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    Levelabhängige Skins Probleme

    • Milozz
    • 29. Juli 2018 um 21:51
    • Erledigt
    • Milozz
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      • 29. Juli 2018 um 21:51
      • #1

      Abend,

      ich habe folgendes Problem:

      ich möchte nun rangabhängige Skins für Cops einfügen, jedoch hab ich das Problem, dass dies sich dem rang einfach nicht anpasst...

      Also ich bekomme einfach immer die Kleidung mit dem Rang 1, alle diese Skins haben die gleiche U_Rangemaster Uniform, es wird halt nur das rangabzeichen anders bei den verschiedenen skins.

      in der Config_Clothing sieht der Cop Shop so aus:

      Spoiler anzeigen
      Code
      class cop {
              title = "STR_Shops_C_Police";
              conditions = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_Rangemaster", "Streifenkleidung", 2, "" },
                  { "U_IG_Guerrilla_6_1", "Leitungskleidung", 2, "call life_coplevel > 6" },
                  { "U_O_V_Soldier_Viper_hex_F", "Sondereinsatz", 2, "" },
                  { "U_I_pilotCoveralls", "Pilotenkleidung", 2, "" },
                  { "U_B_Wetsuit", "Taucherkleidung", 2, "" },
                  { "U_IG_Guerrilla_6_1", "Adminkleidung", 2, "call life_coplevel > 6"}
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Cap_police", "Police Cap", 2, "" },
                  { "H_Watchcap_blk", "Beanie", 2, "" },
                  { "H_PASGT_basic_blue_F", "", 2, "" },
                  { "H_PASGT_basic_black_F", "", 2, "" },
                  { "H_Beret_blk_POLICE", "Barret Black", 2, "" }, //Barret
                  { "H_Beret_Colonel", "Barret Colonel", 2, "" }, //Barret Gold
                  { "H_Beret_02", "Barret Nato", 2, "" }, //Barret Blau
                  { "H_CrewHelmetHeli_B", "Gasmaske", 2, "" },
                  { "H_PilotHelmetFighter_O", "Gasmaske", 2, "" },
                  { "H_MilCap_oucamo", "", 2, "" },
                  { "H_HelmetB_plain_mcamo", "", 2, "" },
                  { "H_HelmetB_Enh_tna_F", "", 2, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Squares", "", 2, "" },
                  { "G_Shades_Blue", "", 2, "" },
                  { "G_Sport_Blackred", "", 2, "" },
                  { "G_Sport_Checkered", "", 2, "" },
                  { "G_Sport_Blackyellow", "", 2, "" },
                  { "G_Sport_BlackWhite", "", 2, "" },
                  { "G_Shades_Black", "", 2, "" },
                  { "G_Lowprofile", "", 2, "" },
                  { "G_Combat", "", 2, "" },
                  { "G_Aviator", "", 2, "" },
                  { "G_Lady_Mirror", "", 2, "" },
                  { "G_Lady_Dark", "", 2, "" },
                  { "G_Lady_Blue", "", 2, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 2, "" },
                  { "V_Safety_yellow_F", "", 2, "" },
                  { "V_LegStrapBag_black_F", "", 2, "" },
                  { "V_Pocketed_black_F", "", 2, "" },
                  { "V_TacVest_blk_POLICE", "", 2, "" },//Cad, Officer
                  { "V_RebreatherB", "", 2, "" }, //taucherweste
                  { "V_PlateCarrier1_blk", "", 2, "" },//Corp+
                  { "V_PlateCarrier2_blk", "", 2, "" },//Det+
                  { "V_PlateCarrierSpec_blk", "Ich bin OP", 2, "" }//ich bin op
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 2, "" },
                  { "B_FieldPack_cbr", "", 2, "" },
                  { "B_Kitbag_cbr", "", 2, "" },
                  { "B_Bergen_mcamo", "Bergen Rucksack", 2, "" },
                  { "B_Carryall_cbr", "Grosser Rucksack", 2, "" }
              };
          };
      Alles anzeigen


      Die fn_playerSkins sieht so aus:

