1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
So: 18 Mai 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Ace bewustlosigkeit geht nicht trz cba settings

      • Mapping & Modding
    • AtrixZockt
    • 24. Januar 2019 um 02:18
    • Geschlossen
    • Erledigt
    • AtrixZockt
      Schüler
      Reaktionen
      9
      Trophäen
      9
      Beiträge
      141
      Bilder
      12
      • 24. Januar 2019 um 02:18
      • #1

      Guten tag,

      ich habe das problem das wenn ich auf dem server jemanden anschieße er direkt stirbt und nicht ohnmächtig wird. ich habe die cba settings für die mission eingestellt und die überschreiben die clients auch

      cba_settings.sqf

      // ACE Allgemein

      force ace_common_allowFadeMusic = true;

      force ace_common_checkPBOsAction = 0;

      force ace_common_checkPBOsCheckAll = false;

      force ace_common_checkPBOsWhitelist = "[]";

      ace_common_displayTextColor = [0,0,0,0.1];

      ace_common_displayTextFontColor = [1,1,1,1];

      ace_common_settingFeedbackIcons = 1;

      ace_common_settingProgressBarLocation = 0;

      force ace_noradio_enabled = true;

      ace_parachute_hideAltimeter = true;

      // ACE Außenlaststationen

      force ace_pylons_enabledForZeus = true;

      force ace_pylons_enabledFromAmmoTrucks = true;

      force ace_pylons_rearmNewPylons = false;

      force ace_pylons_requireEngineer = false;

      force ace_pylons_requireToolkit = true;

      force ace_pylons_searchDistance = 15;

      force ace_pylons_timePerPylon = 5;

      // ACE Benutzeroberfläche

      force force ace_ui_allowSelectiveUI = true;

      force force ace_ui_ammoCount = false;

      force force ace_ui_ammoType = true;

      force force ace_ui_commandMenu = false;

      force force ace_ui_firingMode = true;

      force force ace_ui_groupBar = false;

      force force ace_ui_gunnerAmmoCount = true;

      force force ace_ui_gunnerAmmoType = true;

      force force ace_ui_gunnerFiringMode = true;

      force force ace_ui_gunnerLaunchableCount = true;

      force force ace_ui_gunnerLaunchableName = true;

      force force ace_ui_gunnerMagCount = true;

      force force ace_ui_gunnerWeaponLowerInfoBackground = true;

      force force ace_ui_gunnerWeaponName = true;

      force force ace_ui_gunnerWeaponNameBackground = true;

      force force ace_ui_gunnerZeroing = true;

      force force ace_ui_magCount = true;

      force force ace_ui_soldierVehicleWeaponInfo = true;

      force force ace_ui_staminaBar = true;

      force force ace_ui_stance = true;

      force force ace_ui_throwableCount = true;

      force force ace_ui_throwableName = true;

      force force ace_ui_vehicleAltitude = true;

      force force ace_ui_vehicleCompass = true;

      force force ace_ui_vehicleDamage = true;

      force force ace_ui_vehicleFuelBar = true;

      force force ace_ui_vehicleInfoBackground = true;

      force force ace_ui_vehicleName = true;

      force force ace_ui_vehicleNameBackground = true;

      force force ace_ui_vehicleRadar = true;

      force force ace_ui_vehicleSpeed = true;

      force force ace_ui_weaponLowerInfoBackground = true;

      force force ace_ui_weaponName = true;

      force force ace_ui_weaponNameBackground = true;

      force force ace_ui_zeroing = true;

      // ACE Durchzündung

      force ace_cookoff_ammoCookoffDuration = 1;

      force ace_cookoff_enable = false;

      force ace_cookoff_enableAmmobox = true;

      force ace_cookoff_enableAmmoCookoff = true;

      force ace_cookoff_probabilityCoef = 1;

      // ACE Einheitenwechsel

      force ace_switchunits_enableSafeZone = false;

      force ace_switchunits_enableSwitchUnits = false;

      force ace_switchunits_safeZoneRadius = 100;

      force ace_switchunits_switchToCivilian = false;

      force ace_switchunits_switchToEast = false;

      force ace_switchunits_switchToIndependent = false;

      force ace_switchunits_switchToWest = false;

