Hallo
ich habe in meinem Hud folgendes Problem:
Wie es schon im Titel steht, ich bekomme einfach keine Farbe auf mein Bild.
So sieht es original aus:
Und so zeigt Arma mir das Ganze an:
Die Position passt soweit nur die Farbe wird nicht angezeigt ..
Aktuelle Version meiner hud_stats
Code: hud_stats.hpp
#define ST_VERTICAL 0x01
#define ST_HORIZONTAL 0x0400
#define ID 2099
#define NAME 2100
#define Datum 2111
class playerHUD {
idd = -1;
duration = 10e10;
movingEnable = 0;
fadein = 0;
fadeout = 0;
name = "playerHUD";
onLoad = "uiNamespace setVariable ['playerHUD',_this select 0]";
objects[] = {};
class controls
{
class Life_Picture_HUD : life_RscPicture
{
idc = 99595659746;
text = "textures\hud.paa";
x = 0 * safezoneW + safezoneX;
y = 0 * safezoneH + safezoneY;
w = 1 * safezoneW;
h = 1 * safezoneH;
};
class Life_RscProgress_HUDFood_Background : Life_RscText
{
idc = 9992;
style = 0x0400;
colorbackground[] = {0,0,0,0.6};
x = 0.816145833333333 * safezoneW + safezoneX;
y = 0.891838741396264 * safezoneH + safezoneY;
w = 0.177083333333333 * safezoneW;
h = 0.0271002949852508 * safezoneH;
};
class Life_RscProgress_HUDWater_Background : Life_RscText
{
idc = 9993;
style = 0x0400;
colorbackground[] = {0,0,0,0.6};
x = 0.816145833333333 * safezoneW + safezoneX;
y = 0.854473942969518 * safezoneH + safezoneY;
w = 0.177083333333333 * safezoneW;
h = 0.0271002949852508 * safezoneH;
};
class Life_RscProgress_HUDHealth_Background : Life_RscText
{
idc = 9994;
style = 0x0400;
colorbackground[] = {0,0,0,0.6};
x = 0.816145833333333 * safezoneW + safezoneX;
y = 0.929203539823009 * safezoneH + safezoneY;
w = 0.177083333333333 * safezoneW;
h = 0.0271002949852508 * safezoneH;
};
class LIFE_RscProgress_HUDCommon : Life_RscProgress
{
colorframe[] = {0, 0, 0, 0.8};
y = 1.972223 * safezoneH + safezoneY;
w = 0.0462964 * safezoneW;
h = 0.0222222000000001 * safezoneH;
idc = 1000;
x = 1 * safezoneW + safezoneX;
};
class Life_RscProgress_HUDFood : LIFE_RscProgress_HUDCommon
{
idc = 1101;
style = 0x0400;
colorbar[] = {0.459,0.918,0,0.75};
x = 0.816145833333333 * safezoneW + safezoneX;
y = 0.891838741396264 * safezoneH + safezoneY;
w = 0.177083333333333 * safezoneW;
h = 0.0271002949852508 * safezoneH;
};
class Life_RscProgress_HUDWater : LIFE_RscProgress_HUDCommon
{
idc = 1102;
style = 0x0400;
colorbar[] = {0.118,0.557,1,0.75};
x = 0.816145833333333 * safezoneW + safezoneX;
y = 0.854473942969518 * safezoneH + safezoneY;
w = 0.177083333333333 * safezoneW;
h = 0.0271002949852508 * safezoneH;
};
class Life_RscProgress_HUDHealth : LIFE_RscProgress_HUDCommon
{
idc = 1103;
style = 0x0400;
colorbar[] = {1,0.118,0.118,0.75};
x = 0.816145833333333 * safezoneW + safezoneX;
y = 0.929203539823009 * safezoneH + safezoneY;
w = 0.177083333333333 * safezoneW;
h = 0.0271002949852508 * safezoneH;
};
class img4 : life_RscPicture
{
idc = 1200;
text = "textures\healthhud.paa";
x = 0.793646333333333 * safezoneW + safezoneX;
y = 0.929203539823009 * safezoneH + safezoneY;
w = 0.0154688 * safezoneW;
h = 0.033 * safezoneH;
};
class img3 : life_RscPicture
{
idc = 1201;
text = "textures\thirsthud.paa";
x = 0.793646333333333 * safezoneW + safezoneX;
y = 0.854473942969518 * safezoneH + safezoneY;
w = 0.0154688 * safezoneW;
h = 0.033 * safezoneH;
};
class img2 : life_RscPicture
{
idc = 1202;
text = "textures\foodhud.paa";
x = 0.793646333333333 * safezoneW + safezoneX;
y = 0.891838741396264 * safezoneH + safezoneY;
w = 0.0154688 * safezoneW;
h = 0.033 * safezoneH;
};
class text4 : Life_RscStructuredText
{
idc = 1104;
text = "";
shadow = 0;
x = 0.891770833333333 * safezoneW + safezoneX;
y = 0.931203539823009 * safezoneH + safezoneY;
w = 0.0257812 * safezoneW;
h = 0.022 * safezoneH;
};
class text3 : Life_RscStructuredText
{
idc = 1105;
text = "";
shadow = 0;
x = 0.891770833333333 * safezoneW + safezoneX;
y = 0.856473942969518 * safezoneH + safezoneY;
w = 0.0257812 * safezoneW;
h = 0.022 * safezoneH;
};
class text2 : Life_RscStructuredText
{
idc = 1106;
text = "";
shadow = 0;
x = 0.891770833333333 * safezoneW + safezoneX;
y = 0.893838741396264 * safezoneH + safezoneY;
w = 0.0257812 * safezoneW;
h = 0.022 * safezoneH;
};
class Attributes
{
color = "#FFFFFF";
align = "center";
valign = "middle";
underline = false;
idc = 1000;
x = 0 * safezoneW + safezoneX;
y = 0 * safezoneH + safezoneY;
w = 0.0208333333333333 * safezoneW;
h = 0.0147492625368732 * safezoneH;
};
class DATUM : Life_RscText
{
idc = 987654;
colorBackground[] = {0,0,0,0};
text = "";
x = 0.00677083333333333 * safezoneW + safezoneX;
y = 0.967734021632252 * safezoneH + safezoneY;
h = 0.037 * safezoneH;
w = 0.3 * safezoneW;
};
class ID: Life_RscText {
idc = ID;
colorBackground[] = {0,0,0,0};
text = "";
x = 0.9109375 * safezoneW + safezoneX;
y = 0.491824483775811 * safezoneH + safezoneY;
w = 0.137 * safezoneW;
h = 0.999 * safezoneH;
};
class NAME: Life_RscText {
idc = NAME;
colorBackground[] = {0,0,0,0};
text = "";
x = 0.797916666666667 * safezoneW + safezoneX;
y = 0.491824483775811 * safezoneH + safezoneY;
w = 0.137 * safezoneW;
h = 0.999 * safezoneH;
};
};
};
Alles anzeigen
Ich habe versucht rauszufinden welcher befehl für die Farbanpassung zuständig ist aber alle versuche sind gescheitert ...
Daher meine Frage an euch könnt ihr mir da weiterhelfen ?