1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Sa: 21 Juni 2025
  • Anmelden oder registrieren
  • Suche
Dieses Thema
  • Alles
  • Dieses Thema
  • Dieses Forum
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Forum
    3. Gameserver & Hosting
    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    I Phone X Buttons

    • Fynn Goetsch
    • 31. Oktober 2018 um 17:19
    • Geschlossen
    • Erledigt
    • Fynn Goetsch
      Amateur
      Reaktionen
      16
      Trophäen
      8
      Beiträge
      186
      Bilder
      7
      • 31. Oktober 2018 um 17:19
      • #1

      Hey , ich wollte fragen , ob hier jemand weiß , wie ich bei dem I Phone X von TheProgrammer , neue Buttons hinzufügen kann.


      MFG

      Fynn

    • N0xville
      Frischling
      Reaktionen
      1
      Trophäen
      7
      Beiträge
      9
      • 31. Oktober 2018 um 17:22
      • #2

      Wende dich doch bitte an den Support von The Programmer, ansonsten streng doch mal deinen Kopf stark an, wie du bei einem Dialog einen Button hinzufügst ^^

    • riesensika
      Kenner
      Reaktionen
      29
      Trophäen
      10
      Beiträge
      332
      Dateien
      6
      Bilder
      60
      • 1. November 2018 um 22:54
      • #3

      in der master_config einfach hizufügen:

      Code
         class Cfg_Buttons {
              class Clefs {
                  action = "createDialog ""The_Programmer_Iphone_Key_Menu"";";
                  displayName = "Keys";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\clef.paa";
              };
              class Setting {
                  action = "if (((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""phone_numbers_script_enable"")) isEqualTo 1) && ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""advenced_phone_script_enable"")) isEqualTo 1)) then {createDialog ""The_Programmer_Iphone_Settings_Menu_3"";} else {if ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""phone_numbers_script_enable"")) isEqualTo 1) then {createDialog ""The_Programmer_Iphone_Settings_Menu_2"";} else {createDialog ""The_Programmer_Iphone_Settings_Menu"";};};";
                  displayName = "Settings";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\reglage.paa";
              };
              class contact {
                  action = "[1] spawn the_programmer_iphone_fnc_contactmenu;";
                  displayName = "Contacts";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""advenced_phone_script_enable"")) isEqualTo 1) || ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""phone_numbers_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\contact.paa";
              };
              class ButtonMyGang {
                  action = "0 call life_fnc_gang_openDialog";
                  displayName = "Gang";
                  condition = "playerSide isEqualTo Civilian";
                  picture = "The-Programmer\Iphone_X\textures\icons\groupe.paa";
              };
              class Licences {
                  action = "[] call the_programmer_iphone_fnc_Licences_Menu;";
                  displayName = "Licenses";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\licence.paa";
              };
              class SyncData {
                  action = "[] call SOCK_fnc_syncData;";
                  displayName = "Sync Data";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\syncro.paa";
              };
              class Banking {
                  action = "[1] call the_programmer_iphone_fnc_PayEasy;";
                  displayName = "PayEasy";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\banque.paa";
              };
              class Inventaire {
                  action = "createDialog ""The_Programmer_Iphone_Stuff_Menu"";";
                  displayName = "Inventory";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\sac.paa";
