Beiträge von S3bSchw3b
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bei den cops hatte ich alles in der fn_initCop.sqf gemacht
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Alles anzeigen}; if (backpack player == "B_Carryall_cbr") then { (backpackContainer player) setObjectTextureGlobal[0,""]; }; player setVariable ["rank",(FETCH_CONST(life_coplevel)),true]; [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done. [] spawn { while {true} do { waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"}; player setObjectTextureGlobal [0,"textures\polizei_uniform.paa"]; waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"}; }; }; [] spawn { while {true} do { waitUntil {uniform player == "U_B_SpecopsUniform_sgg"}; player setObjectTextureGlobal [0,"textures\sek_uniform.paa"]; waitUntil {uniform player != "U_B_SpecopsUniform_sgg"}; }; }; [] spawn { while {true} do { waitUntil {uniform player == "U_B_survival_uniform"}; player setObjectTextureGlobal [0,"textures\sek_uniform_flecktarn.paa"]; waitUntil {uniform player != "U_B_survival_uniform"}; }; };
aber mir ist gerade aufgefallen seit dem ich des mit dem polizei_uniform.paa bei der fn_playerSkins.sqf geändert habe buggt das bei den anderen cop skins rum man kauft die richtige und hat dann ne andere wenn man aus und dann wieder anzieht stimmt es zwar ist aber nevig!
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rly? lol
so oder was?
Code
Alles anzeigencase independent: { if (uniform player isEqualTo "U_C_Driver_1_white") then { player setObjectTextureGlobal [0, "textures\opkittel.paa"]; }; if (uniform player isEqualTo "U_B_CTRG_1") then { player setObjectTextureGlobal [0, "textures\Medic_CTRG1.paa"]; }; if (backpack player isEqualTo "B_TacticalPack_blk") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic_backpack.jpg"]; }; };
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Jetzt ist der Error gekommen
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Alles anzeigen16:58:16 Error in expression <, "textures\medic_backpack.jpg"]; }; }; }; > 16:58:16 Error position: <}; > 16:58:16 Error Missing { 16:58:16 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 115 16:58:16 Error in expression <, "textures\medic_backpack.jpg"]; }; }; }; > 16:58:16 Error position: <}; > 16:58:16 Error Missing { 16:58:16 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 115 16:58:17 "---------------------------------------------------------------------" 16:58:17 "---------------------------------------------------------------------" 16:58:17 CallExtension loaded: extDB3 (C:\Server\Arma3\@extDB3\extDB3_x64.dll) [(—ÿk] 16:58:17 "extDB3 Loaded"
das sind die zeilen:
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Alles anzeigencase independent: { if (uniform player isEqualTo "U_C_Driver_1_white") then { player setObjectTextureGlobal [0, "textures\opkittel.paa"]; }; if (uniform player isEqualTo "U_B_CTRG_1") then { player setObjectTextureGlobal [0, "textures\Medic_CTRG1.paa"]; }; if (backpack player isEqualTo "B_TacticalPack_blk") then { (unitBackpack _unit) setObjectTextureGlobal [0, "textures\medic_backpack.jpg"]; }; }; };
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Snakeshit ja, da habe ich mich gewundert ka warum der immer noch auftaucht.
weil line 100 gibt es nicht das weis ich das des nicht ganz stimmt und bei independent steht auch kein polizei_uniform.paa ka