kleines update das problem mit dem falschen skin ist nur im shop außerhalb ist es nicht.
Im Shop geht das nicht mehr seit der 5.0
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kleines update das problem mit dem falschen skin ist nur im shop außerhalb ist es nicht.
Im Shop geht das nicht mehr seit der 5.0
so sieht meine aus
Spoiler anzeigen
Code Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_playerSkins.sqf Author: Daniel Stuart Description: Sets skins for players by their side and uniform. */ private ["_skinName"]; switch (playerSide) do { case civilian: { if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then { if (uniform player isEqualTo "U_C_Poloshirt_blue") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_stripped") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_salmon") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"]; }; if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"]; }; if (uniform player isEqualTo "U_C_Commoner1_1") then { player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"]; }; }; }; case west: { if (uniform player isEqualTo "U_Rangemaster") then { _skinName = "textures\poluni\Polizeiuniform_Anwaerter.paa"; player setObjectTextureGlobal [0, _skinName]; }; if (uniform player isEqualTo "U_Marshal") then { _skinName = "textures\poluni\Polizeiuniform_MDienst.paa"; player setObjectTextureGlobal [0, _skinName]; }; if (uniform player isEqualTo "U_B_GEN_Soldier_F") then { _gd = FETCH_CONST(life_coplevel) >= 6; if (_gd) then { _skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa"; _skinName2 = "textures\poluni\Polizeiuniform_GDienst.paa"; player setObjectTextureGlobal [0, _skinName1]; player setObjectTextureGlobal [1, _skinName2]; }; _hh = FETCH_CONST(life_coplevel) >= 10; if (_hh) then { _skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa"; _skinName2 = "textures\poluni\Polizeiuniform_HDienst2.paa"; player setObjectTextureGlobal [0, _skinName1]; player setObjectTextureGlobal [1, _skinName2]; }; }; if (uniform player isEqualTo "U_B_CTRG_Soldier_urb_1_F") then { _skinName = "textures\poluni\BFE_Kampfanzug.paa"; player setObjectTextureGlobal [0, _skinName]; }; if (uniform player isEqualTo "U_B_survival_uniform") then { _skinName = "textures\poluni\BFE_Kampfanzug.paa"; player setObjectTextureGlobal [0, _skinName]; }; if (uniform player isEqualTo "U_B_CTRG_Soldier_F") then { _skinName = "textures\poluni\BFE+_Kampfanzug.paa"; player setObjectTextureGlobal [0, _skinName]; }; if (backpack player isEqualTo "B_FieldPack_cbr") then { //(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"]; (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; if (backpack player isEqualTo "B_AssaultPack_cbr") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; if (backpack player isEqualTo "B_Kitbag_cbr") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; if (backpack player isEqualTo "B_Bergen_sgg") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; if (backpack player isEqualTo "B_Bergen_tna_F") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; if (backpack player isEqualTo "B_Carryall_cbr") then { (unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :) }; }; case independent: { if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; }; };
Ja und jetzt nimmst du mal meine und baust deine lokale variable ein
Ich habe es versucht bin mir aber nicht sicher ob es klappt
Geht das auch kompakter?
