danke für den hinweis aber das ist nicht der fehler den ich gesucht habe. trz danke
Beiträge von AtrixZockt
-
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Guten tag,
Ich habe folgendes problem:
undzwar ist mir aufgefallen das man weder essen noch trinken verliert und sozusagen nie essen bzw trinken muss.
Ich war über 2 stunden aufm server
fn_survival.sqf
#include "..\script_macros.hpp"
/*
Author: Bryan "Tonic" Boardwine
Description:
All survival? things merged into one thread.
*/
private["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
_fnc_food = {
if(life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
else
{
SUB(life_hunger,10);
[] call life_fnc_hudUpdate;
if(life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
switch(life_hunger) do {
case 30: {hint localize "STR_NOTF_EatMSG_1";};
case 20: {hint localize "STR_NOTF_EatMSG_2";};
case 10: {
hint localize "STR_NOTF_EatMSG_3";
if(EQUAL(LIFE_SETTINGS(getNumber,"enable_fatigue"),1)) then {player setFatigue 1;};
};
};
};
};
_fnc_water = {
if(life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
else
{
SUB(life_thirst,10);
[] call life_fnc_hudUpdate;
if(life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
switch(life_thirst) do {
case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
case 20: {
hint localize "STR_NOTF_DrinkMSG_2";
if(EQUAL(LIFE_SETTINGS(getNumber,"enable_fatigue"),1)) then {player setFatigue 1;};
};
case 10: {
hint localize "STR_NOTF_DrinkMSG_3";
if(EQUAL(LIFE_SETTINGS(getNumber,"enable_fatigue"),1)) then {player setFatigue 1;};
};
};
};
};
[] spawn
{
while {true} do
{
waitUntil {(life_drink > 0)};
while{(life_drink > 0)} do {
if(life_drink > 0.08) then {
"radialBlur" ppEffectEnable true;
"radialBlur" ppEffectAdjust[0.08, 0,0.35,0.37];
"radialblur" ppEffectCommit 3;
sleep 240;
life_drink = life_drink - 0.02;
} else {
"radialBlur" ppEffectEnable true;
"radialBlur" ppEffectAdjust[0.05, 0,0.36,0.38];
"radialBlur" ppEffectCommit 1;
sleep 180;
life_drink = life_drink - 0.02;
};
};
"radialBlur" ppEffectAdjust [0,0,0,0];
"radialblur" ppEffectCommit 5;
"radialblur" ppEffectEnable false;
life_drink = 0;
};
};
//TFAR - Task Force Radio - ChannelCheck:
[] spawnr
{
private["_ChannelName","_ServerName","_isTeamSpeakPluginEnabled"];
sleep 15;
while{true}do
{
_ChannelName = call TFAR_fnc_getTeamSpeakChannelName;
_ServerName = call TFAR_fnc_getTeamSpeakServerName;
_isTeamSpeakPluginEnabled = call TFAR_fnc_isTeamSpeakPluginEnabled;
_DarfNixSehen = false;
_IstAdmin = ((call life_adminlevel) > 0);
_WhiteListedChannels = ["Tanoa Server", "Tom", "╔ Support Schalter 1", "╠ Support Schalter 2", "╠ Support Schalter 3"];
if(!_IstAdmin && _ServerName != "Tanoa Island RPG!" )then{_DarfNixSehen = true;};
if(!_IstAdmin && !(_ChannelName in _WhiteListedChannels) )then{_DarfNixSehen = true;};
if(!_IstAdmin && !_isTeamSpeakPluginEnabled )then{_DarfNixSehen = true;};
if(_DarfNixSehen) then{cutText["Falscher Channel/Server oder TFAR Plugin nicht aktiviert.","BLACK FADED"];}
else{cutText ["","PLAIN"];};
sleep 3;
};
};
//Setup the time-based variables.
