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    Player Interaktionsmenü MED | CIV

    • xDreamzZ
    • 25. September 2017 um 18:20
    • Erledigt
    • xDreamzZ
      Anfänger
      Reaktionen
      21
      Trophäen
      11
      Beiträge
      81
      • 25. September 2017 um 18:20
      • #1

      Guten Abend allen zusammen,

      ich sitze seid ca. 2 Tagen an einigen Umsetzungsproblemen. Ich hoffe nicht das es in der Art schon ein Thread gibt, den keinen in der Art hat mir geholfen.

      Kommen wir dazu was ich machen möchte. Ich habe vor das die Zivis und die Medics ganz normal wie die Polizisten ein Player Interaktionsmenü haben. Dies habe ich wie folgt umgesetzt bisher:

      Code: pinteraction.hpp
      #define BGX 0.35
      #define BGY 0.2
      #define BGW 0.46
      
      class pmedInteraction_Menu {
          idd = 37400;
          movingEnable = 0;
          enableSimulation = 1;
      
          class controlsBackground {
      
              class MainBackground: life_RscPicture {
                  idc = -1;
                  text = "textures\Interaction Menu\InteractionMedPerson.paa";
                  x = 0.350469 * safezoneW + safezoneX;
                  y = 0.236 * safezoneH + safezoneY;
                  w = 0.278437 * safezoneW;
                  h = 0.484 * safezoneH;
              };
          };
      
          class controls {
              class ButtonClose: Life_RscButtonMenu {
                  idc = -1;
                  //shortcuts[] = {0x00050000 + 2};
                  onButtonClick = "closeDialog 0;";
                  x = 0.478344 * safezoneW + safezoneX;
                  y = 0.6518 * safezoneH + safezoneY;
                  w = 0.0237189 * safezoneW;
                  h = 0.044 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      /*        
              class ausweis: RscButtonMenu {
                  idc = 2400;
                  x = 0.369031 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.116531 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      */
      /*
              class behandlung: RscButtonMenu {
                  idc = 2401;
                  x = 0.36903 * safezoneW + safezoneX;
                  y = 0.4208 * safezoneH + safezoneY;
                  w = 0.116531 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      */        
              
              class rechnung: Life_RscButtonMenu {
                  idc = 2402;
                  x = 0.36903 * safezoneW + safezoneX;
                  y = 0.5 * safezoneH + safezoneY;
                  w = 0.116531 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      /*    
              class augenbinde: RscButtonMenu {
                  idc = 2402;
                  x = 0.36903 * safezoneW + safezoneX;
                  y = 0.4208 * safezoneH + safezoneY;
                  w = 0.116527 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      */
      
              class reinsetzen: Life_RscButtonMenu {
                  idc = 37456;
                  x = 0.493813 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.117558 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class eskortieren: Life_RscButtonMenu {
                  idc = 37453;
                  x = 0.493813 * safezoneW + safezoneX;
                  y = 0.3416 * safezoneH + safezoneY;
                  w = 0.117558 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      /*        
              class störsender: RscButtonMenu {
                  idc = 2405;
                  x = 0.493811 * safezoneW + safezoneX;
                  y = 0.4208 * safezoneH + safezoneY;
                  w = 0.117558 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      
      */
          };
      };
      
      class pcivInteraction_Menu {
          idd = 37400;
          movingEnable = 0;
          enableSimulation = 1;
      
          class controlsBackground {
      
              class MainBackground: life_RscPicture {
                  idc = -1;
                  text = "textures\Interaction Menu\InteractionZivPerson.paa";
                  x = 0.350469 * safezoneW + safezoneX;
                  y = 0.236 * safezoneH + safezoneY;
                  w = 0.278437 * safezoneW;
                  h = 0.484 * safezoneH;
              };
          };
      
