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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Uniformen der Polizei funktionieren nicht!

    • lordbrs
    • 3. August 2018 um 17:53
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    • lordbrs
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      • 3. August 2018 um 17:53
      • #1

      Hallo Liebe NN Community,

      Und zwar habe ich probiert mehrere Uniformen auf die gleiche kleidung zu legen in der fn_playerskins und der fn_initcop allerdings funktionieren nur die ersten 5 Ränge nicht danach geht alles Taddellos ...

      Ich habe versucht dass Problem zu finden aber es hilft leider garnichts.

      C
      fn_initcop.sqf
      
      #include "..\script_macros.hpp"
      /*
          File: fn_initCop.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Cop Initialization file.
      */
      player addRating 9999999;
      waitUntil {!(isNull (findDisplay 46))};
      
      if (life_blacklisted) exitWith {
          ["Blacklisted",false,true] call BIS_fnc_endMission;
          sleep 30;
      };
      
      if (!(str(player) in ["cop_9999"])) then {
          if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then {
              ["NotWhitelisted",false,true] call BIS_fnc_endMission;
              sleep 35;
          };
      };
      
      
      player setVariable ["rank",(FETCH_CONST(life_coplevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      
      [] spawn {
      while {true} do {
      switch (true) do {
      case (__GETC__(life_coplevel) == 1) : {
      waitUntil {uniform player == "U_Rangemaster"};
      player setObjectTextureGlobal [0,"textures\cop\inspektor.jpg"];
      waitUntil {uniform player != "U_Rangemaster"}; 
      }; 
      default {};
      }; 
      }; 
      };
      
      [] spawn {
      while {true} do {
      switch (true) do {
      case (__GETC__(life_coplevel) == 2) : {
      waitUntil {uniform player == "U_O_officer_noInsignia_hex_F"};
      player setObjectTextureGlobal [0,"textures\cop\GruppenInspektorL.paa"];
      waitUntil {uniform player != "U_O_officer_noInsignia_hex_F"}; 
      }; 
      case (__GETC__(life_coplevel) == 3) : {
      waitUntil {uniform player == "U_O_officer_noInsignia_hex_F"};
      player setObjectTextureGlobal [0,"textures\cop\BezirksInspektorL.paa"];
      waitUntil {uniform player != "U_O_officer_noInsignia_hex_F"};
      };
      case (__GETC__(life_coplevel) == 4) : {
      waitUntil {uniform player == "U_O_officer_noInsignia_hex_F"};
      player setObjectTextureGlobal [0,"textures\cop\ChefInspektorL.paa"];
      waitUntil {uniform player != "U_O_officer_noInsignia_hex_F"};
      };
      case (__GETC__(life_coplevel) == 5) : {
      waitUntil {uniform player == "U_O_officer_noInsignia_hex_F"};
      player setObjectTextureGlobal [0,"textures\cop\LeutnantL.paa"];
      waitUntil {uniform player != "U_O_officer_noInsignia_hex_F"};
      }; 
      case (__GETC__(life_coplevel) == 6) : {
      waitUntil {uniform player == "U_O_officer_noInsignia_hex_F"};
      player setObjectTextureGlobal [0,"textures\cop\HauptmannL.paa"];
      waitUntil {uniform player != "U_O_officer_noInsignia_hex_F"};
      };
      case (__GETC__(life_coplevel) == 9) : {
      waitUntil {uniform player == "U_O_officer_noInsignia_hex_F"};
      player setObjectTextureGlobal [0,"textures\cop\GeneralL.paa"];
      waitUntil {uniform player != "U_O_officer_noInsignia_hex_F"};
      };
      case (__GETC__(life_coplevel) == 10) : {
      waitUntil {uniform player == "U_O_officer_noInsignia_hex_F"};
      player setObjectTextureGlobal [0,"textures\cop\BereichsleiterL.paa"];
      waitUntil {uniform player != "U_O_officer_noInsignia_hex_F"};
      }; 
      case (__GETC__(life_coplevel) == 11) : {
      waitUntil {uniform player == "U_O_officer_noInsignia_hex_F"};
      player setObjectTextureGlobal [0,"textures\cop\GeneralDirektorL.paa"];
      waitUntil {uniform player != "U_O_officer_noInsignia_hex_F"};
      }; 
      case (__GETC__(life_coplevel) == 7) : {
      waitUntil {uniform player == "U_B_CombatUniform_mcam"};
      player setObjectTextureGlobal [0,"textures\USFFHCneu.paa"];
      waitUntil {uniform player != "U_B_CombatUniform_mcam"};
      };
      case (__GETC__(life_coplevel) == 11) : {
      waitUntil {uniform player == "U_B_CTRG_1"};
      player setObjectTextureGlobal [0,"textures\USFFHCoffizier.paa"];
      waitUntil {uniform player != "U_B_CTRG_1"};
      };
      default {};
      };
      }; 
      };
      Alles anzeigen
      C
      fn_playerskins.sqf
      
