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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    suv skin bug

    • MCNickTV
    • 23. Oktober 2017 um 01:56
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    • MCNickTV
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      • 23. Oktober 2017 um 01:56
      • #1

      Hallo Liebe Native-Network Community,


      Ich habe auf meinem Tanoa Life Server suv Skins eingefügt das Problem ist das die Fahrzeug Skins nach dem ausparken nur kurz angezeigt werden danach aber verschwinden und wenn ich es Frisch kaufe Funktioniert der Skin und bugt nicht weg kann mir jemand helfen?

      LOGS zeigen nur die Fehler:

      Code
       "[[],""mpmissions\__cur_mp.tanoa\textures\polizei.paa"",0,0,[-1,-1,-1],""""]"
       Warning Message: Picture mpmissions\__cur_mp.tanoa\textures\polizei.paa not found


      Video:

      Externer Inhalt youtu.be
      Inhalte von externen Seiten werden ohne deine Zustimmung nicht automatisch geladen und angezeigt.
      Durch die Aktivierung der externen Inhalte erklärst du dich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

      (fürs Video das der Polizei suv Skin bei den Medics ist soll so und ist kein bug)

      !! Schreibfehler sind lediglich Specialeffects meiner Tastatur. !! :P

    • savoxh
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      • 23. Oktober 2017 um 02:14
      • #2

      Also die Logs sagen, dass der Skin nicht im Missionsordner gefunden werden kann.

    • Kuchenplatte
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      • 23. Oktober 2017 um 06:50
      • #3

      Bitte zeig mal deine Config Vehicles :)

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • MCNickTV
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      • 23. Oktober 2017 um 11:22
      • #4

      Hier :


      Config_Vehicles.hpp

      class CarShops {

      /*

      * ARRAY FORMAT:

      * 0: STRING (Classname)

      * 1: STRING (Condition)

      * FORMAT:

      * STRING (Conditions) - Must return boolean :

      * String can contain any amount of conditions, aslong as the entire

      * string returns a boolean. This allows you to check any levels, licenses etc,

      * in any combination. For example:

      * "call life_coplevel && license_civ_someLicense"

      * This will also let you call any other function.

      *

      * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST

      * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST

      * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER

      * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV

      */

      class civ_car {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "B_Quadbike_01_F", "" },

      { "C_Hatchback_01_F", "" },

      { "C_Offroad_01_F", "" },

      { "C_SUV_01_F", "" },

      { "C_Hatchback_01_sport_F", "" },

      { "C_Van_01_transport_F", "" }

      };

      };

      class kart_shop {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Kart_01_Blu_F", "" },

      { "C_Kart_01_Fuel_F", "" },

      { "C_Kart_01_Red_F", "" },

      { "C_Kart_01_Vrana_F", "" }

      };

      };

      class civ_truck {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Van_01_box_F", "" },

      { "I_Truck_02_transport_F", "" },

      { "I_Truck_02_covered_F", "" },

      { "O_Truck_02_Ammo_F", "" },

      { "B_Truck_01_transport_F", "" },

      { "B_Truck_01_covered_F", "" },

      { "O_Truck_03_transport_F", "" },

      { "O_Truck_03_covered_F", "" },

      { "O_Truck_03_ammo_F", "" },

      { "B_Truck_01_box_F", "" },

      { "B_Truck_01_ammo_F", "" },

      { "O_Truck_03_device_F", "" },

      { "C_Van_01_fuel_F", "" },

      { "I_Truck_02_fuel_F", "" },

      { "O_Truck_03_fuel_F", "" },

      { "B_Truck_01_fuel_F", "" }

      };

      };

      class civ_air {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Heli_Light_01_civil_F", "" },

