1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Sa: 19 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. XniXco

    Beiträge von XniXco

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:38
      Zitat von Kuchenplatte

      ja und die neuste RPT hängste an hier ....

      File mpmissions\__CUR_MP.Tanoa\config\Config_Vehicles.hpp, line 335: '/LifeCfgVehicles/O_MRAP_02_F.': '|' encountered instead of '='

      das zeigt er wenn ich joinen möchte

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:37

      File mpmissions\__CUR_MP.Tanoa\config\Config_Vehicles.hpp, line 335: '/LifeCfgVehicles/O_MRAP_02_F.': '|' encountered instead of '='


      hier er zeigt mirt das an wenn ich joinen nwill und dann drücke ich auf schliesen und kann nicht joinen

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:32
      Zitat von Kuchenplatte

      ja das nennt man wie ich schon sagte RPT Log auf deinem FTP muss ein sogenannter Config Ordner sein und dort enthalten sind die logs mit datum

      ja ich habe den ordner gefunden und wo kann ich jetzt den fehler nachschauen?

      da sind in dem config ordner noch 3 ordner drin und noch paar rpt dateien

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:27
      Zitat von Kuchenplatte

      hä ?

      sorry versteh nicht was du meinst ? RPT log ?

      ist das ein ordner wo die fhler stehen weil ich meine es ggibt ja so ein log wo alles steht

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:23

      wo kann ich nachschauen wie der heißt um das zu kopieren

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:18

      da kommt noch ein fgehler

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:13
      Zitat von Kuchenplatte

      ja

      ok danke für deine hilfe bist echt ein guter mensch.

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:11

      also so ?

      Code
      class O_MRAP_02_F {
              vItemSpace = 60;
              conditions = "license_civ_driver";|| (playerSide isEqualTo west)";
              price = 150000;
              textures[] = { };
          };
    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:07

      muss ich das bei den cop autos rein schreiben oder wo?

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 13. Juni 2017 um 00:05
      Zitat von Kuchenplatte

      du machst hier :

      Code
      conditions = "license_civ_driver"

      das hier dahinter :

      Code
      || (playerSide isEqualTo west)";

      bei der polizei aber ne?

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 12. Juni 2017 um 23:38

      habe es rein kopiert

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 12. Juni 2017 um 23:36

      Hier musst du dir glaub durchlesen oder?

      Spoiler anzeigen

      class CarShops {

      /*

      * ARRAY FORMAT:

      * 0: STRING (Classname)

      * 1: STRING (Condition)

      * FORMAT:

      * STRING (Conditions) - Must return boolean :

      * String can contain any amount of conditions, aslong as the entire

      * string returns a boolean. This allows you to check any levels, licenses etc,

      * in any combination. For example:

      * "call life_coplevel && license_civ_someLicense"

      * This will also let you call any other function.

      *

      * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST

      * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST

      * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER

      * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV

      */

      class civ_car {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "B_Quadbike_01_F", "" },

      { "C_Hatchback_01_F", "" },

      { "C_Offroad_01_F", "" },

      { "C_Offroad_02_unarmed_F", "" },

      { "C_SUV_01_F", "" },

      { "C_Hatchback_01_sport_F", "" },

      { "C_Van_01_transport_F", "" }

      };

      };

      class kart_shop {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Kart_01_Blu_F", "" },

      { "C_Kart_01_Fuel_F", "" },

      { "C_Kart_01_Red_F", "" },

      { "C_Kart_01_Vrana_F", "" }

      };

      };

      class civ_truck {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Van_01_box_F", "" },

      { "I_Truck_02_transport_F", "" },

      { "I_Truck_02_covered_F", "" },

      { "B_Truck_01_transport_F", "" },

      { "O_Truck_03_transport_F", "" },

      { "O_Truck_03_covered_F", "" },

      { "B_Truck_01_box_F", "" },

      { "O_Truck_03_device_F", "" },

      { "C_Van_01_fuel_F", "" },

      { "I_Truck_02_fuel_F", "" },

      { "B_Truck_01_fuel_F", "" }

      };

      };

      class civ_air {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Heli_Light_01_civil_F", "" },