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:
          Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
              if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
                  if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Commoner1_1") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
                  };
              };
          };
      
           case west: {
              if((FETCH_CONST(life_coplevel) >= 7) && ((uniform player) == "U_B_CombatUniform_mcam")) then {
                  player setObjectTextureGlobal [0, "textures\USFFHCneu.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 11) && ((uniform player) == "U_B_CTRG_1")) then {
                  player setObjectTextureGlobal [0, "textures\USFFHCoffizier.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 1) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\AspriantL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 1) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\RevierInspektorL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 2) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\GruppenInspektorL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 3) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\BezirksInspektorL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 4) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\ChefInspektorL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 5) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\LeutnantL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 6) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\HauptmannL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 9) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\GeneralL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 10) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\BereichsleiterL.paa"];
              };
              if((FETCH_CONST(life_coplevel) >= 11) && ((uniform player) == "U_O_officer_noInsignia_hex_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\GeneralDirektorL.paa"];
              };
          };
      
          case independent: {
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
              };
              if (uniform player isEqualTo "C_Man_ConstructionWorker_01_Black_F") then {
                  player setObjectTextureGlobal [0, "textures\FU.jpg"];
              };
          };
      };
      Alles anzeigen

      Ich bitte um schnelle Hilfe! Danke

    • TRS_Nils
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      • 3. August 2018 um 18:03
      • #2

      Benutze bitte das Script von Nox, das ist besser als das von Altis Standart.

    • lordbrs
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      • 3. August 2018 um 20:12
      • #3

      TRS_Nils Könnte ich bitte einen Link haben?

    • TW_Sebastian
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      • 3. August 2018 um 20:14
      • #4

      Uniformen Texturieren via Script/Funktion (Rucksack unsichtbar machen optional!)

      _____________________________________________________

      ☎ Kontaktdaten ☎

      Team-Leitung - Deutschland Life

      Discord: https://discord.gg/EnPVuXWfp2

      _____________________________________________________

    • lordbrs
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      • 3. August 2018 um 21:09
      • #5

      TW_Sebastian Danke, aber ich finde keine Level abfrage ... genau die brauch ich leider auch!!

    • TW_Sebastian
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      • 3. August 2018 um 21:12
      • #6
      Code
      /*
          Custom uniforms for
          Civilians, Medics and Cops
      
          Created/Edit by: New City Life | TW_Sebastian
      */
      
      
      #define FETCH_CONST(var) (call var)
      
      if(side player == civilian) then {
          if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 5)) then {
              player setObjectTextureGlobal [0, ""]; 
          };
          if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 4)) then {
              player setObjectTextureGlobal [0, ""]; 
          };
          if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 3)) then {
              player setObjectTextureGlobal [0, ""]; 
          };
          if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 2)) then {
              player setObjectTextureGlobal [0, ""]; 
          };
          if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 1)) then {
              player setObjectTextureGlobal [0, ""]; 
          };
          
          if ((backpack player) == "") then {
              (unitBackpack player) setObjectTextureGlobal [0, ""]; 
          };
          
          if ((backpack player) == "") then {
              (unitBackpack player) setObjectTextureGlobal [0, ""]; 
          };
      };
      
      
      if(side player == independent) then {
          if ((uniform player) == "U_Rangemaster") then {
              player setObjectTextureGlobal [0, ""]; 
          };
          
