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    5. Hilfeforum

    Altis life nummernschilder ( Zulassungsstelle)

    • Grf-Ttanfall
    • 21. Januar 2019 um 09:03
    • Erledigt
    • Risk
      Kenner
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      573
      • 27. Januar 2019 um 13:30
      • #21

      Hier mein Part.

      das ganze ist für SQL_Custom gemacht worden.

      Code
      [changePlate]
      SQL1_1 = UPDATE vehicles SET plate = ? WHERE pid = ? AND id = ?
      SQL1_INPUTS = 1, 2, 3
      
      [getNamePlate]
      SQL1_1 = SELECT owner FROM vehicles WHERE plate = ?
      SQL1_INPUTS = 1
      OUTPUT = 1-STRING

      einmal die fn_vehicleShopBuy geändert.

      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_vehicleShopBuy.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Does something with vehicle purchasing.
      */
      
      params [["_mode",true,[true]]];
      
      if ((lbCurSel 2302) isEqualTo -1) exitWith {[localize "STR_Shop_Veh_DidntPick","fast","red"] spawn TLG_Client_fnc_msgHandle; closeDialog 0;};
      
      private _className = lbData[2302,(lbCurSel 2302)];
      private _vIndex = lbValue[2302,(lbCurSel 2302)];
      private _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
      private _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");
      
      
      private _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");
      
      private "_buyMultiplier";
      private "_rentMultiplier";
      
      switch (playerSide) do {
          case civilian: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
          };
          case west: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
          };
          case independent: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
          };
          case east: {
              _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
              _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
          };
      };
      
      private "_purchasePrice";
      
      if (_mode) then {
          _purchasePrice = round(_initalPrice * _buyMultiplier);
      } else {
          _purchasePrice = round(_initalPrice * _rentMultiplier);
      };
      
      private _conditions = M_CONFIG(getText,"LifeCfgVehicles",_className,"conditions");
      
      if !([_conditions] call life_fnc_levelCheck) exitWith {[localize "STR_Shop_Veh_NoLicense","fast","red"] spawn TLG_Client_fnc_msgHandle;};
      
      private _colorIndex = lbValue[2304,(lbCurSel 2304)];
      
      if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
      if (CASH < _purchasePrice) exitWith {[format [localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText],"fast","red"] spawn TLG_Client_fnc_msgHandle;closeDialog 0;};
      
      private _spawnPoints = life_veh_shop select 1;
      private _spawnPoint = "";
      
      if ((life_veh_shop select 0) == "med_air_hs") then {
          if (nearestObjects[(getMarkerPos _spawnPoints),["Air"],35] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      } else {
          //Check if there is multiple spawn points and find a suitable spawnpoint.
          if (_spawnPoints isEqualType []) then {
              //Find an available spawn point.
              {
                  if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};
                  true
              } count _spawnPoints;
          } else {
              if (nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
          };
      };
      
      
      if (_spawnPoint isEqualTo "") exitWith {[localize "STR_Shop_Veh_Block","fast","red"] spawn TLG_Client_fnc_msgHandle; closeDialog 0;};
      CASH = CASH - _purchasePrice;
      0 call SOCK_fnc_updatePartial;
      [format [localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText],"fast","blue"] spawn TLG_Client_fnc_msgHandle;
      
      //Spawn the vehicle and prep it.
      
      private "_vehicle";
      
      if ((life_veh_shop select 0) == "med_air_hs") then {
          _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
          _vehicle allowDamage false;
          _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
          _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
          sleep 0.6;
      } else {
          _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
          waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
          _vehicle allowDamage false; //Temp disable damage handling..
          _vehicle setPos (getMarkerPos _spawnPoint);
          _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
          _vehicle setDir (markerDir _spawnPoint);
      };
      
      _vehicle lock 2;
      
      [_vehicle,_colorIndex] call life_fnc_colorVehicle;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      
      //Side Specific actions.
      switch (playerSide) do {
          case west: {
              [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
          };
          case civilian: {
              if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then {
                  [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
              };
          };
          case independent: {
              [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
          };
      };
      _char1 = selectRandom ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"];
      _char2 = selectRandom ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"];
      _vehicle setPlateNumber format["TLG-%1%2-%3",_char1,_char2,round(random(1000000))];
      _vehicle allowDamage true;
      private _plate = getPlateNumber _vehicle;
      private _vehicleOwner = name player;
      life_vehicles pushBack _vehicle;
      
