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    1. Nodezone.net Community
    2. Mitglieder
    3. DipstaAische

    Beiträge von DipstaAische

    • Housing Bug [3.1.4.8]

      • DipstaAische
      • 22. Februar 2016 um 21:25
      Zitat von B4v4r!4n_Str!k3r

      du gehst in deine Datenbank und wählst deine Tabelle Spieler aus, klickst auf den Tab Operatoren und dort kannst du die Tabelle umbenennen.

      Aber ich möchte nicht die datenbank ändern sondern einfach das spieler in player ändern in der datei wo ich das ändern muss
      und da weiß ich ja nicht wo :S

    • Housing Bug [3.1.4.8]

      • DipstaAische
      • 22. Februar 2016 um 20:26

      Ich finde dort aber nichts zum

      Könnte mir das bitte jmd beschreiben :/

    • Housing Bug [3.1.4.8]

      • DipstaAische
      • 22. Februar 2016 um 18:14
      Zitat von Sacha

      Guten Abend

      Du hast also keine Ahnung? Darf ich mal raten du hast nen Nitradoserver?

      Genau
      Und ich mach das noch nicht so lange...

    • Housing Bug [3.1.4.8]

      • DipstaAische
      • 22. Februar 2016 um 15:18
      Zitat von B4v4r!4n_Str!k3r

      und spieler zu player umbennenen

      Wo denn?

    • Housing Bug [3.1.4.8]

      • DipstaAische
      • 22. Februar 2016 um 15:12
      Zitat von nox

      Das solltest du vielleicht zuerst fixen... :P

      Wie denn :/
      Habe das Markt System nicht eingefügt sondern ein Freund.


      Zitat von nox

      Entweder heist also die Datenbank anders, fehlt, oder selbiges bei der Tabelle.

      Ja die spieler heißt player und den table dynmarket gibt es net....

    • Housing Bug [3.1.4.8]

      • DipstaAische
      • 21. Februar 2016 um 16:04

      Hallo liebe Community,

      ich habe ein Problem mit meinem Housing.
      Wenn man ein Haus kauft hat man den Schlüssel und alles ist normal. Man kann kisten reinstellen usw.
      Aber wenn jetzt ein andere Spieler kommt kann der das Haus auch kaufen.

      Wenn man sich dann ausloggt und wieder ein logt kann man ganz normal bei seinem Haus spwanen und hat die Schlüssel.
      Wenn man dann Windows drückt kommt aber nicht das Haus menü sondern man kann es wieder Kaufen. Und wenn man nachdem man Windows gedrückt hat,
      wieder bei Schlüsselbund guckt, dann hat man den Schlüssel auch nicht mehr und mann kann die Türen nicht mehr Abschließen.
      Wenn man sich das dann nochmal kauft dann geht es wieder.

      So ind den Logs stand nichts.

      Nur im [lexicon]extDB[/lexicon] log stand was


      Spoiler anzeigen

      [14:17:50 +02:00] [Thread 494103608] [lexicon]extDB[/lexicon]: Found [lexicon]extdb[/lexicon]-conf.ini
      [14:17:50 +02:00] [Thread 494103608] [lexicon]extDB[/lexicon]: Detected 32 Cores, Setting up 6 Worker Threads (config settings)
      [14:17:50 +02:00] [Thread 494103608] [lexicon]extDB[/lexicon]: Database Type: MySQL
      [14:17:50 +02:00] [Thread 494103608] [lexicon]extDB[/lexicon]: Database Session Pool Started
      [14:17:50 +02:00] [Thread 494103608] [lexicon]extDB[/lexicon]: DB_RAW_V3: Initialized: ADD_QUOTES True
      [14:25:07 +02:00] [Thread 2231393475] [lexicon]extDB[/lexicon]: DB_RAW_V3: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error [mysql_stmt_error]: Table 'ni600367_4_DB.spieler' doesn't exist [mysql_stmt_errno]: 1146 [mysql_stmt_sqlstate]: 42S02 [statemnt]: SELECT houses.id, houses.pid, houses.pos, spieler.name FROM houses INNER JOIN spieler ON houses.pid=spieler.playerid WHERE houses.owned='1' LIMIT 0,10
      [14:25:07 +02:00] [Thread 2231393475] [lexicon]extDB[/lexicon]: DB_RAW_V3: Error StatementException: SQL: SELECT houses.id, houses.pid, houses.pos, spieler.name FROM houses INNER JOIN spieler ON houses.pid=spieler.playerid WHERE houses.owned='1' LIMIT 0,10
      [14:25:07 +02:00] [Thread 2231393475] [lexicon]extDB[/lexicon]: DB_RAW_V3: Error StatementException: MySQL: [MySQL]: [Comment]: mysql_stmt_prepare error [mysql_stmt_error]: Table 'ni600367_4_DB.dynmarket' doesn't exist [mysql_stmt_errno]: 1146 [mysql_stmt_sqlstate]: 42S02 [statemnt]: SELECT prices FROM dynmarket WHERE id='1'
      [14:25:07 +02:00] [Thread 2231393475] [lexicon]extDB[/lexicon]: DB_RAW_V3: Error StatementException: SQL: SELECT prices FROM dynmarket WHERE id='1'