          if ((uniform player) == "U_BG_Guerilla2_1" && (FETCH_CONST(life_mediclevel) == 1)) then {
              player setObjectTextureGlobal [0, "\Med_Skinns\textures\med01.paa"]; 
          };
          if ((uniform player) == "U_BG_Guerilla2_1" && (FETCH_CONST(life_mediclevel) == 2)) then {
              player setObjectTextureGlobal [0, "\Med_Skinns\textures\med02.paa"]; 
          };
          if ((uniform player) == "U_BG_Guerilla2_1" && (FETCH_CONST(life_mediclevel) == 3)) then {
              player setObjectTextureGlobal [0, "\Med_Skinns\textures\med03.paa"]; 
          };
          if ((uniform player) == "U_BG_Guerilla2_1" && (FETCH_CONST(life_mediclevel) == 4)) then {
              player setObjectTextureGlobal [0, "\Med_Skinns\textures\med04.paa"]; 
          };
          if ((uniform player) == "U_BG_Guerilla2_1" && (FETCH_CONST(life_mediclevel) == 5)) then {
              player setObjectTextureGlobal [0, "\Med_Skinns\textures\med05.paa"]; 
          };
          if ((uniform player) == "U_BG_Guerilla2_1" && (FETCH_CONST(life_mediclevel) == 6)) then {
              player setObjectTextureGlobal [0, "\Med_Skinns\textures\med06.paa"]; 
          };
          if ((uniform player) == "U_BG_Guerilla2_1" && (FETCH_CONST(life_mediclevel) == 7)) then {
              player setObjectTextureGlobal [0, "\Med_Skinns\textures\med07.paa"]; 
          };
          if ((uniform player) == "U_BG_Guerilla2_1" && (FETCH_CONST(life_mediclevel) == 8)) then {
              player setObjectTextureGlobal [0, "\Med_Skinns\textures\med08.paa"]; 
          };
          if ((uniform player) == "U_B_Wetsuit") then {
              player setObjectTextureGlobal [0, ""]; 
          };
          
          if ((uniform player) == "") then {
              player setObjectTextureGlobal [0, ""]; 
          };
          
          if ((backpack player) == "") then {
              (unitBackpack player) setObjectTextureGlobal [0, ""]; 
          };
      };
      
      
      if(side player == west) then {
      
      
          if (uniform player == "") then {
              player setObjectTextureGlobal [0, ""];
          };
          if (uniform player == "") then {
              player setObjectTextureGlobal [0, ""];
          };
          
          
          if ((backpack player) == "") then {
              (unitBackpack player) setObjectTextureGlobal [0, ""]; 
          };
          
          if ((backpack player) == "") then {
              (unitBackpack player) setObjectTextureGlobal [0, ""]; 
          };
      };
      Alles anzeigen

      Nimm unsere Datei :)

      _____________________________________________________

      ☎ Kontaktdaten ☎

      Team-Leitung - Deutschland Life

      Discord: https://discord.gg/EnPVuXWfp2

      _____________________________________________________

    • lordbrs
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      • 3. August 2018 um 21:15
      • #7

      TW_Sebastian Ist dass die Equipgear oder welche Datei ist dass? Hundertmal Dank aber jetzt schon! :)

    • TW_Sebastian
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      • 3. August 2018 um 21:16
      • #8
      Zitat von lordbrs

      TW_Sebastian Ist dass die Equipgear oder welche Datei ist dass? Hundertmal Dank aber jetzt schon! :)

      Jap einfach ersetzen damit :)

      _____________________________________________________

      ☎ Kontaktdaten ☎

      Team-Leitung - Deutschland Life

      Discord: https://discord.gg/EnPVuXWfp2

      _____________________________________________________

    • lordbrs
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      • 3. August 2018 um 21:19
      • #9

      Danke ich werde es gleich nachher probieren!! TW_Sebastian

    • lordbrs
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      • 4. August 2018 um 11:20
      • #10

      Guten Morgen TW_Sebastian, ich habe es probiert aber es funktioniert leider nicht, passt der Code so oder habe ich was falsch gemacht?

