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    1. Nodezone.net Community
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    3. Timo Steckelstepp

    Beiträge von Timo Steckelstepp

    • Spawne nackt (Medic, Cop, Civ)

      • Timo Steckelstepp
      • 9. Februar 2017 um 20:50

      Hallo,

      wenn ich mich als Cop, Ziv oder Medic einlogge, wird jedes mal mein Inventar (Waffen Kleidung ALLES) gecleart.

      Woran kann das liegen?

    • Altis Life 4.4 Fahrzeuge einfügen

      • Timo Steckelstepp
      • 9. Februar 2017 um 18:20

      Config_Vehicles.hpp

      Spoiler anzeigen

      class CarShops {
      /*
      * ARRAY FORMAT:
      * 0: STRING (Classname)
      * 1: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL /EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      *
      * BLUFOR Vehicle classnames can be found here: Arma 3 CfgVehicles WEST - Bohemia Interactive Community
      * OPFOR Vehicle classnames can be found here: Arma 3 CfgVehicles EAST - Bohemia Interactive Community
      * Independent Vehicle classnames can be found here: Arma 3 CfgVehicles GUER - Bohemia Interactive Community
      * Civilian Vehicle classnames can be found here: Arma 3 CfgVehicles CIV - Bohemia Interactive Community
      */
      class civ_car {
      side = "civ";
      vehicles[] = {
      { "B_Quadbike_01_F", { "", "", -1 } },
      { "C_Hatchback_01_F", { "", "", -1 } },
      { "C_Offroad_01_F", { "", "", -1 } },
      { "C_SUV_01_F", { "", "", -1 } },
      { "C_Hatchback_01_sport_F", { "", "", -1 } },
      { "C_Van_01_transport_F", { "", "", -1 } }
      };
      };

      class kart_shop {
      side = "civ";
      vehicles[] = {
      { "C_Kart_01_Blu_F", { "", "", -1 } },
      { "C_Kart_01_Fuel_F", { "", "", -1 } },
      { "C_Kart_01_Red_F", { "", "", -1 } },
      { "C_Kart_01_Vrana_F", { "", "", -1 } }
      };
      };

      class civ_truck {
      side = "civ";
      vehicles[] = {
      { "C_Van_01_box_F", { "", "", -1 } },
      { "I_Truck_02_transport_F", { "", "", -1 } },
      { "I_Truck_02_covered_F", { "", "", -1 } },
      { "B_Truck_01_transport_F", { "", "", -1 } },
      { "O_Truck_03_transport_F", { "", "", -1 } },
      { "O_Truck_03_covered_F", { "", "", -1 } },
      { "B_Truck_01_box_F", { "", "", -1 } },
      { "O_Truck_03_device_F", { "", "", -1 } },
      { "C_Van_01_fuel_F", { "", "", -1 } },
      { "I_Truck_02_fuel_F", { "", "", -1 } },
      { "B_Truck_01_fuel_F", { "", "", -1 } }
      };
      };

      class civ_air {
      side = "civ";
      vehicles[] = {
      { "C_Heli_Light_01_civil_F", { "", "", -1 } },
      { "B_Heli_Light_01_F", { "", "", -1 } },
      { "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
      };
      };

      class civ_ship {
      side = "civ";
      vehicles[] = {
      { "C_Rubberboat", { "", "", -1 } },
      { "C_Boat_Civil_01_F", { "", "", -1 } },
      { "B_SDV_01_F", { "", "", -1 } }
      };
      };

      class reb_car {
      side = "civ";
      vehicles[] = {
      { "B_Quadbike_01_F", { "", "", -1 } },
      { "B_G_Offroad_01_F", { "", "", -1 } },
      { "O_MRAP_02_F", { "", "", -1 } },
      { "B_Heli_Light_01_stripped_F", { "", "", -1 } },
      { "B_G_Offroad_01_armed_F", { "", "", -1 } }
      };
      };

      class med_shop {
      side = "med";
      vehicles[] = {
      { "C_Offroad_01_F", { "", "", -1 } },
      { "I_Truck_02_medical_F", { "", "", -1 } },
      { "O_Truck_03_medical_F", { "", "", -1 } },
      { "B_Truck_01_medical_F", { "", "", -1 } }
      };
      };

      class med_air_hs {
      side = "med";
      vehicles[] = {
      { "B_Heli_Light_01_F", { "", "", -1 } },
      { "O_Heli_Light_02_unarmed_F", { "", "", -1 } }
      };
      };