      Falls man noch andere dateien oder so zum nachschauen braucht. Einfach reinschreiben.

      Ich bedanke mich schonmal mim vorraus :D

    • Altis Life Auto Türen Animieren?

      • DipstaAische
      • 20. Februar 2016 um 22:30

      Hallo liebe Community,

      Gibt es jetzt eig schon ein Script wie man SUV, Limo oder andere türen animieren kann?
      (Außer Hunter, Ifrit, Mohawk)
      Würde mich freuen, wenn es es gibt, dass ihr mir einen Link schicken könntet.

      Danke im vorraus :D

    • [Tutorial] Hack the Bank!

      • DipstaAische
      • 20. Februar 2016 um 12:36

      Okay klappt soweit :D

    • [Tutorial] Hack the Bank!

      • DipstaAische
      • 20. Februar 2016 um 12:29
      Zitat von Risk

      in der configFile fehlt n , bei zipties.

      Und diese komma kann auch diese abbruch zeit zerstören? Also das man nicht mehr disconnecten kann weil die zeit nicht abbläuft?

    • [Tutorial] Hack the Bank!

      • DipstaAische
      • 20. Februar 2016 um 02:24
      Zitat von Ced123

      Ich danke dir vielmals nur wie trage ich das Item in die Datenbank ein. Habs schon probiert indem ich in der Datenbank ein Item einfach kopiere und umschreibe. Hat aber nicht gefunzt.

      #Edit
      Habe es jetzt geschafft vielen Dank für deine Hilfe SBuserhy :)

      Wie hast du es geschafft?

    • [Tutorial] Hack the Bank!

      • DipstaAische
      • 20. Februar 2016 um 02:20

      Ich brauche hilfe...
      Habe alles so gemacht wie es da steht aber ingame wird mir dann beim Trinken, Essen und Z inventar <any> angezeigt ...
      Der Markt ist auch leer und geben kann ich ihn mir auch nicht...
      Und abbrechen kann man auch nicht drücken -_-(Bleibt grau und die zeit läuft nicht runter)
      Könnte einer bitte mal ein auge drüber werfen?

      configuration.sqf

      Spoiler anzeigen

      Master Array of items?
      */
      life_vShop_rentalOnly = ["B_G_Offroad_01_armed_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer & money sink. If you want your server to be chaotic then fine.. Remove it..


      life_inv_items =
      [
      "life_inv_oilu",
      "life_inv_oilp",
      "life_inv_heroinu",
      "life_inv_heroinp",
      "life_inv_cannabis",
      "life_inv_marijuana",
      "life_inv_apple",
      "life_inv_rabbit",
      "life_inv_salema",
      "life_inv_ornate",
      "life_inv_mackerel",
      "life_inv_tuna",
      "life_inv_mullet",
      "life_inv_catshark",
      "life_inv_turtle",
      "life_inv_fishingpoles",
      "life_inv_water",
      "life_inv_donuts",
      "life_inv_turtlesoup",
      "life_inv_coffee",
      "life_inv_fuelF",
      "life_inv_fuelE",
      "life_inv_pickaxe",
      "life_inv_copperore",
      "life_inv_ironore",
      "life_inv_ironr",
      "life_inv_copperr",
      "life_inv_sand",
      "life_inv_salt",
      "life_inv_saltr",
      "life_inv_glass",
      "life_inv_tbacon",
      "life_inv_lockpick",
      "life_inv_redgull",
      "life_inv_peach",
      "life_inv_diamond",
      "life_inv_coke",
      "life_inv_cokep",
      "life_inv_diamondr",
      "life_inv_spikeStrip",
      "life_inv_rock",
      "life_inv_cement",
      "life_inv_goldbar",
      "life_inv_blastingcharge",
      "life_inv_boltcutter",
      "life_inv_defusekit",
      "life_inv_storagesmall",
      "life_inv_storagebig",
      "life_inv_zipties"
      "life_inv_laptop"
      ];