      Code
      /*
       Custom uniforms for
       Civilians, Medics and Cops
       Created/Edit by: New City Life | TW_Sebastian
      */
      #define FETCH_CONST(var) (call var)
      if(side player == civilian) then {
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 5)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 4)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 3)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 2)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 1)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
      };
      if(side player == independent) then {
       if ((uniform player) == "U_Rangemaster") then {
       player setObjectTextureGlobal [0, ""]; 
       };
       
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 1)) then {
       player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; 
       };
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 2)) then {
       player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; 
       };
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 3)) then {
       player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; 
       };
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 4)) then {
       player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; 
       };
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 5)) then {
       player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; 
       };
       
       if ((uniform player) == "U_B_Wetsuit") then {
       player setObjectTextureGlobal [0, ""]; 
       };
       
       if ((uniform player) == "") then {
       player setObjectTextureGlobal [0, ""]; 
       };
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
      };
      if(side player == west) then {
       if ((uniform player) == "U_O_officer_noInsignia_hex_F" && (FETCH_CONST(life_coplevel) == 1)) then {
       player setObjectTextureGlobal [0, "textures\cop\Bezirksinspektor.paa"]; 
       };
       if (uniform player == "") then {
       player setObjectTextureGlobal [0, ""];
       };
       
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
      };
      Alles anzeigen
    • TW_Sebastian
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      • 4. August 2018 um 12:19
      • #11

      1. Hast du die Kleidung classnames eingetragen in der Config?

      und 2. Per

      Zitat von lordbrs

      && (FETCH_CONST(life_mediclevel) == 1))

      Musst du entfernen wenn es nicht per Level willst

      Code
      && (FETCH_CONST(life_mediclevel) == 1)) // Nur für Rang 1
      && (FETCH_CONST(life_mediclevel) >= 1)) // Ab Rang 1

      _____________________________________________________

      ☎ Kontaktdaten ☎

      Team-Leitung - Deutschland Life

      Discord: https://discord.gg/EnPVuXWfp2

      _____________________________________________________

    • lordbrs
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      • 4. August 2018 um 12:25
      • #12

      Müsste in der Config eingetragen sein, ich will ja dass die Uniform nur für den Rang gedacht ist man soll keine Niedriegere anziehen können^^ Nicht wundern dass alles so verwürschtelt ist habe schon einiges herumprobiert. TW_Sebastian