_foodTime = time;
_waterTime = time;
_walkDis = 0;
_bp = "";
_lastPos = visiblePosition player;
_lastPos = (SEL(_lastPos,0)) + (SEL(_lastPos,1));
_lastState = vehicle player;
while {true} do {
/* Thirst / Hunger adjustment that is time based */
if((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
if((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};
/* Adjustment of carrying capacity based on backpack changes */
if(EQUAL(backpack player,"")) then {
life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
_bp = backpack player;
} else {
if(!(EQUAL(backpack player,"")) && {!(EQUAL(backpack player,_bp))}) then {
_bp = backpack player;
life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,CONFIG_VEHICLES,_bp,"maximumload") / 4);
};
};
/* Check if the player's state changed? */
if(vehicle player != _lastState OR {!alive player}) then {
[] call life_fnc_updateViewDistance;
_lastState = vehicle player;
};
/* Check if the weight has changed and the player is carrying to much */
if(life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
player forceWalk true;
if(EQUAL(LIFE_SETTINGS(getNumber,"enable_fatigue"),1)) then {player setFatigue 1;};
hint localize "STR_NOTF_MaxWeight";
} else {
if(isForcedWalk player) then {
player forceWalk false;
};
};
/* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
if(!alive player) then {_walkDis = 0;} else {
_curPos = visiblePosition player;
_curPos = (SEL(_curPos,0)) + (SEL(_curPos,1));
if(!(EQUAL(_curPos,_lastPos)) && {(vehicle player == player)}) then {
ADD(_walkDis,1);
if(EQUAL(_walkDis,650)) then {
_walkDis = 0;
SUB(life_thirst,20);
SUB(life_hunger,20);
[] call life_fnc_hudUpdate;
};
};
_lastPos = visiblePosition player;
_lastPos = (SEL(_lastPos,0)) + (SEL(_lastPos,1));
};
if(player getVariable "ACE_isUnconscious" && !life_unconscious) then {
_action = [
format["Du bist Ohnmächtig. Mit letzter kraft kannst du dein Handy ziehen. Möchtest du einen Notarzt über deine Lage informieren? Wenn nicht hast du noch ca 10 Minuten zu leben."],
"Ohnmächtig",
localize "STR_Global_Yes",
localize "STR_Global_No"
] call BIS_fnc_guiMessage;
life_corpse = player;
if(!isNil "_action" && {_action}) then {
[] call life_fnc_requestMedic;
_medicsOnline = {_x != player && {side _x == independent} && {alive _x}} count playableUnits > 0;
if(!_medicsOnline) then {
_action = [
format["Kein Notarzt hat auf deine Nachricht geantwortet. Wenn ein Spieler dich findet kann er dich in einn Krankenhaus bringen und dort von einem Artzt (NPC) behandeln lassen."],
"Niemand da",
"Ok"
] call BIS_fnc_guiMessage;
};
};
life_unconscious = true;
};
if(!(player getVariable "ACE_isUnconscious") && life_unconscious) then {
life_unconscious = false;
};
uiSleep 1;
};
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hat geklappt danke
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Ich bekomme nun einen Kick mit "Publicvaribale Restiction #1"
und im log von PublicVariable steht "28.11.2018 17:44:00: [FD-C-01]Julian Jaeger (91.46.163.137:2304) dbf73927c7143266b3787166af151f4f - #0 "FWFVS_Array_Serverteamausweis" = {[["7656XXXSTEAM64ID","SPIELERNAME","RANGNAME"]]}"
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ich werde nach dem laden der missions datei gekickt und wenn ich das auf 2 Stelle wird mein kollege direkt gekickt ohne meldung und bei mir kommt der fehler das zu meheren mods die keys fehlen obwohl alle da sind
-
Guten Abend,
ein ehemaliges team Mitglied hatte bei uns mal infiStar installiert und wir wollen es jetzt raus nehemn allerdings weiß ich nicht ob es reicht den infiSTAR raus zu nehmen oder ob ich da noch mehr machen muss
Danke im vorhinein für hilfe
-
Danke ich schau es mir mal an
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ok danke erstmal. Ich denke das wird so mit das einzigste sein und ich werde da mal mit meinem Team drüber reden.
Wenn jemand zufällig noch ein günstigeres oder gar kostenloses kennt wäre nett wenn er es mir schreibt
-
Hallo,
Ich und mein Team von projectx-rpg sind gerade dabei einen modded server aufzubauen und sind auch schon so gut wie fertig.
Nur sind wir seit tagen am überlegen eine art Firmen Script rein zu machen wo man halt sein gewerbe anmeldet und mitarbeiter einstellen kann um mehr geld zu verdienen.
Leider ist keiner von uns in der lage dies selber zu scripten.
Jetzt meine Frage an die Community:
Gibt es irgendwo so ein Script was man verwenden kann da wir leider keins gefunden haben?
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OK vielen dank es geht zwar steht da beim marker "unknown Player" aber das ist mir eigentlich egal.