      // ACE Erweiterte Ausdauer

      force ace_advanced_fatigue_enabled = true;

      force ace_advanced_fatigue_enableStaminaBar = true;

      force ace_advanced_fatigue_loadFactor = 1.51515;

      force ace_advanced_fatigue_performanceFactor = 5;

      force ace_advanced_fatigue_recoveryFactor = 5;

      force ace_advanced_fatigue_swayFactor = 1;

      force ace_advanced_fatigue_terrainGradientFactor = 0;

      // ACE Erweiterte Ballistik

      force force ace_advanced_ballistics_ammoTemperatureEnabled = true;

      force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;

      force force ace_advanced_ballistics_bulletTraceEnabled = true;

      force force ace_advanced_ballistics_enabled = true;

      force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;

      force force ace_advanced_ballistics_simulationInterval = 0.05;

      // ACE Erweitertes Wurfsystem

      ace_advanced_throwing_enabled = true;

      force ace_advanced_throwing_enablePickUp = true;

      force ace_advanced_throwing_enablePickUpAttached = true;

      ace_advanced_throwing_showMouseControls = true;

      ace_advanced_throwing_showThrowArc = true;

      // ACE Fahrzeugsperre

      force ace_vehiclelock_defaultLockpickStrength = 10;

      force ace_vehiclelock_lockVehicleInventory = false;

      force ace_vehiclelock_vehicleStartingLockState = -1;

      // ACE Fingerzeig

      force ace_finger_enabled = true;

      ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];

      ace_finger_indicatorForSelf = true;

      force ace_finger_maxRange = 4;

      // ACE Gefangene

      force force ace_captives_allowHandcuffOwnSide = true;

      force force ace_captives_allowSurrender = true;

      force force ace_captives_requireSurrender = 0;

      force ace_captives_requireSurrenderAi = false;

      // ACE Gehör

      force force ace_hearing_autoAddEarplugsToUnits = true;

      force force ace_hearing_disableEarRinging = false;

      force force ace_hearing_earplugsVolume = 0.5;

      force force ace_hearing_enableCombatDeafness = true;

      force force ace_hearing_enabledForZeusUnits = true;

      force force ace_hearing_unconsciousnessVolume = 0.4;

      // ACE Heißlaufen

      ace_overheating_displayTextOnJam = true;

      force ace_overheating_enabled = true;

      force ace_overheating_overheatingDispersion = true;

      ace_overheating_showParticleEffects = true;

      ace_overheating_showParticleEffectsForEveryone = false;

      force ace_overheating_unJamFailChance = 0.1;

      force ace_overheating_unJamOnreload = false;

      // ACE Interaktion

      force force ace_interaction_disableNegativeRating = false;

      force force ace_interaction_enableMagazinePassing = false;

      force force ace_interaction_enableTeamManagement = false;

      // ACE Interaktionsmenü

      ace_gestures_showOnInteractionMenu = 2;

      ace_interact_menu_actionOnKeyRelease = true;

      ace_interact_menu_addBuildingActions = false;

      ace_interact_menu_alwaysUseCursorInteraction = true;

      ace_interact_menu_alwaysUseCursorSelfInteraction = true;

      ace_interact_menu_colorShadowMax = [0,0,0,1];

      ace_interact_menu_colorShadowMin = [0,0,0,0.25];

      ace_interact_menu_colorTextMax = [1,1,1,1];

      ace_interact_menu_colorTextMin = [1,1,1,0.25];

      ace_interact_menu_cursorKeepCentered = false;

      ace_interact_menu_menuAnimationSpeed = 0;

      ace_interact_menu_menuBackground = 0;

      ace_interact_menu_selectorColor = [1,0,0];

      ace_interact_menu_shadowSetting = 2;

      ace_interact_menu_textSize = 2;

      ace_interact_menu_useListMenu = true;

      // ACE Karte

      force ace_map_BFT_Enabled = false;

      force ace_map_BFT_HideAiGroups = false;

      force ace_map_BFT_Interval = 1;

      force ace_map_BFT_ShowPlayerNames = false;

      force ace_map_DefaultChannel = -1;

      force ace_map_mapGlow = false;

      force ace_map_mapIllumination = false;

      force ace_map_mapLimitZoom = false;

      force ace_map_mapShake = false;

      force ace_map_mapShowCursorCoordinates = true;

      ace_markers_moveRestriction = 0;