      { "B_Heli_Light_01_F", "" },

      { "O_Heli_Light_02_unarmed_F", "" },

      //asbdawdsdaw

      { "I_Heli_Transport_02_F", "" },

      { "B_Heli_Transport_03_unarmed_F", "" },

      { "O_Heli_Transport_04_box_F", "" },

      { "O_Heli_Transport_04_F", "" },

      { "B_T_VTOL_01_vehicle_F", "" },

      { "B_T_VTOL_01_infantry_F", "" },

      { "O_T_VTOL_02_infantry_F", "" },

      { "O_T_VTOL_02_vehicle_F", "" }

      };

      };

      class civ_ship {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Rubberboat", "" },

      { "C_Boat_Civil_01_F", "" },

      { "B_SDV_01_F", "" }

      };

      };

      class reb_car {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "B_Quadbike_01_F", "" },

      { "B_G_Offroad_01_F", "" },

      { "O_MRAP_02_F", "" },

      { "B_Heli_Light_01_stripped_F", "" },

      { "B_G_Offroad_01_armed_F", "" }

      };

      };

      class med_shop {

      side = "med";

      conditions = "";

      vehicles[] = {

      { "C_Offroad_01_F", "" },

      { "C_Van_01_box_F", "" },

      { "C_SUV_01_F", "" },

      { "B_MRAP_01_F", "" },

      { "C_Van_02_medevac_F", "" }

      };

      };

      class med_air_hs {

      side = "med";

      conditions = "";

      vehicles[] = {

      { "B_Heli_Light_01_F", "" },

      { "O_Heli_Light_02_unarmed_F", "" }

      };

      };

      class cop_car {

      side = "cop";

      conditions = "";

      vehicles[] = {

      { "C_Offroad_01_F", "call life_coplevel >= 1" },

      { "C_SUV_01_F", "call life_coplevel >= 1" },

      { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },

      { "B_MRAP_01_F", "call life_coplevel >= 2" },

      { "I_MRAP_03_F", "call life_coplevel >= 5" }

      };

      };

      class cop_air {

      side = "cop";

      conditions = "call life_coplevel >= 3";

      vehicles[] = {

      { "B_Heli_Light_01_F", "" },

      { "B_Heli_Transport_01_F", "call life_coplevel >= 4" },

      { "O_Heli_Light_02_unarmed_F", "" },

      { "I_Heli_light_03_unarmed_F", "" }

      };

      };

      class cop_ship {

      side = "cop";

      conditions = "";

      vehicles[] = {

      { "B_Boat_Transport_01_F", "" },

      { "C_Boat_Civil_01_police_F", "" },

      { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },

      { "B_SDV_01_F", "" }

      };

      };

      };

      class LifeCfgVehicles {

      /*

      * Vehicle Configs (Contains textures and other stuff)

      *

      * "price" is the price before any multipliers set in Master_Config are applied.

      *

      * Default Multiplier Values & Calculations:

      * Civilian [Purchase, Sell]: [1.0, 0.5]

      * Cop [Purchase, Sell]: [0.5, 0.5]

      * Medic [Purchase, Sell]: [0.75, 0.5]

      * ChopShop: Payout = price * 0.25

      * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]

      * Cop Impound: Payout = price * 0.1

      * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]

      * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]

      *

      * 1: STRING (Condition)

      * Textures config follows { Texture Name, side, {texture(s)path}, Condition}

      * Texture(s)path follows this format:

      * INDEX 0: Texture Layer 0

      * INDEX 1: Texture Layer 1

      * INDEX 2: Texture Layer 2

      * etc etc etc

      *

      */

      class Default {

      vItemSpace = -1;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class I_Truck_02_medical_F {

      vItemSpace = 150;

      conditions = "";

      price = 25000;

      textures[] = {};

      };

      class O_Truck_03_medical_F {

      vItemSpace = 200;

      conditions = "";

      price = 45000;

      textures[] = {};

      };

      class Land_Locomotive_01_v2_F {

      vItemSpace = 200;

      conditions = "";

      price = 45000;

      textures[] = {};