      Spoiler anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:
          Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
              if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
                  if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
                  };
                  if (uniform player isEqualTo "U_C_Commoner1_1") then {
                      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
                  };
              };
          };
      
          case west: {
      
                if((FETCH_CONST(life_coplevel)) == 1 && uniform player isEqualTo "U_Rangemaster") then
                  {
                        player setObjectTextureGlobal ["skins\cop_uniform_1.jpg"];
                      };
                if((FETCH_CONST(life_coplevel)) == 2 && uniform player isEqualTo "U_Rangemaster") then
                    {
                          player setObjectTextureGlobal ["skins\cop_uniform_2.jpg"];
                        };
                if((FETCH_CONST(life_coplevel)) == 3 && uniform player isEqualTo "U_Rangemaster") then
                      {
                            player setObjectTextureGlobal ["skins\cop_uniform_3.jpg"];
                          };
                if((FETCH_CONST(life_coplevel)) == 4 && uniform player isEqualTo "U_Rangemaster") then
                        {
                              player setObjectTextureGlobal ["skins\cop_uniform_4.jpg"];
                            };
                if((FETCH_CONST(life_coplevel)) == 5 && uniform player isEqualTo "U_Rangemaster") then
                          {
                                player setObjectTextureGlobal ["skins\cop_uniform_5.jpg"];
                              };
                if((FETCH_CONST(life_coplevel)) == 6 && uniform player isEqualTo "U_Rangemaster") then
                            {
                                  player setObjectTextureGlobal ["skins\cop_uniform_6.jpg"];
                                };
                if((FETCH_CONST(life_coplevel)) == 7 && uniform player isEqualTo "U_Rangemaster") then
                              {
                                    player setObjectTextureGlobal ["skins\cop_uniform_7.jpg"];
                                  };
          };
      
          case independent: {
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
              };
          };
      };
      Alles anzeigen

      und die fn_equipGear sieht so aus:

      Spoiler anzeigen
      Code
      /*
          fn_equipGear.sqf
          Author: Keine Ahnung.. Bohemia Wiki+SQF? o.O
          Edit: Nox, www.ragecore.de / www.native-gamer.net
      */
      private["_path","_unit","_type"];
      _unit = [_this,0] call BIS_fnc_param;
      _type = [_this,1,"",[""]] call BIS_fnc_param;
      
      
      //COP KLEIDUNG
      if(playerSide == west) then {
          switch(_type) do {
              case "U_Rangemaster" : {
                  _path = "skins\cop_uniform.jpg";
                  _unit setObjectTextureGlobal [0,_path];
              };
              case "U_I_pilotCoveralls" : {
                  _path = "skins\USPD_Pilotenkleidung.paa";
                  _unit setObjectTextureGlobal [0,_path];
              };
              case "U_O_V_Soldier_Viper_hex_F" : {
                  _path = "skins\USPD_Einsatzkleidung.paa";
                  _unit setObjectTextureGlobal [0,_path];
              };
              case "U_IG_Guerrilla_6_1" : {
                  _path = "skins\gucci_red.jpg";
                  _unit setObjectTextureGlobal [0,_path];
              };
              case "U_B_Wetsuit" : {
                  _path = "skins\USPD_Navy.paa";
                  _unit setObjectTextureGlobal [0,_path];
              };
          };
      
          if((backpack player) == "B_Bergen_mcamo")  then {
              //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
              (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
          };
          if((backpack player) == "B_ViperHarness_blk_F")  then {
              //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
              (unitBackpack player) setObjectTextureGlobal [0, "skins\bpV.paa"];
          };
      };
      
      //MEDIC KLEIDUNG
      if(playerSide == independent) then {
          switch(_type) do {
              case "U_C_WorkerCoveralls" : {
                  _path = "textures\medic\medic_uniform.paa";
                  _unit setObjectTextureGlobal [0,_path];
              };
          };
          if((backpack player) == "B_Bergen_mcamo") then {
              (unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic\medic_backpack.paa"];
          };
      };
      
      //ZIVILISTEN KLEIDUNG
      if(playerSide == civilian) then {
          switch(_type) do {
              case "U_C_WorkerCoveralls" : {
                  _path = "textures\civ\adac_cloth.jpg";
                  _unit setObjectTextureGlobal [0,_path];
              };
              case "U_C_Poloshirt_blue" : {
                  _path = "textures\civ\rccloth.jpg";
                  _unit setObjectTextureGlobal [0,_path];
              };
          };
      };
      Alles anzeigen

