Erstellst ein Ordner denn du denn Namen Skins gibs
da legst du die ganzen Skins ein
dann backst du die zu einer PPO
und mehr brauchst du nicht zu machen ist wie das was du mit der Misson und so machst
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Erstellst ein Ordner denn du denn Namen Skins gibs
da legst du die ganzen Skins ein
dann backst du die zu einer PPO
und mehr brauchst du nicht zu machen ist wie das was du mit der Misson und so machst
Hast du mal in denn Confi von den Mods da mal geschaut ?
condition="this animationPhase ""Door_14""<0.5";
statement="if(""A_Jail_Card"" in (assignedItems player)) then { this animate [""Door_14"", 1]; } else { titleText [""Dir fehlt die Zugangskarte."", ""PLAIN""]; };";
habe ich zb grad dort gefunden und wie du siehst ist da ja ein Item hinterlegt vom namen her
So nur brauchst du jetzt ein Item was du da gegen austauschen tust und musst dann halt in der Confi von Cop HQ die dann eintragen
Sorry vergiss es habe mich verleasen aber warte mal ich schau mal kurz mal nach
Also mal freundlich ist das jetzt von dir überhaupt nicht ....
er weis dich nur drauf hin das es da mal was gab und das man dort nach lesen sollte weil man da die Losung findet.....
Hast du denn mal nach so einer Mod mal gesucht?
Weil gibt ein paar Mods die so was mit bringen man muss nur richtig suchen .....
Um den Erstelle und die Commuity vielleicht etwas zu entlasten kann ich sagen das das Script auf der 5.0 Version einwandfrei funktioniert. da hast du bestimmt was falsch eingetragen. aber moeck hat Recht wir benötigen Logs um dir zu helfen.
Jop kann ich bestätigen das es auf der 5.0 läuft und das du wohl Fehler drin hast
Er wollte wissen was du als lestes verändert hast
welches Script und so
weil du musst schon genauer schreiben was Sache ist
und am besten auch mal Logs an hängen weil so kann dir keiner richtig helfen
ich wurde mal sagen mal Red anschreiben
wenn kann der dir helfen
wenn du die Fahrzeuge bei ihn gekauft hast
DU bist gut
kp wieso aber ich muss Lächeln durch dein Kommentar
also nicht Negativ gesehen sondern Posetiv^^ ich finde es echt gut
Hey
also erst mal wünsche ich dir viel glück bei der suche =)
könnte jetzt wie viele dir einiges versprechen und dir das blaue vom Himmel erzählen
aber das tue ich nicht.
Bist ja bei uns im Forum ja schon angemeldet und siehst auch das bei uns
fleißig gearbeitet wert. In 3 Tagen werde ich hier auch eine Vorstellung von unseren Projekt mache
was dann so um denn dreh in 2 Wochen Starten soll.
aber bis da hin wünsche ich dir viel glück und erfolg
grüße Zeilord
ich habe sie mir noch nicht angeschaut gehabt habe nur auf denn ein Kommentar hin gewissen was da gesagt wurde aber ich schau mal
Naja muss aber ja aber fehler sein nicht nur die Line schauen auch die da drüber sind die 10 Lins
und die da unter sind
Schau mal ein mal genau hin
der Fehler wert dir doch da gesagt
Du hast da wo eine Klammer flasch oder vergessen
kann das nicht so genau sagen weil weis nicht was du an der bestimmten Confi gemacht hast
So muss die wenn aus sehen
class CfgSpawnPoints {
class Australia {
class Civilian {
class Sydney {
displayName = "Kavala";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "!license_civ_rebel";
};
class Darwin {
displayName = "Darwin";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Perth {
displayName = "Perth";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Sofia {
displayName = "Sofia";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class RebelN {
displayName = $STR_SP_Reb_N;
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelS {
displayName = $STR_SP_Reb_S;
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelE {
displayName = $STR_SP_Reb_E;
spawnMarker = "Rebelop_2";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
};
class Cop {
class Sydney {
displayName = "Kavala HQ";
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Athira {
displayName = "Athira HQ";
spawnMarker = "cop_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
conditions = "";
};
class Pyrgos {
displayName = "Pyrgos HQ";
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
conditions = "";
};
class Air {
displayName = $STR_MAR_Police_Air_HQ;
spawnMarker = "cop_spawn_4";
icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
};
class HW {
displayName = $STR_MAR_Highway_Patrol;
spawnMarker = "cop_spawn_5";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
conditions = "call life_coplevel >= 3";
};
};
class Medic {
class Sydney {
displayName = $STR_SP_EMS_HQO;
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Perth {
displayName = $STR_SP_EMS_HQW;
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Melbourne {
displayName = $STR_SP_EMS_HQS;
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Brisbane {
displayName = "Wache Brisbane";
spawnMarker = "medic_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Cairns {
displayName = "Wache Cairns";
spawnMarker = "medic_spawn_5";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Borken Hill {
displayName = "Wache Borken Hill";
spawnMarker = "medic_spawn_6";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Adelaide {
displayName = "Wache Adelaide";