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "skins\civ\start.paa"];
};
if (player getVariable ['admin_mode',''] isEqualTo 'SP') then {
player setObjectTextureGlobal [0, "skins\admin\support.paa"];
};
if (player getVariable ['admin_mode',''] isEqualTo 'ADMIN') then {
player setObjectTextureGlobal [0, "skins\admin\admin.paa"];
};
if (player getVariable ['admin_mode',''] isEqualTo 'EV') then {
player setObjectTextureGlobal [0, "skins\admin\event.paa"];
};
};
case west: {
_skinName1 = "textures\poluni\Polizeiuniform_HDienst1.paa";
_skinName2 = "textures\poluni\Polizeiuniform_GDienst.paa";
_skinName11 = "textures\poluni\Polizeiuniform_HDienst1.paa";
_skinName22 = "textures\poluni\Polizeiuniform_HDienst2.paa";
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\poluni\Polizeiuniform_Anwaerter.paa";
player setObjectTextureGlobal [0, _skinName];
};
if (uniform player isEqualTo "U_Marshal") then {
_skinName = "textures\poluni\Polizeiuniform_MDienst.paa";
player setObjectTextureGlobal [0, _skinName];
};
if((FETCH_CONST(life_mediclevel)) == 1 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, _skinName1];
player setObjectTextureGlobal [1, _skinName2];
};
if((FETCH_CONST(life_mediclevel)) == 2 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, _skinName1];
player setObjectTextureGlobal [1, _skinName2];
};
if((FETCH_CONST(life_mediclevel)) == 3 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, _skinName1];
player setObjectTextureGlobal [1, _skinName2];
};
if((FETCH_CONST(life_mediclevel)) == 4 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, _skinName1];
player setObjectTextureGlobal [1, _skinName2];
};
if((FETCH_CONST(life_mediclevel)) == 5 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, _skinName1];
player setObjectTextureGlobal [1, _skinName2];
};
if((FETCH_CONST(life_mediclevel)) == 6 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, _skinName1];
player setObjectTextureGlobal [1, _skinName2];
};
if((FETCH_CONST(life_mediclevel)) == 7 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, "skins\medic\7.paa"];
};
if ((FETCH_CONST(life_mediclevel) == 8) && ((uniform player) == "U_B_GEN_Soldier_F")) then {
player setObjectTextureGlobal [0, "skins\medic\8.paa"];
};
if (uniform player isEqualTo "U_B_CTRG_Soldier_urb_1_F") then {
_skinName = "textures\poluni\BFE_Kampfanzug.paa";
player setObjectTextureGlobal [0, _skinName];
};
if (uniform player isEqualTo "U_B_survival_uniform") then {
_skinName = "textures\poluni\BFE_Kampfanzug.paa";
player setObjectTextureGlobal [0, _skinName];
};
if (uniform player isEqualTo "U_B_CTRG_Soldier_F") then {
_skinName = "textures\poluni\BFE+_Kampfanzug.paa";
player setObjectTextureGlobal [0, _skinName];
};
if (backpack player isEqualTo "B_FieldPack_cbr") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_AssaultPack_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_Kitbag_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_Bergen_sgg") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_Bergen_tna_F") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_Carryall_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
};
case independent: {
if((FETCH_CONST(life_mediclevel)) == 1 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\1.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 2 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\2.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 3 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\3.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 4 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\4.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 5 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\5.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 6 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\6.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 7 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\7.paa"];
};
if ((FETCH_CONST(life_mediclevel) == 8) && ((uniform player) == "U_B_CombatUniform_mcam_worn")) then {
player setObjectTextureGlobal [0, "skins\medic\8.paa"];
};
if ((backpack player) == "tf_anarc210") then {
(unitbackpack player) setObjectTextureGlobal [0,""];
};
};
};
Alles anzeigen
So wie du es gemacht hast
habs nicht getestet
aber auch 6 den für zehn und 10 den für 7
Ja für jeden
das löst nicht das problem sondern es ist mehr code als nötig denn rang 6 hat den richtigen skin rang 10 aber auch nur wenn die sich gegenseitg angucken kommt das problem das der rang 10 beim rang 7 seine unifrom sieht und andersrum genauso
Trag einfach jedes coplvl neu ein mit dem mehr code bei mir klappt das das jeder cop seine lvl uniform hat
das ist die von der 5.0 nur mit eingebundenen Skins der polizei
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "skins\civ\start.paa"];
};
if (player getVariable ['admin_mode',''] isEqualTo 'SP') then {
