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    Spawnen mir einer Lizenz

    • gruescho I TikroMilan
    • 30. April 2019 um 15:54
    • Erledigt
    • gruescho I TikroMilan
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      • 30. April 2019 um 15:54
      • #1

      wie kann ich ein spawn machen wo ich über der Daten Bank einem die Lizenz geben kann und er denn da spawnen kann wo der spawn platziert ist???

      LakesideLife - Projektleiter

      TS: LakesideLife | Server Ip: /////


      LakesideLife | Milan

      ______________________

      Meine Links:

      ?key=9b1f1408acddad23362056b405820a500853552186bb7994e64e44ee6c045a66-aHR0cDovL3MzLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9BdWVmYVFrNC5wbmc%3D ?key=3d94fd3505940db19f73ee98459a3cdcbea87c5d3dcd74d5cfdbf59f3b404e06-aHR0cDovL3MxLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9mWGdPc1R0Yi5wbmc%3D ?key=dda62bc0d84cb19826ddedf02f7395f93c05a176d585bd168edf2530017c3437-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9pbnN0YWdyYW0tbGl0dGxlLnBuZw%3D%3D ?key=177ef3121cf7bf978fac9b1fe07ab5df0de6bbf1b9d15846db2b270e4375eec7-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9zdGVhbS1saXR0bGUucG5n

      Schaut Vorbei<3

      ______________________

    • YouKnowIT
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      • 30. April 2019 um 15:57
      • #2
      Code
      class RebelN {
                      displayName = "Anzeige Name";
                      spawnMarker = "MARKER_NAME";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "DEINELIZENZ"; //beispielweise license_civ_rebel
      };

      Auszug Config_SpawnPoints.hpp

      Code
      class DEINELIZENZ {
              variable = "DEINELIZENZ"; //Muss gleich sein wie beim Titel!
              displayName = "STR_License_Driver"; //Anzeige Name
              illegal = false;
              side = "civ";
          };

      Auszug Config_Licenses.hpp

      [successbox]Skinner/Designer[/successbox]

      [infobox]Skript Anfänger[/infobox]

    • gruescho I TikroMilan
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      • 30. April 2019 um 16:46
      • #3

      mehr nicht nur die beiden?

      LakesideLife - Projektleiter

      TS: LakesideLife | Server Ip: /////


      LakesideLife | Milan

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      ?key=9b1f1408acddad23362056b405820a500853552186bb7994e64e44ee6c045a66-aHR0cDovL3MzLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9BdWVmYVFrNC5wbmc%3D ?key=3d94fd3505940db19f73ee98459a3cdcbea87c5d3dcd74d5cfdbf59f3b404e06-aHR0cDovL3MxLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9mWGdPc1R0Yi5wbmc%3D ?key=dda62bc0d84cb19826ddedf02f7395f93c05a176d585bd168edf2530017c3437-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9pbnN0YWdyYW0tbGl0dGxlLnBuZw%3D%3D ?key=177ef3121cf7bf978fac9b1fe07ab5df0de6bbf1b9d15846db2b270e4375eec7-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9zdGVhbS1saXR0bGUucG5n

      Schaut Vorbei<3

      ______________________

    • gruescho I TikroMilan
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      • 30. April 2019 um 17:03
      • #4

      ich verstehe das gerade ned wo muss ich die lizenz hinmachen

      Spawn

      Code
      class TUV {
                      displayName = TUV;
                      spawnMarker = "civ_spawn_tuv";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_tuv";
                  };

      Lizenz

      Code
      class tuv {
              variable = "tuv";
              displayName = "STR_License_tuv";
              price = 0;
              illegal = false;
              side = "civ";
          };

      LakesideLife - Projektleiter

      TS: LakesideLife | Server Ip: /////


      LakesideLife | Milan

      ______________________

      Meine Links:

      ?key=9b1f1408acddad23362056b405820a500853552186bb7994e64e44ee6c045a66-aHR0cDovL3MzLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9BdWVmYVFrNC5wbmc%3D ?key=3d94fd3505940db19f73ee98459a3cdcbea87c5d3dcd74d5cfdbf59f3b404e06-aHR0cDovL3MxLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9mWGdPc1R0Yi5wbmc%3D ?key=dda62bc0d84cb19826ddedf02f7395f93c05a176d585bd168edf2530017c3437-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9pbnN0YWdyYW0tbGl0dGxlLnBuZw%3D%3D ?key=177ef3121cf7bf978fac9b1fe07ab5df0de6bbf1b9d15846db2b270e4375eec7-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9zdGVhbS1saXR0bGUucG5n

      Schaut Vorbei<3

      ______________________

    • gruescho I TikroMilan
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      • 30. April 2019 um 17:05
      • #5

      weil beim spawn hei´ßt die lizenz

      Code
      license_civ_tuv


      und bei der Lizenz

      Code
      STR_License_tuv


      Und ich habe es so gemacht wie bei den Rebelen nur mit Tuv

      wo ist der Fehler?

      LakesideLife - Projektleiter

      TS: LakesideLife | Server Ip: /////


      LakesideLife | Milan

      ______________________

      Meine Links:

      ?key=9b1f1408acddad23362056b405820a500853552186bb7994e64e44ee6c045a66-aHR0cDovL3MzLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9BdWVmYVFrNC5wbmc%3D ?key=3d94fd3505940db19f73ee98459a3cdcbea87c5d3dcd74d5cfdbf59f3b404e06-aHR0cDovL3MxLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9mWGdPc1R0Yi5wbmc%3D ?key=dda62bc0d84cb19826ddedf02f7395f93c05a176d585bd168edf2530017c3437-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9pbnN0YWdyYW0tbGl0dGxlLnBuZw%3D%3D ?key=177ef3121cf7bf978fac9b1fe07ab5df0de6bbf1b9d15846db2b270e4375eec7-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9zdGVhbS1saXR0bGUucG5n

      Schaut Vorbei<3

      ______________________

    • YouKnowIT
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      • 30. April 2019 um 17:13
      • #6

      Spawn

      Code
      class TUV {
                      displayName = "TUV";
                      spawnMarker = "civ_spawn_tuv";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_tuv";
                  };


      Lizenz

      Code
      class tuv {
       variable = "tuv";
       displayName = "Tuv Lizenz name HIER REIN";
       price = 0;
       illegal = false;
       side = "civ";
       };

      versuch es mal so ^^

      [successbox]Skinner/Designer[/successbox]

      [infobox]Skript Anfänger[/infobox]

    • gruescho I TikroMilan
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      • 30. April 2019 um 17:20
      • #7

      also soll ich

      license_civ_tuv

      bei


      displayName = "Tuv Lizenz name HIER REIN";

      hin schreiben?

      LakesideLife - Projektleiter

      TS: LakesideLife | Server Ip: /////


      LakesideLife | Milan

      ______________________

      Meine Links:

      ?key=9b1f1408acddad23362056b405820a500853552186bb7994e64e44ee6c045a66-aHR0cDovL3MzLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9BdWVmYVFrNC5wbmc%3D ?key=3d94fd3505940db19f73ee98459a3cdcbea87c5d3dcd74d5cfdbf59f3b404e06-aHR0cDovL3MxLm5ldHVwbG9hZC5kZS9maWxlLzE3MTEzMC9mWGdPc1R0Yi5wbmc%3D ?key=dda62bc0d84cb19826ddedf02f7395f93c05a176d585bd168edf2530017c3437-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9pbnN0YWdyYW0tbGl0dGxlLnBuZw%3D%3D ?key=177ef3121cf7bf978fac9b1fe07ab5df0de6bbf1b9d15846db2b270e4375eec7-aHR0cDovL25pY2VreXBlLmRlL2ltYWdlcy9zdGVhbS1saXR0bGUucG5n

      Schaut Vorbei<3

      ______________________

    • YouKnowIT
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      • 30. April 2019 um 17:50
      • #8

      Nein da kannst du irgendein Namen reinschreiben.

