Na klar
Ich werde aber noch Lizenzen für einzelne Bereiche einbauen, also ich versuchs
Code: fn_playerSkins.sqf
case west: {
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) ==17)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_17.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) ==16)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_16.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) ==15)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_15.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam" && (FETCH_CONST(life_coplevel) ==14)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_14.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==13)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_13.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==12)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_12.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==11)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_11.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==0)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_0.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==10)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_10.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==9)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_9.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==8)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_8.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==7)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_7.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==6)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_6.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==5)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_5.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==4)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_4.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==3)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_3.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==2)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_2.paa"];
};
if (uniform player isEqualTo "U_I_CombatUniform" && (FETCH_CONST(life_coplevel) ==1)) then {
player setObjectTextureGlobal [0, "textures\cop_uniform_1.paa"];
};
if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn" && (FETCH_CONST(life_coplevel) >=7)) then {
player setObjectTextureGlobal [0, "textures\uniform2_gsg9.paa"];
};
if(backpack player == "B_Bergen_blk") then {
(unitBackpack player) setObjectTextureGlobal [0, ""];
};
};
};
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