      //Always handle key management by the server
      [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];
      
      if (_mode) then {
          if !(_className in LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")) then {
              if (life_HC_isActive) then {
                  [(getPlayerUID player),playerSide,_vehicle,_colorIndex,_plate,_vehicleOwner] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
              } else {
                  [(getPlayerUID player),playerSide,_vehicle,_colorIndex,_plate,_vehicleOwner] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
              };
          };
      };
      
      if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
          if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
              advanced_log = format [localize "STR_DL_AL_boughtVehicle_BEF",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
          } else {
              advanced_log = format [localize "STR_DL_AL_boughtVehicle",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
          };
          publicVariableServer "advanced_log";
      };
      ["VehiclePurchased"] spawn mav_ttm_fnc_addExp;
      closeDialog 0; //Exit the menu.
      true;
      Alles anzeigen

      die fn_garageLBChange

      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_garageLBChange.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Can't be bothered to answer it.. Already deleted it by accident..
      */
      disableSerialization;
      params[
          "_control",
          "_index"
      ];
      
      //Fetch some information.
      private _dataArr = CONTROL_DATAI(_control,_index);
      _dataArr = call compile format ["%1",_dataArr];
      private _className = (_dataArr select 0);
      private _classNameLife = _className;
      private _insurance = (_dataArr select 3);
      private _plate = (_dataArr select 2);
      
      if (!isClass (missionConfigFile >> "LifeCfgVehicles" >> _classNameLife)) then {
          _classNameLife = "Default"; //Use Default class if it doesn't exist
          diag_log format ["%1: LifeCfgVehicles class doesn't exist",_className];
      };
      
      private _vehicleColor = ((M_CONFIG(getArray,"LifeCfgVehicles",_classNameLife,"textures") select (_dataArr select 1)) select 0);
      if (isNil "_vehicleColor") then {_vehicleColor = "Default";};
      
      private _vehicleInfo = [_className] call life_fnc_fetchVehInfo;
      private _trunkSpace = [_className] call life_fnc_vehicleWeightCfg;
      
      private _price = M_CONFIG(getNumber,"LifeCfgVehicles",_classNameLife,"price");
      private _storageFee = LIFE_SETTINGS(getNumber,"vehicle_storage_fee_multiplier");
      private "_sellMultiplier";
      private "_insuranceMultiplier";
      private "_purchasePrice";
      switch (playerSide) do {
          case civilian: {
               _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
               _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_CIVILIAN");
               _insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_CIVILIAN");
          };
          
          case west: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_COP");
              _insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_COP"); 
          };
          
          case independent: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_MEDIC");
              _insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_MEDIC"); 
          };
          
          case east: {
              _purchasePrice = _price * LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
              _sellMultiplier = LIFE_SETTINGS(getNumber,"vehicle_sell_multiplier_OPFOR");
              _insuranceMultiplier = LIFE_SETTINGS(getNumber,"vehicle_insurance_multiplier_OPFOR"); 
          };
      };
      
      private _retrievePrice = _purchasePrice * _storageFee;
      private _sellPrice = _purchasePrice * _sellMultiplier;
      private _insurancePrice = _purchasePrice * _insuranceMultiplier;
      
      if (!(_sellPrice isEqualType 0) || _sellPrice < 1) then {_sellPrice = 500;};
      if (!(_retrievePrice isEqualType 0) || _retrievePrice < 1) then {_retrievePrice = 500;};
      if (!(_insurancePrice isEqualType 0) || _insurancePrice < 1) then {_insurancePrice = 500;};
      
      (CONTROL(2800,2803)) ctrlSetStructuredText parseText format[
       (localize "STR_Shop_Veh_UI_RetrievalP")+ " <t color='#8cff9b'>$%1</t><br/>
       " +(localize "STR_Shop_Veh_UI_SellP")+ " <t color='#8cff9b'>$%2</t><br/>
       Preis der Versicherung: <t color='#8cff9b'>$%9</t><br/>
       Versicherungszustand: %10<br/>
       Kennzeichen: %12<br/>
       " +(localize "STR_Shop_Veh_UI_Color")+ " <t color='#8cff9b'>%8</t><br/>
       " +(localize "STR_Shop_Veh_UI_MaxSpeed")+ " <t color='#8cff9b'>%3 km/h</t><br/>
       " +(localize "STR_Shop_Veh_UI_HPower")+ " <t color='#8cff9b'>%4</t><br/>
       " +(localize "STR_Shop_Veh_UI_PSeats")+ " <t color='#8cff9b'>%5</t><br/>
       " +(localize "STR_Shop_Veh_UI_Trunk")+ " <t color='#8cff9b'>%6</t><br/>
       " +(localize "STR_Shop_Veh_UI_Fuel")+ " <t color='#8cff9b'>%7</t>
       ",
      