      Code
      /*
      *    ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        3: STRING (Conditions) - Must return boolean :
      *            String can contain any amount of conditions, aslong as the entire
      *            string returns a boolean. This allows you to check any levels, licenses etc,
      *            in any combination. For example:
      *                "call life_coplevel && license_civ_someLicense"
      *            This will also let you call any other function.
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_C_Poloshirt_stripped", "", 50, "" },
                  { "U_C_Poloshirt_redwhite", "", 50, "" },
                  { "U_C_Poloshirt_salmon", "", 50, "" },
                  { "U_C_Poloshirt_blue", "", 80, "" },
                  { "U_C_Poloshirt_burgundy", "", 75, "" },
                  { "U_C_Poloshirt_tricolour", "", 90, "" },
                  { "U_C_Poor_2", "", 80, "" },
                  { "U_IG_Guerilla2_2", "", 120, "" },
                  { "U_IG_Guerilla3_1", "", 130, "" },
                  { "U_OrestesBody", "", 360, "" },
                  { "U_IG_Guerilla2_3", "", 400, "" },
                  { "U_C_HunterBody_grn", "", 340, "" },
                  { "U_C_WorkerCoveralls", "", 400, "" },
                  { "U_NikosBody", "", 300, "" },
                  { "U_NikosAgedBody", $STR_C_Civ_Niko, 700, "" },
                  { "U_C_Man_casual_1_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_2_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_3_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_4_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_5_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_6_F", "", 500, "" }, //Apex DLC
                  { "U_C_man_sport_1_F", "", 500, "" }, //Apex DLC
                  { "U_C_man_sport_2_F", "", 500, "" }, //Apex DLC
                  { "U_C_man_sport_3_F", "", 500, "" } //Apex DLC
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Bandanna_camo", "", 20, "" },
                  { "H_Bandanna_surfer", "", 30, "" },
                  { "H_Bandanna_khk", "", 45, "" },
                  { "H_Cap_blu", "", 15, "" },
                  { "H_Cap_grn", "", 15, "" },
                  { "H_Cap_grn_BI", "", 15, "" },
                  { "H_Cap_oli", "", 15, "" },
                  { "H_Cap_red", "", 15, "" },
                  { "H_Cap_tan", "", 15, "" },
                  { "H_Helmet_Skate", "", 15, "" }, //Apex DLC
                  { "H_Bandanna_gry", "", 15, "" },
                  { "H_Bandanna_sgg", "", 16, "" },
                  { "H_Bandanna_cbr", "", 16, "" },
                  { "H_StrawHat", "", 22, "" },
                  { "H_Hat_tan", "", 26, "" },
                  { "H_Hat_brown", "", 27, "" },
                  { "H_Hat_grey", "", 28, "" },
                  { "H_BandMask_blk", $STR_C_Civ_BandMask, 30, "" },
                  { "H_Hat_blue", "", 31, "" },
                  { "H_Hat_checker", "", 34, "" },
                  { "H_Booniehat_tan", "", 42, "" },
                  { "H_Booniehat_grn", "", 42, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Black", "", 20, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Shades_Green", "", 20, "" },
                  { "G_Shades_Red", "", 20, "" },
                  { "G_Sport_Blackred", "", 25, "" },
                  { "G_Sport_BlackWhite", "", 25, "" },
                  { "G_Sport_Blackyellow", "", 25, "" },
                  { "G_Sport_Checkered", "", 25, "" },
                  { "G_Sport_Greenblack", "", 25, "" },
                  { "G_Sport_Red", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Squares", "", 50, "" },
                  { "G_Aviator", "", 40, "" },
                  { "G_Combat", "", 25, "" },
                  { "G_Lady_Mirror", "", 15, "" },
                  { "G_Lady_Dark", "", 15, "" },
                  { "G_Lady_Blue", "", 15, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_OutdoorPack_blk", "", 50, "" },
                  { "B_AssaultPack_khk", "", 200, "" },
                  { "B_AssaultPack_dgtl", "", 200, "" },
                  { "B_AssaultPack_rgr", "", 200, "" },
                  { "B_AssaultPack_sgg", "", 200, "" },
                  { "B_AssaultPack_blk", "", 200, "" },
                  { "B_AssaultPack_cbr", "", 200, "" },
                  { "B_AssaultPack_mcamo", "", 200, "" },
                  { "B_AssaultPack_tna_f", "", 200, "" }, //Apex DLC
                  { "B_TacticalPack_oli", "", 250, "" },
                  { "B_Kitbag_mcamo", "", 350, "" },
                  { "B_Kitbag_sgg", "", 350, "" },
                  { "B_Kitbag_cbr", "", 350, "" },
                  { "B_FieldPack_blk", "", 500, "" },
                  { "B_FieldPack_ocamo", "", 500, "" },
                  { "B_FieldPack_oucamo", "", 500, "" },
                  { "B_FieldPack_ghex_f", "", 500, "" }, //Apex DLC
                  { "B_Bergen_sgg", "", 650, "" },
                  { "B_Bergen_mcamo", "", 650, "" },
                  { "B_Bergen_rgr", "", 650, "" },
                  { "B_Bergen_blk", "", 650, "" },
                  { "B_Carryall_ocamo", "", 750, "" },
                  { "B_Carryall_oucamo", "", 750, "" },
                  { "B_Carryall_mcamo", "", 700, "" },
                  { "B_Carryall_oli", "", 700, "" },
                  { "B_Carryall_khk", "", 750, "" },
                  { "B_Carryall_cbr", "", 750, "" },
                  { "B_Carryall_ghex_f", "", 750, "" }, //Apex DLC
                  { "B_Bergen_dgtl_f", "", 950, "" }, //Apex DLC
                  { "B_Bergen_tna_f", "", 950, "" } //Apex DLC
              };
          };
      
