Wie ich schon geschrieben habe, gibt es ein Shift Z Handy aka VIP Handy. Funktionen für normale User gibt es nicht. Du kannst es entfernen oder mit funktionen belegen.
Beiträge von SilentF0x
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Bei dem verweise ich nur hier drauf:extDB2 Einrichten - so geht's richtig
Ja, hat sich aber glaube ich schon geklärt. Habe mit dem guten Mann gesprochen
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Augenkrebs,
1. Du kannst eine Kiste hinstellen mit dem Inhalt, dass du brauchst, und diese Kiste dann verkleiden mit Objekten.
2. Guck dir mal die Housing Kisten an. Dort wird es ja auch gespeichert! -
1.
23:09:03 "extDB2: Error with Database Connection"
2.
23:08:59 String STR_MAR_Cop_Weapon_Shop not found
23:08:59 String STR_MAR_Patrol_Officer_Weapon_Shop not found
23:08:59 String STR_MAR_Cop_Weapon_Shop not found
23:08:59 String STR_MAR_Patrol_Officer_Weapon_Shop not found
23:08:59 String STR_MAR_Cop_Weapon_Shop not found
23:08:59 String STR_MAR_Patrol_Officer_Weapon_Shop not found3.
23:08:40 Warning Message: Config : some input after EndOfFile.
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Ich hab es halt so:
Code
Alles anzeigenclass DefaultEventhandlers; class CfgPatches { class gign { units[]={}; weapons[]={}; requiredVersion=1; author="g00d69"; requiredAddons[]= { "A3_Air_F", "A3_Air_F_beta", "A3_Soft_F", "A3_Weapons_F", "A3_Weapons_F_Items", "A3_Weapons_F_Acc", "r3f_armes", "A3_Characters_F_BLUFOR" }; }; }; class WeaponFireGun; class WeaponCloudsGun; class WeaponFireMGun; class WeaponCloudsMGun; class RCWSOptics; class UniformSlotInfo { slotType=0; linkProxy="-"; }; class CfgFactionClasses { class GIGN_units { displayName="GIGN units"; priority=9; side=2; icon="\gign\UI\gign_ico_ca.paa"; }; }; class CfgVehicleClasses { class GIGN_units { displayName="Infantry"; }; class GIGN_Vehicle { displayName="Vehicle"; }; }; class cfgWeapons { class Rifle; class ItemCore; class InventoryItem_Base_F; class HeadgearItem; class Uniform_Base; class UniformItem; class Vest_NoCamo_Base; class VestItem; class gign_HeavyVest: Vest_NoCamo_Base { scope=2; displayName="Gign Heavy Vest Black"; picture="\gign\UI\gear_gign_vest_ca.paa"; model="\A3\Characters_F\BLUFOR\equip_b_vest01"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\gign\data\vests_black2.paa" }; class ItemInfo: VestItem { uniformModel="\A3\Characters_F\BLUFOR\equip_b_vest01"; containerClass="Supply100"; mass=50; armor="5*0.5"; passThrough=0.80000001; hiddenSelections[]= { "camo" }; }; }; class gign_BlackVest: Vest_NoCamo_Base { scope=2; displayName="Gign Light Vest Black"; picture="\gign\UI\gear_gign_vest_ca.paa"; model="\A3\Characters_F\BLUFOR\equip_b_vest02"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\gign\data\vests_black2.paa" }; class ItemInfo: VestItem { uniformModel="\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass="Supply100"; mass=50; armor="5*0.5"; passThrough=0.80000001; hiddenSelections[]= { "camo" }; }; }; class B_Soldier_base_F; class gign_Balaclava: ItemCore { scope=2; weaponPoolAvailable=1; displayName="GIGN Balaclava Headset"; picture="\gign\UI\gear_gign_Balaclava_ca.paa"; model="\gign\gign_Headset.p3d"; class ItemInfo: HeadgearItem { mass=50; uniformModel="\gign\gign_Headset.p3d"; modelSides[]={3,1}; armor="3*0.5"; passThrough=0.80000001; }; }; class gign_helm: ItemCore { scope=2; weaponPoolAvailable=1; displayName="GIGN Heavy Helmet"; picture="\gign\UI\gear_gign_helm_ca.paa"; model="\gign\gign_helm.p3d"; class ItemInfo: HeadgearItem { mass=50; uniformModel="\gign\gign_helm.p3d"; modelSides[]={3,1}; armor=100000; passThrough=1; }; }; class gign_helm3: ItemCore { scope=2; weaponPoolAvailable=1; displayName="GIGN Operator Helmet"; picture="\gign\UI\gear_gign_Helmetop_ca.paa"; model="\gign\gign_helm_Headset2.p3d"; class ItemInfo: HeadgearItem { mass=50; uniformModel="\gign\gign_helm_Headset2.p3d"; modelSides[]={3,1}; armor=1000; passThrough=1; }; }; class gign_helm4: ItemCore { scope=2; weaponPoolAvailable=1; displayName="GIGN Operator Helmet ESS"; picture="\gign\UI\gear_gign_Helmetop2_ca.paa"; model="\gign\gign_helm_Headset.p3d"; class ItemInfo: HeadgearItem { mass=50; uniformModel="\gign\gign_helm_Headset.p3d"; modelSides[]={3,1}; armor=1000; passThrough=1; }; }; class