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    Spawn Points Config Fehler

      • Mapping & Modding
    • Chris Wandler
    • 14. März 2019 um 20:48
    • Geschlossen
    • Erledigt
    • Chris Wandler
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      • 14. März 2019 um 20:48
      • #1

      Hallo Habe eine Spawn Config und da soll in Line 18 ein Fehler sen finde aber keinen

      Config

      /*

      * Format:

      * 3: STRING (Conditions) - Must return boolean :

      * String can contain any amount of conditions, aslong as the entire

      * string returns a boolean. This allows you to check any levels, licenses etc,

      * in any combination. For example:

      * "call life_coplevel && license_civ_someLicense"

      * This will also let you call any other function.

      *

      */

      class CfgSpawnPoints {

      class LakesideValley {

      class Civilian {

      class LakesideValley {

      displayName = "Lakeside";

      spawnMarker = "civ_spawn_1";

      icon = "";

      conditions = "!license_civ_rebel";

      };
      class Athira {

      displayName = "Morrison Town";

      spawnMarker = "civ_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Los Diablos {

      displayName = "Los Diablos";

      spawnMarker = "civ_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };
      class RebelN {

      displayName = Rebellen Lager;

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      };
      class Cop {

      class Kavala {

      displayName = "Lakeside";

      spawnMarker = "cop_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };
      class Athira {

      displayName = "Los Diablos";

      spawnMarker = "cop_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";

      conditions = "";

      };
      class Air {

      displayName = $STR_MAR_Police_Air_HQ;

      spawnMarker = "cop_spawn_4";

      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";

      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";

      };
      class HW {

      displayName = $STR_MAR_Highway_Patrol;

      spawnMarker = "cop_spawn_5";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "call life_coplevel >= 3";

      };

      };
      class Medic {

      class Kavala {

      displayName = Lakeside Krankenhaus;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };
      };

      };
      class Tanoa {
      class Civilian {

      class Georgetown {

      displayName = "Georgetown";

      spawnMarker = "civ_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "!license_civ_rebel";

      };
      class Balavu {

      displayName = "Balavu";

      spawnMarker = "civ_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };
      class Tuvanaka {

      displayName = "Tuvanaka";

      spawnMarker = "civ_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };
      class Lijnhaven {

      displayName = "Lijnhaven";

      spawnMarker = "civ_spawn_4";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };
      class RebelNW {

      displayName = $STR_SP_Reb_NW;

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };
      class RebelS {

      displayName = $STR_SP_Reb_S;

      spawnMarker = "Rebelop_1";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };
      class RebelNE {

      displayName = $STR_SP_Reb_NE;

      spawnMarker = "Rebelop_2";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      };
      class Cop {

      class NAirport {

      displayName = $STR_SP_Cop_Air_N;

      spawnMarker = "cop_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };
      class SWAirport {

      displayName = $STR_SP_Cop_Air_SW;

      spawnMarker = "cop_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";

      conditions = "";

      };
      class GeorgetownHQ {

      displayName = "Georgetown HQ";

      spawnMarker = "cop_spawn_2";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "";

      };
      class Air {

      displayName = $STR_MAR_Police_Air_HQ;

      spawnMarker = "cop_spawn_4";

      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";

      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";

      };
      class HW {

      displayName = $STR_MAR_Highway_Patrol;

      spawnMarker = "cop_spawn_5";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "call life_coplevel >= 3";

      };

      };
      class Medic {
      class SEHospital {

      displayName = $STR_SP_EMS_SE;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };
      class TanoukaHospital {

      displayName = $STR_SP_EMS_Tan;

      spawnMarker = "medic_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };
      class NEAirportHospital {

      displayName = $STR_SP_EMS_NEair;

      spawnMarker = "medic_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };
      };
      };
      };

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • Deathman
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      • 14. März 2019 um 20:55
      • #2

      class RebelN {

      displayName = Rebellen Lager; <- da fehlt ""

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

    • Chris Wandler
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      • 14. März 2019 um 21:32
      • #3
      Zitat von Deathman

      class RebelN {

      displayName = Rebellen Lager; <- da fehlt ""

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      Alles anzeigen

      Hallo Leider geht das nicht !

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • Alice Kingsleigh
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      • 14. März 2019 um 21:38
      • #4

      Weil du den selben Fehler hier noch mal hast displayName = Lakeside Krankenhaus;

    • Chris Wandler
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      • 14. März 2019 um 21:45
      • #5
      Zitat von Alice Kingsleigh

      Weil du den selben Fehler hier noch mal hast displayName = Lakeside Krankenhaus;

      Geht Immer Noch nicht !