      [_retrievePrice] call life_fnc_numberText,
      [_sellPrice] call life_fnc_numberText,
      (_vehicleInfo select 8),
      (_vehicleInfo select 11),
      (_vehicleInfo select 10),
      if (_trunkSpace isEqualTo -1) then {"None"} else {_trunkSpace},
      (_vehicleInfo select 12),
      _vehicleColor,
      [_insurancePrice] call life_fnc_numberText,
      if(_insurance == 1) then {"<t color='#8cff9b'>Versichert</t>"} else {"<t color='#FF0000'>nicht Versichert</t>"},
      (_vehicleInfo select 9),
      _plate
      ];
      
      if(_insurance == 1) then {
      ctrlShow [97480,False];
      }else{
      ctrlShow [97480,True];
      };
      
      ctrlShow [2803,true];
      ctrlShow [2830,true];
      Alles anzeigen

      die fn_impoundMenu

      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_impoundMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Not actually a impound menu, may act as confusion to some but that is what I wanted.
          The purpose of this menu is it is now called a 'Garage' where vehicles are stored (persistent ones).
      */
      disableSerialization;
      private _vehicles = param [0,[],[[]]];
      
      ctrlShow[2803,false];
      ctrlShow[2830,false];
      waitUntil {!isNull (findDisplay 2800)};
      
      if (count _vehicles isEqualTo 0) exitWith {
          ctrlSetText[2811,localize "STR_Garage_NoVehicles"];
      };
      
      private _control = CONTROL(2800,2802);
      lbClear _control;
      
      {
          _vehicleInfo = [(_x select 2)] call life_fnc_fetchVehInfo;
          _control lbAdd (_vehicleInfo select 3);
          _tmp = [(_x select 2),(_x select 8),(_x select 7),(_x select 9)];
          _tmp = str(_tmp);
          _control lbSetData [(lbSize _control)-1,_tmp];
          _control lbSetPicture [(lbSize _control)-1,(_vehicleInfo select 2)];
          _control lbSetValue [(lbSize _control)-1,(_x select 0)];
      } forEach _vehicles;
      
      ctrlShow[2810,false];
      ctrlShow[2811,false];
      Alles anzeigen

      neue Datei im life_server fn_Plate

      Spoiler anzeigen
      Code
      /*
          author: Risk
          description: Updatet das Kennzeichen
          returns: nothing
      */
      
      params[
          "_plate",
          "_uid",
          "_vid"
      ];
      
      private _query = format ["changePlate:%1:%2:%3", _plate, _uid, _vid];
      [_query, 1] call DB_fnc_asyncCall;
      Alles anzeigen

      die fn_vehicleCreate

      Spoiler anzeigen
      Code
      /*
          File: fn_vehicleCreate.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Answers the query request to create the vehicle in the database.
      */
      
      params [
          ["_uid", "", [""]],
          ["_side", sideUnknown, [west]],
          ["_vehicle", objNull, [objNull]],
          ["_color", -1, [0]],
          ["_plate", "", [""]],
          "_vehicleOwner"
      ];
      
      //Error checks
      if (_uid isEqualTo "" || {_side isEqualTo sideUnknown} || {isNull _vehicle}) exitWith {};
      if (!alive _vehicle) exitWith {};
      private _className = typeOf _vehicle;
      private _type = switch (true) do {
          case (_vehicle isKindOf "Car"): {"Car"};
          case (_vehicle isKindOf "Air"): {"Air"};
          case (_vehicle isKindOf "Ship"): {"Ship"};
      };
      
      _side = switch (_side) do {
          case west:{"cop"};
          case civilian: {"civ"};
          case independent: {"med"};
          case east: {"adac"};
          default {"Error"};
      };
      
      [_uid, _side, _type, _classname, _color, _plate, _vehicleOwner] call DB_fnc_insertVehicle;
      
