Aktuelle Errors (nur 2):

Server / Client macht Errors die ich nicht Lösen kann :D
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emm ich glaube die Errors kann man nicht fixen xD
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Ja... wie?
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Ja... wie?
fehlt da vielleicht ein call vor ? Oder ist eine Klammer nicht da ?
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SQL: fn_playerSkins.sqf
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description:U_C_Commoner1_3 Sets skins for players by their side and uniform. */ private["_skinName"]; switch (playerSide) do { case civilian: { if (uniform player == "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"]; }; }; case west: { if (backpack player != "") then { unitBackpack player setObjectTextureGlobal [0,""]; }; if (backpack player == "B_Carryall_khk") then { (backpackContainer player) setObjectTextureGlobal[0,""]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then { player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"]; }; if ((uniform player isEqualTo "U_I_CombatUniform")) then { player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"]; }; if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then { player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"]; }; if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then { player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"]; }; if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop_uniform.paa"]; }; if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"]; }; if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"]; }; if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"]; }; if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"]; }; if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then { player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"]; }; }; case independent: { if (backpack player != "") then { unitBackpack player setObjectTextureGlobal [0,""]; }; if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic_uniform.paa"]; }; if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\med\Medic.paa"]; }; }; };
Also in meinem Auge ist da alles richtig
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ähm sorry war nur kurz gepostet.
(FETCH_CONST(life_coplevel) >= 1)
wird eigentlich verwendet anstatt
(call life_coplevel)
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Werde es mal Teschten
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ähm sorry war nur kurz gepostet.
(FETCH_CONST(life_coplevel) >= 1)
wird eigentlich verwendet anstatt
(call life_coplevel)
Wird das auch bei Medicis und donatorn gemacht ?
Wenn ja wie geht das mit dem donator?
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Scripting function 'bis_fnc_effectkilledairdestruc...' is not allowed to be remotely executed
ähmmm ok? Also ... häh?
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Scripting function 'bis_fnc_effectkilledairdestruc...' is not allowed to be remotely executed
ähmmm ok? Also ... häh?
In der Remote exec freigeben aber ist ne bis_fnc weiss nicht ob man das zwingend muss ...
Der Fehler sagt aber normalerweise aus das das es nicht freigegeben ist
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Ich weiß das man es freigeben muss aber da ist kein richtiger Name davon
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Ich weiß das man es freigeben muss aber da ist kein richtiger Name davon
Was für kein richtiger Name?
Meinst Du
effectKilledAirDestruction
Das musst du freigeben wozu benutzt du das wenn man fragen darf
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Risk Hat schon den vollständigen Namen gesagt
also passt
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