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • Chris Wandler
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      • 14. März 2019 um 21:46
      • #6

      Meine Config sieht jwtz so aus

      Code
      /*
      *    Format:
      *        3: STRING (Conditions) - Must return boolean :
      *            String can contain any amount of conditions, aslong as the entire
      *            string returns a boolean. This allows you to check any levels, licenses etc,
      *            in any combination. For example:
      *                "call life_coplevel && license_civ_someLicense"
      *            This will also let you call any other function.
      *
      */
      class CfgSpawnPoints {
      
          class LakesideValley {
              class Civilian {
                  class LakesideValley {
                      displayName = "Lakeside";
                      spawnMarker = "civ_spawn_1";
                      icon = "";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Athira {
                      displayName = "Morrison Town";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
                  
                      class Los Diablos {
                      displayName = "Los Diablos";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelN {
                      displayName = Rebellen Lager";
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class Kavala {
                      displayName = "Lakeside";
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Athira {
                      displayName = "Los Diablos";
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
                  class Kavala {
                      displayName = Lakeside Krankenhaus";
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
              };
          };
      
          class Tanoa {
      
              class Civilian {
                  class Georgetown {
                      displayName = "Georgetown";
                      spawnMarker = "civ_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "!license_civ_rebel";
                  };
      
                  class Balavu {
                      displayName = "Balavu";
                      spawnMarker = "civ_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Tuvanaka {
                      displayName = "Tuvanaka";
                      spawnMarker = "civ_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class Lijnhaven {
                      displayName = "Lijnhaven";
                      spawnMarker = "civ_spawn_4";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class RebelNW {
                      displayName = $STR_SP_Reb_NW;
                      spawnMarker = "Rebelop";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelS {
                      displayName = $STR_SP_Reb_S;
                      spawnMarker = "Rebelop_1";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
      
                  class RebelNE {
                      displayName = $STR_SP_Reb_NE;
                      spawnMarker = "Rebelop_2";
                      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
                      conditions = "license_civ_rebel";
                  };
              };
      
              class Cop {
                  class NAirport {
                      displayName = $STR_SP_Cop_Air_N;
                      spawnMarker = "cop_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
                      conditions = "";
                  };
      
                  class SWAirport {
                      displayName = $STR_SP_Cop_Air_SW;
                      spawnMarker = "cop_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
                      conditions = "";
                  };
      
                  class GeorgetownHQ {
                      displayName = "Georgetown HQ";
                      spawnMarker = "cop_spawn_2";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "";
                  };
      
                  class Air {
                      displayName = $STR_MAR_Police_Air_HQ;
                      spawnMarker = "cop_spawn_4";
                      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
                      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
                  };
      
                  class HW {
                      displayName = $STR_MAR_Highway_Patrol;
                      spawnMarker = "cop_spawn_5";
                      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
                      conditions = "call life_coplevel >= 3";
                  };
              };
      
              class Medic {
      
                  class SEHospital {
                      displayName = $STR_SP_EMS_SE;
                      spawnMarker = "medic_spawn_1";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class TanoukaHospital {
                      displayName = $STR_SP_EMS_Tan;
                      spawnMarker = "medic_spawn_2";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
                  class NEAirportHospital {
                      displayName = $STR_SP_EMS_NEair;
                      spawnMarker = "medic_spawn_3";
                      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
                      conditions = "";
                  };
      
              };
      
          };
      
      };
      Alles anzeigen

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • brandxp1
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      • 14. März 2019 um 21:52
      • #7

      Du hast den selben Fehler ja auch noch ein paar mal drin...

      Mit freundlichen Grüßen

      ▲▼?️ⓡⓐⓝⓓⓧⓟ①▼▲

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    • Alice Kingsleigh
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      • 14. März 2019 um 21:57
      • #8

      Oh noch ein paar Mal? Die hab ich beim Überfliegen mal übersehen. Mit "geht nicht" kann man immer so viel anfangen. Logs wären nächstes Mal super. Du hast außerdem das Problem der Hauptclass LakesideValley und der Subclass LacesideValley, ich wüsste nicht, dass das so geht. Aber schick die Datei mal bitte als Dateianhang ich korrigier dir das ausnahmsweise mal.

    • YouKnowIT
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      • 15. März 2019 um 00:25
      • #9
      Code
      /*
      * Format:
      * 3: STRING (Conditions) - Must return boolean :
      * String can contain any amount of conditions, aslong as the entire
      * string returns a boolean. This allows you to check any levels, licenses etc,
      * in any combination. For example:
      * "call life_coplevel && license_civ_someLicense"
      * This will also let you call any other function.
      *
      */
      class CfgSpawnPoints {
      
       class LakesideValley {
       class Civilian {
       class LakesideValley {
       displayName = "Lakeside";
       spawnMarker = "civ_spawn_1";
       icon = "";
       conditions = "!license_civ_rebel";
       };
      
       class Athira {
       displayName = "Morrison Town";
       spawnMarker = "civ_spawn_2";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
       
       class Los Diablos {
       displayName = "Los Diablos";
       spawnMarker = "civ_spawn_3";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class RebelN {
       displayName = "Rebellen Lager";
       spawnMarker = "Rebelop";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
        conditions = "license_civ_rebel";
       };
       };
      