      /*
      Sell / buy arrays
      */
      sell_array =
      [
      ["apple",50],
      ["heroinu",1850],
      ["heroinp",8000],
      ["salema",45],
      ["ornate",40],
      ["mackerel",175],
      ["tuna",700],
      ["mullet",250],
      ["catshark",300],
      ["rabbit",65],
      ["oilp",3200],
      ["turtle",4000],
      ["water",5],
      ["coffee",5],
      ["turtlesoup",8000],
      ["donuts",60],
      ["marijuana",6000],
      ["tbacon",25],
      ["lockpick",75],
      ["pickaxe",750],
      ["redgull",200],
      ["peach",55],
      ["cocaine",1550],
      ["cocainep",8000],
      ["diamond",750],
      ["diamondc",6500],
      ["iron_r",3200],
      ["copper_r",3000],
      ["salt_r",1650],
      ["glass",1450],
      ["fuelF",500],
      ["spikeStrip",1200],
      ["cement",1950],
      ["goldbar",95000],
      ["zipties",2],
      ["lappi",2]
      ];
      __CONST__(sell_array,sell_array);


      buy_array =
      [
      ["apple",65],
      ["rabbit",75],
      ["salema",55],
      ["ornate",50],
      ["mackerel",200],
      ["tuna",900],
      ["mullet",300],
      ["catshark",350],
      ["water",10],
      ["turtle",4000],
      ["turtlesoup",2500],
      ["donuts",120],
      ["coffee",10],
      ["tbacon",75],
      ["lockpick",150],
      ["pickaxe",1200],
      ["redgull",1500],
      ["fuelF",850],
      ["peach",68],
      ["spikeStrip",2500],
      ["blastingcharge",35000],
      ["boltcutter",7500],
      ["defusekit",2500],
      ["storagesmall",75000],
      ["storagebig",150000],
      ["zipties",1000],
      ["lappi",1000]
      ];

      fn_itemWeight.sqf

      Spoiler anzeigen


      private["_item"];
      _item = [_this,0,"",[""]] call BIS_fnc_param;
      if(_item == "") exitWith {};


      switch (_item) do
      {
      case "oilu": {7};
      case "oilp": {6};
      case "heroinu": {10};
      case "heroinp": {8};
      case "cannabis": {4};
      case "marijuana": {3};
      case "apple": {1};
      case "water": {1};
      case "rabbit": {1};
      case "salema": {2};
      case "ornate": {2};
      case "mackerel": {4};
      case "tuna": {6};
      case "mullet": {4};
      case "catshark": {6};
      case "turtle": {6};
      case "fishing": {2};
      case "turtlesoup": {2};
      case "donuts": {1};
      case "coffee": {1};
      case "fuelE": {2};
      case "fuelF": {5};
      case "money": {0};
      case "pickaxe": {2};
      case "copperore": {4};
      case "ironore": {5};
      case "copper_r": {3};
      case "iron_r": {3};
      case "sand": {3};
      case "salt": {3};
      case "salt_r": {1};
      case "glass": {1};
      case "diamond": {4};
      case "diamondc": {2};
      case "cocaine": {6};
      case "cocainep": {4};
      case "spikeStrip": {15};
      case "rock": {6};
      case "cement": {5};
      case "goldbar": {12};
      case "blastingcharge": {15};
      case "boltcutter": {5};
      case "defusekit": {2};
      case "storagesmall": {5};
      case "storagebig": {10};
      case "zipties": {2};
      case "laptop": {15};
      default {1};
      };

      fn_varHandle.sqf

      Spoiler anzeigen


      /*
      File: fn_varHandle.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Master handler for getting a variables name, short name, etc.
      */
      private["_var","_mode"];
      _var = [_this,0,"",[""]] call BIS_fnc_param;
      _mode = [_this,1,-1,[0]] call BIS_fnc_param;
      if(_var == "" OR _mode == -1) exitWith {""};


