Ich weiß nicht ob Cloud Based sinn voll wäre. Da ich einen Externen VServer habe wo auch die Website und das Forum drauf Laufen werden. Ich hätte gerne etwas was ich selbst auf meinem VServer habe damit ich weiß wer alles Zugriff auf die Daten oder auf das Tool bzw das Panel hat.
Beiträge von Fungaming
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Das weiß ich erlich gesagt nicht, Kennt denn jemand ein Webpanel für die neuste Altis Life Version?
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Hallo,
Ich habe mich im Internet nach einem Webpanel für meinen Altis Life server umgesehen und das Admin Panel von Jason2605 gefunden. Doch jedes mal wenn ich die Server daten eingebe läd die seite kurz und alle felder sind wieder Leer. Allerdings wurde in der Altis Life Datenbank unter Users ein Benutzer mit dem namen AdminPanel erstellt der volle berechtigungen (Kick etc.) hat. Einen Fehler spuckt das Panel auch nicht aus.
Danke schon mal im Voraus für die Hilfe.
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Also statt: Database = db_3684744_1 | Database = altislife ?
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Also habe jetzt life_server auf server mod umgestellt. Geht nicht.
extDB3 Log: https://pastebin.com/unAQgt8p -
Hier die server.cfg
Code
Alles anzeigenhostname = "Arma3 Gameserver by G-Portal"; password = ""; passwordAdmin = "default"; reportingIP = "arma3pc.master.gamespy.com"; logFile = "A3Master.log"; verifySignatures = 2; steamPort = 8766; steamQueryPort = 27016; motd[] = { "" }; motdInterval = 30; maxPlayers = 32; voteMissionPlayers = 99; voteThreshold = 99; disableVoN = 0; vonCodecQuality = 8; persistent = 1; class Missions { class ARMA { template = "Altis_Life.Altis"; difficulty = "CustomDifficulty"; }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; allowedFilePatching = 2;
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Hallo,
Ich habe mir vor kurzem einen Altis Life server bei G Portal geholt und wollte ihn mit der normalen Altis Life 5.0.0 Starten die G Portel zur verfügung stellt. Doch jedes mal wenn ich joinen möchte steht da: "Einrichtung des Clients, bitte warten..." und es geht nicht weiter. Nach 20 Minuten warten ohne das sich etwas tut habe ich mir gedacht das kann doch nicht normal sein. Kann mir vieleicht einer von euch dabei helfen?
Hier dies Server Logs: https://pastebin.com/L0wPBdsE
Mit Freundlichen Grüßen
Justin
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Ja, Danke schön an alle die Geholfen haben :->
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Problem erstmal Behobe. Du kennst ncht zufellig ne Liste mit allen Bezeichnungen der Uniformen rucksäcken und Westen so wie Mützen? Würde nemlich noch gerne andere Sachen hinzufühen
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Jetzt habe ich zwei neue Problme. Die Uniformen werden nicht angezeigt (an der Einheit) und ich bekomme denn fehler: No entry bin\config.bin\cfgVihicles/FLRPG_RETTUNGSSANITAETER.selectionFireAnim
hier der Überarbeitete Code:
Code
Alles anzeigen#define _ARMA_ enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class FLRPG_MEDIC_Uniforms { units[] = {"FunLife_Medics";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; }; }; class CfgVehicles { class U_Rangemaster; class Man; class FLRPG_MEDIC_PRAKTIKANT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Medic Praktikant"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; }; class FLRPG_ERSTHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Ersthelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_ERSTHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; }; class FLRPG_RETTUNGSHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungshelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"}; }; class FLRPG_RETTUNGSSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungssanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; }; class FLRPG_NOTFALLHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallhelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; }; class FLRPG_NOTFALLSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallsanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"}; }; class FLRPG_NOTARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTARZT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; }; class FLRPG_CHEFARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Chefarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_CHEFARZT"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class Uniform_Base; class UniformItem; class ItemInfo; class VestItem; class FLRPG_Medic_Praktikant: Uniform_Base { scope = 2; displayName = "Medic Praktikant"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Ersthelfer: Uniform_Base { scope = 2; displayName = "Ersthelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_ERSTHELFER"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Rettungshelfer: Uniform_Base { scope = 2; displayName = "Rettungshelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSHELFER"; containerClass = "SuRLSy500"; mass = 1; armor = 60; }; } class FLRPG_Rettungssanitaeter: Uniform_Base { scope = 2; displayName = "Rettungssanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallhelfer: Uniform_Base { scope = 2; displayName = "Notfallhelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLHELFER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallsanitaeter: Uniform_Base { scope = 2; displayName = "Notfallsanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notarzt: Uniform_Base { scope = 2; displayName = "Notarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Chefarzt: Uniform_Base { scope = 2; displayName = "Chefarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_CHEFARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; }; };
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Es kommt immer die fehlermeldung: No Entry bin\config.bin\CfgVehicels\U_Rangemaster.scope
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Hallo, Ich habe mich mal dran versucht aber es so nicht hinbekommen. leider finde ich denn fehler auch nicht. Kann mir wer helfen?