       class Cop {
       class Kavala {
       displayName = "Lakeside";
       spawnMarker = "cop_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class Athira {
       displayName = "Los Diablos";
       spawnMarker = "cop_spawn_3";
        icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
       conditions = "";
       };
      
       class Air {
       displayName = $STR_MAR_Police_Air_HQ;
       spawnMarker = "cop_spawn_4";
       icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
       conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
       };
      
       class HW {
       displayName = $STR_MAR_Highway_Patrol;
       spawnMarker = "cop_spawn_5";
       icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
       conditions = "call life_coplevel >= 3";
       };
       };
      
       class Medic {
       class Kavala {
       displayName = "Lakeside Krankenhaus";
       spawnMarker = "medic_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
       conditions = "";
       };
      
       };
       };
      
       class Tanoa {
      
       class Civilian {
       class Georgetown {
       displayName = "Georgetown";
       spawnMarker = "civ_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "!license_civ_rebel";
       };
      
       class Balavu {
       displayName = "Balavu";
       spawnMarker = "civ_spawn_3";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class Tuvanaka {
       displayName = "Tuvanaka";
       spawnMarker = "civ_spawn_2";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class Lijnhaven {
       displayName = "Lijnhaven";
       spawnMarker = "civ_spawn_4";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class RebelNW {
       displayName = $STR_SP_Reb_NW;
       spawnMarker = "Rebelop";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
       conditions = "license_civ_rebel";
       };
      
       class RebelS {
       displayName = $STR_SP_Reb_S;
       spawnMarker = "Rebelop_1";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
       conditions = "license_civ_rebel";
       };
      
       class RebelNE {
       displayName = $STR_SP_Reb_NE;
       spawnMarker = "Rebelop_2";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
       conditions = "license_civ_rebel";
       };
       };
      
       class Cop {
       class NAirport {
       displayName = $STR_SP_Cop_Air_N;
       spawnMarker = "cop_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class SWAirport {
       displayName = $STR_SP_Cop_Air_SW;
       spawnMarker = "cop_spawn_3";
       icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
       conditions = "";
       };
      
       class GeorgetownHQ {
       displayName = "Georgetown HQ";
       spawnMarker = "cop_spawn_2";
       icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
       conditions = "";
       };
      
       class Air {
       displayName = $STR_MAR_Police_Air_HQ;
       spawnMarker = "cop_spawn_4";
       icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
       conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
       };
      
       class HW {
       displayName = $STR_MAR_Highway_Patrol;
       spawnMarker = "cop_spawn_5";
       icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
       conditions = "call life_coplevel >= 3";
       };
       };
      
       class Medic {
      
       class SEHospital {
       displayName = $STR_SP_EMS_SE;
       spawnMarker = "medic_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
       conditions = "";
       };
      
       class TanoukaHospital {
       displayName = $STR_SP_EMS_Tan;
       spawnMarker = "medic_spawn_2";
       icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
       conditions = "";
       };
      
       class NEAirportHospital {
       displayName = $STR_SP_EMS_NEair;
       spawnMarker = "medic_spawn_3";
       icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
       conditions = "";
       };
      
       };
      
       };
      
      };
      Alles anzeigen

      So die müsste funktionieren.

      [successbox]Skinner/Designer[/successbox]

      [infobox]Skript Anfänger[/infobox]

    • Tass
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      • 15. März 2019 um 10:11
      • #10

      leerzeichen und sonderzeichen oder umlaute in classnamen sind immer schlecht

      class Los Diablos

      Ich bin keine Signatur... ich putz hier nur ;d

    • Chris Wandler
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      • 15. März 2019 um 16:09
      • #11

      Hallo

      Geht leider Immer noch nicht

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • Chris Wandler
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      • 15. März 2019 um 16:10
      • #12
      Zitat von YouKnowIT
      Code
      /*
      * Format:
      * 3: STRING (Conditions) - Must return boolean :
      * String can contain any amount of conditions, aslong as the entire
      * string returns a boolean. This allows you to check any levels, licenses etc,
      * in any combination. For example:
      * "call life_coplevel && license_civ_someLicense"
      * This will also let you call any other function.
      *
      */
      class CfgSpawnPoints {
      
       class LakesideValley {
       class Civilian {
       class LakesideValley {
       displayName = "Lakeside";
       spawnMarker = "civ_spawn_1";
       icon = "";
       conditions = "!license_civ_rebel";
       };
      
       class Athira {
       displayName = "Morrison Town";
       spawnMarker = "civ_spawn_2";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
       
       class Los Diablos {
       displayName = "Los Diablos";
       spawnMarker = "civ_spawn_3";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class RebelN {
       displayName = "Rebellen Lager";
       spawnMarker = "Rebelop";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
        conditions = "license_civ_rebel";
       };
       };
      
       class Cop {
       class Kavala {
       displayName = "Lakeside";
       spawnMarker = "cop_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class Athira {
       displayName = "Los Diablos";
       spawnMarker = "cop_spawn_3";
        icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
       conditions = "";
       };
      
       class Air {
       displayName = $STR_MAR_Police_Air_HQ;
       spawnMarker = "cop_spawn_4";
       icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
       conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
       };
      
       class HW {
       displayName = $STR_MAR_Highway_Patrol;
       spawnMarker = "cop_spawn_5";
       icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
       conditions = "call life_coplevel >= 3";
       };
       };
      
       class Medic {
       class Kavala {
       displayName = "Lakeside Krankenhaus";
       spawnMarker = "medic_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
       conditions = "";
       };
      
