Wo genau ist mein fehler ....
Hier ist mein code
Code
class DeathScreen {
idd = 7300;
name = "Life_Death_Screen";
movingenable = 0;
enablesimulation = 1;
class controlsBackground
{
class hintergrundleisteunten : Life_RscText
{
colorbackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.179532166666667 * safezoneW + safezoneX;
y = 0.371418711897738 * safezoneH + safezoneY;
w = 0.639894 * safezoneW;
h = 0.0170008 * safezoneH;
};
class hintergrundleisterechts : Life_RscText
{
colorbackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.811948 * safezoneW + safezoneX;
y = 0.0749805 * safezoneH + safezoneY;
w = 0.00799868 * safezoneW;
h = 0.297684200098328 * safezoneH;
};
class hintergrundleistelixnks : Life_RscText
{
colorbackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.180053 * safezoneW + safezoneX;
y = 0.0749805 * safezoneH + safezoneY;
w = 0.00799868 * safezoneW;
h = 0.296700915929204 * safezoneH;
};
class hintergrundleisteoben : Life_RscText
{
colorbackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.180053 * safezoneW + safezoneX;
y = 0.0579797 * safezoneH + safezoneY;
w = 0.639894 * safezoneW;
h = 0.0170008 * safezoneH;
};
class background : Life_RscText
{
colorbackground[] = {0, 0, 0, 0.7};
idc = -1;
x = 0.188052 * safezoneW + safezoneX;
y = 0.0749805 * safezoneH + safezoneY;
w = 0.623897 * safezoneW;
h = 0.296700915929204 * safezoneH;
};
class hintergrundtext : Life_RscStructuredText
{
idc = -1;
text = "Aufgrund deiner Verletzungen bist du Bewusstlos! Wenn ein Medic im Dienst ist gibt es noch Hoffnung für dich! Sollte kein Sanitaeter erscheinen, dann tut es uns leid.";
x = 0.188052 * safezoneW + safezoneX;
y = 0.0749805 * safezoneH + safezoneY;
w = 0.623897 * safezoneW;
h = 0.136006 * safezoneH;
colorbackground[] = {1,1,1,0.1};
};
};
class controls
{
class MedicsOnline : Life_RscText
{
idc = 7304;
colorbackground[] = {0,0,0,0};
text = "Medics Online: 1";
x = 0.188333333333333 * safezoneW + safezoneX;
y = 0.323751229105211 * safezoneH + safezoneY;
w = 0.624166666666667 * safezoneW;
h = (1 / 25);
};
class MedicsNearby : Life_RscText
{
idc = 7305;
colorbackground[] = {0,0,0,0};
text = "Medics Nearby: No";
x = 0.188333333333333 * safezoneW + safezoneX;
y = 0.28188790560472 * safezoneH + safezoneY;
w = 0.624166666666667 * safezoneW;
h = (1 / 25);
};
class respawnTime: Life_RscText {
idc = 7301;
colorBackground[] = {0,0,0,0.5};
text = "";
x = 0.324029 * safezoneW + safezoneX;
y = 0.860416 * safezoneH + safezoneY;
w = 0.351942 * safezoneW;
h = 0.0612027 * safezoneH;
};
class RespawnBtn : Life_RscButtonMenu
{
idc = 7302;
x = 0.19605 * safezoneW + safezoneX;
y = 0.221187 * safezoneH + safezoneY;
w = 0.127979 * safezoneW;
h = 0.0510023 * safezoneH;
text = "Neues Leben";
onButtonClick = "closeDialog 0; life_respawned = true; [] call life_fnc_spawnMenu;";
colorbackground[] = {0,0.118,1,0.7};
};
class MedicBtn : Life_RscButtonMenu
{
idc = 7303;
x = 0.675971 * safezoneW + safezoneX;
y = 0.221187 * safezoneH + safezoneY;
w = 0.127979 * safezoneW;
h = 0.0510023 * safezoneH;
onbuttonclick = "[] call life_fnc_requestMedic;";
text = "Hilfe rufen";
colorbackground[] = {1,0,0,0.7};
};
};
};
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