      };

      class B_Truck_01_medical_F {

      vItemSpace = 250;

      conditions = "";

      price = 60000;

      textures[] = {};

      };

      class C_Rubberboat {

      vItemSpace = 45;

      conditions = "license_civ_boat";

      price = 5000;

      textures[] = { };

      };

      class B_Heli_Transport_01_F {

      vItemSpace = 200;

      conditions = "license_cop_cAir";

      price = 200000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\GH\polizei_ghost1.jpg",

      "textures\GH\polizei_ghost2.jpg"

      }, "" }

      };

      };


      class B_Boat_Armed_01_minigun_F {

      vItemSpace = 175;

      conditions = "license_cop_cg";

      price = 75000;

      textures[] = { };

      };

      class B_Boat_Transport_01_F {

      vItemSpace = 45;

      conditions = "license_cop_cg";

      price = 3000;

      textures[] = { };

      };

      class O_Truck_03_transport_F {

      vItemSpace = 890;

      conditions = "license_civ_trucking";

      price = 2150000;

      textures[] = { };

      };

      class O_Truck_03_device_F {

      vItemSpace = 850;

      conditions = "license_civ_trucking";

      price = 4200000;

      textures[] = { };

      };

      class Land_CargoBox_V1_F {

      vItemSpace = 5000;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class Box_IND_Grenades_F {

      vItemSpace = 350;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class B_supplyCrate_F {

      vItemSpace = 700;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class B_G_Offroad_01_F {

      vItemSpace = 65;

      conditions = "";

      price = 12500;

      textures[] = { };

      };

      class B_G_Offroad_01_armed_F {

      vItemSpace = 65;

      conditions = "license_civ_rebel";

      price = 750000;

      textures[] = { };

      };

      class C_Boat_Civil_01_F {

      vItemSpace = 85;

      conditions = "license_civ_boat";

      price = 22000;

      textures[] = { };

      };

      class C_Boat_Civil_01_police_F {

      vItemSpace = 85;

      conditions = "license_cop_cg";

      price = 20000;

      textures[] = { };

      };

      class B_Truck_01_box_F {

      vItemSpace = 1500;

      conditions = "license_civ_trucking";

      price = 3500000;

      textures[] = { };

      };

      class B_Truck_01_transport_F {

      vItemSpace = 620;

      conditions = "license_civ_trucking";

      price = 1250000;

      textures[] = { };

      };

      class O_MRAP_02_F {

      vItemSpace = 60;

      conditions = "license_civ_driver";

      price = 150000;

      textures[] = { };

      };

      class C_Offroad_01_F {

      vItemSpace = 65;

      conditions = "license_civ_driver || {license_med_mAir} || {license_cop_P_driver}";

      price = 12500;

      textures[] = {

      { "Red", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"

      }, "" },

      { "Yellow", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"

      }, "" },

      { "White", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"

      }, "" },

      { "Dark Red", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"

      }, "" },

      { "Blue / White", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"

      }, "" },

      { "Taxi", "civ", {

      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"

      }, "" },

      { "Police", "cop", {

      "textures\offroad_polizei.jpg"

      }, "" },

      { "RTW", "med", {

      "textures\MED_offroader.jpg"

      }, "" }

      };

      };

      class C_Kart_01_Blu_F {

      vItemSpace = 20;

      conditions = "license_civ_driver";

      price = 15000;

      textures[] = {};

      };

      /*

      To edit another information in this classes you can use this exemple.