       };
       };
      
       class Tanoa {
      
       class Civilian {
       class Georgetown {
       displayName = "Georgetown";
       spawnMarker = "civ_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "!license_civ_rebel";
       };
      
       class Balavu {
       displayName = "Balavu";
       spawnMarker = "civ_spawn_3";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class Tuvanaka {
       displayName = "Tuvanaka";
       spawnMarker = "civ_spawn_2";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class Lijnhaven {
       displayName = "Lijnhaven";
       spawnMarker = "civ_spawn_4";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class RebelNW {
       displayName = $STR_SP_Reb_NW;
       spawnMarker = "Rebelop";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
       conditions = "license_civ_rebel";
       };
      
       class RebelS {
       displayName = $STR_SP_Reb_S;
       spawnMarker = "Rebelop_1";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
       conditions = "license_civ_rebel";
       };
      
       class RebelNE {
       displayName = $STR_SP_Reb_NE;
       spawnMarker = "Rebelop_2";
       icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
       conditions = "license_civ_rebel";
       };
       };
      
       class Cop {
       class NAirport {
       displayName = $STR_SP_Cop_Air_N;
       spawnMarker = "cop_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
       conditions = "";
       };
      
       class SWAirport {
       displayName = $STR_SP_Cop_Air_SW;
       spawnMarker = "cop_spawn_3";
       icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
       conditions = "";
       };
      
       class GeorgetownHQ {
       displayName = "Georgetown HQ";
       spawnMarker = "cop_spawn_2";
       icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
       conditions = "";
       };
      
       class Air {
       displayName = $STR_MAR_Police_Air_HQ;
       spawnMarker = "cop_spawn_4";
       icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
       conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
       };
      
       class HW {
       displayName = $STR_MAR_Highway_Patrol;
       spawnMarker = "cop_spawn_5";
       icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
       conditions = "call life_coplevel >= 3";
       };
       };
      
       class Medic {
      
       class SEHospital {
       displayName = $STR_SP_EMS_SE;
       spawnMarker = "medic_spawn_1";
       icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
       conditions = "";
       };
      
       class TanoukaHospital {
       displayName = $STR_SP_EMS_Tan;
       spawnMarker = "medic_spawn_2";
       icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
       conditions = "";
       };
      
       class NEAirportHospital {
       displayName = $STR_SP_EMS_NEair;
       spawnMarker = "medic_spawn_3";
       icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
       conditions = "";
       };
      
       };
      
       };
      
      };
      Alles anzeigen

      So die müsste funktionieren.

      Geht leider immer nnoch nicht

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • Alice Kingsleigh
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      • 15. März 2019 um 16:10
      • #13

      Dann schick doch bitte mal deine Logs hier rein!

    • blackfisch
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      • 15. März 2019 um 16:12
      • #14
      Zitat von Chris Wandler

      Geht leider immer nnoch nicht

      Zitat von Tass

      leerzeichen und sonderzeichen oder umlaute in classnamen sind immer schlecht

      class Los Diablos

      keine. Leerzeichen. in. Klassenbezeichnern.

      Das gilt für jede Objektorientierte Sprache, egal ob C#, Java oder auch Arma Configs. keine Zahlen oder Zeichen am Anfang, generell nur Buchstaben, Zahlen und Unterstriche. KEINE LEERZEICHEN! kann dir alles zerschießen

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
      Wichtige Links:
      [Erklärung|Leitfaden] Code Optimierung

      [Tutorial] life_fnc_MP zu remoteExec

      Ohne Logs & entsprechende Dateien kein Support!

