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    Functionshpp Fehler

      • Altis Life
    • Bart
    • 12. Dezember 2019 um 16:18
    • Erledigt
    • Bart
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      • 12. Dezember 2019 um 16:18
      • #1

      15:34:25 Warning Message: File mpmissions\Altis_Life.Altis\Functions.hpp, line 13: /CfgFunctions.Socket_Reciever: Member already defined.

      15:34:25 Warning Message: File mpmissions\Altis_Life.Altis\Functions.hpp, line 23: /CfgFunctions.blackfisch_Functions: Member already defined.

      15:34:25 Warning Message: File mpmissions\Altis_Life.Altis\Functions.hpp, line 491: /CfgFunctions.Life_Client_Core: Member already defined.

      Spoiler anzeigen

      class Socket_Reciever {

      tag = "SOCK";

      class SQL_Socket {

      file = "core\session";

      class dataQuery {};

      class insertPlayerInfo {};

      class requestReceived {};

      class syncData {};

      class updatePartial {};

      class updateRequest {};

      };

      };

      class blackfisch_Functions {

      tag = "bf";

      class Scripts {

      file = "core\scripts";

      class lights {};

      class lightsOn {};

      };

      };

      class Life_Client_Core {

      tag = "life";

      class Master_Directory {

      file = "core";

      class initCiv {};

      class initCop {};

      class initMedic {};

      class setupActions {};

      class setupEVH {};

      class survival {};

      class welcomeNotification {};

      };

      class Placeables {

      file = "core\functions\placeables";

      class placeablesInit {};

      class medicPlaceablesInit {};

      class placeablesMenu {};

      class placeablesRemoveAll {};

      class placeablePlace {};

      class placeableCancel {};

      class placeablesPlaceComplete {};

      };

      class Actions {

      file = "core\actions";

      class arrestAction {};

      class buyLicense {};

      class captureHideout {};

      class catchFish {};

      class dpFinish {};

      class dropFishingNet {};

      class escortAction {};

      class gather {};

      class getDPMission {};

      class gutAnimal {};

      class healHospital {};

      class impoundAction {};

      class mine {};

      class newsBroadcast {};

      class packupSpikes {};

      class pickupItem {};

      class pickupMoney {};

      class postBail {};

      class processAction {};

      class pulloutAction {};

      class putInCar {};

      class removeContainer {};

      class repairTruck {};

      class restrainAction {};

      class robAction {};

      class searchAction {};

      class searchVehAction {};

      class seizePlayerAction {};

      class serviceChopper {};

      class stopEscorting {};

      class storeVehicle {};

      class surrender {};

      class ticketAction {};

      class unrestrain {};

      };

      class Admin {

      file = "core\admin";

      class adminCompensate {};

      class adminDebugCon {};

      class adminFreeze {};

      class admingetID {};

      class adminGodMode {};

      class adminid {};

      class admininfo {};

      class adminMarkers {};

      class adminMenu {};

      class adminQuery {};

      class adminSpectate {};

      class adminTeleport {};

      class adminTpHere {};

      };

      class Civilian {

      file = "core\civilian";

      class civLoadout {};

      class civMarkers {};

      class demoChargeTimer {};

      class freezePlayer {};

      class jail {};

      class jailMe {};

      class knockedOut {};

      class knockoutAction {};

      class removeLicenses {};

      class robPerson {};

      class robReceive {};

      class tazed {};

      class lkwtheorie{};

      class pkwtheorie{};

      class slotSpin {};

      class slotmachine {};

      class zoneCreator {};

      };

      class Config {

      file = "core\config";

      class houseConfig {};

      class itemWeight {};

      class vehicleAnimate {};

      class vehicleWeightCfg {};

      };

      class Cop {

      file = "core\cop";

      class bountyReceive {};

      class containerInvSearch {};

      //class copInteractionMenu {};

      class copLights {};

      class copLoadout {};

      class copMarkers {};

      class copSearch {};

      class copSiren {};

      class doorAnimate {};

      class fedCamDisplay {};

      class licenseCheck {};

      class licensesRead {};

      class questionDealer {};

      class radar {};

      class repairDoor {};

      class restrain {};

      class searchClient {};

      class seizeClient {};

      class sirenLights {};

      class spikeStripEffect {};

      class ticketGive {};

      class ticketPaid {};

      class ticketPay {};

      class ticketPrompt {};

      class vehInvSearch {};

      class wantedGrab {};

      class sosmarker {};

      class copbackup {};

      class broadcastParse {};

      class seizeWeapon {};

      class showArrestDialog {}; //Jail Script

      class arrestDialog_Arrest {}; //Jail Script

      class alkoholdrugtester {};