      switch (_mode) do
      {
      case 0:
      {
      switch (_var) do
      {
      case "oilu": {"life_inv_oilu"};
      case "oilp": {"life_inv_oilp"};
      case "heroinu": {"life_inv_heroinu"};
      case "heroinp": {"life_inv_heroinp"};
      case "cannabis": {"life_inv_cannabis"};
      case "marijuana": {"life_inv_marijuana"};
      case "apple": {"life_inv_apple"};
      case "water": {"life_inv_water"};
      case "rabbit": {"life_inv_rabbit"};
      case "salema": {"life_inv_salema"};
      case "ornate": {"life_inv_ornate"};
      case "mackerel": {"life_inv_mackerel"};
      case "tuna": {"life_inv_tuna"};
      case "mullet": {"life_inv_mullet"};
      case "catshark": {"life_inv_catshark"};
      case "turtle": {"life_inv_turtle"};
      case "fishing": {"life_inv_fishingpoles"};
      case "coffee": {"life_inv_coffee"};
      case "turtlesoup": {"life_inv_turtlesoup"};
      case "donuts": {"life_inv_donuts"};
      case "fuelE": {"life_inv_fuelE"};
      case "fuelF": {"life_inv_fuelF"};
      case "money": {"life_cash"};
      case "pickaxe": {"life_inv_pickaxe"};
      case "copperore": {"life_inv_copperore"};
      case "ironore": {"life_inv_ironore"};
      case "iron_r": {"life_inv_ironr"};
      case "copper_r": {"life_inv_copperr"};
      case "salt": {"life_inv_salt"};
      case "salt_r": {"life_inv_saltr"};
      case "sand": {"life_inv_sand"};
      case "glass": {"life_inv_glass"};
      case "tbacon": {"life_inv_tbacon"};
      case "lockpick": {"life_inv_lockpick"};
      case "redgull": {"life_inv_redgull"};
      case "peach": {"life_inv_peach"};
      case "diamond": {"life_inv_diamond"};
      case "diamondc": {"life_inv_diamondr"};
      case "cocaine": {"life_inv_coke"};
      case "cocainep": {"life_inv_cokep"};
      case "spikeStrip": {"life_inv_spikeStrip"};
      case "cement": {"life_inv_cement"};
      case "rock": {"life_inv_rock"};
      case "goldbar": {"life_inv_goldbar"};
      case "blastingcharge": {"life_inv_blastingcharge"};
      case "boltcutter": {"life_inv_boltcutter"};
      case "defusekit": {"life_inv_defusekit"};
      case "storagesmall": {"life_inv_storagesmall"};
      case "storagebig": {"life_inv_storagebig"};
      case "zipties": {"life_inv_zipties"};
      case "lappi": {"life_inv_laptop"};
      };
      };

      case 1:
      {
      switch (_var) do
      {
      case "life_inv_oilu": {"oilu"};
      case "life_inv_oilp": {"oilp"};
      case "life_inv_heroinu": {"heroinu"};
      case "life_inv_heroinp": {"heroinp"};
      case "life_inv_cannabis": {"cannabis"};
      case "life_inv_marijuana": {"marijuana"};
      case "life_inv_apple": {"apple"};
      case "life_inv_water": {"water"};
      case "life_inv_rabbit": {"rabbit"};
      case "life_inv_salema": {"salema"};
      case "life_inv_ornate": {"ornate"};
      case "life_inv_mackerel": {"mackerel"};
      case "life_inv_tuna": {"tuna"};
      case "life_inv_mullet": {"mullet"};
      case "life_inv_catshark": {"catshark"};
      case "life_inv_turtle": {"turtle"};
      case "life_inv_fishingpoles": {"fishing"};
      case "life_inv_coffee": {"coffee"};
      case "life_inv_turtlesoup": {"turtlesoup"};
      case "life_inv_donuts": {"donuts"};
      case "life_inv_fuelE": {"fuelE"};
      case "life_inv_fuelF": {"fuelF"};
      case "life_cash": {"money"};
      case "life_inv_pickaxe": {"pickaxe"};
      case "life_inv_copperore": {"copperore"};
      case "life_inv_ironore": {"ironore"};
      case "life_inv_ironr": {"iron_r"};
      case "life_inv_copperr": {"copper_r"};
      case "life_inv_sand": {"sand"};
      case "life_inv_salt": {"salt"};
      case "life_inv_glass": {"glass"};
      case "life_inv_redgull": {"redgull"};
      case "life_inv_lockpick": {"lockpick"};
      case "life_inv_tbacon": {"tbacon"};
      case "life_inv_peach": {"peach"};
      case "life_inv_diamond": {"diamond"};
      case "life_inv_diamondr": {"diamondc"};
      case "life_inv_saltr": {"salt_r"};
      case "life_inv_coke": {"cocaine"};
      case "life_inv_cokep": {"cocainep"};
      case "life_inv_spikeStrip": {"spikeStrip"};
      case "life_inv_cement": {"cement"};
      case "life_inv_rock": {"rock"};
      case "life_inv_goldbar": {"goldbar"};
      case "life_inv_blastingcharge": {"blastingcharge"};
      case "life_inv_boltcutter": {"boltcutter"};
      case "life_inv_defusekit": {"defusekit"};
      case "life_inv_storagesmall": {"storagesmall"};
      case "life_inv_storagebig": {"storagebig"};
      case "life_inv_zipties": {"zipties"};
      case "life_inv_laptop": {"lappi"};
      };
      };
      };