      ______________________

    • Chris Wandler
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      • 15. März 2019 um 16:21
      • #15

      Hier sind die Logs

      Code
      15:55:14  Mission file: MountainLife
      15:55:14  Mission world: LakesideValley
      15:55:14  Mission directory: mpmissions\MountainLife.LakesideValley\
      15:55:14 "<infiSTAR.de> 0 - run.sqf - including AntiHack"
      15:55:14 "<infiSTAR.de> VERSION: infiSTAR.de AHAT (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 "<infiSTAR.de> 0 - STARTING"
      15:55:14 "<infiSTAR.de> _fnc_RandomGen: {
      _fnc_actualGen = {
      _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
      _gen = _abc select (random ((count _abc)-1));
      _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
      _randmax = {((round(random _randminval)) + (round(random _randmaxval))) max _randminval};
      for '_i' from 0 to (call _randmax)do
      {
      _gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));
      };
      };
      _gen = '';
      while{_gen=='' || _gen in _allRandomGenVars}do{
      call _fnc_actualGen;
      };
      _allRandomGenVars pushBack _gen;
      _gen
      }"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| ----START-LINE----   (infiSTAR.de Nitrado Light 5.0) (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _adminbox: o2v6z215n0m2l3w7g8b4w5v3y91 (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _fnc_mpPackets: n216q1a8e421w8m5z843v9c6f3y9x5n2t8z (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _FNC_AH_KICKLOG: w2i9v2f6o113a8u8b (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _FNC_AH_KICKLOGSPAWN: l423n8s3n7v837d9r (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _FNC_PVAH_AdminReq: x32349f116r118s7o7r1e9v8z7a42 (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _BigTokenArray: n2v2i3r1t9p210z2u (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _connectedArray: c7v7m8h826b7r8w5l6q4o6m017l6i5h (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _tokenSentArray: m2b2t7o1h1d8b738k0s421x4r (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _server_setTokenR: f4u0t6m5k6t6a2f7p0e8h6j51 (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _fnc_pvc_token: q312c7w8b5a3r4n5w6y8u3o3r2e7p (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _server_checkTokenR: l1z2h4a3d7i6a1c0q0d7b323g248y2y (infiSTAR.de Nitrado Light 5.0)"
      15:55:14 CallExtension 'ARMA_LOG' could not be found
      15:55:14 "<infiSTAR.de>RandomVarLog| _YourPlayerToken: n8z7c2k7q822w5x3b624s6z1j6e (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _TokenCT: d8y2f9p332e7x6v5x4y3y7x3m7x1u6h5j71035g1w (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AH_MAIN_BLOCK: h4x5i536m4z7v0c6j7j2t8c8w5m4d6e3r713f1w8e (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AHKickOFF: s540j416c4z6b7s34 (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AHKickLog: r5o7r8h7q9k6j2m4m1k0d1o140n8v3p735k4g83 (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _FiredCheck: v8c731h2q7r9m1n7b2i1e0z4n0q8f4b7v (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _clientdo: c7o1x9q1m3l2f7w1p8y5z3r5z2j5k7m2j2s (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AH_RunCheckENDVAR: t8k3y5r5h522e3w1n9j8z8x2f534v3x5o7i6g8m6d5h9l (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AH_HackLogArrayRND: h6m0w5f417y4k7e5e2k1c433r4n9q0u (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AH_SurvLogArrayRND: j130241144c13814h0k8s (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AH_AdmiLogArrayRND: w6g3r5o3j0m6f433b436z5j1r8e5u7e0k824p3b (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _TMPBAN: o7z4w2v1j9e324f9i2r5z (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _massMessage: l4u1s6z1x4u522r5e (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _massSysMessage: p4n2u3w6r413x5l6z0b9q1373 (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AHpos: k1j7e4n429z2k7n7i6s0k7u6b3h3x4j5p5e (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _ninetwo: u9g5g9e9w1n4d4h9c4u346w5t6g5p (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _ninetwothread: n9e9s1p2j2e6z7s4c1z5y6m7y4g6t5n (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _adminsA: g133h524e7n728i3r5i7e7k7y2f9v6q (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _MC: t3n8w8h6o4j6r1i3x1m1p1k211m045u9u3i8y (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _MCS: n2o0y1x8l7j2252822w3e6t (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _oneachframe: j0v043y4b3g7q3z1t7q5i3o7g3w3f3p (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _checkidicheckcheck: l4u7s1b5t5w0p321y2y3i6x (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _lastshotmade: p6o6y1w7l9b1k2s1s6d4g6b3p (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _dellocveh: v7a4x1z8v2i1a4u9w8e (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _inCombatTime: l2v7w2z3r7h6n8u1451 (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _inCombatArray: k3d7n2i4l7j1t2r2u1y9q1g324y (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _fnc_infiKeyHandler: q5b7l1k4r6s5l1i2e425z731t6e0v2f7b (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _ButtonDownCnt: r7z6x4q3t3q6p4i3o4e222h6g4e9a0g (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _ButtonDownTime: h3z1g8k7t1o2n612q (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _clickOnMapTimer: g5t0v5v9x517x8m5y8b6k8i8n8q3v1q037e (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _clickOnMapCaught: y8z3z6s7d8b110o8u (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _CURRENTLYDUMPING: m5k3k7j1q4k8y6s0k (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t1: j7z6h8u2z2j2w229w (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t2: k512m8a5x4n8h421m5s2s0l112w6w4d9z32222v3k (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t3: j8i5o9c644m5b830w5l831s3d9j3w1u5n9n2s0o1n4n (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t4: s8y5u728n4p5e6l8y (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t5: q1r63336u0s238n7z8u6w4l (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t6: l8t3l9e5i4v7l4u016e3p826m (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t7: n6q2f2u1q5n6h8z7d9i (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t8: n2j6s7o235y5w6f7t (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t9: f9h4s0v046p8c8d9d3r1q7i0l3b5u9c9y3p (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t10: u1g118q2v3v831c5l3p8a6m5f5k1o9d5s0f (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t11: r7h5x3a5y6t9i7c224c5e (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t12: u7f8l728n0u2p6v2g8w6e8m8n02621q6f0f6b5x2v (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t13: v0f2i1z7v8d4d1v2x6w7d834s822p5v2b2q1s (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t14: u2y7x3x224o3l6v7j (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t15: c9w4l4v5g1s5p9b838z6l (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t16: e2d6b2o1r137r3y035e4h4x2n7k1j7d5w (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t17: x3k6y4h3l4h8v8k2g1d1l5n (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _t18: f4x5c4c2c1b3h3m0m539k0q7f9g2r3i1x0s (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _AH_KICKLOG: PVAHR_2a8m6y7e6i8d (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| _RequestToken: PVAHR_3f2p5v7h4v1j6z (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 CallExtension 'ARMA_LOG' could not be found
      15:55:15 "<infiSTAR.de>RandomVarLog| ----END-LINE----   (infiSTAR.de Nitrado Light 5.0) (infiSTAR.de Nitrado Light 5.0)"
      15:55:15 "<infiSTAR.de> 0 - loading AntiHack.."
      15:55:15 "<infiSTAR.de> 0 - Thread MAIN: starting!"
      15:55:15 "<infiSTAR.de> 0 - Thread MAIN: loading...!"
      15:55:15 "<infiSTAR.de> 0 - Thread MAIN: compiling and/or sending none-threaded code!"
      15:55:15 "<infiSTAR.de> 0 - Thread MAIN: none-threaded code compiled and/or sent!"
      15:55:15 "<infiSTAR.de> 0 - AntiHack loaded!"
      15:55:15 "<infiSTAR.de> 0 - run.sqf - AntiHack included!"
      15:55:15 "<infiSTAR.de> 0 - run.sqf - including AdminTools"
      15:55:15 "<infiSTAR.de> 0 - run.sqf - AdminTools included!"
      15:55:15 "---------------------------------------------------------------------"
      15:55:15 "---------------------------------------------------------------------"
      15:55:15 "extDB3 Loaded"
      15:55:15 "---------------------------------------------------------------------"
      15:55:15 "---------------------------------------------------------------------"
      15:55:15 [1550,51.701,0,"XEH: PreInit started. v3.9.1.181229"]
      15:55:15 [XEH]: Usage of deprecated Extended Event Handler "fired". Use "firedBIS" instead. Path: @KA Weapons Pack NEW\bin\config.bin\Extended_Fired_EventHandlers\CAManBase.
      15:55:16 [1550,51.907,0,"XEH: PreInit finished."]
      15:55:16 No speaker given for 'Ali Ngige'
      15:55:16 No speaker given for 'Dixon Walker'
      15:55:16 No speaker given for 'Hamidi Azikiwe'
      15:55:16 No speaker given for 'Hu Chang'
      15:55:16 No speaker given for 'Tavish Anderson'
      15:55:16 No speaker given for 'Donald Warren'
      15:55:16 No speaker given for 'Spencer Bennett'
      15:55:16 No speaker given for 'Jake Anderson'
      15:55:16 No speaker given for 'Evangelos Costas'
      15:55:16 No speaker given for 'Mike Thompson'
      15:55:16 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      15:55:16 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      15:55:16 No speaker given for 'Guo Ryu'
      15:55:16 No speaker given for 'Kuang Yeo'
      15:55:16 No speaker given for 'Gamba Ngige'
      15:55:16 No speaker given for 'Kyriakos Elias'
      15:55:16 No speaker given for 'Vyron Dimitriadis'
      15:55:16 No speaker given for 'Patterson Anderson'
      15:55:16 No speaker given for 'George Walker'
      15:55:16 No speaker given for 'Owen Newton'
      15:55:16 No speaker given for 'Aaron Wilson'
      15:55:16 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 starting now!"
      15:55:16 "<infiSTAR.de> 0 - Thread #1: Server Loop #1 looping now!"
      15:55:16 Error: Object(2 : 2265) not found
      15:55:16 Error: Object(2 : 2274) not found
      15:55:16 Error: Object(2 : 2275) not found
      15:55:16 Error: Object(2 : 2279) not found
      15:55:16 Error: Object(2 : 2282) not found
      15:55:16 Error: Object(2 : 2283) not found
      15:55:16 Error: Object(2 : 2287) not found
      15:55:16 Error: Object(2 : 2290) not found
      15:55:16 Error: Object(2 : 2293) not found
      15:55:16 Error: Object(2 : 2294) not found
      15:55:16 Error: Object(2 : 2307) not found
      15:55:16 Error: Object(2 : 2315) not found
      15:55:16 Error: Object(2 : 2330) not found
      15:55:16 Error: Object(2 : 2334) not found
      15:55:16 Error: Object(2 : 2335) not found
      15:55:16 Error: Object(2 : 2337) not found
      15:55:16 Error: Object(2 : 2341) not found
      15:55:16 Error: Object(2 : 2344) not found
      15:55:16 Error: Object(2 : 2347) not found
      15:55:16 Error: Object(2 : 2357) not found
      15:55:16 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      15:55:16  Mission id: fd9b10e9a04caf552f3b74e2c16a04770d8cf650
      15:55:16 Attempt to override final function - bis_fnc_storeparamsvalues_data
      15:55:16 CallExtension 'ARMA_LOG' could not be found
      15:55:16 "<infiSTAR.de>ConnectLog| 0h 0min | Connected: __SERVER__() - time: 0 - serverFPS: 0.476517 (infiSTAR.de Nitrado Light 5.0)"
      15:55:16 Old style material 203 used in ReportStack not available
      15:55:16 Old style material 203 used in ReportStack not available
      15:55:19 Error in expression <ffectCreate ["ColorCorrections", 2500];
      SUPER_PPEffect ppEffectAdjust [1, 1, -0.>
      15:55:19   Error position: <SUPER_PPEffect ppEffectAdjust [1, 1, -0.>
      15:55:19   Error Undefined variable in expression: super_ppeffect
      15:55:19 File \KA_Flashbang\init.sqf [SUPER_fnc_InitFlashBang], line 2
      15:55:19 [1666,55.115,2.558,"XEH: PostInit started. MISSIONINIT: missionName=MountainLife, missionVersion=53, worldName=LakesideValley, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
      15:55:19 [1666,55.133,2.558,"CBA_VERSIONING: cba=3.9.1.181229, ka=1.0.2, "]
      15:55:19 [1666,55.138,2.558,"XEH: PostInit finished."]
      15:55:19 "extDB3: Error with Database Connection"
      Alles anzeigen