spawnMarker = "medic_spawn_7";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Weipa {
displayName = "Wache Weipa";
spawnMarker = "medic_spawn_8";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
};
};
};
Alles anzeigen
Code Alles anzeigenclass CfgSpawnPoints { class Australia { class Civilian { class Sydney { displayName = "Kavala"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Darwin { displayName = "Darwin"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Perth { displayName = "Perth"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Sofia { displayName = "Sofia"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelN { displayName = $STR_SP_Reb_N; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelE { displayName = $STR_SP_Reb_E; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class Sydney { displayName = "Kavala HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Athira { displayName = "Athira HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class Sydney { displayName = $STR_SP_EMS_HQO; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Perth { displayName = $STR_SP_EMS_HQW; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Melbourne { displayName = $STR_SP_EMS_HQS; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Brisbane { displayName = "Wache Brisbane"; spawnMarker = "medic_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Cairns { displayName = "Wache Cairns"; spawnMarker = "medic_spawn_5"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Borken Hill { displayName = "Wache Borken Hill"; spawnMarker = "medic_spawn_6"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Adelaide { displayName = "Wache Adelaide"; spawnMarker = "medic_spawn_7"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Weipa { displayName = "Wache Weipa"; spawnMarker = "medic_spawn_8"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; class Altis { class Civilian { class Kavala { displayName = "Kavala"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Athira { displayName = "Athira"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Sofia { displayName = "Sofia"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelN { displayName = $STR_SP_Reb_N; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelE { displayName = $STR_SP_Reb_E; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class Kavala { displayName = "Kavala HQ"; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Athira { displayName = "Athira HQ"; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class Pyrgos { displayName = "Pyrgos HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class Kavala { displayName = $STR_SP_EMS_Kav; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Athira { displayName = $STR_SP_EMS_Ath; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class Pyrgos { displayName = $STR_SP_EMS_Pyr; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; class Tanoa { class Civilian { class Georgetown { displayName = "Georgetown"; spawnMarker = "civ_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = "!license_civ_rebel"; }; class Balavu { displayName = "Balavu"; spawnMarker = "civ_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Tuvanaka { displayName = "Tuvanaka"; spawnMarker = "civ_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class Lijnhaven { displayName = "Lijnhaven"; spawnMarker = "civ_spawn_4"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class RebelNW { displayName = $STR_SP_Reb_NW; spawnMarker = "Rebelop"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelS { displayName = $STR_SP_Reb_S; spawnMarker = "Rebelop_1"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; class RebelNE { displayName = $STR_SP_Reb_NE; spawnMarker = "Rebelop_2"; icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa"; conditions = "license_civ_rebel"; }; }; class Cop { class NAirport { displayName = $STR_SP_Cop_Air_N; spawnMarker = "cop_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa"; conditions = ""; }; class SWAirport { displayName = $STR_SP_Cop_Air_SW; spawnMarker = "cop_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa"; conditions = ""; }; class GeorgetownHQ { displayName = "Georgetown HQ"; spawnMarker = "cop_spawn_2"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = ""; }; class Air { displayName = $STR_MAR_Police_Air_HQ; spawnMarker = "cop_spawn_4"; icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa"; conditions = "call life_coplevel >= 2 && {license_cop_cAir}"; }; class HW { displayName = $STR_MAR_Highway_Patrol; spawnMarker = "cop_spawn_5"; icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa"; conditions = "call life_coplevel >= 3"; }; }; class Medic { class SEHospital { displayName = $STR_SP_EMS_SE; spawnMarker = "medic_spawn_1"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class TanoukaHospital { displayName = $STR_SP_EMS_Tan; spawnMarker = "medic_spawn_2"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; class NEAirportHospital { displayName = $STR_SP_EMS_NEair; spawnMarker = "medic_spawn_3"; icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa"; conditions = ""; }; }; }; };
Nehm die Altis und Tanoa dinger mal raus
dann poste mal deine ganze Confi mal bitte