          class controls {
              class ButtonClose: Life_RscButtonMenu {
                  idc = -1;
                  //shortcuts[] = {0x00050000 + 2};
                  onButtonClick = "closeDialog 0;";
                  x = 0.478344 * safezoneW + safezoneX;
                  y = 0.654 * safezoneH + safezoneY;
                  w = 0.0226879 * safezoneW;
                  h = 0.0418 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      /*        
              class ausweis: RscButtonMenu {
                  idc = 2400;
                  x = 0.369032 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.116527 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      */
             class fesseln: Life_RscButtonMenu {
                  idc = 37450;
                  x = 0.36903 * safezoneW + safezoneX;
                  y = 0.3438 * safezoneH + safezoneY;
                  w = 0.116527 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      /*    
              class augenbinde: RscButtonMenu {
                  idc = 2402;
                  x = 0.36903 * safezoneW + safezoneX;
                  y = 0.4208 * safezoneH + safezoneY;
                  w = 0.116527 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      */
      
              class reinsetzen: Life_RscButtonMenu {
                  idc = 37456;
                  x = 0.493813 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.117558 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class eskortieren: Life_RscButtonMenu {
                  idc = 37453;
                  x = 0.493813 * safezoneW + safezoneX;
                  y = 0.3416 * safezoneH + safezoneY;
                  w = 0.117558 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      /*        
              class störsender: RscButtonMenu {
                  idc = 2405;
                  x = 0.493811 * safezoneW + safezoneX;
                  y = 0.4208 * safezoneH + safezoneY;
                  w = 0.117558 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      
      */
          };
      };
      
      class pInteraction_Menu {
          idd = 37400;
          movingEnable = 0;
          enableSimulation = 1;
      
          class controlsBackground {
      
              class MainBackground: life_RscPicture {
                  idc = -1;
                  text = "textures\Interaction Menu\InteractionCopPerson.paa";
                  x = 0.350469 * safezoneW + safezoneX;
                  y = 0.236 * safezoneH + safezoneY;
                  w = 0.278437 * safezoneW;
                  h = 0.484 * safezoneH;
              };
          };
      
          class controls {
              class ButtonClose: Life_RscButtonMenu {
                  idc = -1;
                  //shortcuts[] = {0x00050000 + 2};
                  onButtonClick = "closeDialog 0;";
                  x = 0.478341 * safezoneW + safezoneX;
                  y = 0.654 * safezoneH + safezoneY;
                  w = 0.022688 * safezoneW;
                  h = 0.0418 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      /*        
              class ausweis: Life_RscButtonMenu {
                  idc = 2400;
                  x = 0.369031 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
      
                  };
      */            
                  class fesseln: Life_RscButtonMenu {
                  idc = 37450;
                  x = 0.36903 * safezoneW + safezoneX;
                  y = 0.3438 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      
      
              class lizenzen: Life_RscButtonMenu {
                  idc = 37451;
                  x = 0.369032 * safezoneW + safezoneX;
                  y = 0.4208 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class strafzettel: Life_RscButtonMenu {
                  idc = 37454;
                  x = 0.369032 * safezoneW + safezoneX;
                  y = 0.5 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorText[] = {-1,-1,-1,0};
                  colorBackground[] = {-1,-1,-1,0};
                  colorActive[] = {-1,-1,-1,0};
              };
              
              class inhaftieren: Life_RscButtonMenu {
                  idc = 37455;
                  x = 0.367998 * safezoneW + safezoneX;
                  y = 0.577 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class reinsetzen: Life_RscButtonMenu {
                  
                  idc = 37456;
                  x = 0.493814 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class eskortieren: Life_RscButtonMenu {
                  idc = 37453;
                  x = 0.493813 * safezoneW + safezoneX;
                  y = 0.3416 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class durchsuchen: Life_RscButtonMenu {
                  idc = 37457;
                  x = 0.493813 * safezoneW + safezoneX;
                  y = 0.4208 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              /*
              class fahndung: RscButtonMenu {
                  idc = 2408;
                  x = 0.493811 * safezoneW + safezoneX;
                  y = 0.5 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              
              class marke: RscButtonMenu {
                  idc = 2409;
                  x = 0.493814 * safezoneW + safezoneX;
                  y = 0.577 * safezoneH + safezoneY;
                  w = 0.117562 * safezoneW;
                  h = 0.0638 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              */
          };
      };
      
