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    Blaulichtleiste beim Offroader

    • M0rT4lx
    • 18. April 2016 um 23:03
    • Geschlossen
    • M0rT4lx
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      • 18. April 2016 um 23:03
      • #1

      Heyho NN Community,

      wo stelle ich das mim Offroader Blaulicht ein?

      Wenn man bei uns den Offroader als Cop/Medic kauft dann hat der ne blaulichtleiste auf dem Dach. So alles tip top parkt man den dann aber ein und irgendwann wieder aus dann ist die Blaulichtleiste weg und das Shift + L Blaulicht geht auch nichtmehr. Woran liegt das?

      Einmal editiert, zuletzt von M0rT4lx (19. April 2016 um 01:07)

    • M0rT4lx
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      • 19. April 2016 um 01:17
      • #2
      Zitat von Risk

      So habe alles gefixt (Klappt mit 3.1.4.6)


      core/cops/fn_copLights.sqf

      Spoiler anzeigen


      /*
      File: fn_copLights.sqf
      Author: mindstorm, modified by Adanteh
      Link: http://forums.bistudio.com/showthread.php…s-and-underglow

      Description:
      Adds the light effect to cop vehicles, specifically the offroad.
      */
      Private ["_vehicle","_lightRed","_lightBlue","_lightleft","_lightright","_leftRed"];
      _vehicle = _this select 0;

      if(isNil "_vehicle" OR isNull _vehicle OR !(_vehicle getVariable "lights")) exitWith {};
      _lightRed = [20, 0.1, 0.1];
      _lightBlue = [0.1, 0.1, 20];


      _lightleft = "#lightpoint" createVehicle getpos _vehicle;
      sleep 0.2;
      _lightleft setLightColor _lightRed;
      _lightleft setLightBrightness 0.2;
      _lightleft setLightAmbient [0.1,0.1,1];


      switch (typeOf _vehicle) do
      {
      case "C_Offroad_01_F":
      {
      _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
      };

      case "B_MRAP_01_F":
      {
      _lightleft lightAttachObject [_vehicle, [-0.37, -1.9, 0.7]];
      };

      case "C_SUV_01_F":
      {
      _lightleft lightAttachObject [_vehicle, [-0.4, 2.3, -0.55]];
      };

      case "I_MRAP_03_F":
      {
      _lightleft lightAttachObject [_vehicle, [-1.13, -0.58, 0.44]];
      };

      case "I_Heli_light_03_unarmed_F":
      {
      _lightleft lightAttachObject [_vehicle, [-0.37, 0.0, 0.56]];
      };

      case "C_Hatchback_01_sport_F":
      {
      _lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]];
      };

      case "C_Hatchback_01_F":
      {
      _lightleft lightAttachObject [_vehicle, [-0.6, 2, -0.95]];
      };

      case "B_Heli_Light_01_F":
      {
      _lightleft lightAttachObject [_vehicle, [-0.35, -0.6, 0.5]];
      };
      };


      _lightleft setLightAttenuation [0.181, 0, 1000, 130];
      _lightleft setLightIntensity 10;
      _lightleft setLightFlareSize 0.38;
      _lightleft setLightFlareMaxDistance 150;
      _lightleft setLightUseFlare true;


      _lightright = "#lightpoint" createVehicle getpos _vehicle;
      sleep 0.2;
      _lightright setLightColor _lightBlue;
      _lightright setLightBrightness 0.2;
      _lightright setLightAmbient [0.1,0.1,1];


      switch (typeOf _vehicle) do
      {
      case "C_Offroad_01_F":
      {
      _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];
      };

      case "B_MRAP_01_F":
      {
      _lightright lightAttachObject [_vehicle, [0.37, -1.9, 0.7]];
      };

      case "C_SUV_01_F":
      {
      _lightright lightAttachObject [_vehicle, [0.4, 2.3, -0.52]];
      };

      case "I_MRAP_03_F":
      {
      _lightright lightAttachObject [_vehicle, [1.13, -0.58, 0.44]];
      };

      case "I_Heli_light_03_unarmed_F":
      {
      _lightright lightAttachObject [_vehicle, [0.37, 0.0, 0.56]];
      };

      case "C_Hatchback_01_sport_F":
      {
      _lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]];
      };

      case "C_Hatchback_01_F":
      {
      _lightright lightAttachObject [_vehicle, [0.6, 2, -0.95]];
      };

      case "B_Heli_Light_01_F":
      {
      _lightright lightAttachObject [_vehicle, [0.35, -0.6, 0.5]];
      };
      };