      // ACE Kartenwerkzeug

      ace_maptools_drawStraightLines = true;

      ace_maptools_rotateModifierKey = 1;

      // ACE Kartenzeichen

      ace_map_gestures_defaultColor = [1,0.88,0,0.7];

      ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];

      force ace_map_gestures_enabled = true;

      force ace_map_gestures_interval = 0.03;

      force ace_map_gestures_maxRange = 7;

      ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

      // ACE Logistik

      force ace_cargo_enable = true;

      force ace_cargo_paradropTimeCoefficent = 2.5;

      force ace_rearm_level = 0;

      force ace_rearm_supply = 0;

      force ace_refuel_hoseLength = 12;

      force ace_refuel_rate = 1;

      force ace_repair_addSpareParts = true;

      force ace_repair_autoShutOffEngineWhenStartingRepair = false;

      force ace_repair_consumeItem_toolKit = 0;

      ace_repair_displayTextOnRepair = true;

      force ace_repair_engineerSetting_fullRepair = 2;

      force ace_repair_engineerSetting_repair = 1;

      force ace_repair_engineerSetting_wheel = 0;

      force ace_repair_fullRepairLocation = 2;

      force ace_repair_repairDamageThreshold = 0.6;

      force ace_repair_repairDamageThreshold_engineer = 0.4;

      force ace_repair_wheelRepairRequiredItems = 0;

      // ACE Magazine Repack

      force ace_magazinerepack_timePerAmmo = 1.5;

      force ace_magazinerepack_timePerBeltLink = 8;

      force ace_magazinerepack_timePerMagazine = 2;

      // ACE Markierungssystem (Spraydose)

      ace_tagging_quickTag = 1;

      // ACE Mk6 Mörser

      force ace_mk6mortar_airResistanceEnabled = false;

      force ace_mk6mortar_allowCompass = true;

      force ace_mk6mortar_allowComputerRangefinder = true;

      force ace_mk6mortar_useAmmoHandling = false;

      // ACE Respawn

      force force ace_respawn_removeDeadBodiesDisconnected = true;

      force force ace_respawn_savePreDeathGear = false;

      // ACE Sanitäter

      force force ace_medical_ai_enabledFor = 2;

      force force ace_medical_AIDamageThreshold = 1;

      force force ace_medical_allowLitterCreation = true;

      force force ace_medical_allowUnconsciousAnimationOnTreatment = false;

      force force ace_medical_amountOfReviveLives = -1;

      force force ace_medical_bleedingCoefficient = 1;

      force force ace_medical_blood_enabledFor = 2;

      force force ace_medical_consumeItem_PAK = 0;

      force force ace_medical_consumeItem_SurgicalKit = 0;

      force force ace_medical_delayUnconCaptive = 3;

      force force ace_medical_enableAdvancedWounds = true;

      force force ace_medical_enableFor = 0;

      force force ace_medical_enableOverdosing = true;

      force force ace_medical_enableRevive = 0;

      force force ace_medical_enableScreams = true;

      force force ace_medical_enableUnconsciousnessAI = 1;

      force force ace_medical_enableVehicleCrashes = true;

      force force ace_medical_healHitPointAfterAdvBandage = false;

      force force ace_medical_increaseTrainingInLocations = false;

      force force ace_medical_keepLocalSettingsSynced = true;

      force force ace_medical_level = 2;

      force force ace_medical_litterCleanUpDelay = 0;

      force force ace_medical_litterSimulationDetail = 3;

      force force ace_medical_maxReviveTime = 120;

      force force ace_medical_medicSetting = 2;

      force force ace_medical_medicSetting_basicEpi = 1;

      force force ace_medical_medicSetting_PAK = 1;

      force force ace_medical_medicSetting_SurgicalKit = 1;

      force force ace_medical_menu_allow = 1;

      force force ace_medical_menu_maxRange = 3;

      force force ace_medical_menu_openAfterTreatment = true;

      force force ace_medical_menu_useMenu = 1;

      force force ace_medical_menuTypeStyle = 0;

      force force ace_medical_moveUnitsFromGroupOnUnconscious = false;