          class cop {
              title = "STR_Shops_C_Police";
              conditions = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_Rangemaster", $STR_C_Cop_uniforms, 25, "" },
                  { "U_O_officer_noInsignia_hex_F", "", 100, "call life_coplevel >= 1" },
                  { "U_B_CombatUniform_mcam", "", 100, "call life_coplevel >= 7" },
                  { "U_B_CTRG_1", "", 100, "call life_coplevel >= 8" },
                  { "U_B_Wetsuit", "", 100, "call life_coplevel >= 7" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Cap_police", "", 25, "" },
                  { "H_Beret_02", "", 120, "call life_coplevel >= 7" },
                  { "H_Beret_Colonel", "", 75, "call life_coplevel >= 8" },
                  { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
                  { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
                  { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
                  { "H_MilCap_gen_F", "", 120, "call life_coplevel >= 2" }, //Apex DLC
                  { "H_MilCap_tna_F", "", 120, "call life_coplevel >= 2" }, //Apex DLC
                  { "H_MilCap_oucamo", "", 120, "call life_coplevel >= 2" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Squares", "", 10, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Sport_Blackred", "", 20, "" },
                  { "G_Sport_Checkered", "", 20, "" },
                  { "G_Sport_Blackyellow", "", 20, "" },
                  { "G_Sport_BlackWhite", "", 20, "" },
                  { "G_Shades_Black", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Combat", "", 55, "" },
                  { "G_Aviator", "", 10, "" },
                  { "G_Bandanna_aviator", "", 10, "" },
                  { "G_Lady_Mirror", "", 15, "" },
                  { "G_Lady_Dark", "", 15, "" },
                  { "G_Lady_Blue", "", 15, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 80, "" },
                  { "V_TacVest_blk_POLICE", "", 100, "call life_coplevel >= 1" },
                  { "V_RebreatherB", "", 100, "call life_coplevel >= 7" },
                  { "V_PlateCarrierIAGL_oli", "", 150, "call life_coplevel >= 5" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_FieldPack_cbr", "", 10, "" },
                  { "B_AssaultPack_cbr", "", 20, "" },
                  { "B_Kitbag_cbr", "", 30, "" },
                  { "B_Bergen_sgg", "", 20, "" },
                  { "B_Parachute", "", 20, "" },
                  { "B_Carryall_cbr", "", 30, "" }
              };
          };
      
          class dive {
              title = "STR_Shops_C_Diving";
              conditions = "license_civ_dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_B_Wetsuit", "", 200, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Diving", "", 50, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_RebreatherB", "", 500, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              conditions = "license_civ_gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 490, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 190, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              conditions = "";
              side = "med";
              uniforms[] = { 
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_Rangemaster", $STR_C_EMS_uniforms, 50, "" },
                  { "U_C_Paramedic_01_F", $STR_C_EMS_uniforms, 50, "" },
                  { "C_Man_ConstructionWorker_01_Black_F", $STR_C_EMS_uniforms, 50, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Beret_blk", "", 10, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Blue", "", 10, "" },
                  { "G_Aviator", "", 10, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_FieldPack_oli", $STR_C_EMS_backpacks, 300, "" }
              };
          };
      