      { "C_Plane_Civil_01_F", "" },

      { "B_Heli_Light_01_F", "" },

      { "O_Heli_Light_02_unarmed_F", "" }

      };

      };

      class civ_ship {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Rubberboat", "" },

      { "C_Boat_Civil_01_F", "" },

      { "B_SDV_01_F", "" }

      };

      };

      class reb_car {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "B_Quadbike_01_F", "" },

      { "B_G_Offroad_01_F", "" },

      { "O_T_LSV_02_unarmed_F", "" },

      { "O_Heli_Transport_04_covered_F", "" },

      { "O_MRAP_02_F", "" },

      { "B_Heli_Light_01_stripped_F", "" }

      };

      };

      class med_shop {

      side = "med";

      conditions = "";

      vehicles[] = {

      { "C_Offroad_01_F", "" },

      { "I_Truck_02_medical_F", "" },

      { "O_Truck_03_medical_F", "" },

      { "B_Truck_01_medical_F", "" }

      };

      };

      class med_air_hs {

      side = "med";

      conditions = "";

      vehicles[] = {

      { "B_Heli_Light_01_F", "" },

      { "O_Heli_Light_02_unarmed_F", "" }

      };

      };

      class cop_car {

      side = "cop";

      conditions = "";

      vehicles[] = {

      { "C_Offroad_01_F", "" },

      { "C_SUV_01_F", "" },

      { "C_Hatchback_01_sport_F", "" },

      { "B_MRAP_01_F", "" }

      };

      };

      class cop_air {

      side = "cop";

      conditions = "call life_coplevel >= 3";

      vehicles[] = {

      { "B_Heli_Light_01_F", "call life_coplevel >= 2" },

      { "B_Heli_Transport_01_F", "call life_coplevel >= 4" }

      };

      };

      class cop_ship {

      side = "cop";

      conditions = "";

      vehicles[] = {

      { "B_Boat_Transport_01_F", "" },

      { "C_Boat_Civil_01_police_F", "" },

      { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },

      { "B_SDV_01_F", "" }

      };

      };

      };

      class LifeCfgVehicles {

      /*

      * Vehicle Configs (Contains textures and other stuff)

      *

      * "price" is the price before any multipliers set in Master_Config are applied.

      *

      * Default Multiplier Values & Calculations:

      * Civilian [Purchase, Sell]: [1.0, 0.5]

      * Cop [Purchase, Sell]: [0.5, 0.5]

      * Medic [Purchase, Sell]: [0.75, 0.5]

      * ChopShop: Payout = price * 0.25

      * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]

      * Cop Impound: Payout = price * 0.1

      * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]

      * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]

      *

      * 1: STRING (Condition)

      * Textures config follows { Texture Name, side, {texture(s)path}, Condition}

      * Texture(s)path follows this format:

      * INDEX 0: Texture Layer 0

      * INDEX 1: Texture Layer 1

      * INDEX 2: Texture Layer 2

      * etc etc etc

      *

      */

      class Default {

      vItemSpace = -1;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class I_Truck_02_medical_F {

      vItemSpace = 150;

      conditions = "";

      price = 25000;

      textures[] = {};

      };

      class O_Truck_03_medical_F {

      vItemSpace = 200;

      conditions = "";

      price = 45000;

      textures[] = {};

      };

      class B_Truck_01_medical_F {

      vItemSpace = 250;

      conditions = "";

      price = 60000;

      textures[] = {};

      };

      class C_Rubberboat {

      vItemSpace = 45;

      conditions = "license_civ_boat";

      price = 5000;

      textures[] = { };

      };

      class B_Heli_Transport_01_F {

      vItemSpace = 200;

      conditions = "license_cop_cAir";

      price = 200000;

      textures[] = {};

      };

      class B_MRAP_01_hmg_F {

      vItemSpace = 100;

      conditions = "";

      price = 750000;

      textures[] = {

      { "Black", "cop", {

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"

      }, "" }

      };

      };

      class B_Boat_Armed_01_minigun_F {

      vItemSpace = 175;

      conditions = "license_cop_cg";

      price = 75000;

      textures[] = { };

