Bei mir reibungslos
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Vergessen aber einen Fehler gibt es nämlich das der Sound nicht angespielt wird
Ja er ist in der Description.ext defeniert
Welche Version benutzt du ?
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Bei mir reibungslos
//Edit
Vergessen aber einen Fehler gibt es nämlich das der Sound nicht angespielt wird
Ja er ist in der Description.ext defeniert
Welche Version benutzt du ?
Es gibt gewisse Dinge die immer gleich gemacht werden müssen
Hast du nach irgend einem Tutorial das Installiert ?
Bist du dir ganz sicher das alles Richtig eingetragen ist..
Ist die DatenBank richtig ?
Danki teste es gleich
Hat es geklappt ?
Dann frage ich mich wo das Problem liegt ?
Dann nimm sie einfach mal raus und gucke ob es klappt
Ich tendiere stark dazu das deine Status bar broke ist ....
Hast du mal alle Komentare gelesen vielleicht hatte noch jemand das Problem und es wurde gefixt
4.4r4 ist wie die 5.0 Muss also gehen
Arma 3...
Sportlimo auf Sand = Stuck
Sportlimo auf Erde in Tanoa = Stuck
Auf deine DB und deinen restlichen Server
Du musst die komplette Datei anpassen also liest du jede Zeile und editierst sie ....
Hast du die Datei einfach aus dem Ordner genommen ?
C Alles anzeigen#define F(NAME,TARGET) class NAME { \ allowedTargets = TARGET; \ }; #define JIP(NAME,TARGET) class NAME { \ allowedTargets = TARGET; \ jip = 1; \ }; #define ANYONE 0 #define CLIENT 1 #define SERVER 2 #define HC HC_Life class CfgRemoteExec { class Functions { mode = 1; jip = 0; #include "JulianDev\JulianDev_remoteExec.cpp" /* Client only functions */ F(life_fnc_AAN,CLIENT) F(life_fnc_addVehicle2Chain,CLIENT) F(life_fnc_adminID,CLIENT) F(life_fnc_adminInfo,CLIENT) F(life_fnc_bountyReceive,CLIENT) JIP(life_fnc_copLights,CLIENT) F(life_fnc_copSearch,CLIENT) JIP(life_fnc_copSiren,CLIENT) F(life_fnc_freezePlayer,CLIENT) F(life_fnc_gangCreated,CLIENT) F(life_fnc_gangDisbanded,CLIENT) F(life_fnc_gangInvite,CLIENT) F(life_fnc_garageRefund,CLIENT) F(life_fnc_giveDiff,CLIENT) F(life_fnc_hideObj,CLIENT) F(life_fnc_impoundMenu,CLIENT) F(life_fnc_jail,CLIENT) F(life_fnc_jailMe,CLIENT) F(life_fnc_knockedOut,CLIENT) F(life_fnc_licenseCheck,CLIENT) F(life_fnc_licensesRead,CLIENT) F(life_fnc_lightHouse,CLIENT) JIP(life_fnc_mediclights,CLIENT) F(life_fnc_medicRequest,CLIENT) JIP(life_fnc_medicSiren,CLIENT) F(life_fnc_moveIn,CLIENT) F(life_fnc_pickupItem,CLIENT) F(life_fnc_pickupMoney,CLIENT) F(life_fnc_receiveItem,CLIENT) F(life_fnc_receiveMoney,CLIENT) F(life_fnc_removeLicenses,CLIENT) F(life_fnc_restrain,CLIENT) F(life_fnc_revived,CLIENT) F(life_fnc_robPerson,CLIENT) F(life_fnc_robReceive,CLIENT) F(life_fnc_searchClient,CLIENT) F(life_fnc_seizeClient,CLIENT) F(life_fnc_soundDevice,CLIENT) F(life_fnc_spikeStripEffect,CLIENT) F(life_fnc_tazeSound,CLIENT) F(life_fnc_ticketPaid,CLIENT) F(life_fnc_ticketPrompt,CLIENT) F(life_fnc_vehicleAnimate,CLIENT) F(life_fnc_wantedList,CLIENT) F(life_fnc_wireTransfer,CLIENT) F(SOCK_fnc_dataQuery,CLIENT) F(SOCK_fnc_insertPlayerInfo,CLIENT) F(SOCK_fnc_requestReceived,CLIENT) F(SOCK_fnc_updateRequest,CLIENT) F(TON_fnc_clientGangKick,CLIENT) F(TON_fnc_clientGangLeader,CLIENT) F(TON_fnc_clientGangLeft,CLIENT) F(TON_fnc_clientGetKey,CLIENT) F(TON_fnc_clientMessage,CLIENT) F(TON_fnc_player_query,CLIENT) F(life_fnc_lizenzzeigen,CLIENT) /* Server only functions */ F(BIS_fnc_execVM,SERVER) F(DB_fnc_insertRequest,SERVER) F(DB_fnc_queryRequest,SERVER) F(DB_fnc_updatePartial,SERVER) F(DB_fnc_updateRequest,SERVER) F(life_fnc_jailSys,SERVER) F(life_fnc_wantedAdd,SERVER) F(life_fnc_wantedBounty,SERVER) F(life_fnc_wantedCrimes,SERVER) F(life_fnc_wantedFetch,SERVER) F(life_fnc_wantedProfUpdate,SERVER) F(life_fnc_wantedRemove,SERVER) F(SPY_fnc_cookieJar,SERVER) F(SPY_fnc_observe,SERVER) F(TON_fnc_addContainer,SERVER) F(TON_fnc_addHouse,SERVER) F(TON_fnc_chopShopSell,SERVER) F(TON_fnc_cleanupRequest,SERVER) F(TON_fnc_deleteDBContainer,SERVER) F(TON_fnc_getID,SERVER) F(TON_fnc_getVehicles,SERVER) F(TON_fnc_insertGang,SERVER) F(TON_fnc_keyManagement,SERVER) F(TON_fnc_manageSC,SERVER) F(TON_fnc_pickupAction,SERVER) F(TON_fnc_removeGang,SERVER) F(TON_fnc_sellHouse,SERVER) F(TON_fnc_sellHouseContainer,SERVER) F(TON_fnc_setObjVar,SERVER) F(TON_fnc_spawnVehicle,SERVER) F(TON_fnc_spikeStrip,SERVER) F(TON_fnc_updateGang,SERVER) F(TON_fnc_updateHouseContainers,SERVER) F(TON_fnc_updateHouseTrunk,SERVER) F(TON_fnc_vehicleCreate,SERVER) F(TON_fnc_vehicleDelete,SERVER) F(TON_fnc_vehicleStore,SERVER) F(TON_fnc_vehicleUpdate,SERVER) F(TON_fnc_handleBlastingCharge,SERVER) F(TON_fnc_houseGarage,SERVER) /* HeadlessClient only functions */ F(HC_fnc_addContainer,HC) F(HC_fnc_addHouse,HC) F(HC_fnc_chopShopSell,HC) F(HC_fnc_deleteDBContainer,HC) F(HC_fnc_getVehicles,HC) F(HC_fnc_houseGarage,HC) F(HC_fnc_insertGang,HC) F(HC_fnc_insertRequest,HC) F(HC_fnc_insertVehicle,HC) F(HC_fnc_jailSys,HC) F(HC_fnc_keyManagement,HC) F(HC_fnc_queryRequest,HC) F(HC_fnc_removeGang,HC) F(HC_fnc_sellHouse,HC) F(HC_fnc_sellHouseContainer,HC) F(HC_fnc_spawnVehicle,HC) F(HC_fnc_spikeStrip,HC) F(HC_fnc_updateGang,HC) F(HC_fnc_updateHouseContainers,HC) F(HC_fnc_updateHouseTrunk,HC) F(HC_fnc_updatePartial,HC) F(HC_fnc_updateRequest,HC) F(HC_fnc_vehicleCreate,HC) F(HC_fnc_vehicleDelete,HC) F(HC_fnc_vehicleStore,HC) F(HC_fnc_vehicleUpdate,HC) F(HC_fnc_wantedAdd,HC) F(HC_fnc_wantedBounty,HC) F(HC_fnc_wantedCrimes,HC) F(HC_fnc_wantedFetch,HC) F(HC_fnc_wantedProfUpdate,HC) F(HC_fnc_wantedRemove,HC) /* Functions for everyone */ F(BIS_fnc_effectKilledAirDestruction,ANYONE) F(BIS_fnc_effectKilledSecondaries,ANYONE) F(life_fnc_animSync,ANYONE) F(life_fnc_broadcast,ANYONE) F(life_fnc_colorVehicle,ANYONE) F(life_fnc_corpse,ANYONE) F(life_fnc_demoChargeTimer,ANYONE) F(life_fnc_flashbang,ANYONE) F(life_fnc_jumpFnc,ANYONE) F(life_fnc_lockVehicle,ANYONE) F(life_fnc_pulloutVeh,ANYONE) F(life_fnc_say3D,ANYONE) F(life_fnc_setFuel,ANYONE) F(life_fnc_simDisable,ANYONE) F(SPY_fnc_notifyAdmins,ANYONE) }; class Commands { mode = 1; jip = 0; F(addHandgunItem,ANYONE) F(addMagazine,ANYONE) F(addPrimaryWeaponItem,ANYONE) F(addWeapon,ANYONE) F(setFuel,ANYONE) }; };