      Wie Tüv Mechatroniker oder so

      [successbox]Skinner/Designer[/successbox]

      [infobox]Skript Anfänger[/infobox]

    • GalaxyBeast
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      • 30. April 2019 um 23:41
      • #9

      1. Geh in deine "Config_Licenses" erstelle dort deine Lizenz bei mir sieht es jetzt so aus (Hab einfach mal den Namen von deiner Lizenz genommen)

      Hier ist deine Lizenz jetzt etwas weiter unten mit bei

      /*

      * class:

      * variable = Variable Name

      * displayName = License Name

      * price = License Price

      * illegal = Illegal License

      * side = side indicator

      */

      class Licenses {

      //Civilian Licenses

      class driver {

      variable = "driver";

      displayName = "STR_License_Driver";

      price = 500;

      illegal = false;

      side = "civ";

      };

      class boat {

      variable = "boat";

      displayName = "STR_License_Boat";

      price = 1000;

      illegal = false;

      side = "civ";

      };

      class pilot {

      variable = "pilot";

      displayName = "STR_License_Pilot";

      price = 25000;

      illegal = false;

      side = "civ";

      };

      class trucking {

      variable = "trucking";

      displayName = "STR_License_Truck";

      price = 20000;

      illegal = false;

      side = "civ";

      };

      class gun {

      variable = "gun";

      displayName = "STR_License_Firearm";

      price = 10000;

      illegal = false;

      side = "civ";

      };

      class dive {

      variable = "dive";

      displayName = "STR_License_Diving";

      price = 2000;

      illegal = false;

      side = "civ";

      };

      class home {

      variable = "home";

      displayName = "STR_License_Home";

      price = 75000;

      illegal = false;

      side = "civ";

      };

      //Processing Licenses

      class oil {

      variable = "oil";

      displayName = "STR_License_Oil";

      price = 10000;

      illegal = false;

      side = "civ";

      };

      class diamond {

      variable = "diamond";

      displayName = "STR_License_Diamond";

      price = 35000;

      illegal = false;

      side = "civ";

      };

      class salt {

      variable = "salt";

      displayName = "STR_License_Salt";

      price = 12000;

      illegal = false;

      side = "civ";

      };

      class sand {

      variable = "sand";

      displayName = "STR_License_Sand";

      price = 14500;

      illegal = false;

      side = "civ";

      };

      class iron {

      variable = "iron";

      displayName = "STR_License_Iron";

      price = 9500;

      illegal = false;

      side = "civ";

      };

      class copper {

      variable = "copper";

      displayName = "STR_License_Copper";

      price = 8000;

      illegal = false;

      side = "civ";

      };

      class cement {

      variable = "cement";

      displayName = "STR_License_Cement";

      price = 6500;

      illegal = false;

      side = "civ";

      };

      class medmarijuana {

      variable = "medmarijuana";

      displayName = "STR_License_Medmarijuana";

      price = 15000;

      illegal = false;

      side = "civ";

      };

      //Illegal Licenses

      class cocaine {

      variable = "cocaine";

      displayName = "STR_License_Cocaine";

      price = 30000;

      illegal = true;

      side = "civ";

      };

      class heroin {

      variable = "heroin";

      displayName = "STR_License_Heroin";

      price = 25000;

      illegal = true;

      side = "civ";

      };

      class marijuana {

      variable = "marijuana";

      displayName = "STR_License_Marijuana";

      price = 19500;

      illegal = true;

      side = "civ";

      };

      class rebel {

      variable = "rebel";

      displayName = "STR_License_Rebel";

      price = 75000;

      illegal = true;

      side = "civ";

      };

      //Cop Licenses

      class cAir {

      variable = "cAir";

      displayName = "STR_License_Pilot";

      price = 15000;

      illegal = false;

      side = "cop";

      };

      class cg {

      variable = "cg";

      displayName = "STR_License_CG";

      price = 8000;

      illegal = false;

      side = "cop";

      };


      //Gang Licenses

      class tuv { //Hier ist dein Lizenz!!!

      variable = "tuv";

      displayName = "STR_License_tuv";

      price = 10000;

      illegal = false;

      side = "civ";

      };

      //Medic Licenses

      class mAir {

      variable = "mAir";

      displayName = "STR_License_Pilot";

      price = 15000;

      illegal = false;

      side = "med";

      };

      };

      2. Geh in deine "Config_SpawnPoints"

      Weiter unten ist nun dein Spawn in der Config eingetragen

      /*

      * Format:

      * 3: STRING (Conditions) - Must return boolean :

      * String can contain any amount of conditions, aslong as the entire

      * string returns a boolean. This allows you to check any levels, licenses etc,

      * in any combination. For example:

      * "call life_coplevel && license_civ_someLicense"

      * This will also let you call any other function.