          class reb {
              title = "STR_Shops_C_Rebel";
              conditions = "license_civ_rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_IG_Guerilla1_1", "", 500, "" },
                  { "U_I_G_Story_Protagonist_F", "", 750, "" },
                  { "U_I_G_resistanceLeader_F", "", 1500, "" },
                  { "U_IG_leader", "", 1540, "" },
                  { "U_O_PilotCoveralls", "", 1510, "" },
                  { "U_O_SpecopsUniform_ocamo", "", 1700, "" },
                  { "U_O_GhillieSuit", "", 2000, "" },
                  { "U_B_T_Soldier_F", "", 2000, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_1_F", "", 2000, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_2_F", "", 2100, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_3_F", "", 2032, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_4_F", "", 2020, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_5_F", "", 2020, "" }, //Apex DLC
                  { "U_I_C_Soldier_Camo_F", "", 2200, "" } //Apex DLC
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Bandanna_camo", "", 50, "" },
                  { "H_ShemagOpen_khk", "", 80, "" },
                  { "H_ShemagOpen_tan", "", 80, "" },
                  { "H_Shemag_olive", "", 50, "" },
                  { "H_HelmetO_ocamo", "", 25, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Black", "", 20, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Sport_Blackred", "", 25, "" },
                  { "G_Sport_Checkered", "", 25, "" },
                  { "G_Sport_Blackyellow", "", 25, "" },
                  { "G_Sport_BlackWhite", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Squares", "", 50, "" },
                  { "G_Combat", "", 125, "" },
                  { "G_Balaclava_blk", "", 150, "" },
                  { "G_Balaclava_combat", "", 150, "" },
                  { "G_Balaclava_lowprofile", "", 150, "" },
                  { "G_Balaclava_oli", "", 150, "" },
                  { "G_Bandanna_aviator", "", 150, "" },
                  { "G_Bandanna_beast", "", 150, "" },
                  { "G_Bandanna_blk", "", 150, "" },
                  { "G_Bandanna_khk", "", 150, "" },
                  { "G_Bandanna_oli", "", 150, "" },
                  { "G_Bandanna_shades", "", 150, "" },
                  { "G_Bandanna_sport", "", 150, "" },
                  { "G_Bandanna_tan", "", 150, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_BandollierB_cbr", "", 4500, "" },
                  { "V_HarnessO_brn", "", 7500, "" },
                  { "V_TacVest_khk", "", 1250, "" },
                  { "V_TacChestrig_grn_F", "", 1700, "" } //Apex DLC
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_OutdoorPack_blk", "", 500, "" },
                  { "B_AssaultPack_khk", "", 200, "" },
                  { "B_AssaultPack_dgtl", "", 200, "" },
                  { "B_AssaultPack_rgr", "", 200, "" },
                  { "B_AssaultPack_sgg", "", 200, "" },
                  { "B_AssaultPack_blk", "", 200, "" },
                  { "B_AssaultPack_cbr", "", 200, "" },
                  { "B_AssaultPack_mcamo", "", 200, "" },
                  { "B_TacticalPack_oli", "", 2500, "" },
                  { "B_Kitbag_mcamo", "", 3500, "" },
                  { "B_Kitbag_sgg", "", 3500, "" },
                  { "B_Kitbag_cbr", "", 3500, "" },
                  { "B_FieldPack_blk", "", 5000, "" },
                  { "B_FieldPack_ocamo", "", 5000, "" },
                  { "B_FieldPack_oucamo", "", 5000, "" },
                  { "B_Bergen_sgg", "", 6500, "" },
                  { "B_Bergen_mcamo", "", 6500, "" },
                  { "B_Bergen_rgr", "", 6500, "" },
                  { "B_Bergen_blk", "", 6500, "" },
                  { "B_Carryall_ocamo", "", 3500, "" },
                  { "B_Carryall_oucamo", "", 3500, "" },
                  { "B_Carryall_mcamo", "", 3500, "" },
                  { "B_Carryall_oli", "", 3500, "" },
                  { "B_Carryall_khk", "", 3500, "" },
                  { "B_Carryall_cbr", "", 3500, "" }
              };
          };
      
          class kart {
              title = "STR_Shops_C_Kart";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_C_Driver_1_black", "", 100, "" },
                  { "U_C_Driver_1_blue", "", 100, "" },
                  { "U_C_Driver_1_red", "", 100, "" },
                  { "U_C_Driver_1_orange", "", 100, "" },
                  { "U_C_Driver_1_green", "", 100, "" },
                  { "U_C_Driver_1_white", "", 100, "" },
                  { "U_C_Driver_1_yellow", "", 100, "" },
                  { "U_C_Driver_2", "", 300, "" },
                  { "U_C_Driver_1", "", 300, "" },
                  { "U_C_Driver_3", "", 300, "" },
                  { "U_C_Driver_4", "", 300, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_RacingHelmet_1_black_F", "", 100, "" },
                  { "H_RacingHelmet_1_red_F", "", 100, "" },
                  { "H_RacingHelmet_1_white_F", "", 100, "" },
                  { "H_RacingHelmet_1_blue_F", "", 100, "" },
                  { "H_RacingHelmet_1_yellow_F", "", 100, "" },
                  { "H_RacingHelmet_1_green_F", "", 100, "" },
                  { "H_RacingHelmet_1_F", "", 200, "" },
                  { "H_RacingHelmet_2_F", "", 200, "" },
                  { "H_RacingHelmet_3_F", "", 200, "" },
                  { "H_RacingHelmet_4_F", "", 200, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      };
      Alles anzeigen
    • TW_Sebastian
      Profi
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      26
      • 4. August 2018 um 12:26
      • #13

      // Die kleidung wird ingame nicht angezeigt nh?