      class vInteraction_Menu {
          idd = 37400;
          movingEnable = 0;
          enableSimulation = 1;
          
          class controlsBackground {
              
              class MainBackground: life_RscPicture {
                  idc = -1;
                  text = "textures\Interaction Menu\InteractionCopVehicle.paa";
                  x = 0.340156 * safezoneW + safezoneX;
                  y = 0.236 * safezoneH + safezoneY;
                  w = 0.28875 * safezoneW;
                  h = 0.506 * safezoneH;
              };
              
          };
      
          class controls {
              class ButtonClose: Life_RscButtonMenu {
                  idc = -1;
                  //shortcuts[] = {0x00050000 + 2};
                  onButtonClick = "closeDialog 0;";
                  x = 0.472156 * safezoneW + safezoneX;
                  y = 0.6716 * safezoneH + safezoneY;
                  w = 0.0237188 * safezoneW;
                  h = 0.0418 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      
          class reparien: Life_RscButtonMenu {
                  idc = 37450;
                  x = 0.35975 * safezoneW + safezoneX;
                  y = 0.2668 * safezoneH + safezoneY;
                  w = 0.120656 * safezoneW;
                  h = 0.066 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      
              class rausziehen: Life_RscButtonMenu {
                  idc = 37453;
                  x = 0.35975 * safezoneW + safezoneX;
                  y = 0.3482 * safezoneH + safezoneY;
                  w = 0.121688 * safezoneW;
                  h = 0.066 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class bezitzer: Life_RscButtonMenu {
                  idc = 37451;
                  x = 0.35975 * safezoneW + safezoneX;
                  y = 0.4296 * safezoneH + safezoneY;
                  w = 0.120656 * safezoneW;
                  h = 0.066 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class druchsuchen: Life_RscButtonMenu {
                  idc = 37452;
                  x = 0.35975 * safezoneW + safezoneX;
                  y = 0.511 * safezoneH + safezoneY;
                  w = 0.120656 * safezoneW;
                  h = 0.066 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class umdrehen: Life_RscButtonMenu {
                  idc = 37455;
                  x = 0.489687 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.120656 * safezoneW;
                  h = 0.066 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              /*
              class aufbrechen: RscButtonMenu {
                  idc = 2405;
                  x = 0.489687 * safezoneW + safezoneX;
                  y = 0.346 * safezoneH + safezoneY;
                  w = 0.120656 * safezoneW;
                  h = 0.0682 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              */
              
              class abschleppen: Life_RscButtonMenu {
                  idc = 37454;
                  x = 0.489687 * safezoneW + safezoneX;
                  y = 0.4296 * safezoneH + safezoneY;
                  w = 0.120656 * safezoneW;
                  h = 0.066 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
          };
      };
      
      class vcivInteraction_Menu {
          idd = 37400;
          movingEnable = 0;
          enableSimulation = 1;
          
          class controlsBackground {
              
              class MainBackground: life_RscPicture {
                  idc = -1;
                  text = "textures\Interaction Menu\InteractionZivVehicle.paa";
                  x = 0.350469 * safezoneW + safezoneX;
                  y = 0.236 * safezoneH + safezoneY;
                  w = 0.278437 * safezoneW;
                  h = 0.484 * safezoneH;
              };
              