Nochmal vielen dank für die hilfe
-
Ich kriege den Dispatch aber kein Marker auf der Karte
und im RPT log kommt folgender Fehler:
File core\medical\fn_medicMarkers.sqf [life_fnc_medicMarkers], line 35
5038. 2018/11/25, 18:01:36 Error in expression <
5042. 2018/11/25, 18:01:36 Error position: <];
5045. 2018/11/25, 18:01:36 Error Missing [
5046. 2018/11/25, 18:01:36 File core\medical\fn_medicMarkers.sqf [life_fnc_medicMarkers], line 35
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Ich schick einfach mal die fn_MedicMarkers rein
Spoiler anzeigen
/*
File: fn_medicMarkers.sqf
Author: Bryan "Tonic" Boardwine
Description:
Marks downed players on the map when it's open.
*/
private ["_markers","_units","_medics"];
_markers = [];
_markersMedecin = [];
_units = [];
_medics = [];
sleep 0.25;
if (visibleMap) then {
{if (side _x isEqualTo independent) then {_medics pushBack _x;}} forEach playableUnits; //Fetch list of cops / blufor
{
_name = _x getVariable "name";
_down = _x getVariable ["ACE_isUnconscious",false];
if (!isNil "_name" && _down) then {
_units pushBack _x;
};
} forEach playableUnits;
{
if !(_x isEqualTo player) then {
_markerss = createMarkerLocal [format ["%1_marker",_x],visiblePosition _x];
_markerss setMarkerColorLocal "ColorIndependent";
_markerss setMarkerTypeLocal "Mil_dot";
_markerss setMarkerTextLocal format ["%1", _x getVariable ["realname",name _x]];
_markersMedecin pushBack [_markerss,_x];
};
} forEach _medics;
//Loop through and create markers.
{
_marker = createMarkerLocal [format ["%1_dead_marker",_x],visiblePosition _x];
_marker setMarkerColorLocal "ColorRed";
_marker setMarkerTypeLocal "loc_Hospital";
_marker setMarkerTextLocal format ["%1",(_x getVariable ["name","Unknown Player"])];
_markers pushBack _marker;
} forEach _units;
while {visibleMap} do {
{
private ["_unit"];
_unit = _x select 1;
if (!isNil "_unit" && !isNull _unit) then {
(_x select 0) setMarkerPosLocal (visiblePosition _unit);
};
} forEach _markersMedecin;
if (!visibleMap) exitWith {};
sleep 0.02;
};
{deleteMarkerLocal (_x select 0);} forEach _markersMedecin;
_markersMedecin = [];
_medics = [];
waitUntil {!visibleMap};
{deleteMarkerLocal _x;} forEach _markers;
};
-
Also jetzt krieg jetzt die meldung das jemand hilfe braucht aber leider kein marker auf der map. Das hat aber nichts mit den Dificultis zu tun oder?
-
ok ich versuchs danke
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sry wieder mal für die frage aber bevor ich was falsch mache frag ich lieber in welche datei muss daS?
-
Es geht mein Kollege kann auch nen Medic rufen aber ich kriege als medic keine dispatch und auch kein marker
-
Erstmal danke ansich geht es auch. Also mein kollege bekommt die meldung aber hat keine auswahlmöglichkeiten um einen MEdic zu rufen.
-
Ist vielleicht ne dumme frage aber wo muss ich die "fn_isUnconscious.sqf" erstellen also in welchem ordner
-
Wie schon Angesprochen Erstmal alle Script Fehler Beheben damit ein Reibungsloser Durchlauf auch Gelingen kann den ein Script Fehler Bendet in den Meisten Fällen das Script an der Stelle und der Nachfolgende Code wird nicht Ausgeführt
und wie schon Angesprochenen was wurde den jetzt auf Hinblick Fürs NOTFALLHANDY FÜR ACE 3 Gemacht ?