      _lightright setLightAttenuation [0.181, 0, 1000, 130];
      _lightright setLightIntensity 10;
      _lightright setLightFlareSize 0.38;
      _lightright setLightFlareMaxDistance 150;
      _lightright setLightUseFlare true;


      //ARE YOU ALL HAPPY?!?!?!?!?!?!?!?!?%#?@WGD?TGD?BN?ZDHBFD?GA
      _lightleft setLightDayLight true;
      _lightright setLightDayLight true;


      _leftRed = true;
      while{ (alive _vehicle)} do
      {
      if(!(_vehicle getVariable "lights")) exitWith {};
      if(_leftRed) then
      {
      _leftRed = false;
      _lightright setLightBrightness 0.0;
      sleep 0.05;
      _lightleft setLightBrightness 6;
      }
      else
      {
      _leftRed = true;
      _lightleft setLightBrightness 0.0;
      sleep 0.05;
      _lightright setLightBrightness 6;
      };
      sleep (_this select 1);
      };
      deleteVehicle _lightleft;
      deleteVehicle _lightright;

      core/cops/fn_sirenLights.sqf

      Spoiler anzeigen


      /*
      File: fn_sirenLights.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Lets play a game! Can you guess what it does? I have faith in you, if you can't
      then you have failed me and therefor I lose all faith in humanity.. No pressure.
      */
      private["_vehicle"];
      _vehicle = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
      if(isNull _vehicle) exitWith {}; //Bad entry!
      if(!(typeOf _vehicle in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","I_MRAP_03_F","I_Heli_light_03_unarmed_F","C_Hatchback_01_sport_F","C_Hatchback_01_F","B_Heli_Light_01_F"])) exitWith {}; //Last chance check to prevent something from defying humanity and creating a monster.


      _trueorfalse = _vehicle getVariable["lights",FALSE];


      if(_trueorfalse) then {
      _vehicle setVariable["lights",FALSE,TRUE];
      } else {
      _vehicle setVariable["lights",TRUE,TRUE];
      [[_vehicle,0.22],"life_fnc_copLights",true,false] call life_fnc_MP;
      };


      life_server/funktions/systems/fn_spawnVehicle.sqf


      Spoiler anzeigen


      /*
      File: fn_spawnVehicle.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Sends the query request to the database, if an array is returned then it creates
      the vehicle if it's not in use or dead.
      */
      private["_vid","_sp","_pid","_query","_sql","_vehicle","_nearVehicles","_name","_side","_tickTime","_dir"];
      _vid = [_this,0,-1,[0]] call BIS_fnc_param;
      _pid = [_this,1,"",[""]] call BIS_fnc_param;
      _sp = [_this,2,[],[[],""]] call BIS_fnc_param;
      _unit = [_this,3,ObjNull,[ObjNull]] call BIS_fnc_param;
      _price = [_this,4,0,[0]] call BIS_fnc_param;
      _dir = [_this,5,0,[0]] call BIS_fnc_param;
      _name = name _unit;
      _side = side _unit;
      _unit = owner _unit;


      if(_vid == -1 OR _pid == "") exitWith {};
      if(_vid in serv_sv_use) exitWith {};
      serv_sv_use set[count serv_sv_use,_vid];


      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];


      waitUntil{sleep (random 0.3); !DB_Async_Active};
      _tickTime = diag_tickTime;
      _queryResult = [_query,2] call DB_fnc_asyncCall;


      diag_log "------------- Client Query Request -------------";
      diag_log format["QUERY: %1",_query];
      diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
      diag_log format["Result: %1",_queryResult];
      diag_log "------------------------------------------------";


      if(typeName _queryResult == "STRING") exitWith {};