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • Alice Kingsleigh
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      • 15. März 2019 um 16:25
      • #16

      15:55:19 "extDB3: Error with Database Connection" kann halt so oder so nicht gehen.... extDB Log dann bitte auch noch. Und beachte zur Config_Spawnpoints die Hinweise von blackfisch und korrigiere diese Sachen selbst ein mal.

    • Chris Wandler
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      • 15. März 2019 um 16:32
      • #17

      So hier Ich finde eigentlich keine fehler in der Config

      Code
      2019-03-15 11:55:43] [0,0] PingWebSocketCM() (cm4-fra1.cm.steampowered.com:27021) results: 3.9103ms + load 62.0000
      [2019-03-15 11:55:44] [0,0] PingWebSocketCM() stopping early for good host (cm4-fra1.cm.steampowered.com:27021)
      [2019-03-15 11:55:44] [0,0] PingWebSocketCM() (CM-01-WAW1.cm.steampowered.com:443) results: 48.9980ms + load 57.0000
      [2019-03-15 11:55:44] [0,0] PingWebSocketCM() (CM-01-WAW1.cm.steampowered.com:27021) results: 48.9827ms + load 56.0000
      [2019-03-15 11:55:44] [0,0] PingWebSocketCM() (cm3-sto1.cm.steampowered.com:27021) results: 48.9212ms + load 69.0000
      [2019-03-15 11:55:44] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm4-fra1.cm.steampowered.com:27021, WebSocket)
      [2019-03-15 11:55:44] [1,3] ConnectionCompleted() (162.254.197.181:27021, WebSocket)
      [2019-03-15 11:55:44] [1,3] RecvMsgClientLogOnResponse() : [A:1:3435552779:12176] 'OK'
      
      
      [2019-03-15 12:14:15] Log session started
      [2019-03-15 12:14:15] [0,0] SetSteamID( [A:1:0:0] )
      [2019-03-15 12:14:15] [0,0] Server says 50% of connections should be websockets, we rolled 31 - using WebSockets as default.
      [2019-03-15 12:14:15] [0,0] Existing WebSocket ping data (CM-01-WAW1.cm.steampowered.com:443) results: 48.0000ms + load 57.0000 (1111 seconds ago)
      [2019-03-15 12:14:15] [0,0] Existing WebSocket ping data (cm3-sto1.cm.steampowered.com:27021) results: 48.0000ms + load 69.0000 (1111 seconds ago)
      [2019-03-15 12:14:15] [0,0] Existing WebSocket ping data (CM-01-WAW1.cm.steampowered.com:27021) results: 48.0000ms + load 56.0000 (1111 seconds ago)
      [2019-03-15 12:14:15] [0,0] Existing WebSocket ping data (cm4-fra1.cm.steampowered.com:27021) results: 3.0000ms + load 62.0000 (1112 seconds ago)
      [2019-03-15 12:14:15] [0,0] PingWebSocketCM() stopping early for good host (cm4-fra1.cm.steampowered.com:27021)
      [2019-03-15 12:14:15] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm4-fra1.cm.steampowered.com:27021, WebSocket)
      [2019-03-15 12:14:15] [1,3] ConnectionCompleted() (162.254.197.181:27021, WebSocket)
      [2019-03-15 12:14:15] [1,3] RecvMsgClientLogOnResponse() : [A:1:4008260615:12176] 'OK'
      
