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    1. Nodezone.net Community
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    3. TheFireRunner Felix

    Beiträge von TheFireRunner Felix

    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 28. April 2018 um 02:33

      Aktuelle Errors (nur 2):

      Arma3_x64_2018-04-28_01-43-50.rpt

    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 28. April 2018 um 00:50

      Gehen tun es aber noch immer nix xD

      Dateien

      Arma3_x64_2018-04-28_00-32-54.rpt 171,1 kB – 175 Downloads
    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 27. April 2018 um 23:29

      Achso habe mich schon gewundert ;D

    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 27. April 2018 um 18:51

      Nope geht noch immer nicht...

      Dateien

      arma3server_2018-04-27_18-36-47.rpt 98 kB – 205 Downloads
    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 27. April 2018 um 17:29

      Ihrgentwie geht jetzt garnix mehr AvirexDE xD

      Dateien

      arma3server_2018-04-27_17-09-49.rpt 100,84 kB – 198 Downloads
    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 27. April 2018 um 14:57

      So komplett richtig funkt. es noch immer nicht :D Im Server Log kommt ein Error

      Aber trotzdem vielen Dank für die hilfe das du dir so viel "Zeit" für mich nimmst <3


      EDIT: Rucksäcke sind auch nicht mehr Unsichtbar

      Dateien

      arma3server_2018-04-27_14-38-41.rpt 103,27 kB – 196 Downloads
    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 26. April 2018 um 17:37

      Werde es Testen danke dir ^^

    • Z Items nicht mehr benutzbar

      • TheFireRunner Felix
      • 26. April 2018 um 16:19

      Negativ

      Aber danke trotzdem :D

      Spoiler anzeigen

      16:06:02 Error in expression <) ']];

      };

      case west: {

      life_actions = life_actions + [player addAction["<t col>

      16:06:02 Error position: <life_actions + [player addAction["<t col>

      16:06:02 Error Nicht definierte Variable in Ausdruck: life_actions

      16:06:02 File core\fn_setupActions.sqf [life_fnc_setupActions], line 15

    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 26. April 2018 um 15:55

      Hmmm einer der Error der immer kommen ist:

      Zitat

      15:44:27 Error in expression <ectTextureGlobal [0, ""];

      };

      if (((call life_coplevel) == 1) && (uniform player >

      15:44:27 Error position: <life_coplevel) == 1) && (uniform player >

      15:44:27 Error Nicht definierte Variable in Ausdruck: life_coplevel

      15:44:27 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 100

      Alles anzeigen
      SQL: fn_playerSkins.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:U_C_Commoner1_3
          Sets skins for players by their side and uniform.
      */
      private["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
                  if (uniform player == "U_C_Poloshirt_stripped") then {
                  player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"];
              };
          };
      
          case west: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (backpack player == "B_Carryall_khk") then {
                  (backpackContainer player) setObjectTextureGlobal[0,""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if ((uniform player isEqualTo "U_I_CombatUniform")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
              if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then {
              player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
          };
      
          case independent: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\med\Medic.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
          };
      };
      Alles anzeigen


      Ab 15:40 arma3server_2018-04-26_15-40-52.rpt

    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 26. April 2018 um 15:10

      Emmm ich habe nix verändert aber es enstehen neuer Errors...

      Habe es um ca. 15uhr getestet

      Arma3_x64_2018-04-26_13-15-19.rpt

      arma3server_2018-04-26_14-47-53.rpt

    • Z Items nicht mehr benutzbar

      • TheFireRunner Felix
      • 26. April 2018 um 14:48
      SQL: fn_setupActions.sqf
      /*
          File: fn_setupActions.sqf
          Author:
      