gign_uniform: Uniform_Base { scope=2; displayName="GIGN Uniform"; picture="\gign\UI\gear_gign_combatuniform_ca.paa"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="gign_soldier1"; containerClass="Supply20"; mass=80; }; }; class R3F_HK416M_HG; class R3F_HK416M_HG_GIGN: R3F_HK416M_HG { class LinkedItems { class LinkedItemsOptic { item="R3F_AIMPOINT"; slot="CowsSlot"; }; class LinkedItemsAcc { slot="PointerSlot"; item="R3F_POINTEUR_SURB"; }; }; }; class R3F_MP5SD; class R3F_MP5SD_GIGN: R3F_MP5SD { class LinkedItems { class LinkedItemsOptic { item="R3F_AIMPOINT"; slot="CowsSlot"; }; class LinkedItemsAcc { slot="PointerSlot"; item="R3F_LAMPE_SURB"; }; }; }; class R3F_HK417M_SIL: R3F_HK416M_HG { class LinkedItems { class LinkedItemsOptic { item="R3F_AIMPOINT"; slot="CowsSlot"; }; class LinkedItemsAcc { slot="PointerSlot"; item="R3F_LAMPE_SURB"; }; class LinkedItemsMuzzle { slot="MuzzleSlot"; item="R3F_SILENCIEUX_HK417"; }; }; }; class R3F_FRF2; class R3F_FRF2_GIGN: R3F_FRF2 { class LinkedItems { class LinkedItemsOptic { item="R3F_NF"; slot="CowsSlot"; }; class LinkedItemsMuzzle { slot="MuzzleSlot"; item="R3F_SILENCIEUX_FRF2"; }; }; }; }; class CfgVehicles { class B_Soldier_base_F; class GIGN_soldat_base: B_Soldier_base_F { side=2; class EventHandlers; }; class LandVehicle; class MRAP_01_base_F; class B_MRAP_01_F; class GIGN_Hunter: B_MRAP_01_F { displayName="GIGN Hunter"; hiddenSelectionsTextures[]= { "\gign\data\gign_car_co.paa", "\gign\data\gign_car_wheels_co.paa" }; vehicleClass="GIGN_Vehicle"; Faction="GIGN_units"; side=2; class EventHandlers; }; class Helicopter; class Helicopter_Base_H; class Helicopter_Base_F; class B_Heli_Light_01_F; class GIGN_heli: B_Heli_Light_01_F { displayName="GIGN Heli Light"; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "\gign\data\heli_light_01_ext_gign_co.paa" }; }; class gign_soldier1: GIGN_soldat_base { _generalMacro="B_Soldier_base_F"; scope=2; vehicleClass="GIGN_units"; Faction="GIGN_units"; displayName="Team Leader"; model="\A3\characters_F\BLUFOR\b_soldier_01.p3d"; identityTypes[]= { "Language_EN_EP1", "Head_Euro", "G_NATO_default", "NoGlasses" }; faceType="Man_A3"; modelSides[]={3,1}; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="gign_uniform"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; weapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; magazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; respawnMagazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; items[]= { "FirstAidKit" }; linkeditems[]= { "gign_BlackVest", "gign_Balaclava", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnitems[]= { "FirstAidKit" }; respawnlinkeditems[]= { "gign_BlackVest", "gign_Balaclava", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class gign_soldier2: GIGN_soldat_base { _generalMacro="B_Soldier_base_F"; scope=2; vehicleClass="GIGN_units"; Faction="GIGN_units"; displayName="Tactical Rifleman (ESS)"; model="\A3\characters_F\BLUFOR\b_soldier_01.p3d"; faceType="Man_A3"; modelSides[]={3,1}; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="gign_uniform"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; weapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; magazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; respawnMagazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; items[]= { "FirstAidKit", "rpima_goggle_black" }; linkeditems[]= { "gign_BlackVest", "rpima_goggle_black", "gign_Balaclava", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnitems[]= { "FirstAidKit" }; respawnlinkeditems[]= { "gign_BlackVest", "rpima_goggle_black", "gign_Balaclava", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class gign_soldier3: GIGN_soldat_base { _generalMacro="B_Soldier_base_F"; scope=2; vehicleClass="GIGN_units"; Faction="GIGN_units"; displayName="Assault Shield"; model="\A3\characters_F\BLUFOR\b_soldier_01.p3d"; identityTypes[]= { "Language_EN_EP1", "Head_Euro", "G_NATO_default", "NoGlasses" }; faceType="Man_A3"; modelSides[]={3,1}; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="gign_uniform"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; weapons[]= { "gign_shield", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "gign_shield", "Throw", "Put", "Binocular" }; items[]= { "FirstAidKit" }; linkeditems[]= { "gign_HeavyVest", "gign_helm", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnitems[]= { "FirstAidKit" }; respawnlinkeditems[]= { "gign_HeavyVest", "gign_helm", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class