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{

      vItemSpace = 40;

      price = ;

      };

      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};

      */

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F

      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};

      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};

      class C_Hatchback_01_sport_F {

      vItemSpace = 45;

      conditions = "license_civ_driver || {license_cop_P_driver} || {license_med_mAir}";

      price = 40000;

      textures[] = {

      { "Red", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"

      }, "" },

      { "Dark Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"

      }, "" },

      { "Black / White", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"

      }, "" },

      { "Beige", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"

      }, "" },

      { "Green", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"

      }, "" },

      { "Police", "cop", {

      "textures\hatchback_polizei.jpg"

      }, "" },

      { "RTW", "med", {

      "textures\MED_Hatchback.jpg"

      }, "" }

      };

      };

      class B_Quadbike_01_F {

      vItemSpace = 25;

      conditions = "license_civ_driver";

      price = 2500;

      textures[] = {

      { "Brown", "cop", {

      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"

      }, "" },

      { "Digi Desert", "reb", {

      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"

      }, "" },

      { "Black", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"

      }, "" },

      { "White", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"

      }, "" },

      { "Digi Green", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"

      }, "" },

      { "Hunter Camo", "civ", {

      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"

      }, "" },

      { "Rebel Camo", "reb", {

      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"

      }, "" }

      };

      };

      class I_Truck_02_covered_F {

      vItemSpace = 260;

      conditions = "license_civ_trucking";

      price = 340000;

      textures[] = {

      { "Orange", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"

      }, "" },

      { "Black", "cop", {

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"

      }, "" }

      };

      };

      class I_Truck_02_transport_F {

      vItemSpace = 180;

      conditions = "license_civ_trucking";

      price = 225000;

      textures[] = {

      { "Orange", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"

      }, "" },

      { "Black", "cop", {

      "textures\Hunter\hunter_polizei_hinten.jpg",

      "textures\Hunter\hunter_polizei_vorne.jpg"

      }, "" }

      };

      };

      class O_Truck_03_covered_F {

      vItemSpace = 990;

      conditions = "license_civ_trucking";

      price = 2980000;

      textures[] = {};

      };

      class C_Hatchback_01_F {

      vItemSpace = 40;

      conditions = "license_civ_driver || {license_cop_P_driver}";

      price = 9500;

      textures[] = {

      { "Beige", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"

      }, "" },

      { "Green", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"

      }, "" },

      { "Dark Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"

      }, "" },

      { "Yellow", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"

      }, "" },

      { "White", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"

      }, "" },

      { "Grey", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"

      }, "" },

      { "Black", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"

      }, "" }

      };

      };

      class C_SUV_01_F {

      vItemSpace = 50;

      conditions = "license_civ_driver || {license_cop_P_driver} || {license_med_mAir}";

      price = 30000;

      textures[] = {

      { "Dark Red", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"

      }, "" },

      { "Silver", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"

      }, "" },

      { "RTW", "med", {

      "textures\polizei.paa"

      }, "" }

      };

      };

      class C_Van_01_transport_F {

      vItemSpace = 100;

      conditions = "license_civ_driver";

      price = 45000;

      textures[] = {

      { "White", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"

      }, "" },

      { "Red", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" }

      };

      };

      class C_Van_01_box_F {

      vItemSpace = 65;

      conditions = "license_civ_trucking || {license_med_mAir}";

      price = 60000;

      textures[] = {

      { "White", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"

      }, "" },

      { "Red", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" },

      { "RTW", "med", {

      "textures\S_F_RTW1.jpg",

      "textures\S_F_RTW2.jpg"

      }, "" }

      };

      };

      class B_MRAP_01_F {

      vItemSpace = 65;

      conditions = "";

      price = 30000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\bullen_hunter1.paa",

      "textures\bullen_hunter2.paa"

      }, "" },

      { "Feuerwehr", "med", {

      "textures\fwhunter1.jpg",

      "textures\fwhunter2.jpg"

      }, "" }

      };

      };

      class B_Heli_Light_01_stripped_F {

      vItemSpace = 90;

      conditions = "";

      price = 275000;

      textures[] = {

      { "Rebel Digital", "reb", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"

      }, "" }

      };

      };

      class B_Heli_Light_01_F {

      vItemSpace = 60;

      conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";

      price = 375000;

      textures[] = {

      { "Police", "cop", {

      "textures\hummingbird_polizei.jpg"