      };

      class B_Boat_Transport_01_F {

      vItemSpace = 45;

      conditions = "license_cop_cg";

      price = 3000;

      textures[] = { };

      };

      class O_Truck_03_transport_F {

      vItemSpace = 285;

      conditions = "license_civ_trucking";

      price = 200000;

      textures[] = { };

      };

      class O_Truck_03_device_F {

      vItemSpace = 350;

      conditions = "license_civ_trucking";

      price = 450000;

      textures[] = { };

      };

      class Land_CargoBox_V1_F {

      vItemSpace = 5000;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class Box_IND_Grenades_F {

      vItemSpace = 350;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class B_supplyCrate_F {

      vItemSpace = 700;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class B_G_Offroad_01_F {

      vItemSpace = 65;

      conditions = "";

      price = 12500;

      textures[] = { };

      };

      class B_G_Offroad_01_armed_F {

      vItemSpace = 65;

      conditions = "license_civ_rebel";

      price = 750000;

      textures[] = { };

      };

      class O_T_LSV_02_unarmed_F {

      vItemSpace = 40;

      conditions = "license_civ_rebel";

      price = 75000;

      textures[] = { };

      };

      class O_Heli_Transport_04_covered_F {

      vItemSpace = 500;

      conditions = "license_civ_rebel";

      price = 1500000;

      textures[] = { };

      };

      class C_Boat_Civil_01_F {

      vItemSpace = 85;

      conditions = "license_civ_boat";

      price = 22000;

      textures[] = { };

      };

      class C_Boat_Civil_01_police_F {

      vItemSpace = 85;

      conditions = "license_cop_cg";

      price = 20000;

      textures[] = { };

      };

      class B_Truck_01_box_F {

      vItemSpace = 450;

      conditions = "license_civ_trucking";

      price = 350000;

      textures[] = { };

      };

      class B_Truck_01_transport_F {

      vItemSpace = 325;

      conditions = "license_civ_trucking";

      price = 275000;

      textures[] = { };

      };

      class O_MRAP_02_F {

      vItemSpace = 60;

      conditions = "license_civ_driver";

      price = 150000;

      textures[] = { };

      };

      class C_Offroad_01_F {

      vItemSpace = 65;

      conditions = "license_civ_driver";

      price = 12500;

      textures[] = {

      { "Red", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"

      }, "" },

      { "Yellow", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"

      }, "" },

      { "White", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"

      }, "" },

      { "Dark Red", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"

      }, "" },

      { "Blue / White", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"

      }, "" },

      { "Taxi", "civ", {

      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"

      }, "" },

      { "Police", "cop", {

      "#(ai,64,64,1)Fresnel(1.3,7)"

      }, "" }

      };

      };

      class C_Kart_01_Blu_F {

      vItemSpace = 20;

      conditions = "license_civ_driver";

      price = 15000;

      textures[] = {};

      };

      /*

      To edit another information in this classes you can use this exemple.

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{

      vItemSpace = 40;

      price = ;

      };

      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};

      */

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F

      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};

      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};

      class C_Hatchback_01_sport_F {

      vItemSpace = 45;

      conditions = "license_civ_driver";

      price = 40000;

      textures[] = {

      { "Red", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"

      }, "" },

      { "Dark Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"

      }, "" },

      { "Black / White", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"

      }, "" },

      { "Beige", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"

      }, "" },

      { "Green", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"

      }, "" },

      { "Police", "cop", {

      "#(ai,64,64,1)Fresnel(1.3,7)"

      }, "" }

      };

      };

      class B_Quadbike_01_F {

      vItemSpace = 25;

      conditions = "license_civ_driver";

      price = 2500;

      textures[] = {

      { "Brown", "cop", {

      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"

      }, "" },

      { "Digi Desert", "reb", {

      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"

      }, "" },

      { "Black", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"

      }, "" },

      { "White", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"

      }, "" },

      { "Digi Green", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"

      }, "" },

      { "Hunter Camo", "civ", {

      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"

      }, "" },

      { "Rebel Camo", "reb", {

      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"