player setObjectTextureGlobal [0, "skins\admin\support.paa"];
};
if (player getVariable ['admin_mode',''] isEqualTo 'ADMIN') then {
player setObjectTextureGlobal [0, "skins\admin\admin.paa"];
};
if (player getVariable ['admin_mode',''] isEqualTo 'EV') then {
player setObjectTextureGlobal [0, "skins\admin\event.paa"];
};
};
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\poluni\Polizeiuniform_Anwaerter.paa";
player setObjectTextureGlobal [0, _skinName];
};
if (uniform player isEqualTo "U_Marshal") then {
_skinName = "textures\poluni\Polizeiuniform_MDienst.paa";
player setObjectTextureGlobal [0, _skinName];
};
if((FETCH_CONST(life_coplevel)) == 1 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, "textures\poluni\Polizeiuniform_HDienst1.paa"];
player setObjectTextureGlobal [1, "textures\poluni\Polizeiuniform_GDienst.paa"];
};
if((FETCH_CONST(life_coplevel)) == 2 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, "textures\poluni\Polizeiuniform_HDienst1.paa"];
player setObjectTextureGlobal [1, "textures\poluni\Polizeiuniform_GDienst.paa"];
};
if((FETCH_CONST(life_coplevel)) == 3 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, "textures\poluni\Polizeiuniform_HDienst1.paa"];
player setObjectTextureGlobal [1, "textures\poluni\Polizeiuniform_GDienst.paa"];
};
if((FETCH_CONST(life_coplevel)) == 4 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, "textures\poluni\Polizeiuniform_HDienst1.paa"];
player setObjectTextureGlobal [1, "textures\poluni\Polizeiuniform_GDienst.paa"];
};
if((FETCH_CONST(life_coplevel)) == 5 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, "textures\poluni\Polizeiuniform_HDienst1.paa"];
player setObjectTextureGlobal [1, "textures\poluni\Polizeiuniform_GDienst.paa"];
};
if((FETCH_CONST(life_coplevel)) == 6 && uniform player isEqualTo "U_B_GEN_Soldier_F") then {
player setObjectTextureGlobal [0, "textures\poluni\Polizeiuniform_HDienst1.paa"];
player setObjectTextureGlobal [1, "textures\poluni\Polizeiuniform_GDienst.paa"];
};
if (uniform player isEqualTo "U_B_CTRG_Soldier_urb_1_F") then {
_skinName = "textures\poluni\BFE_Kampfanzug.paa";
player setObjectTextureGlobal [0, _skinName];
};
if (uniform player isEqualTo "U_B_survival_uniform") then {
_skinName = "textures\poluni\BFE_Kampfanzug.paa";
player setObjectTextureGlobal [0, _skinName];
};
if (uniform player isEqualTo "U_B_CTRG_Soldier_F") then {
_skinName = "textures\poluni\BFE+_Kampfanzug.paa";
player setObjectTextureGlobal [0, _skinName];
};
if (backpack player isEqualTo "B_FieldPack_cbr") then {
//(unitBackpack _unit) setObjectTextureGlobal [0, "textures\cop\cop_backpack.paa"];
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_AssaultPack_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_Kitbag_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_Bergen_sgg") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_Bergen_tna_F") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
if (backpack player isEqualTo "B_Carryall_cbr") then {
(unitBackpack player) setObjectTextureGlobal [0, ""]; //Macht Rucksäcke unsichtbar :)
};
};
case independent: {
if((FETCH_CONST(life_mediclevel)) == 1 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\1.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 2 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\2.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 3 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\3.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 4 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\4.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 5 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\5.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 6 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\6.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 7 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\7.paa"];
};
if ((FETCH_CONST(life_mediclevel) == 8) && ((uniform player) == "U_B_CombatUniform_mcam_worn")) then {
player setObjectTextureGlobal [0, "skins\medic\8.paa"];
};
if ((backpack player) == "tf_anarc210") then {
(unitbackpack player) setObjectTextureGlobal [0,""];
};
};
};
Alles anzeigen
Auf die komplizierteste weise du musst sie vervollständigen aber so müsste es klappen
Im anhang die logs etc
Ich habe noch nie so eine komplizierte playerskins gesehen ...
wie gesagt ich habe oben einmal verlinkt wie man es am besten macht
das hilft mir .net weil es in der 5.0 ebent nicht ist
Dann drück dich bitte demnächst genauer aus ....
Aber schau mal mein letzter post
Hallo
ich weiß nicht genau wie aber ist es möglich das eine Klammote zwei verschiedene Texturen hat, wenn der rang bsp 7 eine andere Texture hat wie 11 das 11 trozdem die texture für rang 7 sieht im shop und in der welt.?
Geht das über ein Switch case doch wie kann ich das ausschliesen das rang 11 seine texture sieht und nicht die von 7. und andersrum das gleiche?