      }, "" },

      { "Sheriff", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"

      }, "" },

      { "Civ Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"

      }, "" },

      { "Civ Red", "civ", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"

      }, "" },

      { "Blueline", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"

      }, "" },

      { "Elliptical", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"

      }, "" },

      { "Furious", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"

      }, "" },

      { "Jeans Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"

      }, "" },

      { "Speedy Redline", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"

      }, "" },

      { "Sunset", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"

      }, "" },

      { "Vrana", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"

      }, "" },

      { "Waves Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"

      }, "" },

      { "Rebel Digital", "reb", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"

      }, "" },

      { "Digi Green", "reb", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"

      }, "" },

      { "EMS White", "med", {

      "textures\not_hum.jpg"

      }, "" }

      };

      };

      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {

      vItemSpace = 20;

      price = 195000;

      };

      class O_Heli_Light_02_unarmed_F {

      vItemSpace = 210;

      conditions = "license_civ_pilot || {license_med_mAir} || {license_cop_cAir}";

      price = 2500000;

      textures[] = {

      { "SEK", "cop", {

      "textures\sek_Orca.jpg"

      }, "" },

      { "Polizei", "cop", {

      "textures\orca_polizei.jpg"

      }, "" },

      { "White / Blue", "civ", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"

      }, "" },

      { "Digi Green", "civ", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"

      }, "" },

      { "Desert Digi", "reb", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"

      }, "" },

      { "EMS White", "med", {

      "textures\Orca.jpg"

      }, "" }

      };

      };

      class B_SDV_01_F {

      vItemSpace = 50;

      conditions = "license_civ_boat || {license_cop_P_driver}";

      price = 150000;

      textures[] = {};

      };

      class C_Van_01_fuel_F {

      vItemSpace = 90;

      vFuelSpace = 19500;

      conditions = "license_civ_trucking";

      price = 90000;

      textures[] = {

      { "White", "civ", {

      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",

      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",

      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"

      }, "" }

      };

      };

      class I_Truck_02_fuel_F {

      vItemSpace = 240;

      vFuelSpace = 175000;

      conditions = "license_civ_trucking";

      price = 370000;

      textures[] = {

      { "White", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"

      }, "" }

      };

      };

      class I_Heli_light_03_unarmed_F {

      vItemSpace = 40;

      vFuelSpace = 42000;

      conditions = "license_cop_cAir || {license_civ_pilot}";

      price = 200000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\hallcat_polizei.jpg"

      }, "" }

      };

      };

      class O_T_LSV_02_unarmed_F {

      vItemSpace = 80;

      vFuelSpace = 42000;

      conditions = "license_cop_cAir";

      price = 120000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\sek_Qilin_2.jpg",

      "textures\sek_Quilin_1.jpg"

      }, "" }

      };

      };

      class B_T_LSV_01_unarmed_F {

      vItemSpace = 80;

      vFuelSpace = 42000;

      conditions = "license_cop_cAir";

      price = 120000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\sek_proweler_3.jpg",

      "textures\sek_Prowler_1.jpg",

      "textures\sek_Prowler_2.jpg",

      "textures\sek_Prowler_4.jpg"

      }, "" }

      };

      };

      class I_MRAP_03_F {

      vItemSpace = 40;

      vFuelSpace = 42000;

      conditions = "license_cop_P_driver";

      price = 200000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\strider_polizei.jpg"

      }, "" }

      };

      };

      class B_Truck_01_fuel_F {

      vItemSpace = 1000;

      vFuelSpace = 50000;

      conditions = "license_civ_trucking";

      price = 2900000;

      textures[] = {

      textures[] = {};

      };

      class B_Truck_01_covered_F {

      vItemSpace = 750;

      vFuelSpace = 800;

      conditions = "license_civ_trucking";

      price = 1640000;

      textures[] = {};