          };
      
          class controls {
              class ButtonClose: Life_RscButtonMenu {
                  idc = -1;
                  //shortcuts[] = {0x00050000 + 2};
                  onButtonClick = "closeDialog 0;";
                  x = 0.476279 * safezoneW + safezoneX;
                  y = 0.654 * safezoneH + safezoneY;
                  w = 0.0278441 * safezoneW;
                  h = 0.0396 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class reparieren: Life_RscButtonMenu {
                  idc = 37450;
                  x = 0.36903 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.116527 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class rausziehen: Life_RscButtonMenu {
                  idc = 37453;
                  x = 0.36903 * safezoneW + safezoneX;
                  y = 0.3438 * safezoneH + safezoneY;
                  w = 0.116527 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
              
              class umdrehen: Life_RscButtonMenu {
                  idc = 37455;
                  x = 0.493813 * safezoneW + safezoneX;
                  y = 0.2646 * safezoneH + safezoneY;
                  w = 0.117558 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      /*        
              class aufbrechen: RscButtonMenu {
                  idc = 2403;
                  x = 0.493811 * safezoneW + safezoneX;
                  y = 0.3438 * safezoneH + safezoneY;
                  w = 0.117558 * safezoneW;
                  h = 0.0616 * safezoneH;
                  colorBackground[] = {-1,-1,-1,0};
              };
      */
          };
      };
      Alles anzeigen

      Definierung für die Classes damit Ihr durchblickt:

      Polizei Interaction: pinteraction

      Medic: pmedinteraction

      Civs: pcivinteraction

      Anschließend habe ich wie das copinteractionmenu.sqf jeweils alles noch für Medic und Zivis eingefügt.


      core/medical

      Code: fn_medInteractionMenu.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_civInteractionMenu.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Replaces the mass addactions for various cop actions towards another player.
      */
      #define Btn1 37450
      #define Btn2 37451
      #define Btn3 37452
      #define Btn4 37453
      #define Btn5 37454
      #define Btn6 37455
      #define Btn7 37456
      #define Btn8 37457
      #define Title 37401
      
      private["_display","_curTarget","_seizeRank","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_Btn8"];
      
      disableSerialization;
      _curTarget = param [0,objNull,[objNull]];
      _seizeRank = LIFE_SETTINGS(getNumber,"seize_minimum_rank");
      
      if (player getVariable ["Escorting", false]) then {
          if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
          if (!isPlayer _curTarget && side _curTarget isEqualTo civilian) exitWith {closeDialog 0;}; //Bad side check?
          if (player distance _curTarget > 4 ) exitWith {closeDialog 0;}; // Prevents menu accessing from far distances.
      };
      
      if (!dialog) then {
          createDialog "pmedInteraction_Menu";
      };
      
      _display = findDisplay 37400;
      _Btn1 = _display displayCtrl Btn1;
      _Btn2 = _display displayCtrl Btn2;
      _Btn3 = _display displayCtrl Btn3;
      _Btn4 = _display displayCtrl Btn4;
      _Btn5 = _display displayCtrl Btn5;
      _Btn6 = _display displayCtrl Btn6;
      _Btn7 = _display displayCtrl Btn7;
      life_pInact_curTarget = _curTarget;
      
      if (player getVariable["isEscorting",false]) then {
          { _x ctrlShow false; } forEach [_Btn1,_Btn2,_Btn3,_Btn5,_Btn6,_Btn7,_Btn8];
      };
      
      //Set Unrestrain Button
      _Btn1 buttonSetAction "[life_pInact_curTarget] call life_fnc_unrestrain; closeDialog 0;";
      
      
      //Set Escort Button
      if (player getVariable["isEscorting",false]) then {
          _Btn4 buttonSetAction "[] call life_fnc_stopEscorting; closeDialog 0;";
      } else {
          _Btn4 buttonSetAction "[life_pInact_curTarget] call life_fnc_escortAction; closeDialog 0;";
      };
      
      //Set Ticket Button
      _Btn5 buttonSetAction "[life_pInact_curTarget] call life_fnc_ticketAction;";
      
      _Btn7 buttonSetAction "[life_pInact_curTarget] call life_fnc_putInCar; closeDialog 0;";
      
      
      if (FETCH_CONST(life_coplevel) < _seizeRank) then {_Btn8 ctrlEnable false;};
      
      {
          if ((player distance (getMarkerPos _x) <30)) exitWith { _Btn6 ctrlEnable true;};
      } forEach LIFE_SETTINGS(getArray,"sendtoJail_locations");
      Alles anzeigen

      Anschließend habe ich genau wie bei den Cops es jeweils in der functions.hpp zum ausführen angegeben.