      };

      class Dialog_Controls {

      file = "dialog\function";

      class bankDeposit {};

      class bankTransfer {};

      class bankWithdraw {};

      class displayHandler {};

      class gangDeposit {};

      class gangWithdraw {};

      class garageLBChange {};

      class impoundMenu {};

      class progressBar {};

      class safeFix {};

      class safeInventory {};

      class safeOpen {};

      class safeTake {};

      class sellGarage {};

      class setMapPosition {};

      class spawnConfirm {};

      class spawnMenu {};

      class spawnPointCfg {};

      class spawnPointSelected {};

      class unimpound {};

      class vehicleGarage {};

      class wireTransfer {};

      class insureCar {};

      class loadingscreen {};

      };

      class Functions {

      file = "core\functions";

      class AAN {};

      class accType {};

      class actionKeyHandler {};

      class animSync {};

      class calWeightDiff {};

      class clearVehicleAmmo {};

      class dropItems {};

      class escInterupt {};

      class fetchCfgDetails {};

      class fetchDeadGear {};

      class fetchVehInfo {};

      class isDamaged {};

      class giveDiff {};

      class handleDamage {};

      class handleInv {};

      class handleItem {};

      class hideObj {};

      class hudSetup {};

      class hudUpdate {};

      class inventoryClosed {};

      class inventoryOpened {};

      class isUIDActive {};

      class keyHandler {};

      class loadDeadGear {};

      class loadGear {};

      class nearATM {};

      class nearestDoor {};

      class nearUnits {};

      class numberText {};

      class onFired {};

      class onTakeItem {};

      class playerSkins {};

      class playerTags {};

      class postNewsBroadcast {};

      class pullOutVeh {};

      class pushObject {};

      class receiveItem {};

      class receiveMoney {};

      class revealObjects {};

      class saveGear {};

      class searchPosEmpty {};

      class simDisable {};

      class stripDownPlayer {};

      class tazeSound {};

      class teleport {};

      class whereAmI {};

      class seatbelt {};

      class Opener {}; //Schranken öffnen

      class atmaufbrechen {};

      };

      class AApps_gangs {

      file = "core\gangs";

      class gang_openDialog {};

      class gang_initFunctions {};

      class gang_leave {};

      class gang_buyrent {};

      class gang_desc {};

      class gang_changegroup {};

      class gang_permission {};

      class gang_findGang {};

      class gang_settings {};

      class gang_kickinvite {};

      class gang_hqlist {};

      class gang_hqupgrades {};

      };

      class Housing {

      file = "core\housing";

      class buyHouse {};

      class buyHouseGarage {};

      class containerMenu {};

      class copBreakDoor {};

      class copHouseOwner {};

      class garageRefund {};

      class getBuildingPositions {};

      class houseMenu {};

      class initHouses {};

      class lightHouse {};

      class lightHouseAction {};

      class lockHouse {};

      class lockupHouse {};

      class placeContainer {};

      class PlayerInBuilding {};

      class raidHouse {};

      class sellHouse {};

      class sellHouseGarage {};

      };

      class Items {

      file = "core\items";

      class blastingCharge {};

      class boltcutter {};

      class defuseKit {};

      class flashbang {};

      class jerrycanRefuel {};

      class jerryRefuel {};

      class lockpick {};

      class placestorage {};

      class spikeStrip {};

      class storageBox {};

      class rubbellos{};

      class speedBomb {};

      class gpsTracker {};

      };

      class Medical_System {

      file = "core\medical";

      class deathScreen {};

      class medicLights {};

      class medicLoadout {};

      class medicMarkers {};

      class medicRequest {};

      class medicSiren {};

      class medicSirenLights {};

      class onPlayerKilled {};

      class onPlayerRespawn {};

      class requestMedic {};

      class respawned {};

      class revived {};

      class revivePlayer {};

      class Therapieaction {};

      class therapie {};

      class pInteraction_med {};

      };

      class Network {

      file = "core\functions\network";

      class broadcast {};

      class corpse {};

      class jumpFnc {};

      class say3D {};

      class setFuel {};

      class soundDevice {};