      };

      class B_Truck_01_ammo_F {

      vItemSpace = 1320;

      vFuelSpace = 50000;

      conditions = "license_civ_trucking";

      price = 2900000;

      textures[] = {};

      };

      //Zamak

      class O_Truck_02_Ammo_F {

      vItemSpace = 380;

      vFuelSpace = 50000;

      conditions = "license_civ_trucking";

      price = 850000;

      textures[] = {};

      };

      //Tempest

      class O_Truck_03_ammo_F {

      vItemSpace = 1250;

      vFuelSpace = 5000;

      conditions = "license_civ_trucking";

      price = 1500000;

      textures[] = {};

      };

      class O_Truck_03_fuel_F {

      vItemSpace = 600;

      vFuelSpace = 5000;

      conditions = "license_civ_trucking";

      price = 1450000;

      textures[] = {};

      };

      //Flugis

      class I_C_Heli_Light_01_civil_F {

      vItemSpace = 20;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 245000;

      textures[] = {};

      };

      class I_Heli_Transport_02_F {

      vItemSpace = 500;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 4500000;

      textures[] = {};

      };

      class O_Heli_Transport_04_box_F {

      vItemSpace = 2400;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 10000000;

      textures[] = {};

      };

      class B_Heli_Transport_03_unarmed_F {

      vItemSpace = 1700;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 7800000;

      textures[] = {};

      };

      class O_Heli_Transport_04_F {

      vItemSpace = 1800;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 8500000;

      textures[] = {};

      };

      class B_T_VTOL_01_vehicle_F {

      vItemSpace = 3600;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 15000000;

      textures[] = {};

      };

      class B_T_VTOL_01_infantry_F {

      vItemSpace = 5000;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 18000000;

      textures[] = {};

      };

      class O_T_VTOL_02_vehicle_F {

      vItemSpace = 1100;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 5800000;

      textures[] = {};

      };

      class O_T_VTOL_02_infantry_F {

      vItemSpace = 1500;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 6500000;

      textures[] = {};

      };

      class C_Van_02_medevac_F {

      vItemSpace = 1500;

      vFuelSpace = 5000;

      conditions = "license_med_mAir";

      price = 120000;

      textures[] = {};

      };

      };

      !! Schreibfehler sind lediglich Specialeffects meiner Tastatur. !! :P

      Einmal editiert, zuletzt von MCNickTV (23. Oktober 2017 um 15:05)

    • savoxh
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      • 23. Oktober 2017 um 13:01
      • #5

      Deine Skins sind in JPG angegeben, deswegen wahrscheinlich?

    • Tass
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      • 23. Oktober 2017 um 13:08
      • #6

      habt ihr nen tunigshop drauf ?

      maveriks ?

      Ich bin keine Signatur... ich putz hier nur ;d

    • MCNickTV
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      • 23. Oktober 2017 um 13:20
      • #7
      Zitat von Tass

      habt ihr nen tunigshop drauf ?

      maveriks ?

      ja das habe ich

      !! Schreibfehler sind lediglich Specialeffects meiner Tastatur. !! :P

    • blackfisch
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      • 23. Oktober 2017 um 14:00
      • #8

      wenn die Datei ne jpg ist und du paa angibst... Denk nach

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
      blackfisch
      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
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    • MCNickTV
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      • 23. Oktober 2017 um 14:58
      • #9
      Zitat von blackfisch

      wenn die Datei ne jpg ist und du paa angibst... Denk nach

      Ich habe 2 verschiedene Skins ausprobiert 1 in jpg und einen in paa beide gingen nicht

      !! Schreibfehler sind lediglich Specialeffects meiner Tastatur. !! :P

    • blackfisch
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      • 23. Oktober 2017 um 15:25
      • #10

      1. Pfad prüfen

      2. Datentyp prüfen

      3. Bezeichner prüfen -> Sonderzeichen wie ä,ö,ü,ß dürfen nicht enthalten sein

      #MakeArmaNotWar

      Kein Support via PN & Steam! / No Support via DM & Steam!


