Moin Leute!
Ich gabe gerade ein altes Script ausgekramt und bin es gerade am umschreiben um es funktionsfähig zu machen..
Ich brauch jetzt Hilfe von euch damit wir es fertig bekommen.
Das ganze bringt natürlich nur Vorteile.
Der Größe Vorteil sind natürlich das alle Addactions weg sind und man ganz leicht mit einem Knopfdruck alles sieht was bei einem NPC so abgeht.
Ich hoffe jemand hat Lust mit mir das ganze auf Vordermann zu bringen.
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Code
#include "..\..\script_macros.hpp"
/*#######################################################
# (c) 2015 [MdF] Feindflug #
# AddAction to Script OnLoad #
# #
# Info: #
# Das ist für Standard Altis life. #
# Muss für extra Funktionen angepasst #
# werden. #
# Auf dem Trader muss dann: #
# this setVariable["ShopData",[daten],false]; #
# #
# daten müssen angepasst werden!!!! #
# Informationen sind im Video enthalten. #
# #
# Autor: [MdF] Feindflug #
#######################################################*/
waitUntil {!isNull (findDisplay 12000)};
disableSerialization;
private _Btn_trader_1 = CONTROL(12000,12001);
private _Btn_trader_2 = CONTROL(12000,12002);
private _Btn_trader_3 = CONTROL(12000,12003);
private _Btn_trader_4 = CONTROL(12000,12004);
private _Btn_trader_5 = CONTROL(12000,12005);
private _Btn_trader_6 = CONTROL(12000,12006);
private _Btn_trader_7 = CONTROL(12000,12007);
private _Btn_trader_8 = CONTROL(12000,12008);
private _Btn_trader_9 = CONTROL(12000,12009);
private _btn_trader_10 = CONTROL(12000,12010);
// Buttons sperren
_btnsArray = [_btn_trader_1,_btn_trader_2,_btn_trader_3,_btn_trader_4,_btn_trader_5,_btn_trader_6,_btn_trader_7,_btn_trader_8,_btn_trader_9,_btn_trader_10];
{_x ctrlEnable false} forEach(_btnsArray);
// Hole Shopdaten vom Trader
_traderData = cursorTarget getVariable "ShopData";
if(isNil "_traderData") exitWith {closeDialog 0;};
// Buttons setzen
_count = count _traderData;
if(_count > 0) then
{
_Data = (_traderData select 0);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_1 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_1 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_1 buttonSetAction _btndata;
};
};
if(_count > 1) then
{
_Data = (_traderData select 1);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_2 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_2 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_2 buttonSetAction _btndata;
};
};
if(_count > 2) then
{
_Data = (_traderData select 2);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_3 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_3 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_3 buttonSetAction _btndata;
};
};
if(_count > 3) then
{
_Data = (_traderData select 3);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_4 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_4 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_4 buttonSetAction _btndata;
};
};
if(_count > 4) then
{
_Data = (_traderData select 4);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_5 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_5 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_5 buttonSetAction _btndata;
};
};
if(_count > 5) then
{
_Data = (_traderData select 5);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_6 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_6 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_6 buttonSetAction _btndata;
};
};
if(_count > 6) then
{
_Data = (_traderData select 6);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_7 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_7 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_7 buttonSetAction _btndata;
};
};
if(_count > 7) then
{
_Data = (_traderData select 7);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_8 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_8 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_8 buttonSetAction _btndata;
};
};
if(_count > 8) then
{
_Data = (_traderData select 8);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_9 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_9 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_9 buttonSetAction _btndata;
};
};
if(_count > 9) then
{
_Data = (_traderData select 9);
_sides = (_Data select 1);
if(playerSide in _sides) then
{
_btn_trader_10 ctrlEnable true;
_btndata = format["%1 spawn TLG_Client_fnc_AddActionToScript;",(_Data select 2)];
_btn_trader_10 ctrlSetText format["%1",(_Data select 0)];
_btn_trader_10 buttonSetAction _btndata;
};
};
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Spoiler anzeigen
Code
#include "..\..\script_macros.hpp"
/*###########################################
# (c) 2015 [MdF] Feindflug #
# AddAction to Script CFG #
# #
# Info: #
# Das ist für Standard Altis life. #
# Muss für extra Funktionen angepasst #
# werden. #
# #
# Autor: [MdF] Feindflug #
###########################################*/
params[
"_wahl"
];
// Schliesst das Trader Action Menü
closeDialog 0;
switch(_wahl) do
{
// Garagen "Hole Vehicle aus der DB"
/* Funktion: _null = [0,"Car","car_g_3"] spawn life_fnc_AddActionToScript; */
case 0:
{
//_garage = spawnpunkt
//_vehArt = der typ(Ship,Car,Air)
params[
"",
"_garage",
"_vehArt"
];
if(!isNil "_garage" && !isNil "_vehArt") then
{
[getPlayerUID player,playerSide,_vehArt,player] remoteExec ["TON_fnc_getVehicles",2];
life_garage_type = _vehArt;
createDialog "Life_impound_menu";
disableSerialization;
ctrlSetText[2802,"Parkende Fahrzeuge..."];
life_garage_sp = _garage;
};
};
// In die Garage
/* Funktion: _null = [1] spawn life_fnc_AddActionToScript; */
case 1: {
if(!life_garage_store) then {
0 spawn life_fnc_storeVehicle;
};
};
// Process Action
/* Funktion: _null = [2,"diamond","diamond",life_inv_diamondUncut] spawn life_fnc_AddActionToScript; */
case 2:
{
params[
"",
"_vendorName",
"_processType",
"_processItem"
];
if(!isNil "_vendorName" && !isNil "_processType" && !isNil "_processItem") then
{
if(_processItem > 0) then
{
if(!life_is_processing) then
{
[_vendorName,_processType] spawn life_fnc_processAction
} else {
hint "Du bist schon am Vearbeiten."