      _vehicle setVariable ["dbInfo", [_uid, _plate], true];
      Alles anzeigen

      die fn_insertVehicle

      Spoiler anzeigen
      Code
      /*
          File: fn_insertVehicle.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Inserts the vehicle into the database
      */
      
      params [
          "_uid",
          "_side",
          "_type",
          "_className",
          ["_color",-1,[0]],
          ["_plate", "", [""]],
          "_vehicleOwner"
      ];
      
      //Stop bad data being passed.
      if (_uid isEqualTo "" || {_side isEqualTo ""} || {_type isEqualTo ""} || {_className isEqualTo ""} || {_color isEqualTo -1} || {_plate isEqualTo ""}) exitWith {};
      private _query = format ["insertVehicle:%1:%2:%3:%4:%5:%6:%7", _side, _className, _type, _uid, _color, _plate, _vehicleOwner];
      [_query, 1] call DB_fnc_asyncCall;
      Alles anzeigen

      mfg Risk

      https://www.twitch.tv/theriskarma

    • Risk
      Kenner
      Reaktionen
      193
      Trophäen
      11
      Beiträge
      573
      • 27. Januar 2019 um 13:30
      • #22

      die impound.hpp aus der Mission

      Code
      class Life_impound_menu {
          idd = 2800;
          name="life_vehicle_shop";
          movingEnable = 0;
          enableSimulation = 1;
          onLoad = "ctrlShow [2330,false];";
      
          class controlsBackground {
              class Life_RscTitleBackground: Life_RscText    {
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
                  idc = -1;
                  x = 0.1;
                  y = 0.2;
                  w = 0.8;
                  h = (1 / 25);
              };
      
              class MainBackground: Life_RscText {
                  colorBackground[] = {0,0,0,0.7};
                  idc = -1;
                  x = 0.1;
                  y = 0.2 + (11 / 250);
                  w = 0.8;
                  h = 0.7 - (22 / 250);
              };
      
              class Title: Life_RscTitle {
                  idc = 2801;
                  text = "$STR_GUI_Garage";
                  x = 0.1;
                  y = 0.2;
                  w = 0.8;
                  h = (1 / 25);
              };
      
              class VehicleTitleBox: Life_RscText {
                  idc = -1;
                  text = "$STR_GUI_YourVeh";
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
                  x = 0.11;
                  y = 0.26;
                  w = 0.3;
                  h = (1 / 25);
              };
      
              class VehicleInfoHeader: Life_RscText {
                  idc = 2830;
                  text = "$STR_GUI_VehInfo";
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
                  x = 0.42;
                  y = 0.26;
                  w = 0.46;
                  h = (1 / 25);
              };
      
              class CloseBtn: Life_RscButtonMenu {
                  idc = -1;
                  text = "$STR_Global_Close";
                  onButtonClick = "closeDialog 0;";
                  x = -0.06 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
                  y = 0.9 - (1 / 25);
                  w = (6.25 / 40);
                  h = (1 / 25);
              };
      
              class RetrieveCar: Life_RscButtonMenu {
                  idc = -1;
                  text = "$STR_Global_Retrieve";
                  onButtonClick = "call life_fnc_unimpound;";
                  x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
                  y = 0.9 - (1 / 25);
                  w = (6.25 / 40);
                  h = (1 / 25);
              };
      
              class SellCar: Life_RscButtonMenu {
                  idc = -1;
                  text = "$STR_Global_Sell";
                  onButtonClick = "call life_fnc_sellGarage; closeDialog 0;";
                  x = 0.26 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
                  y = 0.9 - (1 / 25);
                  w = (6.25 / 40);
                  h = (1 / 25);
              };
              
              class InsureCar : life_RscButtonMenu
              {
                  idc = -1;
                  text = "Versichern";
                  onButtonClick = "call life_fnc_insureCar;";
                  x = 0.58;
                  y = 0.86;
                  w = 0.15625;
                  h = 0.04;
              };
      
              class kennzeichenButton: life_RscButtonMenu
              {
                  idc = -1;
                  text = "Kennzeichen"; //--- ToDo: Localize;
                  onButtonClick = "call TLG_Client_fnc_changePlate;";
                  x = 0.74;
                  y = 0.86;
                  w = 0.15625;
                  h = 0.04;
              };
          };
      
          class controls {
              class VehicleList: Life_RscListBox {
                  idc = 2802;
                  text = "";
                  sizeEx = 0.04;
                  colorBackground[] = {0.1,0.1,0.1,0.9};
                  onLBSelChanged = "_this call life_fnc_garageLBChange;";
                  x = 0.11;
                  y = 0.302;
                  w = 0.303;
                  h = 0.49;
              };
      
