a tried follow the steps by de coments too... and nothin I don't know if I want a code for the database likes the DynamicMarket

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