      force force ace_medical_painCoefficient = 1;

      force force ace_medical_painEffectType = 0;

      force force ace_medical_painIsOnlySuppressed = true;

      force force ace_medical_playerDamageThreshold = 25;

      force force ace_medical_preventInstaDeath = true;

      force force ace_medical_remoteControlledAI = true;

      force force ace_medical_useCondition_PAK = 0;

      force force ace_medical_useCondition_SurgicalKit = 1;

      force force ace_medical_useLocation_basicEpi = 0;

      force force ace_medical_useLocation_PAK = 0;

      force force ace_medical_useLocation_SurgicalKit = 0;

      // ACE Schnellzugang

      force ace_quickmount_distance = 3;

      ace_quickmount_enabled = false;

      ace_quickmount_priority = 0;

      force ace_quickmount_speed = 18;

      // ACE Schutzbrille

      ace_goggles_effects = 2;

      ace_goggles_showInThirdPerson = false;

      // ACE Sichtweitenbegrenzung

      force ace_viewdistance_enabled = true;

      force ace_viewdistance_limitViewDistance = 10000;

      ace_viewdistance_objectViewDistanceCoeff = 0;

      ace_viewdistance_viewDistanceAirVehicle = 0;

      ace_viewdistance_viewDistanceLandVehicle = 0;

      ace_viewdistance_viewDistanceOnFoot = 0;

      // ACE Splittersimulation

      force force ace_frag_enabled = true;

      force force ace_frag_maxTrack = 10;

      force force ace_frag_maxTrackPerFrame = 10;

      force force ace_frag_reflectionsEnabled = true;

      force force ace_frag_spallEnabled = true;

      // ACE Sprengstoffe

      force ace_explosives_explodeOnDefuse = true;

      force ace_explosives_punishNonSpecialists = true;

      force ace_explosives_requireSpecialist = false;

      // ACE Uncategorized

      force ace_gforces_enabledFor = 1;

      force ace_hitreactions_minDamageToTrigger = 0.1;

      ace_inventory_inventoryDisplaySize = 0;

      force ace_laser_dispersionCount = 2;

      force ace_microdagr_mapDataAvailable = 2;

      ace_optionsmenu_showNewsOnMainMenu = true;

      force ace_overpressure_distanceCoefficient = 1;

      // ACE Waffen

      ace_common_persistentLaserEnabled = false;

      force ace_laserpointer_enabled = true;

      ace_reload_displayText = true;

      ace_weaponselect_displayText = false;

      // ACE Wetter

      force ace_weather_enabled = true;

      force ace_weather_updateInterval = 60;

      force ace_weather_windSimulation = true;

      // ACE Windablenkung

      force ace_winddeflection_enabled = true;

      force ace_winddeflection_simulationInterval = 0.05;

      force ace_winddeflection_vehicleEnabled = true;

      // ACE Zeige Spielernamen

      ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];

      force force ace_nametags_playerNamesMaxAlpha = 0;

      force force ace_nametags_playerNamesViewDistance = 0;

      force force ace_nametags_showCursorTagForVehicles = false;

      force force ace_nametags_showNamesForAI = false;

      force force ace_nametags_showPlayerNames = 0;

      force force ace_nametags_showPlayerRanks = false;

      force force ace_nametags_showSoundWaves = 0;

      force force ace_nametags_showVehicleCrewInfo = false;

      force force ace_nametags_tagSize = 0;

      // ACE Zeus

      force ace_zeus_autoAddObjects = false;

      force ace_zeus_radioOrdnance = false;

      force ace_zeus_remoteWind = false;

      force ace_zeus_revealMines = 0;

      force ace_zeus_zeusAscension = false;

      force ace_zeus_zeusBird = false;

      // ACE Zielfernrohre

      force ace_scopes_correctZeroing = true;

      force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;

      force ace_scopes_defaultZeroRange = 100;

      force ace_scopes_enabled = true;

      force ace_scopes_forceUseOfAdjustmentTurrets = false;

      force ace_scopes_overwriteZeroRange = false;

      force ace_scopes_simplifiedZeroing = false;

      ace_scopes_useLegacyUI = false;

      force ace_scopes_zeroReferenceBarometricPressure = 1013.25;

      force ace_scopes_zeroReferenceHumidity = 0;

      force ace_scopes_zeroReferenceTemperature = 15;