ich habe bei dem link der hier mehrfach reingeschickt wurde mehrfach alles durch geschaut und auch die fn_survival.sqf verwendet die da war aber es geht nicht und könntest du mir vielleicht sagen was der fehler bedeutet:
in expression <call{this allowDamage false;}>
5104. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5105. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
-
Hier der Komplette RPT log nicht wundern bei den fehlern am anfang das ist von nem mod aber mein kollege arbeitet da schon dran
Spoiler anzeigen
D:\server\A3Master\arma3server_x64_2018-11-24_17-34-25.rpt
41. 17:35:18 File tw_explorer\config.cpp, line 218: '/CfgVehicles/tw_explorer_base.terrainCoef': Missing ';' at the end of line
1524. 17:35:38 Warning Message: Error: creating weapon ItemInfo with scope=private
1839. 17:35:38 Warning Message: Error: creating weapon manual with scope=private
1897. 17:35:40 Error: Bad bone name lefthandthumb in kka3_UpperBodyNoRArm/
1898. 17:35:40 Error: Bad bone name righthandthumb in kka3_UpperBodyNoRArm/
1899. 17:35:40 Error: Bad bone name lefthandthumb in kka3_UpperBody/
1900. 17:35:40 Error: Bad bone name righthandthumb in kka3_UpperBody/
1901. 17:35:40 Error: Bad bone name lefthandthumb in kka3_UpperBodyNoLArm/
1902. 17:35:40 Error: Bad bone name righthandthumb in kka3_UpperBodyNoLArm/
3208. 17:35:42 Warning Message: No entry '.passenger_flatground_generic01'.
3210. 17:35:42 Warning Message: No entry '.passenger_flatground_generic02'.
3212. 17:35:42 Warning Message: No entry '.passenger_flatground_generic03'.
3214. 17:35:42 Warning Message: No entry '.passenger_flatground_generic04'.
3216. 17:35:42 Warning Message: No entry '.passenger_flatground_generic05'.
3218. 17:35:42 Warning Message: No entry '.passenger_generic01_foldhands'.
3220. 17:35:42 Warning Message: No entry '.passenger_generic02_foldhands'.
3222. 17:35:42 Warning Message: No entry '.passenger_generic01_leanleft'.
3224. 17:35:42 Warning Message: No entry '.passenger_generic01_leanright'.
3238. 17:35:42 Warning Message: No entry '.passenger_apc_generic01'.
3240. 17:35:42 Warning Message: No entry '.passenger_apc_generic02'.
3242. 17:35:42 Warning Message: No entry '.passenger_apc_generic02b'.
3244. 17:35:42 Warning Message: No entry '.passenger_apc_generic03'.
3246. 17:35:42 Warning Message: No entry '.passenger_apc_generic03_low'.
3248. 17:35:42 Warning Message: No entry '.passenger_apc_generic04'.
3250. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic01'.
3252. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic01_low'.
3254. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic02'.
3256. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic02_low'.
3258. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic03'.
3260. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic03still'.
3262. 17:35:42 Warning Message: No entry '.passenger_apc_generic01_ns'.
3264. 17:35:42 Warning Message: No entry '.passenger_apc_generic02_ns'.
3266. 17:35:42 Warning Message: No entry '.passenger_apc_generic02b_ns'.
3268. 17:35:42 Warning Message: No entry '.passenger_apc_generic03_ns'.
3270. 17:35:42 Warning Message: No entry '.passenger_apc_generic04_ns'.
3272. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic01_ns'.
3274. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic02_ns'.
3276. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic03_ns'.
3278. 17:35:42 Warning Message: No entry '.passenger_apc_narrow_generic03still_ns'.
4829. 2018/11/24, 17:35:54 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gatea\gatedoora.p3d
4830. 2018/11/24, 17:35:54 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gatea\gatedoora.p3d
4950. 2018/11/24, 17:35:59 Error: selection Ladder_1_end missing in memory LOD of model mm_buildings\prison\gatec\gate_c.p3d
4951. 2018/11/24, 17:35:59 Error: selection Ladder_2_end missing in memory LOD of model mm_buildings\prison\gatec\gate_c.p3d
4990. 2018/11/24, 17:36:04 Error in expression <ize "STR_NOTF_EatMSG_Death";}
4995. 2018/11/24, 17:36:04 Error position: <(life_hunger,10);
4997. 2018/11/24, 17:36:04 Error Missing ;
4998. 2018/11/24, 17:36:04 File core\fn_survival.sqf [life_fnc_survival], line 67
4999. 2018/11/24, 17:36:04 Error in expression <ize "STR_NOTF_EatMSG_Death";}
5004. 2018/11/24, 17:36:04 Error position: <(life_hunger,10);
5006. 2018/11/24, 17:36:04 Error Missing ;
5007. 2018/11/24, 17:36:04 File core\fn_survival.sqf [life_fnc_survival], line 67
5008. 2018/11/24, 17:36:04 Error in expression <layer) setObjectTextureGlobal [0,""];};
5013. 2018/11/24, 17:36:04 Error position: <};
5017. 2018/11/24, 17:36:04 Error Missing {
5018. 2018/11/24, 17:36:04 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 130
5019. 2018/11/24, 17:36:04 Error in expression <layer) setObjectTextureGlobal [0,""];};
5024. 2018/11/24, 17:36:04 Error position: <};
5028. 2018/11/24, 17:36:04 Error Missing {
5029. 2018/11/24, 17:36:04 File core\functions\fn_playerSkins.sqf [life_fnc_playerSkins], line 130
5073. 2018/11/24, 17:36:07 Error in expression <able ["isTazed",false,true];