          Description:
          Master addAction file handler for all client-based actions.
      */
      switch (playerSide) do {
          case civilian: {
              //Ausweis
              life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
              //Drop fishing net
              life_actions = [player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'
              (surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']];
              //Rob person
              life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
              !isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable["robbed",FALSE]) ']];
          };
          
          case west: {
              // nano EMP Little Bird
              life_actions = life_actions + [player addAction["<t color='#FF0000'>EMP Operator Konsole öffnen</t>",life_fnc_openEmpMenu,[],8,false,false,"",'[_this] call life_fnc_isEmpOperator']];
              // Polizeimarke
              life_actions = life_actions + [player addAction["<t color='#00FF00'>Polizeimarke zeigen</t>",life_fnc_copShowLicense,"",1,false,true,"",'playerSide == west && !isNull cursorTarget &&cursorTarget isKindOf "Man" ']];
              //Waffen Entfernen
              life_actions = life_actions + [player addAction["Sachen Beschlagnahmen",life_fnc_seizeWeapon,cursorTarget,0,false,false,"",'count(nearestObjects [player,["weaponholder"],3])>0']];
               //Ausweis 
              life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
              //Call backup  
              life_actions pushBack (player addAction["<t color='#ADFF2F'>Rufe Unterstützung</t>",life_fnc_callBackup,"",0,FALSE,FALSE,""]);  
          };
         
         case independent: {
               //Ausweis  
              life_actions = life_actions + [player addAction["<t color='#FFFF00'>Ausweis zeigen</t>",life_fnc_Lizenzsehen,"",1,false,true,"",'!isNull cursorTarget && cursorTarget isKindOf "Man"']];
          };
      };
      Alles anzeigen

      Bidde :D

    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 26. April 2018 um 14:45

      ---

    • Z Items nicht mehr benutzbar

      • TheFireRunner Felix
      • 26. April 2018 um 14:42

      Kuchenplatte OK vergiss es weil das wahren alte Errors :D Der einzigste Error ist :

      Zitat

      14:24:35 Error in expression <};

      case independent: {

      life_actions = life_actions + [player addAction["<t col>

      14:24:35 Error position: <life_actions + [player addAction["<t col>

      14:24:35 Error Nicht definierte Variable in Ausdruck: life_actions

      14:24:35 File core\fn_setupActions.sqf [life_fnc_setupActions], line 35

      Alles anzeigen
    • Z Items nicht mehr benutzbar

      • TheFireRunner Felix
      • 26. April 2018 um 14:12

      Passiert leider noch immer nix...

      arma3server_2018-04-26_13-51-30.rpt

      Arma3_x64_2018-04-26_13-15-19.rpt

    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 25. April 2018 um 21:40

      Ist in der fn_playerSkins.sqf ein fehler?

      Weil Logs sagen:

      Zitat

      20:50:02 Error in expression <ectTextureGlobal [0, ""];

      };

      if (((call life_coplevel) == 1) && (uniform player >

      20:50:02 Error position: <life_coplevel) == 1) && (uniform player >

      20:50:02 Error Nicht definierte Variable in Ausdruck: life_coplevel

      20:50:03 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 100

      Alles anzeigen
      SQL: fn_playerSkins.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_playerSkins.sqf
          Author: Daniel Stuart
      
          Description:U_C_Commoner1_3
          Sets skins for players by their side and uniform.
      */
      private["_skinName"];
      
      switch (playerSide) do {
          case civilian: {
                  if (uniform player == "U_C_Poloshirt_stripped") then {
                  player setObjectTextureGlobal [0,"textures\civ\man\HDTeam.paa"];
              };
          };
      
          case west: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (backpack player == "B_Carryall_khk") then {
                  (backpackContainer player) setObjectTextureGlobal[0,""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam_tshirt") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\cop\human\polizei_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if ((uniform player isEqualTo "U_I_CombatUniform")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\sek.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_GEN_Commander_F")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\cop_uni.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if ((uniform player isEqualTo "U_B_CombatUniform_mcam_worn")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\prasen.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
                 };
              if (((call life_coplevel) == 1) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop_uniform.paa"];
              };
              if (((call life_coplevel) == 2) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 3) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A1.paa"];
              };
              if (((call life_coplevel) == 4) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 5) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 6) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A2.paa"];
              };
              if (((call life_coplevel) == 7) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
              if (((call life_coplevel) == 8) && (uniform player isEqualTo "U_Rangemaster")) then {
                  player setObjectTextureGlobal [0, "textures\cop\human\A3.paa"];
              };
          };
      
          case independent: {
              if (backpack player != "") then {
                  unitBackpack player setObjectTextureGlobal [0,""];
              };
              if (uniform player isEqualTo "U_Rangemaster") then {
                  player setObjectTextureGlobal [0, "textures\medic_uniform.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
              if (uniform player isEqualTo "U_B_CombatUniform_mcam") then {
                  player setObjectTextureGlobal [0, "textures\med\Medic.paa"];
                  (unitBackpack player) setObjectTextureGlobal [0, ""];
              };
          };
      };
      Alles anzeigen
    • Server / Client macht Errors die ich nicht Lösen kann :D