      };

      class Player_Menu {

      file = "core\pmenu";

      class cellphone {};

      class giveItem {};

      class giveMoney {};

      class keyDrop {};

      class keyGive {};

      class keyMenu {};

      class p_openMenu {};

      class p_updateMenu {};

      class pardon {};

      class removeItem {};

      class s_onChar {};

      class s_onCheckedChange {};

      class s_onSliderChange {};

      class settingsMenu {};

      class updateViewDistance {};

      class useItem {};

      class wantedAddP {};

      class wantedInfo {};

      class wantedList {};

      class wantedMenu {};

      class pInteractionMenu {};

      class smartphone {};

      class newMsg {};

      class showMsg {};

      //class skinm {};

      };

      class Shops {

      file = "core\shops";

      class atmMenu {};

      class buyClothes {};

      class changeClothes {};

      class chopShopMenu {};

      class chopShopSelection {};

      class chopShopSell {};

      class clothingFilter {};

      class clothingMenu {};

      class fuelLBchange {};

      class fuelStatOpen {};

      class levelCheck {};

      class vehicleShop3DPreview {};

      class vehicleShopBuy {};

      class vehicleShopEnd3DPreview {};

      class vehicleShopInit3DPreview {};

      class vehicleShopLBChange {};

      class vehicleShopMenu {};

      class virt_buy {};

      class virt_menu {};

      class virt_sellAll {};

      class virt_sell {};

      class virt_update {};

      class weaponShopAccs {};

      class weaponShopBuySell {};

      class weaponShopFilter {};

      class weaponShopMags {};

      class weaponShopMenu {};

      class weaponShopSelection {};

      };

      class allianceapps_locker {

      file = "core\locker";

      class locker_db_sync {};

      class locker_initlocker {};

      class locker_changedialog {};

      class locker_terminate {};

      class locker_putinout {};

      class locker_buylocker {};

      class locker_inoutfunctions {};

      class locker_weightfetcher {};

      class locker_updateLevel {};

      class locker_converter {};

      };

      class allianceapps_locker_pages {

      file = "core\locker\changedialog";

      class locker_gear {};

      class locker_items {};

      class locker_virt {};

      class locker_weapons {};

      };

      class Vehicle {

      file = "core\vehicle";

      class addVehicle2Chain {};

      class colorVehicle {};

      class deviceMine {};

      class FuelRefuelcar {};

      class fuelStore {};

      class fuelSupply {};

      class lockVehicle {};

      class openInventory {};

      class vehiclecolor3DRefresh {};

      class vehicleOwners {};

      class vehicleWeight {};

      class vehInventory {};

      class vehStoreItem {};

      class vehTakeItem {};

      class vInteractionMenu {};

      class vehTakeAllItem {};

      class vehStoreAllItem {};

      };

      class CivTieing {

      file = "core\civilian\CivTieing";

      class gagAction {};

      class gagged {};

      class removeGagAction {};

      class tieing {};

      class tieingAction {};

      class tieingActionb {};

      class tieingb {};

      class untie {};

      class untieb {};

      };

      class allianceapps_idcard {

      file = "core\idcard";

      class idcard_NameCheck {};

      class idcard {};

      class idcard_Created {};

      class show_idcard {};

      };

      class Modshop

      {

      file = "core\modshop";

      class modShopClose {};

      class modShopInit {};

      class modShopSave {};

      class modShopUpdate {};

      };

      class autosave

      {

      file = "derleon\autosave";

      class autoSaveInv {};

      };

      class Drugs

      {

      file = "core\scripts";

      class Cocainenimm {};

      class Heroinnimm {};

      class suechtig {};

      class Weednimm {};

      class nos {};

      class boostNitro {};

      };

      class holy_help {

      file = "core\holy_help";

      class holy_bug;

      class holy_help;

      };

      };

      Kann mir jemand damit helfen?

    • CrypteX
      Fortgeschrittener
      Reaktionen
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      316
      • 12. Dezember 2019 um 21:11
      • #2

      Member already defined. sagt schon alles.

      Die genannten "Member" sind Doppelt vorhanden.

    • Bart
      Anfänger
      Reaktionen
      1
      Trophäen
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      Beiträge
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      Bilder
      14
      • 12. Dezember 2019 um 22:33
      • #3

      Habs gefunden danke.

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