gign_soldier4: GIGN_soldat_base { _generalMacro="B_Soldier_base_F"; scope=2; vehicleClass="GIGN_units"; Faction="GIGN_units"; displayName="Heavy Rifleman (HK416)"; model="\A3\characters_F\BLUFOR\b_soldier_01.p3d"; identityTypes[]= { "Language_EN_EP1", "Head_Euro", "G_NATO_default", "NoGlasses" }; faceType="Man_A3"; modelSides[]={3,1}; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="gign_uniform"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; weapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; magazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; respawnMagazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; items[]= { "FirstAidKit" }; linkeditems[]= { "gign_HeavyVest", "gign_helm", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnitems[]= { "FirstAidKit" }; respawnlinkeditems[]= { "gign_HeavyVest", "gign_helm", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class gign_soldier7: GIGN_soldat_base { _generalMacro="B_Soldier_base_F"; scope=2; vehicleClass="GIGN_units"; Faction="GIGN_units"; displayName="Heavy Rifleman (MP5)"; model="\A3\characters_F\BLUFOR\b_soldier_01.p3d"; identityTypes[]= { "Language_EN_EP1", "Head_Euro", "G_NATO_default", "NoGlasses" }; faceType="Man_A3"; modelSides[]={3,1}; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="gign_uniform"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; weapons[]= { "R3F_MP5SD_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "R3F_MP5SD_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; magazines[]= { "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "SmokeShell", "SmokeShell" }; respawnMagazines[]= { "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "R3F_30Rnd_9x19_MP5", "SmokeShell", "SmokeShell" }; items[]= { "FirstAidKit" }; linkeditems[]= { "gign_HeavyVest", "gign_helm", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnitems[]= { "FirstAidKit" }; respawnlinkeditems[]= { "gign_HeavyVest", "gign_helm", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class gign_soldier5: GIGN_soldat_base { _generalMacro="B_Soldier_base_F"; scope=2; vehicleClass="GIGN_units"; Faction="GIGN_units"; displayName="Operator Rifleman (ESS)"; model="\A3\characters_F\BLUFOR\b_soldier_01.p3d"; identityTypes[]= { "Language_EN_EP1", "Head_Euro", "G_NATO_default", "NoGlasses" }; faceType="Man_A3"; modelSides[]={3,1}; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="gign_uniform"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; weapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; magazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; respawnMagazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; items[]= { "FirstAidKit", "rpima_goggle_black" }; linkeditems[]= { "rpima_goggle_black", "gign_BlackVest", "gign_helm3", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnitems[]= { "FirstAidKit" }; respawnlinkeditems[]= { "rpima_goggle_black", "gign_BlackVest", "gign_helm3", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class gign_soldier6: GIGN_soldat_base { _generalMacro="B_Soldier_base_F"; scope=2; vehicleClass="GIGN_units"; Faction="GIGN_units"; displayName="Sniper"; model="\A3\characters_F\BLUFOR\b_soldier_01.p3d"; identityTypes[]= { "Language_EN_EP1", "Head_Euro", "G_NATO_default", "NoGlasses" }; faceType="Man_A3"; modelSides[]={3,1}; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="gign_uniform"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; weapons[]= { "R3F_FRF2_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "R3F_FRF2_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; magazines[]= { "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2" }; respawnMagazines[]= { "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2", "R3F_10Rnd_762x51_FRF2" }; items[]= { "FirstAidKit" }; linkeditems[]= { "gign_BlackVest", "gign_Balaclava", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnitems[]= { "FirstAidKit" }; respawnlinkeditems[]= { "gign_BlackVest", "gign_Balaclava", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class