gz Lassi
if((FETCH_CONST(life_coplevel)) == 1 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\1.paa"];
};
if((FETCH_CONST(life_mediclevel)) == 1 && uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
player setObjectTextureGlobal [0, "skins\medic\1.paa"];
};
Bitte schön
Vladimir Iwanow mich würde mal interessieren warum du diesen Thread Dislikest
Wenn es dir nicht gefällt schreib es drunter und gebe mir Kritik und dann kann man das ja anpassen
Ja die sind jetzt so gut wie weg. Sind nur neue dazu gekommen
Code Alles anzeigen18:13:26 "----------------------------------------------------------------------------------------------------" 18:13:26 "--------------------------------- Starting Altis Life Client Init ----------------------------------" 18:13:26 "------------------------------------------ Version 5.0.0 -------------------------------------------" 18:13:26 "----------------------------------------------------------------------------------------------------" 18:13:26 "::Life Client:: Initialization Variables" 18:13:26 "::Life Client:: Variables initialized" 18:13:26 "::Life Client:: Setting up Eventhandlers" 18:13:26 "::Life Client:: Eventhandlers completed" 18:13:26 "::Life Client:: Setting up user actions" 18:13:26 "::Life Client:: User actions completed" 18:13:26 "::Life Client:: Waiting for server functions to transfer.." 18:13:26 "::Life Client:: Received server functions." 18:13:26 "::Life Client:: Waiting for the server to be ready.." 18:13:26 "TTM: Perk data received" 18:13:26 0 18:13:26 0 18:13:26 0 18:13:26 [] 18:13:26 Mission id: 591ebe1b8c2bda4aa3fed93dce3614986f5e1976 18:13:26 Fresnel k must be >0, given n=2.51,k=0 18:13:26 Loading movesType CfgMovesSnakes_F 18:13:26 Reading cached action map data 18:13:26 MovesType CfgMovesSnakes_F load time 36 ms 18:13:26 No speaker given for 18:13:26 Loading movesType CfgMovesButterfly 18:13:26 Reading cached action map data 18:13:26 Loading movesType CfgMovesBird 18:13:26 Reading cached action map data 18:13:27 Error in expression <layerSide == civilian) then { _return = _return + [ ["gardien","Bodyguard HQ","\> 18:13:27 Error position: <_return + [ ["gardien","Bodyguard HQ","\> 18:13:27 Error Nicht definierte Variable in Ausdruck: _return 18:13:27 File dialog\function\fn_spawnPointCfg.sqf [life_fnc_spawnPointCfg], line 78 18:13:27 Error in expression <layerSide == civilian) then { _return = _return + [ ["baustelle","Baustelle","\a> 18:13:27 Error position: <_return + [ ["baustelle","Baustelle","\a> 18:13:27 Error Nicht definierte Variable in Ausdruck: _return 18:13:27 File dialog\function\fn_spawnPointCfg.sqf [life_fnc_spawnPointCfg], line 84 18:13:27 Error in expression <layerSide == civilian) then { _return = _return + [ ["anwaltka","Gericht","\a3\u> 18:13:27 Error position: <_return + [ ["anwaltka","Gericht","\a3\u> 18:13:27 Error Nicht definierte Variable in Ausdruck: _return 18:13:27 File dialog\function\fn_spawnPointCfg.sqf [life_fnc_spawnPointCfg], line 90 18:13:28 No speaker given for 18:13:29 No speaker given for 18:13:38 "Past Settings Init" 18:13:38 "Executing client.fsm" 18:13:38 "Display 46 Found" 18:13:38 "----------------------------------------------------------------------------------------------------" 18:13:38 " End of Altis Life Client Init :: Total Execution Time 11.858 seconds " 18:13:38 "----------------------------------------------------------------------------------------------------" 18:13:38 Error in expression < life_fnc_locker_inoutfunctions; 0 call ton_fnc_aapps_lottery_fetchWinners; 0 ca> 18:13:38 Error position: <ton_fnc_aapps_lottery_fetchWinners; 0 ca> 18:13:38 Error Nicht definierte Variable in Ausdruck: ton_fnc_aapps_lottery_fetchwinners 18:13:38 File mpmissions\__CUR_MP.Altis\core\init.sqf, line 232 18:13:46 "fn_initTuningClient Aufruf!" 18:13:49 No speaker given for 18:13:53 No speaker given for 18:13:56 No speaker given for 18:14:51 No speaker given for 18:14:54 No speaker given for 18:14:55 No speaker given for 18:15:03 No speaker given for 18:15:09 Loading movesType CfgMovesFishes_F 18:15:09 Reading cached action map data 18:15:09 No speaker given for 18:15:14 No speaker given for
Ich meine Du postest das immer so schön aber bitte bitte bitte guck dir das nochmal an Wie frage ich Richtig nach Hilfe moeck hat das auch in seiner beschreibung wir möchten hier keine Logs so haben deswegen kann man die dran hängen wir können nicht viel mit nem halben log anfangen...
sobald du alles dran gehangen hast gucken wir gerne und helfen dir
Ja darum habe ich micht schon gekümmert nur das mit der Gang recht mich auf. Es ist alles das Standard Gangsystem von Tonic und es geht einfach nicht. Zeigt aber auch kein fehler an.