      *

      */

      class CfgSpawnPoints {

      class Altis {

      class Civilian {

      class Kavala {

      displayName = "Kavala";

      spawnMarker = "civ_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "!license_civ_rebel";

      };

      class Athira {

      displayName = "Athira";

      spawnMarker = "civ_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = "Pyrgos";

      spawnMarker = "civ_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Sofia {

      displayName = "Sofia";

      spawnMarker = "civ_spawn_4";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class RebelN {

      displayName = $STR_SP_Reb_N;

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class RebelS {

      displayName = $STR_SP_Reb_S;

      spawnMarker = "Rebelop_1";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class RebelE {

      displayName = $STR_SP_Reb_E;

      spawnMarker = "Rebelop_2";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class tuv {

      displayName = "tuv";

      spawnMarker = "tuv_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_tuv";

      };

      };

      class Cop {

      class Kavala {

      displayName = "Kavala HQ";

      spawnMarker = "cop_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Athira {

      displayName = "Athira HQ";

      spawnMarker = "cop_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = "Pyrgos HQ";

      spawnMarker = "cop_spawn_2";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "";

      };

      class Air {

      displayName = $STR_MAR_Police_Air_HQ;

      spawnMarker = "cop_spawn_4";

      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";

      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";

      };

      class HW {

      displayName = $STR_MAR_Highway_Patrol;

      spawnMarker = "cop_spawn_5";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "call life_coplevel >= 3";

      };

      };

      class Medic {

      class Kavala {

      displayName = $STR_SP_EMS_Kav;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Athira {

      displayName = $STR_SP_EMS_Ath;

      spawnMarker = "medic_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = $STR_SP_EMS_Pyr;

      spawnMarker = "medic_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      };

      };

      class Tanoa {

      class Civilian {

      class Georgetown {

      displayName = "Georgetown";

      spawnMarker = "civ_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "!license_civ_rebel";

      };

      class Balavu {

      displayName = "Balavu";

      spawnMarker = "civ_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Tuvanaka {

      displayName = "Tuvanaka";

      spawnMarker = "civ_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Lijnhaven {

      displayName = "Lijnhaven";

      spawnMarker = "civ_spawn_4";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class RebelNW {

      displayName = $STR_SP_Reb_NW;

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class RebelS {

      displayName = $STR_SP_Reb_S;

      spawnMarker = "Rebelop_1";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class RebelNE {

      displayName = $STR_SP_Reb_NE;

      spawnMarker = "Rebelop_2";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      };

      class Cop {

      class NAirport {

      displayName = $STR_SP_Cop_Air_N;

      spawnMarker = "cop_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class SWAirport {

      displayName = $STR_SP_Cop_Air_SW;

      spawnMarker = "cop_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";

      conditions = "";

      };

      class GeorgetownHQ {

      displayName = "Georgetown HQ";

      spawnMarker = "cop_spawn_2";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "";

      };

      class Air {

      displayName = $STR_MAR_Police_Air_HQ;

      spawnMarker = "cop_spawn_4";

      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";

      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";

      };

      class HW {

      displayName = $STR_MAR_Highway_Patrol;

      spawnMarker = "cop_spawn_5";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "call life_coplevel >= 3";

      };

      };

      class Medic {

      class SEHospital {

      displayName = $STR_SP_EMS_SE;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class TanoukaHospital {

      displayName = $STR_SP_EMS_Tan;

      spawnMarker = "medic_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class NEAirportHospital {

      displayName = $STR_SP_EMS_NEair;

      spawnMarker = "medic_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      };

      };

      };



      Nun muss du in den Editor gehen am besten ein andern Spawn Kopieren den einfach umbenennen in "tuv_spawn_1"

      falls du weiter fragen hast melde dich sonst kann ich auch morgen zu dir mal in TeamSpeak kommen und es dir besser erklären beim schreiben habe ich immer paar probleme.

      8)1878)

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