gign_soldier8: GIGN_soldat_base { _generalMacro="B_Soldier_base_F"; scope=2; vehicleClass="GIGN_units"; Faction="GIGN_units"; displayName="Operator Rifleman"; model="\A3\characters_F\BLUFOR\b_soldier_01.p3d"; identityTypes[]= { "Language_EN_EP1", "Head_Euro", "G_NATO_default", "NoGlasses" }; faceType="Man_A3"; modelSides[]={3,1}; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="gign_uniform"; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "\gign\data\gign_co.paa" }; weapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; respawnWeapons[]= { "R3F_HK416M_HG_GIGN", "hgun_Rook40_F", "Throw", "Put", "Binocular" }; magazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; respawnMagazines[]= { "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "R3F_30Rnd_556x45_HK416", "SmokeShell", "SmokeShell" }; items[]= { "FirstAidKit" }; linkeditems[]= { "gign_BlackVest", "gign_helm4", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnitems[]= { "FirstAidKit" }; respawnlinkeditems[]= { "gign_BlackVest", "gign_helm4", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; };
Oder muss ich bei jeder Class Aufzählung die class ItemInfo entfernen?
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Lese es dir mal ganz durch! Jeder sollte nach dem lesen die Filter anpassen können.
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Hab ich schon gemacht, leider ohne Erfolg. Ich schau mal, ob ich diesen Mod Pack wo anders finde.
Trotzdem schon mal danke an alle, die mir helfen oder geholfen haben!
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Möchte halt mein Mod Pack ohne Fehlermeldungen. Wie kann ich am besten die Error´s entfernen?
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Fehler besteht weiterhin. Und wenn ich das Schild benutzen will kommt eine Fehlermeldung: Cannot load texture rpima\data\rpima_balaclava_co.paa
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Ich finde es auch hässlich, wenn man mit einem Error begrüßt wird.
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Habe jetzt in der Conifg von der rpima.pbo geschaut. Dort steht folgendes:
Code
Alles anzeigenclass cfgWeapons { class Rifle; class ItemCore; class ItemInfo; class InventoryItem_Base_F; class HeadgearItem; class Uniform_Base; class UniformItem; class Vest_NoCamo_Base; class VestItem; class rpima_BlackVest: Vest_NoCamo_Base
//EDIT: In der gign.pbo steht es so drin: -
Hab nun folgende Mods installiert :
French SF
R3F Armes 3.4.2
CBA_A3Und bekomme folgende Fehlermeldung:
Wie kann ich diese Fehlermeldung entfernen?
Ja es ist ein French pack
Ich suche nur die Helme und Waffen
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Habe es mal für dich bearbeitet.
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Schau dir mal die Aktion mit dem Werkzeugkasten aus der zb 4.4R3 an. Da wird auch abgefragt ob jemand das Item im Inventar hat.
Wenn du dabei Hilfe brauchst , kannst du mich gerne anschreiben.
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Schicke mir mal bitte deine ganze Datei.
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Du suchst dir einen Skin aus. Meistens stehen die sogenannten Classnames meistens dabei. Dann fügst du diese in deiner
Config_Clothing ein...etwa so :
Beispiel ( nicht übernehmen )
Codeuniforms[] = { { "NONE", "Remove Uniform", 0, { "", "", -1 } }, { "U_Rangemaster", "Cop Uniform", 25, { "", "", -1 } }, { "U_B_CombatUniform_mcam_worn", "Armee Uniform", 25, { "", "", -1 } },
dann gehst du in deine fn_playerskins - dann so :Codecase west: { if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { _skinName = "textures\cop_uniform.jpg"; <------ texture DATEI if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then { if (FETCH_CONST(life_coplevel) >= 0) then { _skinName = ["textures\cop_uniform.jpg_",(FETCH_CONST(life_coplevel)),".jpg"] joinString ""; }; };
So wie @Kuchenplatte geschrieben hat sollte es funktionieren! Wenn nicht, schreib mir mal eine PN. -
Habe nun einen neuen Ordner der Mod gefunden. Ich hoffe dieser Funktioniert nun ohne Probleme
//EDIT: Funktioniert nun ohne Fehlermeldung.
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Schieb die Addons von @CBA in den @Modordner/addons Ordner rein. Sollte dann gehen.