5075. 2018/11/24, 17:36:07 Error position: <addEventHandler ["HandleDamage",{_this c>
5076. 2018/11/24, 17:36:07 Error addeventhandler: Type Group, expected Object
5077. 2018/11/24, 17:36:07 Error in expression <able ["isTazed",false,true];
5079. 2018/11/24, 17:36:07 Error position: <addEventHandler ["HandleDamage",{_this c>
5080. 2018/11/24, 17:36:07 Error Generic error in expression
5081. 2018/11/24, 17:36:07 Error in expression <able ["isTazed",false,true];
5083. 2018/11/24, 17:36:07 Error position: <addEventHandler ["HandleDamage",{_this c>
5084. 2018/11/24, 17:36:07 Error addeventhandler: Type Group, expected Object
5085. 2018/11/24, 17:36:07 Error in expression <able ["isTazed",false,true];
5087. 2018/11/24, 17:36:07 Error position: <addEventHandler ["HandleDamage",{_this c>
5088. 2018/11/24, 17:36:07 Error Generic error in expression
5089. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5090. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5091. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5092. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5093. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5094. 2018/11/24, 17:36:07 Error Generic error in expression
5095. 2018/11/24, 17:36:07 Error in expression <able ["isTazed",false,true];
5097. 2018/11/24, 17:36:07 Error position: <addEventHandler ["HandleDamage",{_this c>
5098. 2018/11/24, 17:36:07 Error addeventhandler: Type Group, expected Object
5099. 2018/11/24, 17:36:07 Error in expression <able ["isTazed",false,true];
5101. 2018/11/24, 17:36:07 Error position: <addEventHandler ["HandleDamage",{_this c>
5102. 2018/11/24, 17:36:07 Error Generic error in expression
5103. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5104. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5105. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5106. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5107. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5108. 2018/11/24, 17:36:07 Error Generic error in expression
5109. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5110. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5111. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5112. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5113. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5114. 2018/11/24, 17:36:07 Error Generic error in expression
5115. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5116. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5117. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5118. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5119. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5120. 2018/11/24, 17:36:07 Error Generic error in expression
5121. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5122. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5123. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5124. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5125. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5126. 2018/11/24, 17:36:07 Error Generic error in expression
5127. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5128. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5129. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5130. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5131. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5132. 2018/11/24, 17:36:07 Error Generic error in expression
5133. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5134. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5135. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5136. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5137. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5138. 2018/11/24, 17:36:07 Error Generic error in expression
5139. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5140. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5141. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5142. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5143. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5144. 2018/11/24, 17:36:07 Error Generic error in expression
5145. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5146. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5147. 2018/11/24, 17:36:07 Error allowdamage: Type Group, expected Object
5148. 2018/11/24, 17:36:07 Error in expression <call{this allowDamage false;}>
5149. 2018/11/24, 17:36:07 Error position: <allowDamage false;}>
5150. 2018/11/24, 17:36:07 Error Generic error in expression
5155. 2018/11/24, 17:36:07 Error: Object(2 : 109) not found
5167. 2018/11/24, 17:36:08 Error in expression <syncCall;
5176. 2018/11/24, 17:36:08 Error position: <bank_obj,[0,0,0]];
5180. 2018/11/24, 17:36:08 Error Undefined variable in expression: bank_obj
5181. 2018/11/24, 17:36:08 File life_server\init.sqf, line 89
5198. 2018/11/24, 17:36:09 Error in expression <y]]] call TON_fnc_terrainSort;
5202. 2018/11/24, 17:36:09 Error position: <nearestObject [_pos,"Land_Dome_Big_F"];
5204. 2018/11/24, 17:36:09 Error Type Array, expected Number
5205. 2018/11/24, 17:36:09 File life_server\init.sqf, line 191