      }, "" }

      };

      };

      class I_Truck_02_covered_F {

      vItemSpace = 250;

      conditions = "license_civ_trucking";

      price = 100000;

      textures[] = {

      { "Orange", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"

      }, "" },

      { "Black", "cop", {

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"

      }, "" }

      };

      };

      class I_Truck_02_transport_F {

      vItemSpace = 200;

      conditions = "license_civ_trucking";

      price = 75000;

      textures[] = {

      { "Orange", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"

      }, "" },

      { "Black", "cop", {

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"

      }, "" }

      };

      };

      class O_Truck_03_covered_F {

      vItemSpace = 300;

      conditions = "license_civ_trucking";

      price = 250000;

      textures[] = {};

      };

      class C_Hatchback_01_F {

      vItemSpace = 40;

      conditions = "license_civ_driver";

      price = 9500;

      textures[] = {

      { "Beige", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"

      }, "" },

      { "Green", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"

      }, "" },

      { "Dark Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"

      }, "" },

      { "Yellow", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"

      }, "" },

      { "White", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"

      }, "" },

      { "Grey", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"

      }, "" },

      { "Black", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"

      }, "" }

      };

      };

      class C_SUV_01_F {

      vItemSpace = 50;

      conditions = "license_civ_driver";

      price = 30000;

      textures[] = {

      { "Dark Red", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"

      }, "" },

      { "Silver", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"

      }, "" },

      { "Police", "cop", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"

      }, "" }

      };

      };

      class C_Van_01_transport_F {

      vItemSpace = 100;

      conditions = "license_civ_driver";

      price = 45000;

      textures[] = {

      { "White", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"

      }, "" },

      { "Red", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" }

      };

      };

      class C_Van_01_box_F {

      vItemSpace = 150;

      conditions = "license_civ_trucking";

      price = 60000;

      textures[] = {

      { "White", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"

      }, "" },

      { "Red", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" }

      };

      };

      class B_MRAP_01_F {

      vItemSpace = 65;

      conditions = "";

      price = 30000;

      textures[] = {

      { "Black", "cop", {

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"

      }, "" }

      };

      };

      class B_Heli_Light_01_stripped_F {

      vItemSpace = 90;

      conditions = "";

      price = 275000;

      textures[] = {

      { "Rebel Digital", "reb", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"

      }, "" }

      };

      };

      class B_Heli_Light_01_F {

      vItemSpace = 90;

      conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";

      price = 245000;

      textures[] = {

      { "Police", "cop", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"

      }, "" },

      { "Sheriff", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"

      }, "" },

      { "Civ Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"

      }, "" },

      { "Civ Red", "civ", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"

      }, "" },

      { "Blueline", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"

      }, "" },

      { "Elliptical", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"

      }, "" },

      { "Furious", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"

      }, "" },

      { "Jeans Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"

      }, "" },

      { "Speedy Redline", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"

      }, "" },

      { "Sunset", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"

      }, "" },

      { "Vrana", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"

      }, "" },

      { "Waves Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"

      }, "" },

      { "Rebel Digital", "reb", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"

      }, "" },

      { "Digi Green", "reb", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"

      }, "" },

      { "EMS White", "med", {

      "#(argb,8,8,3)color(1,1,1,0.8)"

      }, "" }

      };

      };

      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {

      vItemSpace = 75;

      price = 245000;

      };

      class O_Heli_Light_02_unarmed_F {

      vItemSpace = 210;

      conditions = "license_civ_pilot || {license_med_mAir}";

      price = 750000;

      textures[] = {

      { "Black", "cop", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"

      }, "" },

      { "White / Blue", "civ", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"

      }, "" },

      { "Digi Green", "civ", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"

      }, "" },

      { "Desert Digi", "reb", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"

      }, "" },

      { "EMS White", "med", {

      "#(argb,8,8,3)color(1,1,1,0.8)"

      }, "" }

      };

      };

      class B_SDV_01_F {

      vItemSpace = 50;

      conditions = "license_civ_boat || {license_cop_cg}";

      price = 150000;

      textures[] = {};