      Mit freundlichen Grüßen
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      ______________________

      Web: blackfisch.me

      GitHub: GitHub.com/blackfisch

      Mail: [email protected]

      ______________________
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    • MCNickTV
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      • 23. Oktober 2017 um 15:44
      • #11

      1. texturen/polizei.paa (Datei ist auch so im Ordner)

      2. Datei heruntergeladen als .paa (auch schon versucht mir anderen Skins in jpg)

      3. polizei.paa (keine sonder Zeichen)


      Der Skin funktioniert ja nur nach dem ausparken nicht mehr siehe Video

      :(

      !! Schreibfehler sind lediglich Specialeffects meiner Tastatur. !! :P

    • Speedo
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      • 23. Oktober 2017 um 16:17
      • #12

      Müsste der Ordner nicht textures und nicht texturen heißen? \textures\polizei.paa not found

      Mit freundlichen Grüßen

      Speedo

      Kontaktdaten

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      Sonstige Links

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    • SilentF0x
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      • 23. Oktober 2017 um 16:18
      • #13

      Das sieht ja komisch aus :D Als würde ein Script mit Sleep eine andere Textur laden wollen.


      Wurde was an den ...vehicle Dateien geändert?

      ✌

      Aktuelle Dateien:

      Altis | Krankenhaus | Modded

      Mercedes E Klasse | Rettungswagen | Mod

      Altis | Kupferhandel | No Mods

      Altis Markplatz | No Mods

    • MCNickTV
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      • 23. Oktober 2017 um 16:31
      • #14
      Zitat von Speedo

      Müsste der Ordner nicht textures und nicht texturen heißen? \textures\polizei.paa not found

      wahr nur ein schreib Fehler von Mir :D

      !! Schreibfehler sind lediglich Specialeffects meiner Tastatur. !! :P

    • MCNickTV
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      • 23. Oktober 2017 um 16:36
      • #15
      Zitat von STG_SilentF0x

      Das sieht ja komisch aus :D Als würde ein Script mit Sleep eine andere Textur laden wollen.


      Wurde was an den ...vehicle Dateien geändert?

      Habe schon alles mit normalen Tanoa Life Server Dateien verglichen aber habe nix gefunden auch nix in der life_server Datei :(

      !! Schreibfehler sind lediglich Specialeffects meiner Tastatur. !! :P

    • SilentF0x
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      • 23. Oktober 2017 um 16:47
      • #16

      Dann müsste es an der Textur liegen. Wenn alles richtig ist, liegt es an der Datei.

      ✌

      Aktuelle Dateien:

      Altis | Krankenhaus | Modded

      Mercedes E Klasse | Rettungswagen | Mod

      Altis | Kupferhandel | No Mods

      Altis Markplatz | No Mods

    • TaktischerSpeck
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      • 23. Oktober 2017 um 16:48
      • #17

      hey nur die ruhe liegt an maverick´s tuning shop hatte das gleiche problem...

      Code
      scriptName "fn_loadVehicleModification";
      /*--------------------------------------------------------------------
          Author: Maverick (ofpectag: MAV)
          File: fn_loadVehicleModification.sqf
      
          <Maverick Applications>
          Written by Maverick Applications (www.maverick-apps.de)
          You're not allowed to use this file without permission from the author!
      --------------------------------------------------------------------*/
      #define __filename "fn_loadVehicleModification.sqf"
      
      _data = param[0,[],[[]]];
      _veh = param[1,objNull,[objNull]];
      _delay = param[2,0,[0]];
      _type = typeOf _veh;
      
      if (count _data < 1) exitWith {};
      
      diag_log str _data;
      
      sleep _delay;
      