bitte sehr
5.0
Schick mal deine Remoteexec als codeblock hier rein
Was war das Problem ?
und wo muss dieser befehl in der remoteexec eingetragen werden und habe keine ahnung wo da bitte jpi=0 sein soll oder so.xD
Welche Version benutzt du ?
Und das jip=0 steht da wo die Einträge anfangen
uff ja da war ja was xD Hier:
Code Alles anzeigen#include "\life_server\script_macros.hpp" /* File: fn_queryRequest.sqf Author: Bryan "Tonic" Boardwine Description: Handles the incoming request and sends an asynchronous query request to the database. Return: ARRAY - If array has 0 elements it should be handled as an error in client-side files. STRING - The request had invalid handles or an unknown error and is logged to the RPT. */ private ["_uid","_side","_query","_queryResult","_tickTime","_tmp"]; _uid = [_this,0,"",[""]] call BIS_fnc_param; _side = [_this,1,"",[""]] call BIS_fnc_param; //Side wurde dem Script übergeben _ownerID = [_this,2,objNull,[objNull]] call BIS_fnc_param; if (isNull _ownerID) exitWith {}; _ownerID = owner _ownerID; _query = switch (_side) do { // West - 11 entries returned case west: {format ["SELECT pid, name, cash, bankacc, adminlevel, donorlevel, cop_licenses, coplevel, cop_gear, blacklist, cop_stats, playtime FROM players WHERE pid='%1'",_uid];}; // Civilian - 12 entries returned case civilian: {format ["SELECT pid, name, cash, bankacc, adminlevel, donorlevel, civ_licenses, arrested, civ_gear, civ_stats, civ_alive, civ_position, playtime FROM players WHERE pid='%1'",_uid];}; // Independent - 10 entries returned case independent: {format ["SELECT pid, name, cash, bankacc, adminlevel, donorlevel, med_licenses, mediclevel, med_gear, med_stats, playtime FROM players WHERE pid='%1'",_uid];}; case east: {format ["SELECT pid, name, cash, bankacc, adminlevel, donorlevel, juslevel, jus_licenses, jus_gear, jus_stats, playtime FROM players WHERE pid='%1'",_uid];}; }; _tickTime = diag_tickTime; _queryResult = [_query,2] call DB_fnc_asyncCall; if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then { diag_log "------------- Client Query Request -------------"; diag_log format ["QUERY: %1",_query]; diag_log format ["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)]; diag_log format ["Result: %1",_queryResult]; diag_log "------------------------------------------------"; }; if (_queryResult isEqualType "") exitWith { [] remoteExecCall ["SOCK_fnc_insertPlayerInfo",_ownerID]; }; if (count _queryResult isEqualTo 0) exitWith { [] remoteExecCall ["SOCK_fnc_insertPlayerInfo",_ownerID]; }; //Blah conversion thing from