};
} else {
hint "Du hast nicht genug dabei zum Verarbeiten!"
};
};
};
// Lizenzen
/* Funktion: _null = [3,"driver",license_civ_driver] spawn life_fnc_AddActionToScript; */
case 3:
{
params[
"",
"_lizenzBuyName",
"_hatLizenz"
];
if(!isNil "_lizenzBuyName" && !isNil "_hatLizenz") then
{
if(_hatLizenz) then
{
hint "Du hast die Lizenz schon!"
} else {
[_lizenzBuyName] spawn life_fnc_buyLicense;
};
};
};
// DP Mission Annehmen
/* Funktion: _null = [4,this] spawn life_fnc_AddActionToScript; */
case 4:
{
params[
"",
"_dpStartName"
];
if(!isNil "_dpStartName" && isNil "life_dp_point") then
{
if(!life_delivery_in_progress) then
{
[_dpStartName] spawn life_fnc_getDPMission
} else {
hint "Du hast gerade schon eine Packetmission angenommen!"
};
};
};
// DP Mission abgeben
/* Funktion: _null = [5,this] spawn life_fnc_AddActionToScript; */
case 5:
{
params[
"",
"_dpName"
];
life_dp_point = _dpName;
if(!isNil "_dpName" && !isNil "life_dp_point") then
{
if(life_delivery_in_progress && !isNil "life_dp_point") then
{
[_dpName] spawn life_fnc_dpFinish
} else {
hint "Du hast gerade keine Packetmission angenommen!"
};
};
};
// Alle anderen Shops
/* Funktion: _null = [6,"genstore",life_fnc_weaponShopMenu] spawn life_fnc_AddActionToScript; */
case 6:
{
params[
"",
"_npcName",
"_shopName",
"_scriptName"
];
if(!isNil "_shopName" && !isNil "_scriptName" && !isNil "_npcName") then
{
[_npcName,_shopName] spawn _scriptName
};
};
// Vehicleshops
/* Funktion: _null = [7,["cop_car",west,"cop_car_2","cop","APD - Athira District"]] spawn life_fnc_AddActionToScript; */
case 7:
{
params [
"",
["_shop","",[""]],
["_sideCheck",sideUnknown,[civilian]],
["_spawnPoints","",["",[]]],
["_shopFlag","",[""]],
["_shopTitle","",[""]],
["_disableBuy",false,[true]]
];
if(!isNil "_shop" && !isNil "_sideCheck" && !isNil "_spawnPoints" && !isNil "_shopFlag" && !isNil "_shopTitle" && !isNil "_disableBuy") then
{
[_shop,_sideCheck,_spawnPoints,_shopFlag,_shopTitle,_disableBuy] spawn life_fnc_vehicleShopMenu
};
};
// Helicopter Service
/* Funktion: _null = [8] spawn life_fnc_AddActionToScript; */
case 8: {
[] spawn life_fnc_serviceChopper;
};
// Heal Spieler
/* Funktion: _null = [9] spawn life_fnc_AddActionToScript; */
case 9: {
[] spawn life_fnc_healHospital;
};
// Pay Bail
/* Funktion: _null = [10] spawn life_fnc_AddActionToScript; */
case 10:
{
if(isNil "life_canpay_bail" && life_is_arrested) then
{
[player] spawn life_fnc_postBail;
}else{
hint "Derzeit kannst du nicht frei gekauft werden.";
};
};
// Bankautomat
/* Funktion: _null = [11] spawn life_fnc_AddActionToScript; */
case 11: {
0 spawn TLG_Client_fnc_bankingMenu;
};
// Gang Hideout einnehmen
/* Funktion: _null = [12,this] spawn life_fnc_AddActionToScript; */
case 12:
{
params[
"",
"_flag"
];
if(!isNil "_flag") then {[_flag] spawn life_fnc_captureHideout};
};
};
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