      Der Client log sieht dann so aus:

      Spoiler anzeigen
      Code
      21:36:54 "----------------------------------------------------------------------------------------------------"
      21:36:54 "--------------------------------- Starting Altis Life Client Init ----------------------------------"
      21:36:54 "------------------------------------------ Version 5.0.0 -------------------------------------------"
      21:36:54 "----------------------------------------------------------------------------------------------------"
      21:36:54 "::Life Client:: Initialization Variables"
      21:36:54 "::Life Client:: Variables initialized"
      21:36:54 "::Life Client:: Setting up Eventhandlers"
      21:36:54 "::Life Client:: Eventhandlers completed"
      21:36:54 "::Life Client:: Setting up user actions"
      21:36:54 "::Life Client:: User actions completed"
      21:36:54 "::Life Client:: Waiting for server functions to transfer.."
      21:36:54 "::Life Client:: Received server functions."
      21:36:54 "::Life Client:: Waiting for the server to be ready.."
      21:36:54  Mission id: ffbc9eba1f9c849aef232524d84d3e7c83977a38
      21:36:55 Error in expression <sEqualTo "U_Rangemaster") then
      {
      player setObjectTextureGlobal ["skins\cop_unifo>
      21:36:55   Error position: <setObjectTextureGlobal ["skins\cop_unifo>
      21:36:55   Error 1 elements provided, 2 expected
      21:36:55 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 113
      21:36:57 Error in expression <sEqualTo "U_Rangemaster") then
      {
      player setObjectTextureGlobal ["skins\cop_unifo>
      21:36:57   Error position: <setObjectTextureGlobal ["skins\cop_unifo>
      21:36:57   Error 1 elements provided, 2 expected
      21:36:57 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 113
      21:36:58 "Past Settings Init"
      21:36:58 "Executing client.fsm"
      21:36:58 "Display 46 Found"
      21:36:58 "----------------------------------------------------------------------------------------------------"
      21:36:58 "               End of Altis Life Client Init :: Total Execution Time 4.29639 seconds "
      21:36:58 "----------------------------------------------------------------------------------------------------"
      21:37:02 Ref to nonnetwork object 2366e39f580# 1781188: usertexture10m.p3d
      21:37:02 Error in expression <sEqualTo "U_Rangemaster") then
      {
      player setObjectTextureGlobal ["skins\cop_unifo>
      21:37:02   Error position: <setObjectTextureGlobal ["skins\cop_unifo>
      21:37:02   Error 1 elements provided, 2 expected
      21:37:02 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 113
      21:37:07 Ref to nonnetwork object 234b2f1d600# 1781197: usertexture10m.p3d
      21:37:08 Error in expression <sEqualTo "U_Rangemaster") then
      {
      player setObjectTextureGlobal ["skins\cop_unifo>
      21:37:08   Error position: <setObjectTextureGlobal ["skins\cop_unifo>
      21:37:08   Error 1 elements provided, 2 expected
      21:37:08 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 113
      21:37:09 Error in expression <sEqualTo "U_Rangemaster") then
      {
      player setObjectTextureGlobal ["skins\cop_unifo>
      21:37:09   Error position: <setObjectTextureGlobal ["skins\cop_unifo>
      21:37:09   Error 1 elements provided, 2 expected
      21:37:09 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 113
      Alles anzeigen

      Ich kann halt nix mit diesem Error anfangen, sagt mir nix...

      Den Server log hänge ich natürlich an ;)

      Dateien

      arma3server_x64_2018-07-29_21-34-50.rpt 64,98 kB – 142 Downloads

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    • anonop
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      • 29. Juli 2018 um 22:06
      • #2
      Code
      call life_coplevel >= 4

      teste mal so

    • Alex
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      • 29. Juli 2018 um 22:09
      • #3
      Code: fn_playerSkins.sqf
      #include "..\..\script_macros.hpp"
      /*
       File: fn_playerSkins.sqf
       Author: Daniel Stuart
      