Code
Alles anzeigen#define _ARMA_ enum { OrdinalEnum = 2, destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class FLRPG_MEDIC_Uniforms { units[] = {"FunLife_Medics";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F","A3_Data_F"}; }; }; class CfgVehicles { class U_Rangemaster; class Man; class FLRPG_MEDIC_PRAKTIKANT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Medic Praktikant"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_prakti_san_co.paa"}; }; class FLRPG_ERSTHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Ersthelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_ERSTHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_ersthelfer_co.paa"}; }; class FLRPG_RETTUNGSHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungshelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungshelfer_co.paa"}; }; class FLRPG_RETTUNGSSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Rettungssanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_rettungssanitaeter_co.paa"}; }; class FLRPG_NOTFALLHELFER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallhelfer"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLHELFER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallhelfer_co.paa"}; }; class FLRPG_NOTFALLSANITAETER: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notfallsanitäter"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTFALLSANITAETER"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notfallsanitaeter_co.paa"}; }; class FLRPG_NOTARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Notarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_NOTARZT"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_notarzt_co.paa"}; }; class FLRPG_CHEFARZT: U_Rangemaster { _generalMacro = "U_Rangemaster"; scope = 2; displayName = "Chefarzt"; nakedUniform = "U_BasicBody"; uniformClass = "FLRPG_CHEFARZT"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"flrpg_medic_clothing\Data\tshirt_chefarzt_co.paa"}; }; class cfgWeapons { //******************************************************************************************************************************************************************************************** //***** Uniforms ***************************************************************************************************************************************************** //******************************************************************************************************************************************************************************************** class ItemCore; class HeadgearItem; class Uniform_Base; class UniformItem; class ItemInfo; class VestItem; class FLRPG_Medic_Praktikant: Uniform_Base { scope = 2; displayName = "Medic Praktikant"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "FLRPG_MEDIC_PRAKTIKANT"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Ersthelfer: Uniform_Base { scope = 2; displayName = "Ersthelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_ERSTHELFER"; containerClass = "SuRLSy500"; mass = 0; armor = 60; }; }; class FLRPG_Rettungshelfer: Uniform_Base { scope = 2; displayName = "Rettungshelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSHELFER"; containerClass = "SuRLSy500"; mass = 1; armor = 60; }; } class FLRPG_Rettungssanitaeter: Uniform_Base { scope = 2; displayName = "Rettungssanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_RETTUNGSSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallhelfer: Uniform_Base { scope = 2; displayName = "Notfallhelfer"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLHELFER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notfallsanitaeter: Uniform_Base { scope = 2; displayName = "Notfallsanitäter"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTFALLSANITAETER"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Notarzt: Uniform_Base { scope = 2; displayName = "Notarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_NOTARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; } class FLRPG_Chefarzt: Uniform_Base { scope = 2; displayName = "Chefarzt"; picture = "flrpg_medic_clothing\UI\logo_medic.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "FLRPG_CHEFARZT"; containerClass = "Supply500"; mass = 1; armor = 60; }; }; }; };