Hey^^
Hatte bzgl. dieses Themas schonmal etwas Ähnliches gepostet, jedoch tritt ein erneutes Problem auf ![]()
Und zwar werden die Rang-Bezeichnungen bei den Sanitätern vor dem Namen nicht angezeigt.
Bei den Polizisten allerdings schon, jedoch ist das grundlegend der selbe Eintrag ![]()
Hier einmal meine Datei:
Code
		
					
				#include "..\..\script_macros.hpp"
/*
    File: fn_playerTags.sqf
    Author: Bryan "Tonic" Boardwine
    Description:
    Adds the tags above other players heads when close and have visible range.
*/
if (!life_settings_tagson) exitWith {};
private ["_ui","_units","_masks"];
#define iconID 78000
#define scale 0.8
if (visibleMap || {!alive player} || {dialog}) exitWith {
    500 cutText["","PLAIN"];
};
_ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
if (isNull _ui) then {
    500 cutRsc["Life_HUD_nameTags","PLAIN"];
    _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull];
};
_units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50];
_units = _units - [player];
_masks = LIFE_SETTINGS(getArray,"clothing_masks");
private _index = -1;
{
    private "_text";
    _idc = _ui displayCtrl (iconID + _forEachIndex);
    if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then {
        _pos = switch (typeOf _x) do {
            case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]};
            case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]};
            default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]};
        };
        _sPos = worldToScreen _pos;
        _distance = _pos distance player;
        if (!((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks)) then {
            if (count _sPos > 1 && {_distance < 15}) then {
                _text = switch (true) do {
                    case (_x in (units group player) && playerSide isEqualTo civilian): {format ["<t color='#00FF00'>%1</t>",(_x getVariable ["realname",name _x])];};
                    case (side _x isEqualTo west && {!isNil {_x getVariable "rank"}}): {format ["%1 %2",switch ((_x getVariable "rank")) do {
                          case 2: {"[Rekrut]"};
                          case 3: {"[Officer]"};
                          case 4: {"[Detective]"};
                          case 5: {"[Captain]"};
                          case 6: {"[SWAT]"};
                          case 7: {"[Chief]"};
                          default {"[Praktikant]"};
                    },_x getVariable ["realname",name _x]]};
                    case (side _x isEqualTo independent && {!isNil {_x getVariable "rank"}}): {format ["%1 %2",switch ((_x getVariable "rank")) do {
                          case 2: {"[Sanitäter]"};
                          case 3: {"[Arzthelfer]"};
                          case 4: {"[Arzt]"};
                          case 5: {"[Chefarzt]"};
                          default {"[Probe-Sanitäter]"};
                    },_x getVariable ["realname",name _x]]};
                    default {
                        if (!isNil {(group _x) getVariable "gang_name"}) then {
                            format ["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]];
                        } else {
                            if (alive _x) then {
                                _x getVariable ["realname",name _x];
                            } else {
                                if (!isPlayer _x) then {
                                    _x getVariable ["realname","ERROR"];
                                };
                            };
                        };
                    };
                };
                _idc ctrlSetStructuredText parseText _text;
                _idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65];
                _idc ctrlSetScale scale;
                _idc ctrlSetFade 0;
                _idc ctrlCommit 0;
                _idc ctrlShow true;
            } else {
                _idc ctrlShow false;
            };
        } else {
            _idc ctrlShow false;
        };
    } else {
        _idc ctrlShow false;
    };
    _index = _forEachIndex;
} forEach _units;
(_ui displayCtrl (iconID + _index + 1)) ctrlSetStructuredText parseText "";
	
			Alles anzeigen
	Vielleicht kann mir ja wer weiterhelfen ![]()