core/actions/fn_trinken.sqf
Code
cutText ["Sieht aus wie Pisswasser","PLAIN",2];
sleep 3;
cutText ["Schmeckt fast wie Pisswasser.","PLAIN",2];
life_thirst = 100;
sleep 3;
cutText ["Es war nur abgestandenes altes Wasser!","PLAIN",2];
[] call life_fnc_hudUpdate;
core/actions/fn_heilung.sqf
Code
cutText ["Ich hab da was am Bein.","PLAIN",2];
sleep 3;
cutText ["Die Binden sehen benutzt aus.","PLAIN",2];
player setDamage ((damage player) - 1.00);
sleep 3;
cutText ["Für meine Fleischwunde wird es reichen!","PLAIN",2];
[] call life_fnc_hudUpdate;
core/actions/fn_kleiderkammer.sqf (frühe Alpha-Version) crazy
Code
////////////////////////////////
//// Author: SBUserhy ////
//// native-gamer.net ////
//// Altis Life 4.0 ////
////////////////////////////////
if !(playerside == civilian) exitWith {titleText["Du bist dazu nicht berechtigt!","PLAIN"];};
//Kleiderkammer
removeUniform player;
removeHeadGear player;
removeGoggles player;
//ADD PART
sleep 1;
_Uniformen = [
"U_C_Poloshirt_blue",
"U_C_Poloshirt_burgundy",
"U_C_Poloshirt_redwhite",
"U_C_Poloshirt_salmon",
"U_C_Poloshirt_stripped",
"U_C_Poloshirt_tricolour",
"U_C_Poor_2",
"U_IG_Guerilla2_2",
"U_IG_Guerilla3_1",
"U_IG_Guerilla2_3",
"U_C_HunterBody_grn",
"U_C_WorkerCoveralls",
"U_OrestesBody",
"U_NikosAgedBody",
"U_IG_Guerilla1_1",//Rebellenshop
"U_I_G_Story_Protagonist_F",//Rebellenshop
"U_I_G_resistanceLeader_F",//Rebellenshop
"U_O_SpecopsUniform_ocamo",//Rebellenshop
"U_O_PilotCoveralls",//Rebellenshop
"U_IG_leader",//Rebellenshop
"U_O_GhillieSuit"//Rebellenshop
];
_headgear = [
"H_Bandanna_camo",
"H_Bandanna_surfer",
"H_Bandanna_gry",
"H_Bandanna_cbr",
"H_Bandanna_khk",
"H_Bandanna_sgg",
"H_StrawHat",
"H_TurbanO_blk",
"H_BandMask_blk",
"H_Booniehat_tan",
"H_Hat_blue",
"H_Hat_brown",
"H_Hat_checker",
"H_Hat_grey",
"H_Hat_tan",
"H_Cap_blu",
"H_Cap_grn",
"H_Cap_grn_BI",
"H_Cap_oli",
"H_Cap_grn",
"H_Cap_red",
"H_Cap_tan",
"H_Cap_press",
"H_Cap_blk_ION",
"H_Cap_surfer",
"H_Cap_marshal",
"H_Beret_grn"
];
_goggles = [
"G_Shades_Black",
"G_Shades_Blue",
"G_Sport_Blackred",
"G_Sport_Checkered",
"G_Sport_Blackyellow",
"G_Sport_BlackWhite",
"G_Squares",
"G_Aviator",
"G_Lady_Mirror",
"G_Lady_Dark",
"G_Lady_Blue",
"G_Lowprofile",
"G_Combat",
"G_Diving",
"G_Tatical_Clear"
];
player addUniform (_Uniformen call BIS_fnc_SelectRandom);
player addHeadgear (_headgear call BIS_fnc_SelectRandom);
player addGoggles (_goggles call BIS_fnc_SelectRandom);
sleep 1;
[] call life_fnc_saveGear;
Alles anzeigen
So, das sollte alles gewesen sein. Viel Spaß beim testen , bei mir läuft es aktuell ohne Fehler.