      fn_varToSTR.sqf(habe es bei der stringtable datei eingefügt)

      Spoiler anzeigen


      /*
      File: fn_varToStr.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Takes the long-name (variable) and returns a display name for our
      virtual item.
      */
      private["_var"];
      _var = [_this,0,"",[""]] call BIS_fnc_param;
      if(_var == "") exitWith {""};


      switch (_var) do
      {
      //Virtual Inventory Items
      case "life_inv_oilu": {(localize "STR_Item_OilU")};
      case "life_inv_oilp": {(localize "STR_Item_OilP")};
      case "life_inv_heroinu": {(localize "STR_Item_HeroinU")};
      case "life_inv_heroinp": {(localize "STR_Item_HeroinP")};
      case "life_inv_cannabis": {(localize "STR_Item_Cannabis")};
      case "life_inv_marijuana": {(localize "STR_Item_Marijuana")};
      case "life_inv_apple": {(localize "STR_Item_Apple")};
      case "life_inv_rabbit": {(localize "STR_Item_RabbitMeat")};
      case "life_inv_salema": {(localize "STR_Item_SalemaMeat")};
      case "life_inv_ornate": {(localize "STR_Item_OrnateMeat")};
      case "life_inv_mackerel": {(localize "STR_Item_MackerelMeat")};
      case "life_inv_tuna": {(localize "STR_Item_TunaMeat")};
      case "life_inv_mullet": {(localize "STR_Item_MulletMeat")};
      case "life_inv_catshark": {(localize "STR_Item_CatSharkMeat")};
      case "life_inv_turtle": {(localize "STR_Item_TurtleMeat")};
      case "life_inv_fishingpoles": {(localize "STR_Item_FishingPole")};
      case "life_inv_water": {(localize "STR_Item_WaterBottle")};
      case "life_inv_coffee": {(localize "STR_Item_Coffee")};
      case "life_inv_turtlesoup": {(localize "STR_Item_TurtleSoup")};
      case "life_inv_donuts": {(localize "STR_Item_Donuts")};
      case "life_inv_fuelE": {(localize "STR_Item_FuelE")};
      case "life_inv_fuelF": {(localize "STR_Item_FuelF")};
      case "life_inv_pickaxe": {(localize "STR_Item_Pickaxe")};
      case "life_inv_copperore": {(localize "STR_Item_CopperOre")};
      case "life_inv_ironore": {(localize "STR_Item_IronOre")};
      case "life_inv_ironr": {(localize "STR_Item_IronIngot")};
      case "life_inv_copperr": {(localize "STR_Item_CopperIngot")};
      case "life_inv_sand": {(localize "STR_Item_Sand")};
      case "life_inv_salt": {(localize "STR_Item_Salt")};
      case "life_inv_saltr": {(localize "STR_Item_SaltR")};
      case "life_inv_glass": {(localize "STR_Item_Glass")};
      case "life_inv_diamond": {(localize "STR_Item_DiamondU")};
      case "life_inv_diamondr": {(localize "STR_Item_DiamondC")};
      case "life_inv_tbacon": {(localize "STR_Item_TBacon")};
      case "life_inv_redgull": {(localize "STR_Item_RedGull")};
      case "life_inv_lockpick": {(localize "STR_Item_Lockpick")};
      case "life_inv_peach": {(localize "STR_Item_Peach")};
      case "life_inv_coke": {(localize "STR_Item_CocaineU")};
      case "life_inv_cokep": {(localize "STR_Item_CocaineP")};
      case "life_inv_spikeStrip": {(localize "STR_Item_SpikeStrip")};
      case "life_inv_rock": {(localize "STR_Item_Rock")};
      case "life_inv_cement": {(localize "STR_Item_CementBag")};
      case "life_inv_goldbar": {(localize "STR_Item_GoldBar")};
      case "life_inv_blastingcharge": {(localize "STR_Item_BCharge")};
      case "life_inv_boltcutter": {(localize "STR_Item_BCutter")};
      case "life_inv_defusekit": {(localize "STR_Item_DefuseKit")};
      case "life_inv_storagesmall": {(localize "STR_Item_StorageBS")};
      case "life_inv_storagebig": {(localize "STR_Item_StorageBL")};
      case "life_inv_zipties": {(localize "STR_Item_Zipties")};
      case "life_inv_laptop": {(localize "STR_Item_Laptop")};