              };
              class Message {
                  action = "if ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""phone_numbers_script_enable"")) isEqualTo 1) then {createDialog ""The_Programmer_Iphone_Cell_Menu""; } else {createDialog ""The_Programmer_Iphone_Cell_TONIC_Menu"";};";
                  displayName = "Message";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\chat.paa";
              };
              class Weather {
                  action = "[] spawn the_programmer_iphone_fnc_weatherMenu;";
                  displayName = "Weather";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\Meteo.paa";
              };
              class Camera {
                  action = "closeDialog 0; [] spawn the_programmer_iphone_fnc_cameraMenu;";
                  displayName = "Camera";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""enable_cellphone_animations"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\camera.paa";
              };
              class Entreprise {
                  action = "[] spawn max_entreprise_fnc_openMenu;";
                  displayName = "Company";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""companies_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\Entreprise.paa";
              };
              class Governement {
                  action = "closeDialog 0; [] spawn max_gouvernement_fnc_selectGovernementMenu;";
                  displayName = "Governement";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""governement_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\Gouvernement.paa";
              };
              class GPS {
                  action = "[] call gps_menu_fnc_loadGPSMenu;";
                  displayName = "GPS";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""gps_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\gps.paa";
              };
              class Clavier {
                  action = "createDialog ""The_Programmer_Iphone_Clavier_Menu"";";
                  displayName = "Number Pad";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""advenced_phone_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\call.paa";
              };
              class Facture {
                  action = "createDialog ""facture_list"";";
                  displayName = "Bills";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""bill_system_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\facture.paa";
              };
              class Admin {
                  action = "abcdefghijklmnopqrstuvwxy = true";
                  displayName = "Admin Menu";
                  condition = "((call life_adminlevel) > 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\admin.paa";
              };
              class CallsManagement {
                  action = "[] spawn max_callsmanage_fnc_openCallsManagementMenu;";
                  displayName = "Dispatch";
                  condition = "(((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""calls_management_script_enable"")) isEqualTo 1) && !(playerSide isEqualTo civilian))";
                  picture = "The-Programmer\Iphone_X\textures\icons\dispatch.paa";
              };
              class Interpol {
                  action = "if ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""interpol_script_enable"")) isEqualTo 1) then {closeDialog 0; [0] remoteExec [""max_interpol_fnc_getInterpol"",2];} else {[] call life_fnc_wantedMenu;};";
                  displayName = "Interpol";
                  condition = "playerSide isEqualTo West";
                  picture = "The-Programmer\Iphone_X\textures\icons\police.paa";
              };
              class Market {
                  action = "[] spawn life_fnc_openMarketView;";
                  displayName = "Markt";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\bourse1.paa";
              };
      