      
      [2019-03-15 15:45:56] Log session started
      [2019-03-15 15:45:56] [0,0] SetSteamID( [A:1:0:0] )
      [2019-03-15 15:45:56] [0,0] Server says 50% of connections should be websockets, we rolled 70 - using UDP as default.
      [2019-03-15 15:45:56] [1,2] Connect() starting connection (eNetQOSLevelMedium, 162.254.197.42:27017, UDP)
      [2019-03-15 15:45:56] [1,2] ConnectionCompleted() (162.254.197.181:27019, UDP)
      [2019-03-15 15:45:57] [1,2] RecvMsgClientLogOnResponse() : [A:1:1270982663:12178] 'OK'
      
      
      [2019-03-15 15:54:53] Log session started
      [2019-03-15 15:54:53] [0,0] SetSteamID( [A:1:0:0] )
      [2019-03-15 15:54:53] [0,0] Server says 50% of connections should be websockets, we rolled 40 - using WebSockets as default.
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (cm4-fra1.cm.steampowered.com:27021) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (cm3-sto1.cm.steampowered.com:27021) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (CM03-LON.cm.steampowered.com:27020) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (cm2-fra1.cm.steampowered.com:443) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (cm2-fra1.cm.steampowered.com:443) results: 10.6261ms + load 86.0000
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (cm2-sto1.cm.steampowered.com:443) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (cm4-fra1.cm.steampowered.com:27021) results: 22.5433ms + load 87.0000
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (CM-01-WAW1.cm.steampowered.com:27020) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (cm3-sto1.cm.steampowered.com:27021) results: 81.4127ms + load 89.0000
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (CM-01-WAW1.cm.steampowered.com:443) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (CM03-LON.cm.steampowered.com:27020) results: 50.0046ms + load 78.0000
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (CM01-FRA.cm.steampowered.com:27021) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (cm2-sto1.cm.steampowered.com:443) results: 48.1740ms + load 89.0000
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (CM03-LON.cm.steampowered.com:27021) starting...
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (CM-01-WAW1.cm.steampowered.com:27020) results: 50.4091ms + load 75.0000
      [2019-03-15 15:54:53] [0,0] PingWebSocketCM() (CM-01-WAW1.cm.steampowered.com:27021) starting...
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() (CM01-FRA.cm.steampowered.com:27021) results: 49.0161ms + load 87.0000
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() (cm2-iad1.cm.steampowered.com:443) starting...
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() (CM-01-WAW1.cm.steampowered.com:443) results: 48.6479ms + load 76.0000
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() (cm2-fra1.cm.steampowered.com:27020) starting...
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() (CM03-LON.cm.steampowered.com:27021) results: 49.1185ms + load 75.0000
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() stopping after 400.00ms timeout and using good enough host (cm2-fra1.cm.steampowered.com:443)
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() (CM-01-WAW1.cm.steampowered.com:27021) results: 49.7199ms + load 78.0000
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() (cm2-fra1.cm.steampowered.com:27020) results: 49.0012ms + load 81.0000
      [2019-03-15 15:54:54] [0,0] PingWebSocketCM() (cm2-iad1.cm.steampowered.com:443) results: 147.0934ms + load 33.0000
      [2019-03-15 15:54:54] [1,3] Connect() starting connection (eNetQOSLevelMedium, cm2-fra1.cm.steampowered.com:443, WebSocket)
      [2019-03-15 15:54:54] [1,3] ConnectionCompleted() (162.254.197.180:443, WebSocket)
      [2019-03-15 15:54:54] [1,3] RecvMsgClientLogOnResponse() : [A:1:1516199939:12178] 'OK'
      Alles anzeigen

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • Alice Kingsleigh
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      • 15. März 2019 um 16:35
      • #18

      Das sind nicht die extDB3 Logs... ??

    • Chris Wandler
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      • 15. März 2019 um 16:54
      • #19

      Ja aber wäre ein Datenbank fehler dan ware der Server nicht Online

      !

      Das liegt an der Config

      Das Kommt beim Joinen !

      NrRZmFF

      Moin Leudddeee,

      Ich bin der Chris und ich Skinne für jeden !

    • flippa
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      • 15. März 2019 um 17:45
      • #20

      Schick uns doch bitte trotzdem mal deinen extDB Log

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