      _vInfo = _queryResult;
      if(isNil "_vInfo") exitWith {serv_sv_use = serv_sv_use - [_vid];};
      if(count _vInfo == 0) exitWith {serv_sv_use = serv_sv_use - [_vid];};


      if((_vInfo select 5) == 0) exitWith
      {
      serv_sv_use = serv_sv_use - [_vid];
      [[1,format[(localize "STR_Garage_SQLError_Destroyed"),_vInfo select 2]],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP;
      };


      if((_vInfo select 6) == 1) exitWith
      {
      serv_sv_use = serv_sv_use - [_vid];
      [[1,format[(localize "STR_Garage_SQLError_Active"),_vInfo select 2]],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP;
      };
      if(typeName _sp != "STRING") then {
      _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10];
      } else {
      _nearVehicles = [];
      };
      if(count _nearVehicles > 0) exitWith
      {
      serv_sv_use = serv_sv_use - [_vid];
      [[_price,{life_atmcash = life_atmcash + _this;}],"BIS_fnc_spawn",_unit,false] spawn life_fnc_MP;
      [[1,(localize "STR_Garage_SpawnPointError")],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP;
      };


      _query = format["UPDATE vehicles SET active='1' WHERE pid='%1' AND id='%2'",_pid,_vid];
      //_sql = "Arma2Net.Unmanaged" callExtension format ["Arma2NETMySQLCommand ['%2', '%1']", _query,(call LIFE_SCHEMA_NAME)];


      waitUntil {!DB_Async_Active};
      [_query,false] spawn DB_fnc_asyncCall;
      /*
      _thread = [_query,false] spawn DB_fnc_asyncCall;
      waitUntil {scriptDone _thread};
      */
      if(typeName _sp == "STRING") then {
      _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
      _vehicle allowDamage false;
      _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0;
      _vehicle setPosATL (_hs modelToWorld [-0.4,-4,14]);
      sleep 0.6;
      } else {
      _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
      _vehicle allowDamage false;
      _vehicle setPos _sp;
      _vehicle setVectorUp (surfaceNormal _sp);
      _vehicle setDir _dir;
      };
      _vehicle allowDamage true;
      //Send keys over the network.
      [[_vehicle],"life_fnc_addVehicle2Chain",_unit,false] spawn life_fnc_MP;
      _vehicle lock 2;
      //Reskin the vehicle
      [[_vehicle,_vInfo select 8],"life_fnc_colorVehicle",nil,false] spawn life_fnc_MP;
      _vehicle setVariable["vehicle_info_owners",[[_pid,_name]],true];
      _vehicle setVariable["dbInfo",[(_vInfo select 4),_vInfo select 7]];
      //_vehicle addEventHandler["Killed","_this spawn TON_fnc_vehicleDead"]; //Obsolete function?
      [_vehicle] call life_fnc_clearVehicleAmmo;


      //Sets of animations
      if((_vInfo select 1) == "civ" && (_vInfo select 2) == "B_Heli_Light_01_F" && _vInfo select 8 != 13) then
      {
      [[_vehicle,"civ_littlebird",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP;
      };


      if((_vInfo select 1) == "cop" && (_vInfo select 2) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","I_MRAP_03_F","I_Heli_light_03_unarmed_F","C_Hatchback_01_sport_F","C_Hatchback_01_F","B_Heli_Light_01_F"]) then
      {
      [[_vehicle,"cop_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP;
      };


      if((_vInfo select 1) == "med" && (_vInfo select 2) == "C_Offroad_01_F") then
      {
      [[_vehicle,"med_offroad",true],"life_fnc_vehicleAnimate",_unit,false] spawn life_fnc_MP;
      };
      [[1,"Your vehicle is ready!"],"life_fnc_broadcast",_unit,false] spawn life_fnc_MP;
      serv_sv_use = serv_sv_use - [_vid];


      klappt auch mit denen aus der Garage

      Alles anzeigen

      Hab das aus dem GG Forum
      Für die, die damit auch Probleme haben hat bei mir auf der 4.0 Perfekt funktioniert.

    • SirFluffyVonKitten
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      • 19. April 2016 um 07:50
      • #3

      [modclose][/modclose]

    • nox 25. März 2023 um 00:47

      Hat das Thema aus dem Forum Hilfeforum - ArmA 3 nach Archiv verschoben.

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