      //License Block
      case "license_civ_driver": {(localize "STR_License_Driver")};
      case "license_civ_air": {(localize "STR_License_Pilot")};
      case "license_civ_heroin": {(localize "STR_License_Heroin")};
      case "license_civ_oil": {(localize "STR_License_Oil")};
      case "license_civ_dive": {(localize "STR_License_Diving")};
      case "license_civ_boat": {(localize "STR_License_Boat")};
      case "license_civ_gun": {(localize "STR_License_Firearm")};
      case "license_cop_air": {(localize "STR_License_Pilot")};
      case "license_cop_swat": {(localize "STR_License_Swat")};
      case "license_cop_cg": {(localize "STR_License_CG")};
      case "license_civ_rebel": {(localize "STR_License_Rebel")};
      case "license_civ_truck": {(localize "STR_License_Truck")};
      case "license_civ_diamond": {(localize "STR_License_Diamond")};
      case "license_civ_copper": {(localize "STR_License_Copper")};
      case "license_civ_iron": {(localize "STR_License_Iron")};
      case "license_civ_sand": {(localize "STR_License_Sand")};
      case "license_civ_salt": {(localize "STR_License_Salt")};
      case "license_civ_coke": {(localize "STR_License_Cocaine")};
      case "license_civ_marijuana": {(localize "STR_License_Marijuana")};
      case "license_civ_cement": {(localize "STR_License_Cement")};
      case "license_med_air": {(localize "STR_License_Pilot")};
      case "license_civ_home": {(localize "STR_License_Home")};
      case "license_civ_srf": {(localize "STR_License_srf")};
      };


      fn_virt_shops.sqf

      Spoiler anzeigen


      /*
      File: fn_virt_shops.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      Config for virtual shops.
      */
      private["_shop"];
      _shop = _this select 0;


      switch (_shop) do
      {
      case "market": {["Altis Market",["water","rabbit","apple","redgull","tbacon","lockpick","pickaxe","fuelF","peach","boltcutter","storagesmall","storagebig"]]};
      case "rebel": {["Rebel Market",["water","rabbit","apple","redgull","tbacon","lockpick","pickaxe","fuelF","peach","boltcutter","blastingcharge","zipties","lappi"]]};
      case "gang": {["Gang Market", ["water","rabbit","apple","redgull","tbacon","lockpick","pickaxe","fuelF","peach","blastingcharge","boltcutter","lappi"]]};
      case "wongs": {["Wong's Food Cart",["turtlesoup","turtle"]]};
      case "coffee": {["Stratis Coffee Club",["coffee","donuts"]]};
      case "heroin": {["Drug Dealer",["cocainep","heroinp","marijuana"]]};
      case "oil": {["Oil Trader",["oilp","pickaxe","fuelF"]]};
      case "fishmarket": {["Altis Fish Market",["salema","ornate","mackerel","mullet","tuna","catshark"]]};
      case "glass": {["Altis Glass Dealer",["glass"]]};
      case "iron": {["Altis Industrial Trader",["iron_r","copper_r"]]};
      case "diamond": {["Diamond Dealer",["diamond","diamondc"]]};
      case "salt": {["Salt Dealer",["salt_r"]]};
      case "cop": {["Cop Item Shop",["donuts","coffee","spikeStrip","water","rabbit","apple","redgull","fuelF","defusekit"]]};
      case "cement": {["Cement Dealer",["cement"]]};
      case "gold": {["Gold Buyer",["goldbar"]]};
      };

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