      • TheFireRunner Felix
      • 25. April 2018 um 19:01

      Hallöle,

      Wie im Titel schon gesagt Produzieren meine Server & Client Errors die für mich keinen Sinn ergeben (ich bin nicht der beste im Scripten :D)!

      Client Logs:

      Arma3_x64_2018-04-25_17-36-23.rpt

      Hier ein Beispiel im Server Log:

      Spoiler anzeigen

      Error in expression <syncCall;

      };

      };


      master_group attachTo[bank_obj,[0,0,0]];

      {

      _hs = createVehicl>

      Error position: <bank_obj,[0,0,0]];

      {

      _hs = createVehicl>

      Error Undefined variable in expression: bank_obj

      File life_server\init.sqf, line 84

      Nun kommen die Scripts:

      Scripts
      SQL: fn_initCop.sqf
      #include "..\script_macros.hpp"
      /*
          File: fn_initCop.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Cop Initialization file.
      */
      private "_end";
      player addRating 9999999;
      if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];};
      waitUntil {!(isNull (findDisplay 46))};
      _end = false;
      
      if (life_blacklisted) exitWith {
          ["Blacklisted",false,true] call BIS_fnc_endMission;
          sleep 30;
      };
      
      if (!(str(player) in [""])) then {
          if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then {
              ["NotWhitelisted",false,true] call BIS_fnc_endMission;
              sleep 35;
          };
      };
      
      [] spawn life_fnc_placeablesInit;
      
      player setVariable["rank",(FETCH_CONST(life_coplevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam_tshirt"};
                 player setObjectTextureGlobal [0,"textures\cop\human\polizei_uniform.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam_tshirt"};
           };
      };
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam"};
                 player setObjectTextureGlobal [0,"textures\cop\human\polizei_uniform.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam"};
           };
      };
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam_vest"};
                 player setObjectTextureGlobal [0,"textures\cop\human\sek.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam_vest"};
           };
      };
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
                 player setObjectTextureGlobal [0,"textures\cop\human\prasen.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"};
           };
      };
      
      if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];};
      
      [] spawn {
      while {true} do {
      waitUntil {uniform player == "U_Rangemaster"};
      player setObjectTextureGlobal [0,"textures\Uniform.paa"];
      waitUntil {uniform player != "U_Rangemaster"};
      };
      };
      Alles anzeigen
      SQL: fn_initMedic.sqf
      #include "..\script_macros.hpp"
      /*
          File: fn_initMedic.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Initializes the medic..
      */
      [] spawn life_fnc_placeablesInit;
      private["_end"];
      player addRating 99999999;
      waitUntil {!(isNull (findDisplay 46))};
      if(playerSide in [west,independent]) then {(unitBackpack player) setObjectTextureGlobal [0,""];};
      
      if ((FETCH_CONST(life_medicLevel)) < 1 && (FETCH_CONST(life_adminlevel) isEqualTo 0)) exitWith {
          ["Notwhitelisted",FALSE,TRUE] call BIS_fnc_endMission;
          sleep 35;
      };
      
      if (LIFE_SETTINGS(getNumber,"restrict_medic_weapons") isEqualTo 1) then {
          [] spawn {
              for "_i" from 0 to 1 step 0 do {
                  waitUntil {sleep 3; currentWeapon player != ""};
                  removeAllWeapons player;
              };
          };
      };
      
      player setVariable["medrank",(FETCH_CONST(life_medicLevel)),true];
      [] call life_fnc_spawnMenu;
      waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
      waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
      