              class vehicleInfomationList: Life_RscStructuredText {
                  idc = 2803;
                  text = "";
                  sizeEx = 0.035;
                  x = 0.41;
                  y = 0.3;
                  w = 0.5;
                  h = 0.5;
              };
      
              class MainBackgroundHider: Life_RscText {
                  colorBackground[] = {0,0,0,1};
                  idc = 2810;
                  x = 0.1;
                  y = 0.2 + (11 / 250);
                  w = 0.8;
                  h = 0.7 - (22 / 250);
              };
      
              class MainHideText: Life_RscText {
                  idc = 2811;
                  text = "$STR_ANOTF_QueryGarage";
                  sizeEx = 0.06;
                  x = 0.24;
                  y = 0.5;
                  w = 0.6;
                  h = (1 / 15);
              };
      
              class RscEdit_1400: Life_RscEdit
              {
                  idc = 2812;
                  text = "erster Teil"; //--- ToDo: Localize;
                  x = 0.1125;
                  y = 0.8;
                  w = 0.15;
                  h = 0.04;
              };
              class RscEdit_1401: Life_RscEdit
              {
                  idc = 2813;
                  text = "zweiter Teil"; //--- ToDo: Localize;
                  x = 0.2625;
                  y = 0.8;
                  w = 0.15;
                  h = 0.04;
              };
          };
      };
      Alles anzeigen

      und nochmal 4 neue files für die Mission.

      Code
      /*    author: Risk    description: Fragt das Kennzeichen des Spielers ab und gibt den Namen wieder.    returns: Nothing
      */
      params[    "_vehicle"
      ];
      diag_log format["abfrageCop %1",_vehicle];
      [getPlateNumber _vehicle,player] remoteExecCall ["TLG_Client_fnc_getNamePlate",2];


      Code
      /*    author: Risk    description: Sends Plate to DB    returns: nothing
      */
      private _enteredPlate = ctrlText 50000;
      
      ["Schicke das Kennzeichen an die Leitstelle..","fast","blue"] spawn TLG_Client_fnc_msgHandle;
      
      [_enteredPlate,player] remoteExecCall ["TLG_Client_fnc_getNamePlate",2];
      Code
      /*    author: Risk    description: Ändert dein Kennzeichen in eines deiner Wünsche    returns: nothing
      */
      _vid = lbValue[2802,(lbCurSel 2802)];
      _Buchstabe = ctrlText 2812;
      _Zahl = ctrlText 2813;
      _zuAendern = format["TLG-%1-%2", _Buchstabe, _Zahl];
      _length = count (toArray(_zuAendern));
      _chrByte = toArray (_zuAendern);
      _allowed = toArray("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-");
      if (_length > 15) exitWith {["Du kannst das Kennzeichen nicht größer als 15 machen!","fast","red"] spawn TLG_Client_fnc_msgHandle;};
      _badChar = false;
      {    if (!(_x in _allowed)) exitWith {        _badChar = true;    };
      } forEach _chrByte;
      if (_badChar) exitWith {[localize "STR_GNOTF_IncorrectChar","fast","red"] spawn TLG_Client_fnc_msgHandle;};
      _uid = getPlayerUID player;
      closeDialog 0;
      [_zuAendern,_uid,_vid] remoteExec ["TLG_Server_fnc_Plate",2];
      Alles anzeigen
      Code
      /*    author: Risk    description: Fragt das Kennzeichen des Spielers ab und gibt den Namen wieder.    returns: Nothing
      */
      params[    "_vehicle"
      ];
      diag_log format["abfrageCop %1",_vehicle];
      [getPlateNumber _vehicle,player] remoteExecCall ["TLG_Client_fnc_getNamePlate",2];

      wenn ich dann nochmal lust hab mach ich ein richtiges tut draus.

      mfg Risk

      https://www.twitch.tv/theriskarma

    • Natic
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      408
      • 27. Januar 2019 um 14:26
      • #23

      Risk

      wir können uns auch zusammen setzen und das Tutorial von mir etwas überarbeiten. Dann hätten wir es ^^

      Mit freundlichen Grüßen

      Natic

      --------------------------------------------------------------------------------------------------------------------------

      Kein direkten PN - Support

      --------------------------------------------------------------------------------------------------------------------------

      Programierung

      Wir lieben

      es

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