       Description:
       Sets skins for players by their side and uniform.
      */
      private ["_skinName"];
      
      switch (playerSide) do {
       case civilian: {
       if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
       if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
       };
       if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
       };
       if (uniform player isEqualTo "U_C_Commoner1_1") then {
       player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
       };
       };
       };
      
       case west: {
      
       if(((FETCH_CONST(life_coplevel)) == 1) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_1.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 2) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_2.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 3) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_3.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 4) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_4.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 5) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_5.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 6) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_6.jpg"];
       };
       if(((FETCH_CONST(life_coplevel)) == 7) && uniform player isEqualTo "U_Rangemaster") then
       {
       player setObjectTextureGlobal [0, "skins\cop_uniform_7.jpg"];
       };
       };
      
       case independent: {
       if (uniform player isEqualTo "U_Rangemaster") then {
       player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
       };
       };
      };
      Alles anzeigen
    • Milozz
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      • 29. Juli 2018 um 22:22
      • #4
      Zitat von Alex
      Code: fn_playerSkins.sqf
      ...

      hat nix geändert...

      serverlog ist unverändert, im clientlog taucht jedoch der oben genannte error nicht mehr auf, aber dafür das hier: (kein plan ob das relevanz hat)

      Code
      22:17:44 "----------------------------------------------------------------------------------------------------"
      22:17:44 "               End of Altis Life Client Init :: Total Execution Time 4.5791 seconds "
      22:17:44 "----------------------------------------------------------------------------------------------------"
      22:17:49 Ref to nonnetwork object 2366897ab00# 1781196: usertexture10m.p3d
      22:17:56 Ref to nonnetwork object 234c7cbeb00# 1781206: usertexture10m.p3d

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    • Milozz
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      • 29. Juli 2018 um 22:23
      • #5
      Zitat von anonop
      Code
      call life_coplevel >= 4

      teste mal so

      probier ich auch mal, sollte aber eigentlich keinen unterschied machen..

      kann es vielleicht an der fn_equipGear liegen?

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    • Milozz
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      • 29. Juli 2018 um 22:31
      • #6
      Zitat von anonop
      Code
      call life_coplevel >= 4

      teste mal so

      habs probiert, geht ebenfalls nicht

      USA Life Entwickler

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    • LeCyreaxYT
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      • 30. Juli 2018 um 08:49
      • #7

      So ich habe mich noch mal auseinander gesetzt du brauchtst es nicht mal mit level machen. mache es so das in shop das nur mit bestimmten level das kaufen kann

    • LeCyreaxYT
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      • 30. Juli 2018 um 08:55
      • #8

      ich denke da mit solte es klappen

      Spoiler anzeigen



      if(__GETC__(life_coplevel) == 1) then

      {

      [] spawn

      {

      while {true} do

      {

      waitUntil {uniform player == "U_Rangemaster"};

      player setObjectTextureGlobal [0,"skins\human\cop\Praktikant.paa"];

      waitUntil {uniform player != "U_Rangemaster"};

      };

      };

      };

      Einmal editiert, zuletzt von LeCyreaxYT (30. Juli 2018 um 09:03)

    • Milozz
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      • 30. Juli 2018 um 10:47
      • #9

      Meinst du in der Config_Clothing oder doch noch in der playerskins ?

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    • LeCyreaxYT
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      • 30. Juli 2018 um 15:44
      • #10

      player skins ist ja genau das gleiche

    • LeCyreaxYT
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      • 30. Juli 2018 um 18:53
      • #11

      Okay du kannst hier das mit denn skins machen

      Hier Klicken

    • Milozz
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      • 31. Juli 2018 um 19:19
      • #12

      Oh sry hab vergessen hier ne antwort zu geben ^^

      also ich habe das problem bereits gelöst mit jemand anderem. Die Ursache war teilweise, dass die playerSkins von der equipGear überschrieben wurde. Da man das ganze auch ohne equipgear machen kann, ist somit vorteilhaft.

      Lösung:

      Code
      private _path = switch (uniform player) do {
            case "U_Rangemaster": {format["skins\cop_uniform_%1.jpg",call life_coplevel]};

      und noch in der fn_ontakeitem:

      Code
      case west: {
              if (_item in ["U_Rangemaster","U_I_pilotCoveralls","U_O_V_Soldier_Viper_hex_F","U_IG_Guerrilla_6_1","U_B_Wetsuit","B_Bergen_mcamo","B_ViperHarness_blk_F"]) then {
                  call life_fnc_playerSkins;
              };
          };

      trotzdem danke für die hilfe.

      #modclose

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      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

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