      [] spawn
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_B_CombatUniform_mcam"};
                 player setObjectTextureGlobal [0,"textures\med\Medic.paa"];
                  waitUntil {uniform player != "U_B_CombatUniform_mcam"};
           };
      };
      {
            while {true} do
            {
                 waitUntil {uniform player == "U_Rangemaster"};
                 player setObjectTextureGlobal [0,"textures\med\RD.jpg"];
                  waitUntil {uniform player != "U_Rangemaster"};
           };
      };
      Alles anzeigen
      SQL: fn_callBackup
      /*
          File: fn_backup.sqf
      */
      
      params [
          ["_player", objnull, [objnull]],
          ["_deleteTime", 60, [0]]
      ];
      
      if (isNull _player) exitWith {};
      if !(playerSide isEqualTo west) exitWith {};
      
      _backupmsg = createMarkerLocal [("_backupmsg" + (_player getVariable["realname",name _player])), getPos _player];
      _backupmsg setMarkerTypeLocal "mil_warning";
      _backupmsg setMarkerColorLocal "colorRed";
      _backupmsg setMarkerTextLocal format ["%1 is requesting backup here!", _player getVariable["realname",name _player]];
      
      [1,format["%1 braucht dringend Unterstützung !",name _player]] remoteExecCall ["life_fnc_broadcast",west];
      uiSleep _deleteTime;
      deleteMarkerLocal _backupmsg;
      Alles anzeigen
      SQL: life_server - init.sqf
      #include "script_macros.hpp"
      /*
          File: init.sqf
          Author: Bryan "Tonic" Boardwine
      
          Edit: Nanou for HeadlessClient optimization.
          Please read support for more informations.
      
          Description:
          Initialize the server and required systems.
      */
      private["_dome","_rsb","_timeStamp"];
      DB_Async_Active = false;
      DB_Async_ExtraLock = false;
      life_server_isReady = false;
      life_server_extDB_notLoaded = "";
      serv_sv_use = [];
      publicVariable "life_server_isReady";
      life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true};
      fn_whoDoneit = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneit.sqf";
      
      /*
          Prepare the headless client.
      */
      life_HC_isActive = false;
      publicVariable "life_HC_isActive";
      HC_Life = false;
      publicVariable "HC_Life";
      
      if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then {
          [] execVM "\life_server\initHC.sqf";
      };
      
      /*
          Prepare extDB before starting the initialization process
          for the server.
      */
      
      if (isNil {uiNamespace getVariable "life_sql_id"}) then {
          life_sql_id = round(random(9999));
          CONSTVAR(life_sql_id);
          uiNamespace setVariable ["life_sql_id",life_sql_id];
              try {
              _result = EXTDB format["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
              _result = EXTDB format["9:ADD_DATABASE_PROTOCOL:%2:SQL_RAW_V2:%1:ADD_QUOTES",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB2: Error with Database Connection"};
          } catch {
              diag_log _exception;
              life_server_extDB_notLoaded = [true, _exception];
          };
          publicVariable "life_server_extDB_notLoaded";
          if (life_server_extDB_notLoaded isEqualType []) exitWith {};
          EXTDB "9:LOCK";
          diag_log "extDB2: Connected to Database";
      } else {
          life_sql_id = uiNamespace getVariable "life_sql_id";
          CONSTVAR(life_sql_id);
          diag_log "extDB2: Still Connected to Database";
      };
      
      if (life_server_extDB_notLoaded isEqualType []) exitWith {};
      
      /* Run stored procedures for SQL side cleanup */
      ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      
      _timeStamp = diag_tickTime;
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------";
      diag_log "------------------------------------------ Version 4.4r4 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      
      if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then {
          [] spawn {
              _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'";
              [_query,1] call DB_fnc_asyncCall;
          };
      };
      
      /* Map-based server side initialization. */
      master_group attachTo[bank_obj,[0,0,0]];
      
      {
          _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
          _hs setDir (markerDir _x);
          _hs setPosATL (getMarkerPos _x);
          _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
          detach _var;
          _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
          detach _var;
      } forEach ["hospital_2","hospital_3"];
      
