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    4. ArmA Series - ArmA 3 / Reforger
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    PLAYERTAGS FEHLER

    • Joshua RaiN
    • 15. Mai 2019 um 13:04
    • Geschlossen
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    • Joshua RaiN
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      • 15. Mai 2019 um 13:04
      • #1

      Guten Tag,

      Ich will auschalten das der Name über dem Kopf weg ist und das der Dienstrang wie bei Police auch über dem kopf steht:

      Zitat

      #include "..\..\script_macros.hpp"

      /*

      File: fn_playerTags.sqf

      Author: Bryan "Tonic" Boardwine

      Description:

      Adds the tags above other players heads when close and have visible range.

      */

      if (!life_settings_tagson) exitWith {};

      private ["_ui","_units","_masks"];

      #define iconID 78000

      #define scale 0.8

      if (visibleMap || {!alive player} || {dialog}) exitWith {

      500 cutText["","PLAIN"];

      };

      _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];

      if (isNull _ui) then {

      500 cutRsc["Life_HUD_nameTags","PLAIN"];

      _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];

      };

      _units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];

      _units = _units - [player];

      _masks = LIFE_SETTINGS(getArray,"clothing_masks");

      {

      private "_text";

      _idc = _ui displayCtrl (iconID + _forEachIndex);

      if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {

      _pos = switch (typeOf _x) do {

      case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};

      case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};

      default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};

      };

      _sPos = worldToScreen _pos;

      _distance = _pos distance player;

      if (!((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks)) then {

      if (count _sPos > 1 && {_distance < 15}) then {

      _text = switch (true) do {

      case (_x in (units group player) && playerSide == civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};

      case (!isNil {(_x getVariable "rank")} && side _x == west): {format["<img image='%1' size='1'></img> <t size='1.2' color='#318CE7'>%3<br/></t>%2",

      switch ((_x getVariable "rank")) do {

      case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"};

      case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"};

      case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"};

      case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"};

      case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 7: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 8: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 9: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 10: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 11: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 12: {"icons\rank_rat.paa"};

      case 13: {"icons\rank_rat.paa"};

      case 14: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 15: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 16: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};

      case 17: {"icons\rank_rat.paa"};

      case 18: {"icons\rank_direktor.paa"};

      default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"};

      },

      _x getVariable ["realname",name _x],

      switch ((_x getVariable "rank")) do {

      case 2: {"Deputy"};

      case 3: {"Officer"};

      case 4: {"Detective"};

      case 5: {"Inspector"};

      case 6: {"Commisinar"};

      case 7: {"Major"};

      case 8: {"SWAT Trainee"};

      case 9: {"SWAT"};

      case 10: {"SWAT Head Agent"};

      case 11: {"SWAT Instuctor"};

      case 12: {"SWAT Co. Director"};

      case 13: {"SWAT Director"};

      case 14: {"Marshal"};

      case 15: {"Senior Marshal"};

      case 16: {"Secretary"};

      case 17: {"Co. Chief of Police"};

      case 18: {"Chief of Police"};

      case 19: {"Team Police"};

      case 20: {"Admin Police"};

      default {"Cadet"};

      }

      ]

      };

      case (side _x == independent): {format["<t color='#FF0000'><img image='a3\ui_f\data\map\MapControl\hospital_ca.paa' size='1'></img> <t size='1.2' color='#FF0000'>%2<br/></t>%1",

      _x getVariable ["realname",name _x],

      switch ((_x getVariable "rank")) do {

      case 2: {"ERS Firefighter"};

      case 3: {"ERS Capitän"};

      case 4: {"ERS Instuctor"};

      case 5: {"Chief of ERS"};

      default {"ERS Engineer"};

      }

      ]

      };

      default {

      if (!isNil {(group _x) getVariable "gang_name"}) then {

      format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];

      } else {

      _x getVariable ["realname",name _x];

      };

      };

      };

      _idc ctrlSetStructuredText parseText _text;

      _idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];

      _idc ctrlSetScale scale;

      _idc ctrlSetFade 0;

      _idc ctrlCommit 0;

      _idc ctrlShow true;

      } else {

      _idc ctrlShow false;

      };

      } else {

      _idc ctrlShow false;

      };

      } else {

      _idc ctrlShow false;

      };

      } forEach _units;

      Alles anzeigen

      Danke schonmal im voraus :)

      Projektleitung StoneLife

      Kontakt

      Teamspeak: emptylife.teamspeak.me

      Homepage: /

      Forum: /

      E-Mail: [email protected]

      Server Release am **.**.****

    • blackfisch
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      • 15. Mai 2019 um 13:11
      • #2

      Datei bitte anhängen oder Code tag verwenden, durch die emoji nicht lesbar.