      // ACE Zuschauer

      force ace_spectator_enableAI = false;

      force ace_spectator_restrictModes = 0;

      force ace_spectator_restrictVisions = 0;

      // ACE-Arsenal

      force ace_arsenal_allowDefaultLoadouts = true;

      force ace_arsenal_allowSharedLoadouts = true;

      ace_arsenal_camInverted = false;

      force ace_arsenal_enableIdentityTabs = true;

      ace_arsenal_enableModIcons = true;

      ace_arsenal_EnableRPTLog = false;

      ace_arsenal_fontHeight = 4.5;

      // ACE-Nachtsicht

      force force ace_nightvision_aimDownSightsBlur = 1;

      force force ace_nightvision_disableNVGsWithSights = true;

      force force ace_nightvision_effectScaling = 1;

      force force ace_nightvision_fogScaling = 1;

      force force ace_nightvision_noiseScaling = 1;

      force force ace_nightvision_shutterEffects = true;

      // ACEX Sichteinschränkungen

      force acex_viewrestriction_mode = 0;

      force acex_viewrestriction_modeSelectiveAir = 0;

      force acex_viewrestriction_modeSelectiveFoot = 0;

      force acex_viewrestriction_modeSelectiveLand = 0;

      force acex_viewrestriction_modeSelectiveSea = 0;

      // ACEX Uncategorized

      force acex_headless_delay = 15;

      force acex_headless_enabled = false;

      force acex_headless_endMission = 0;

      force acex_headless_log = false;

      force acex_sitting_enable = false;

      // ACEX Volume

      acex_volume_enabled = false;

      acex_volume_fadeDelay = 1;

      acex_volume_lowerInVehicles = false;

      acex_volume_reduction = 5;

      acex_volume_remindIfLowered = false;

      acex_volume_showNotification = true;

      // CBA UI

      cba_ui_StorePasswords = 1;

      Einmal editiert, zuletzt von AtrixZockt (24. Januar 2019 um 02:32)

    • Jay
      Amateur
      Reaktionen
      55
      Trophäen
      9
      Beiträge
      257
      Bilder
      1
      • 30. Januar 2019 um 09:55
      • #2

      Hast du auch im Userconfig Ordner einen ace Ordner erstellt und eine Datei namens serverconfig.hpp und den Code auch da eingefügt?

      Guck dir das Tutorial mal an.

      [TUTORIAL] ACE Settings Serverseitig

      Mit freundlichen Grüßen
      Jay

      Wichtige Links:

      Installationsanleitung extDB von Nox

      Selber Denken leicht gemacht | Server eröffnen JA / NEIN? | vabene

      Port Freigabe | Taktischer Speck

      Inhaltsverzeichnis Tutorials | Marius1773

      _________________________________________________________
      Ohne entsprechende Daten & Logs gibt es keinen Support

    • AtrixZockt
      Schüler
      Reaktionen
      9
      Trophäen
      9
      Beiträge
      141
      Bilder
      12
      • 31. Januar 2019 um 00:59
      • #3

      das mit der user config habe ich allerdings nicht das mit der serverconfig. ich habe die datei cba_settings.sqf im mp missions ordner eingefügt. wo sollte ich denn die serverconfig.hpp reinpacken

    • AtrixZockt
      Schüler
      Reaktionen
      9
      Trophäen
      9
      Beiträge
      141
      Bilder
      12
      • 31. Januar 2019 um 03:43
      • #4

      also ich hab das jetzt nach der anleitung gemacht und wenn ich auf dem server in die addon option schaue dann steht da auch alles richtig aber wenn ich jetzt jemanden zb mit der glock anschieße ist er trz instant tot

    • AtrixZockt
      Schüler
      Reaktionen
      9
      Trophäen
      9
      Beiträge
      141
      Bilder
      12
      • 31. Januar 2019 um 19:22
      • #5

      kann es sein das das durch iwas auf dem server überschrieben wird? weil alle anderen einstellung wie zb ausdauer und so gehen nur die sanitäter einstellung nicht

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von Native-Servers.com? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Benutzerkonto erstellen

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™