a2net->extdb //CASH _tmp = _queryResult select 2; _queryResult set[2,[_tmp] call DB_fnc_numberSafe]; //BANK _tmp = _queryResult select 3; _queryResult set[3,[_tmp] call DB_fnc_numberSafe]; //Medic LVL _tmp = _queryResult select 5; _queryResult set[5,[_tmp] call DB_fnc_numberSafe]; //Polizei LVL _tmp = _queryResult select 6; _queryResult set[6,[_tmp] call DB_fnc_numberSafe]; //Ziv Lizenzen _new = [(_queryResult select 8)] call DB_fnc_mresToArray; if (_new isEqualType "") then {_new = call compile format ["%1", _new];}; _queryResult set[8,_new]; //Convert tinyint to boolean _old = _queryResult select 8; for "_i" from 0 to (count _old)-1 do { _data = _old select _i; _old set[_i,[_data select 0, ([_data select 1,1] call DB_fnc_bool)]]; }; _queryResult set[8,_old]; _queryResult set[9,([_queryResult select 9,1] call DB_fnc_bool)]; //Gear _new = [(_queryResult select 10)] call DB_fnc_mresToArray; if (_new isEqualType "") then {_new = call compile format ["%1", _new];}; _queryResult set[10,_new]; //Statistiken _new = [(_queryResult select 11)] call DB_fnc_mresToArray; if (_new isEqualType "") then {_new = call compile format ["%1", _new];}; _queryResult set[11,_new]; //Alive _queryResult set[12,([_queryResult select 12,1] call DB_fnc_bool)]; //Position _new = [(_queryResult select 13)] call DB_fnc_mresToArray; if (_new isEqualType "") then {_new = call compile format ["%1", _new];}; _queryResult set[13,_new]; //Playtime _new = [(_queryResult select 14)] call DB_fnc_mresToArray; if (_new isEqualType "") then {_new = call compile format ["%1", _new];}; _index = TON_fnc_playtime_values_request find [_uid, _new]; if (_index != -1) then { TON_fnc_playtime_values_request set[_index,-1]; TON_fnc_playtime_values_request = TON_fnc_playtime_values_request - [-1]; TON_fnc_playtime_values_request pushBack [_uid, _new]; } else { TON_fnc_playtime_values_request pushBack [_uid, _new]; }; [_uid,_new select 2] call TON_fnc_setPlayTime; /* Make sure nothing else is added under here */ _houseData = _uid spawn TON_fnc_fetchPlayerHouses; waitUntil {scriptDone _houseData}; _queryResult pushBack (missionNamespace getVariable [format ["houses_%1",_uid],[]]); _gangData = _uid spawn TON_fnc_queryPlayerGang; waitUntil{scriptDone _gangData}; _queryResult pushBack (missionNamespace getVariable [format ["gang_%1",_uid],[]]); publicVariable "TON_fnc_playtime_values_request"; _keyArr = missionNamespace getVariable [format ["%1_KEYS_%2",_uid,_side],[]]; _queryResult pushBack _keyArr; _queryResult remoteExec ["SOCK_fnc_requestReceived",_ownerID];
ich gucke morgen mal drüber grade bin ich zu müde xD
Du definierst die variable
kleiner Tipp
Moin zusammen, vielleicht kann mir ja jemand weiterhelfen.
Bleibe im Blackscreen mit Frage Server nach UID ab hängen.
RPT Log im Anhang...
Deine fn_queryRequest.sqf wäre vll noch interessant
Irgendwas ist falsch bei euch xD Schick mir mal per PN eine TS andresse