      };

      class C_Van_01_fuel_F {

      vItemSpace = 20;

      vFuelSpace = 19500;

      conditions = "license_civ_trucking";

      price = 120000;

      textures[] = {

      { "White", "civ", {

      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",

      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",

      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"

      }, "" }

      };

      };

      class I_Truck_02_fuel_F {

      vItemSpace = 40;

      vFuelSpace = 42000;

      conditions = "license_civ_trucking";

      price = 200000;

      textures[] = {

      { "White", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"

      }, "" }

      };

      };

      class B_Truck_01_fuel_F {

      vItemSpace = 50;

      vFuelSpace = 50000;

      conditions = "license_civ_trucking";

      price = 250000;

      textures[] = {};

      };

      };

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 12. Juni 2017 um 23:28
      Zitat von Kuchenplatte

      ich bin mobil online - sorry bitte die Datein spoiler oder in quellcode packen...

      rein kopieren oder wie?

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 12. Juni 2017 um 23:22
      Zitat von Kuchenplatte

      nein zeig mal bitte deine Config_Vehicles.

      Und hört bitte auf so groß zu schreiben - hat keinerlei Vorteile und sieht dämlich aus .

      Dateien

      Meine Confic_Vehicles.rar 3,14 kB – 125 Downloads
    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 12. Juni 2017 um 22:35

      Das steht in der init vom polizei auto händler drin


      this enableSimulation false; this allowDamage false; this addAction[localize"STR_MAR_W_E_Vehicle Shop",life_fnc_vehicleShopMenu,["cop_car",west,"cop_car_3","cop","TPD - Georgetown"]]; this addAction[localize"STR_Garage_Title", { if (life_HC_isActive) then { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["HC_fnc_getVehicles",HC_Life]; } else { [getPlayerUID player,playerSide,"Car",player] remoteExecCall ["TON_fnc_getVehicles",2];}; createDialog "Life_impound_menu"; disableSerialization; ctrlSetText[2802,"Fetching Vehicles...."]; life_garage_sp = "cop_car_3"; life_garage_type = "Car"; },"",0,false,false,"",'playerSide isEqualTo west']; this addAction[localize"STR_MAR_Store_vehicle_in_Garage",life_fnc_storeVehicle,"",0,false,false,"",'!life_garage_store']; this setObjectTextureGlobal [0,"textures\cop_uniform.jpg"];

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 12. Juni 2017 um 22:00

      kannst du mir sagen wo das steht?

      Zitat von Leon Kahler

      Eventuell weil du conditions eingetragen hast^^

    • Tanoa Life : Polizei kann keine Autos Kaufen

      • XniXco
      • 12. Juni 2017 um 21:53

      Hallo Leute ich habe da ein Problem.Wenn ich als Polizei ein auto kaufen möchte und z. B. auf den suv gehe und auf kaufen drücke funktioniert das nicht. Aber wenn ich dann das Menü schließe steht oben recht in der ecke das ich nicht die Lizenz habe um das zu machen.Ein Hunter kann ich kaufen aus wessen Grund keine Ahnung wenn da jemand bescheid weiß bitte meldet euch bei mir.DANKE

    • Battleye:Rectriction#0

      • XniXco
      • 5. Juni 2017 um 22:26

      immer wenn ich auf den server drauf joiner kommt eine nachricht und das ist diese battleye nachricht #0 wie kann mann das beheben?

    • Hilfe fürs Scripten

      • XniXco
      • 30. Mai 2017 um 18:00

      Ich und ein freund haben einen server und wir haben keinen richtigen scripter und ich wollte fragen ob mir jemand etwas scripten beibringen kann oder allgemein wie mann so einstellungen für ein altis life server ändert.


      währe geil wenn mir jemand helfen könnte danke.

    • Respawn nach tod nicht verfügbar

      • XniXco
      • 29. Mai 2017 um 17:17

      Wenn mann stirbt dann kommt mann in ein grauen Bildschirm und mann kann nicht auf respawn drücken sondern nur auf ende und wenn mann das drückt dann wird mann aus dem Server geschmissen wir wissen nicht wie man das beheben kann wir bitten um hilfe.

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™