      // Sende mal RTP Log bitte

      _____________________________________________________

      ☎ Kontaktdaten ☎

      Team-Leitung - Deutschland Life

      Discord: https://discord.gg/EnPVuXWfp2

      _____________________________________________________

    • lordbrs
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      • 4. August 2018 um 14:34
      • #14

      TW_Sebastian nope sind unsichtbar weiß nicht warum

      Dateien

      arma3server_x64_2018-08-04_12-00-38.rpt 76,99 kB – 164 Downloads
    • TW_Sebastian
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      26
      • 4. August 2018 um 14:49
      • #15

      Sieht normal aus gehe mal in Game und zieh die Kleidung mal an und sende mir dann mal Client Log pls

      _____________________________________________________

      ☎ Kontaktdaten ☎

      Team-Leitung - Deutschland Life

      Discord: https://discord.gg/EnPVuXWfp2

      _____________________________________________________

    • lordbrs
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      • 4. August 2018 um 15:03
      • #16

      TW_Sebastian jetzt schreibt er sogar dass er die "Picture" nicht findet obwohl ich den Pfad überprüft habe und die Datei dort abliegt, auch keine Rechtschreibfehler oder sonstiges .... Ich verstehe dass nicht :/

      Dateien

      Arma3_x64_2018-08-04_14-54-40.rpt 79,7 kB – 203 Downloads
    • TW_Sebastian
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      26
      • 4. August 2018 um 15:31
      • #17
      Code
      /*
       Custom uniforms for
       Civilians, Medics and Cops
       Created/Edit by: New City Life | TW_Sebastian
      */
      #define FETCH_CONST(var) (call var)
      if(side player == civilian) then {
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 5)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 4)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 3)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 2)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       if ((uniform player) == "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_adminlevel) == 1)) then {
       player setObjectTextureGlobal [0, ""]; 
       };
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
      };
      if(side player == independent) then {
       if ((uniform player) == "U_Rangemaster") then {
       player setObjectTextureGlobal [0, ""]; 
       };
       
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 1)) then {
       player setObjectTextureGlobal [0, "\textures\medic_uniform.jpg"]; 
       };
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 2)) then {
       player setObjectTextureGlobal [0, "\textures\medic_uniform.jpg"]; 
       };
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 3)) then {
       player setObjectTextureGlobal [0, "\textures\medic_uniform.jpg"]; 
       };
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 4)) then {
       player setObjectTextureGlobal [0, "\textures\medic_uniform.jpg"]; 
       };
       if ((uniform player) == "U_Rangemaster" && (FETCH_CONST(life_mediclevel) == 5)) then {
       player setObjectTextureGlobal [0, "\textures\medic_uniform.jpg"]; 
       };
       
       if ((uniform player) == "U_B_Wetsuit") then {
       player setObjectTextureGlobal [0, ""]; 
       };
       
       if ((uniform player) == "") then {
       player setObjectTextureGlobal [0, ""]; 
       };
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
      };
      if(side player == west) then {
       if ((uniform player) == "U_O_officer_noInsignia_hex_F" && (FETCH_CONST(life_coplevel) == 1)) then {
       player setObjectTextureGlobal [0, "\textures\cop\Bezirksinspektor.paa"]; 
       };
       if (uniform player == "") then {
       player setObjectTextureGlobal [0, ""];
       };
       
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
       
       if ((backpack player) == "") then {
       (unitBackpack player) setObjectTextureGlobal [0, ""]; 
       };
      };
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      Versuch das mal ^^

      _____________________________________________________

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    • lordbrs
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      • 4. August 2018 um 16:38
      • #18

      TW_Sebastian funktioniert leider nicht, kommt die gleiche Fehlermeldung...

    • lordbrs
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      • 5. August 2018 um 00:03
      • #19

      TW_Sebastian und ich haben eine Lösung über TS gefunden welche lautet; Bei dem Textures Pfad bitte beachten dass kein SLASH vor dem Pfad ist (Funkt nur bei Modded Server!) \textures\skin1 // nox bitte Thema schließen. Funkt jetzt

    • blackfisch
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      • 5. August 2018 um 13:36
      • #20
      Zitat von lordbrs

      dass kein SLASH vor dem Pfad ist

      ein \ vor dem Pfad indiziert immer die Suche in einer Mod-PBO. Das sollte man immer beachten und ist eigentlich Stabdard-Wissen ;)

      #MakeArmaNotWar

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