Dann Starte den Server geh in game erstelle eine gang und dann schickst du uns nochmal den client log
Ausserdem könntest du in der gang erstellen und print in die Konsole machen mit diag log irgendwie so
moeck Unfair
Habe sie grade so schön hin geschrieben
Ja sry meine kompetenz
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hatte noch -nologs aktiviert.
15:13:26 Error Fehlendes ;
15:13:26 File mpmissions\__CUR_MP.Altis\briefing.sqf, line 16
15:13:26 "Sperrzonensystem wird geladen."
15:13:26 "Sperrzonensystem konnte nicht geladen werden. Es unterstützt nur die Anwendung auf dedizierten Servern. Hilfe: http://steamcommunity.com/profiles/76561198074709001"
15:13:26 Error in expression <eDiarySubject ["controls","Controls"];
Example
player createDiaryRecord ["",
[>
15:13:26 Error position: <Example
player createDiaryRecord ["",
[>
0 call ton_fnc_aapps_lottery_fetchWinners;
0 ca>
15:13:40 Error position: <ton_fnc_aapps_lottery_fetchWinners;
0 ca>
15:13:40 Error Nicht definierte Variable in Ausdruck: ton_fnc_aapps_lottery_fetchwinners
15:13:40 File mpmissions\__CUR_MP.Altis\core\init.sqf, line 232
Fang damit mal an :d
und dann sehen wir weiter....
Das war noch im früheren log
falls es noch nicht gefixt ist
13:44:56 Error in expression <e {
_weatherType = "FOG";
};
};
if (_weatherType == "FOG") then {
drn_Dynam>
13:44:56 Error position: <_weatherType == "FOG") then {
drn_Dynam>
13:44:56 Error Undefined variable in expression: _weathertype
13:44:56 File mpmissions\__cur_mp.Altis\core\scripts\DynWeather.sqf, line 290
Alles anzeigen
Peter Vogel so bitte mal die Client und Serverlogs sowie die fn_actionKeyhandler.sqf gegebenen falls hängst du auch mal einen Screenshot mit an.
Wozu brauchst du die actionKey ? die wird in dem Tutorial doch garnicht benötigt xD oder versteh ich was falsch
Hier sind die
17:54:24 Error: Object(4 : 3) not found
17:54:27 Scripting function 'stig_sz_msg_add' is not allowed to be remotely executed
17:54:27 Scripting function 'stig_sz_msg_del' is not allowed to be remotely executed
17:54:36 Scripting function 'stig_sz_msg_add' is not allowed to be remotely executed
17:54:39 Scripting function 'stig_sz_msg_del' is not allowed to be remotely executed
Und das Sperrzonen System bitte vernünftig machen ist anscheinend nirgends gewhitelistet in der RemoteExec.hpp
einmal bitte den client log noch
Und wer hat gesagt das wir ein Server veröffentlichen wollen, wir haben vor ein Test Server zu machen für unsere Gang
Es ist egal wozu du den brauchst wenn du keine Ahnung hast lass es...
Guck dir das Wiki an les dich durch
lern was dazu und wenn du dann immernoch nicht weiter weisst frag nochmal...
aber wir können dir kein nicht von uns selbst geschriebenes framework aufsetzten und dir support zu was geben was wir nicht kennen
kann man da iwie ein knopf hinzufügen wo dan drinnen steht welches level man ist und wie viele level es gibt ??
Kann man Einfach einen Dialog erstellen und darin ne Db abfrage oder halt ne SQF die die DB abfragt und das level anzeigt
bin mir nicht sicher ob du in die hpp direkt die DB abfrage schreiben kannst
Ich war gester mit dem Server Admin im ts verabredet und er hat gesagt das ich die Scripts verwanden darf aber nur wenn ich die Copyrights von Kupferkarpfen drin lass
Mit freundlichen Grüßen
BetaDog
ich habe mir das enstandene Framework mal angeschaut und wenn du keine Ahnung davon hast verändere nichts
er hat alles komplett umgeschrieben also kannst du nicht einfach blind copy&pasten
Dann könnt ihr mir bestimmt auch helfen wenn ich bestimmt Script von Just4funGaming24 verwenden will.
Wir sind keine Profi Diebe wenn du schon Sachen von anderen verwendest solltest du auch wissen wie