      {
          if (!isPlayer _x) then {
              _npc = _x;
              {
                  if (_x != "") then {
                      _npc removeWeapon _x;
                  };
              } forEach [primaryWeapon _npc,secondaryWeapon _npc,handgunWeapon _npc];
          };
      } forEach allUnits;
      
      [8,true,12] execFSM "\life_server\FSM\timeModule.fsm";
      
      life_adminLevel = 0;
      life_medicLevel = 0;
      life_copLevel = 0;
      CONST(JxMxE_PublishVehicle,"false");
      
      /* Setup radio channels for west/independent/civilian */
      life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      
      /* Set the amount of gold in the federal reserve at mission start */
      fed_bank setVariable ["safe",count playableUnits,true];
      [] spawn TON_fnc_federalUpdate;
      
      /* Event handler for disconnecting players */
      addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}];
      [] call compile PreProcessFileLineNumbers "\life_server\functions.sqf";
      
      /* Set OwnerID players for Headless Client */
      TON_fnc_requestClientID =
      {
          (_this select 1) setVariable ["life_clientID", owner (_this select 1), true];
      };
      "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID;
      
      /* Event handler for logs */
      "money_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      
      /* Miscellaneous mission-required stuff */
      life_wanted_list = [];
      
      cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm";
      
      [] spawn {
          for "_i" from 0 to 1 step 0 do {
              uiSleep (30 * 60);
              {
                  _x setVariable["sellers",[],true];
              } forEach [Dealer_1,Dealer_2,Dealer_3];
          };
      };
      
      [] spawn TON_fnc_initHouses;
      cleanup = [] spawn TON_fnc_cleanup;
      
      TON_fnc_playtime_values = [];
      TON_fnc_playtime_values_request = [];
      
      //Just incase the Headless Client connects before anyone else
      publicVariable "TON_fnc_playtime_values";
      publicVariable "TON_fnc_playtime_values_request";
      
      
      /* Setup the federal reserve building(s) */
      _dome = nearestObject [[16019.5,16952.9,0],"Land_Dome_Big_F"];
      _rsb = nearestObject [[16019.5,16952.9,0],"Land_Research_house_V1_F"];
      
      for "_i" from 1 to 3 do {_dome setVariable[format["bis_disabled_Door_%1",_i],1,true]; _dome animate [format["Door_%1_rot",_i],0];};
      _dome setVariable["locked",true,true];
      _rsb setVariable["locked",true,true];
      _rsb setVariable["bis_disabled_Door_1",1,true];
      _dome allowDamage false;
      _rsb allowDamage false;
      
      /* Tell clients that the server is ready and is accepting queries */
      life_server_isReady = true;
      publicVariable "life_server_isReady";
      
      /* Initialize hunting zone(s) */
      aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;
      
      // We create the attachment point to be used for objects to attachTo load virtually in vehicles.
      life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0];
      life_attachment_point setPosASL [0,0,0];
      life_attachment_point setVectorDirAndUp [[0,1,0], [0,0,1]];
      
      // Sharing the point of attachment with all players.
      publicVariable "life_attachment_point";
      bf_copDispatchCount = 1;
      bf_medDispatchCount = 1;
      publicVariable "bf_copDispatchCount";
      publicVariable "bf_medDispatchCount";
      
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format["               End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";
      Alles anzeigen

      V.l weiß jemand mehr als ich und kann mir Helfen :D

      Das währe mega Nett und Hilfreich ^^

      LG Felix :saint:

    • Z Items nicht mehr benutzbar

      • TheFireRunner Felix
      • 25. April 2018 um 18:44

      Oh stimmt :D

    • [Tutorial] Outro beim ausloggen

      • TheFireRunner Felix
      • 25. April 2018 um 18:29

      #delete

    • Z Items nicht mehr benutzbar

      • TheFireRunner Felix
      • 25. April 2018 um 18:16

      Nope noch immer Errors...

      Aber Danke trotzdem :D

      arma3server_2018-04-25_17-42-23.rpt

    • [Tutorial] Kabelbinder mit Knebel und Augenbinden für Civs

      • TheFireRunner Felix
      • 24. April 2018 um 21:56

      Habe ich gerade nicht... Weil ich momentan niemand zum Testen habe

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