      _masterConfig = [_type] call mav_tuning_fnc_getMasterConfig;
      
      if (_masterConfig != "") then {
          // Raw
          _rawPool = getArray(missionConfigFile >> "Maverick_Tuning" >> "Vehicles" >> _masterConfig >> "RawModifications" >> "pool");
          if (count _rawPool > 0) then {
              {
                  _animationPhase = (_data select 0) select _forEachIndex;
                  _config = _x;
                  _parts = getArray(missionConfigFile >> "Maverick_Tuning" >> "Vehicles" >> _masterConfig >> "RawModifications" >> _config >> "parts");
                  {
                      _veh animate [_x, _animationPhase];
                  } forEach _parts;
              //} forEach (_data select 0); // old bottom header
              } forEach _rawPool;
          };
          
          if ((_data select 1) == "") then {
              // No color was saved in the database
              _data set [0, (getObjectTextures _veh) select 0];
          };
      
          // Color
          
          // Altis
          if (((_data select 1) find "mpmissions\__cur_mp.altis\") != -1) then {
              _data set [1, (_data select 1) select [26]];
          };
          
          // Tanoa
          if (((_data select 1) find "mpmissions\__cur_mp.tanoa\") != -1) then {
              _data set [1, (_data select 1) select [26]];
          };
          
          // Malden
          if (((_data select 1) find "mpmissions\__cur_mp.malden\") != -1) then {
              _data set [1, (_data select 1) select [27]];
          };
      
          diag_log format ["Tuning: Coloring vehicle %1", (_data select 1)];
          _veh setObjectTextureGlobal [0, (_data select 1)];
      
          // Material
          if ((_data param [5, ""]) != "") then {
              _mat = _data param [5, "maverick\tuning\bin\materials\default.rvmat", [""]];
              _veh setObjectMaterialGlobal [0, _mat];
          };
      };
      Alles anzeigen

      bei mir wars die fn_loadVehicleModification.

      kann sein das das tortzdem nicht geht am besten einfach mal maverick anschreiben direkt sagen wie es ist und dann hilft er dir :)

      LG

      Mit freundlichen Grüßen

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      2945262602.gif
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      2945262602.gif
      If (ArmA == Bullshit) exitWith {[] call f*uckThisShit};

      2945262602.gif

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    • Kuchenplatte
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      • 23. Oktober 2017 um 16:51
      • #18

      Oder man markiert gleich ins Geschehen ;)

      Maverick Applications

      Shadow|Eagle: "Frag mich eher why ich dich nicht noch irgendwas gegeben hab als Vorschlag xD"

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    • TaktischerSpeck
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      • 23. Oktober 2017 um 16:54
      • #19

      oder so xD

      Mit freundlichen Grüßen

      TaktischerSpeck - Vincent

      2945262602.gif

      Leidenschaftlicher Analphabet mit leichtem Drang zum Sabbern.

      2945262602.gif
      Welcome to Arma, a game where Physics don't give a f*ck.

      2945262602.gif
      If (ArmA == Bullshit) exitWith {[] call f*uckThisShit};

      2945262602.gif

      Kontaktmöglichkeiten

      Twitch

      Youtube

      Steam

      TLG (Einfach nur TLG ins IP Feld (trust me its gonna work))

      --alternativ--

      Ts.TheLastGamer.de

      Website

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      E-Mail: [email protected]

      Twitch

      Youtube

      Steam

      TLG (Einfach nur TLG ins IP Feld (trust me its gonna work))

      --alternativ--

      Ts.TheLastGamer.de

      Website

      Forum

      E-Mail: [email protected]

    • Maverick Applications
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      • 23. Oktober 2017 um 17:30
      • #20

      Hallo,

      das ganze ist in der Version die online ist gefixt. Sprich du solltest dir die neuste Version bei uns herunterladen, dann sollte das klappen: https://armaservices.maverick-applications.com/Products/Scripts/AltisLife/Tuning/

      MfG

      MAVERICKAPPLICATIONS
      Offers simple yet powerful programming solutions for web and app development

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