              class neu{
                  action = "[] spawn life_fnc_openMarketView;";
                  displayName = "Markt";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\bourse1.paa";
              };
      Alles anzeigen
    • Fynn Goetsch
      Amateur
      Reaktionen
      16
      Trophäen
      8
      Beiträge
      186
      Bilder
      7
      • 3. November 2018 um 15:23
      • #4
      Zitat von riesensika

      in der master_config einfach hizufügen:

      Code
         class Cfg_Buttons {
              class Clefs {
                  action = "createDialog ""The_Programmer_Iphone_Key_Menu"";";
                  displayName = "Keys";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\clef.paa";
              };
              class Setting {
                  action = "if (((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""phone_numbers_script_enable"")) isEqualTo 1) && ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""advenced_phone_script_enable"")) isEqualTo 1)) then {createDialog ""The_Programmer_Iphone_Settings_Menu_3"";} else {if ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""phone_numbers_script_enable"")) isEqualTo 1) then {createDialog ""The_Programmer_Iphone_Settings_Menu_2"";} else {createDialog ""The_Programmer_Iphone_Settings_Menu"";};};";
                  displayName = "Settings";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\reglage.paa";
              };
              class contact {
                  action = "[1] spawn the_programmer_iphone_fnc_contactmenu;";
                  displayName = "Contacts";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""advenced_phone_script_enable"")) isEqualTo 1) || ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""phone_numbers_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\contact.paa";
              };
              class ButtonMyGang {
                  action = "0 call life_fnc_gang_openDialog";
                  displayName = "Gang";
                  condition = "playerSide isEqualTo Civilian";
                  picture = "The-Programmer\Iphone_X\textures\icons\groupe.paa";
              };
              class Licences {
                  action = "[] call the_programmer_iphone_fnc_Licences_Menu;";
                  displayName = "Licenses";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\licence.paa";
              };
              class SyncData {
                  action = "[] call SOCK_fnc_syncData;";
                  displayName = "Sync Data";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\syncro.paa";
              };
              class Banking {
                  action = "[1] call the_programmer_iphone_fnc_PayEasy;";
                  displayName = "PayEasy";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\banque.paa";
              };
              class Inventaire {
                  action = "createDialog ""The_Programmer_Iphone_Stuff_Menu"";";
                  displayName = "Inventory";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\sac.paa";
              };
              class Message {
                  action = "if ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""phone_numbers_script_enable"")) isEqualTo 1) then {createDialog ""The_Programmer_Iphone_Cell_Menu""; } else {createDialog ""The_Programmer_Iphone_Cell_TONIC_Menu"";};";
                  displayName = "Message";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\chat.paa";
              };
              class Weather {
                  action = "[] spawn the_programmer_iphone_fnc_weatherMenu;";
                  displayName = "Weather";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\Meteo.paa";
              };
              class Camera {
                  action = "closeDialog 0; [] spawn the_programmer_iphone_fnc_cameraMenu;";
                  displayName = "Camera";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""enable_cellphone_animations"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\camera.paa";
              };
              class Entreprise {
                  action = "[] spawn max_entreprise_fnc_openMenu;";
                  displayName = "Company";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""companies_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\Entreprise.paa";
              };
              class Governement {
                  action = "closeDialog 0; [] spawn max_gouvernement_fnc_selectGovernementMenu;";
                  displayName = "Governement";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""governement_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\Gouvernement.paa";
              };
              class GPS {
                  action = "[] call gps_menu_fnc_loadGPSMenu;";
                  displayName = "GPS";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""gps_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\gps.paa";
              };
              class Clavier {
                  action = "createDialog ""The_Programmer_Iphone_Clavier_Menu"";";
                  displayName = "Number Pad";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""advenced_phone_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\call.paa";
              };
              class Facture {
                  action = "createDialog ""facture_list"";";
                  displayName = "Bills";
                  condition = "((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""bill_system_script_enable"")) isEqualTo 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\facture.paa";
              };
              class Admin {
                  action = "abcdefghijklmnopqrstuvwxy = true";
                  displayName = "Admin Menu";
                  condition = "((call life_adminlevel) > 1)";
                  picture = "The-Programmer\Iphone_X\textures\icons\admin.paa";
              };
              class CallsManagement {
                  action = "[] spawn max_callsmanage_fnc_openCallsManagementMenu;";
                  displayName = "Dispatch";
                  condition = "(((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""calls_management_script_enable"")) isEqualTo 1) && !(playerSide isEqualTo civilian))";
                  picture = "The-Programmer\Iphone_X\textures\icons\dispatch.paa";
              };
              class Interpol {
                  action = "if ((getNumber (missionConfigFile >> ""The_Programmer_Settings_Iphone"" >> ""interpol_script_enable"")) isEqualTo 1) then {closeDialog 0; [0] remoteExec [""max_interpol_fnc_getInterpol"",2];} else {[] call life_fnc_wantedMenu;};";
                  displayName = "Interpol";
                  condition = "playerSide isEqualTo West";
                  picture = "The-Programmer\Iphone_X\textures\icons\police.paa";
              };
              class Market {
                  action = "[] spawn life_fnc_openMarketView;";
                  displayName = "Markt";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\bourse1.paa";
              };
      
              class neu{
                  action = "[] spawn life_fnc_openMarketView;";
                  displayName = "Markt";
                  condition = "";
                  picture = "The-Programmer\Iphone_X\textures\icons\bourse1.paa";
              };
      Alles anzeigen

      Danke kann geschlossen werden Shadow l Eagle Kuchenplatte

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Ähnliche Themen

    • [Tutorial] Tablet Z-Menü (nPad)

      • nox
      • 13. September 2015 um 11:09
      • Tutorials & Releases

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™