      Functions.hpp

      Unter medical: fn_medInteractionMenu.sqf

      Unter cop: fn_copInteractionMenu.sqf

      Unter civilian: fn_civInteractionMenu.sqf

      Und natürlich sind die Dateien in den dazu entsprechenden Ordnern drinnen. Also das medicinteraktionmenu unter core/medical und das civinteraktionmenu unter core/civilian

      ShowError Scripts haut keine Fehler raus.

      RPT haut keine Fehler raus.

      Ich vermute mal das ich was vergessen habe oder mir ein richtig dummer Fehler unterlaufen ist.

      Ich hoffe ich habe das ausführlich genug beschrieben das Ihr mir folgen könnt.

      Schöne Grüße

    • wanT
      Frischling
      Trophäen
      8
      Beiträge
      7
      • 25. September 2017 um 18:51
      • #2

      Hi,

      ich arbeite mit Max "im Team" und unser neuer Ansatz war nun dieser:

      Eventuell einfach nur falsch umgesetzt? :)


      fn_actionKeyHandler.sqf

      Code
      //If target is a player then check if we can use the cop menu.
      if (isPlayer _curObject && _curObject isKindOf "Man") then {
          if ((_curObject getVariable ["restrained",false]) && !dialog) then {
          switch (playerSide) do {
          
          case west: {
              [_curObject] call life_fnc_copInteractionMenu;
          }
          
          case independent: {
              [_curObject] call life_fnc_medInteractionMenu;
          }
          
          case civilian: {
              [_curObject] call life_fnc_civInteractionMenu;
          }
          
          };
      };
      } else {
          //OK, it wasn't a player so what is it?
          private["_isVehicle","_miscItems","_money","_list"];
      
          _list = ["landVehicle","Ship","Air"];
          _isVehicle = if (KINDOF_ARRAY(_curObject,_list)) then {true} else {false};
          _miscItems = ["Land_BottlePlastic_V1_F","Land_TacticalBacon_F","Land_Can_V3_F","Land_CanisterFuel_F","Land_Suitcase_F"];
      
          //It's a vehicle! open the vehicle interaction key!
          if (_isVehicle) then {
              if (!dialog) then {
                  if (player distance _curObject < ((boundingBox _curObject select 1) select 0)+2 && (!(player getVariable ["restrained",false])) && (!(player getVariable ["playerSurrender",false])) && !life_isknocked && !life_istazed) then {
                      [_curObject] call life_fnc_vInteractionMenu;
                  };
              };
          } else {
              //OK, it wasn't a vehicle so let's see what else it could be?
              if ((typeOf _curObject) in _miscItems) then {
                  [_curObject,player,false] remoteExecCall ["TON_fnc_pickupAction",RSERV];
              } else {
                  //It wasn't a misc item so is it money?
                  if ((typeOf _curObject) isEqualTo "Land_Money_F" && {!(_curObject getVariable ["inUse",false])}) then {
                      [_curObject,player,true] remoteExecCall ["TON_fnc_pickupAction",RSERV];
                  };
              };
          };
      };
      Alles anzeigen

      Einmal editiert, zuletzt von wanT (25. September 2017 um 19:00)

    • AvirexDE
      Meister
      Reaktionen
      784
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      Dateien
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      • 26. September 2017 um 10:40
      • #3

      Euer Ziel ist jetzt ein Playerinteraktionsmenü für die Civs zu machen und was sollen die damit können ?

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      ▀ Freundliche Grüße ▀

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    • wanT
      Frischling
      Trophäen
      8
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      7
      • 26. September 2017 um 11:12
      • #4

      Hi,

      die sollen über das interactionmenu beispielsweise Fesseln / Entfesseln / Füttern usw. können. Halt weniger Hotkeys, mehr über civInteractionmenu

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