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

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      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Joshua RaiN
      Schüler
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      Beiträge
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      • 15. Mai 2019 um 13:13
      • #3

      Jo hier ist der code:

      Code
      #include "..\..\script_macros.hpp"
      /*
       File: fn_playerTags.sqf
       Author: Bryan "Tonic" Boardwine
       Description:
       Adds the tags above other players heads when close and have visible range.
      */
      if (!life_settings_tagson) exitWith {};
      private ["_ui","_units","_masks"];
      #define iconID 78000
      #define scale 0.8
      if (visibleMap || {!alive player} || {dialog}) exitWith {
       500 cutText["","PLAIN"];
      };
      _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
      if (isNull _ui) then {
       500 cutRsc["Life_HUD_nameTags","PLAIN"];
       _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
      };
      _units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
      _units = _units - [player];
      _masks = LIFE_SETTINGS(getArray,"clothing_masks");
      {
       private "_text";
       _idc = _ui displayCtrl (iconID + _forEachIndex);
       if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
       _pos = switch (typeOf _x) do {
       case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
       case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
       default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
       };
       _sPos = worldToScreen _pos;
       _distance = _pos distance player;
       if (!((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks)) then {
       if (count _sPos > 1 && {_distance < 15}) then {
       _text = switch (true) do {
       
       case (_x in (units group player) && playerSide == civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};
       case (!isNil {(_x getVariable "rank")} && side _x == west): {format["<img image='%1' size='1'></img> <t size='1.2' color='#318CE7'>%3<br/></t>%2",
       switch ((_x getVariable "rank")) do {
       case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"};
       case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"};
       case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"};
       case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"};
       case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 7: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 8: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 9: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 10: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 11: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 12: {"icons\rank_rat.paa"};
       case 13: {"icons\rank_rat.paa"};
       case 14: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 15: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 16: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
       case 17: {"icons\rank_rat.paa"};
       case 18: {"icons\rank_direktor.paa"};
       
       default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"};
       },
       _x getVariable ["realname",name _x],
       switch ((_x getVariable "rank")) do {
       case 2: {"Deputy"};
       case 3: {"Officer"};
       case 4: {"Detective"};
       case 5: {"Inspector"};
       case 6: {"Commisinar"};
       case 7: {"Major"};
       case 8: {"SWAT Trainee"};
       case 9: {"SWAT"};
       case 10: {"SWAT Head Agent"};
       case 11: {"SWAT Instuctor"};
       case 12: {"SWAT Co. Director"};
       case 13: {"SWAT Director"};
       case 14: {"Marshal"};
       case 15: {"Senior Marshal"};
       case 16: {"Secretary"};
       case 17: {"Co. Chief of Police"};
       case 18: {"Chief of Police"};
       
       case 19: {"Team Police"};
       case 20: {"Admin Police"}; 
       default {"Cadet"};
       }
       ]
       };
       
       case (side _x == independent): {format["<t color='#FF0000'><img image='a3\ui_f\data\map\MapControl\hospital_ca.paa' size='1'></img> <t size='1.2' color='#FF0000'>%2<br/></t>%1",
       _x getVariable ["realname",name _x],
       switch ((_x getVariable "rank")) do {
       case 2: {"ERS Firefighter"};
       case 3: {"ERS Capitän"};
       case 4: {"ERS Instuctor"};
       case 5: {"Chief of ERS"};
       default {"ERS Engineer"};
       }
       ]
       };
       default {
       if (!isNil {(group _x) getVariable "gang_name"}) then {
       format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
       } else {
       _x getVariable ["realname",name _x];
       };
       };
       };
       _idc ctrlSetStructuredText parseText _text;
       _idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
       _idc ctrlSetScale scale;
       _idc ctrlSetFade 0;
       _idc ctrlCommit 0;
       _idc ctrlShow true;
       } else {
       _idc ctrlShow false;
       };
       } else {
       _idc ctrlShow false;
       };
       } else {
       _idc ctrlShow false;
       };
      } forEach _units;
      Alles anzeigen

      Projektleitung StoneLife

      Kontakt

      Teamspeak: emptylife.teamspeak.me

      Homepage: /

      Forum: /

      E-Mail: [email protected]

      Server Release am **.**.****

    • Joshua RaiN
      Schüler
      Trophäen
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      Beiträge
      129
      • 15. Mai 2019 um 14:15
      • #4


      Hat sich erledigt trozdem danke :)

      Projektleitung StoneLife

      Kontakt

      Teamspeak: emptylife.teamspeak.me

      Homepage: /

      Forum: /

      E-Mail: [email protected]

      Server Release am **.**.****

    • blackfisch
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      • 15. Mai 2019 um 14:21
      • #5
      Zitat von Joshua RaiN


      Hat sich erledigt trozdem danke :)

      Fehler war?

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Joshua RaiN
      Schüler
      Trophäen
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      Beiträge
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      • 15. Mai 2019 um 14:38
      • #6

      Einfach das rausmachen:

      case (_x in (units group player) && playerSide isEqualTo civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};

      Projektleitung StoneLife

      Kontakt

      Teamspeak: emptylife.teamspeak.me

      Homepage: /

      Forum: /

      E-Mail: [email protected]

      Server Release am **.**.****

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