      class cop_car {
      side = "cop";
      vehicles[] = {
      { "C_Offroad_01_F", { "", "", -1 } },
      { "C_SUV_01_F", { "", "", -1 } },
      { "C_Hatchback_01_sport_F", { "life_coplevel", "SCALAR", 1 } },
      { "B_MRAP_01_F", { "life_coplevel", "SCALAR", 2 } },
      { "B_MRAP_01_hmg_F", { "life_coplevel", "SCALAR", 3 } }
      };
      };

      class cop_air {
      side = "cop";
      vehicles[] = {
      { "B_Heli_Light_01_F", { "", "", -1 } },
      { "B_Heli_Transport_01_F", { "life_coplevel", "SCALAR", 3 } }
      };
      };

      class cop_ship {
      side = "cop";
      vehicles[] = {
      { "B_Boat_Transport_01_F", { "", "", -1 } },
      { "C_Boat_Civil_01_police_F", { "", "", -1 } },
      { "B_Boat_Armed_01_minigun_F", { "life_coplevel", "SCALAR", 3 } },
      { "B_SDV_01_F", { "", "", -1 } }
      };
      };
      };

      class LifeCfgVehicles {
      /*
      * Vehicle Configs (Contains textures and other stuff)
      *
      * "price" is the price before any multipliers set in Master_Config are applied.
      *
      * Default Multiplier Values & Calculations:
      * Civilian [Purchase, Sell]: [1.0, 0.5]
      * Cop [Purchase, Sell]: [0.5, 0.5]
      * Medic [Purchase, Sell]: [0.75, 0.5]
      * ChopShop: Payout = price * 0.25
      * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
      * Cop Impound: Payout = price * 0.1
      * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
      * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
      *
      * 1: ARRAY (license required)
      * Ex: { "driver", "" , "" , "" } //civilian, west, independent, east
      * licenses[] = { {"CIV"}, {"COP"}, {"MEDIC"}, {"EAST"} };
      * Textures config follows { Texture Name, side, {texture(s)path}}
      * Texture(s)path follows this format:
      * INDEX 0: Texture Layer 0
      * INDEX 1: Texture Layer 1
      * INDEX 2: Texture Layer 2
      * etc etc etc
      *
      */

      class Default {
      vItemSpace = -1;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = -1;
      textures[] = {};
      };

      class I_Truck_02_medical_F {
      vItemSpace = 150;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 25000;
      textures[] = {};
      };

      class O_Truck_03_medical_F {
      vItemSpace = 200;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 45000;
      textures[] = {};
      };

      class B_Truck_01_medical_F {
      vItemSpace = 250;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 60000;
      textures[] = {};
      };

      class C_Rubberboat {
      vItemSpace = 45;
      licenses[] = { {"boat"}, {""}, {""}, {""} };
      price = 5000;
      textures[] = { };
      };

      class B_Heli_Transport_01_F {
      vItemSpace = 200;
      licenses[] = { {""}, {"cAir"}, {""}, {""} };
      price = 200000;
      textures[] = {};
      };

      class B_MRAP_01_hmg_F {
      vItemSpace = 100;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 750000;
      textures[] = {
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };

      class B_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      licenses[] = { {""}, {"cg"}, {""}, {""} };
      price = 75000;
      textures[] = { };
      };

      class B_Boat_Transport_01_F {
      vItemSpace = 45;
      licenses[] = { {""}, {"cg"}, {""}, {""} };
      price = 3000;
      textures[] = { };
      };

      class O_Truck_03_transport_F {
      vItemSpace = 285;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 200000;
      textures[] = { };
      };

      class O_Truck_03_device_F {
      vItemSpace = 350;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 450000;
      textures[] = { };
      };

      class Land_CargoBox_V1_F {
      vItemSpace = 5000;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = -1;
      textures[] = {};
      };

      class Box_IND_Grenades_F {
      vItemSpace = 350;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = -1;
      textures[] = {};
      };

      class B_supplyCrate_F {
      vItemSpace = 700;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = -1;
      textures[] = {};
      };

      class B_G_Offroad_01_F {
      vItemSpace = 65;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 12500;
      textures[] = { };
      };

      class B_G_Offroad_01_armed_F {
      vItemSpace = 65;
      licenses[] = { {"rebel"}, {""}, {""}, {""} };
      price = 750000;
      textures[] = { };
      };

      class C_Boat_Civil_01_F {
      vItemSpace = 85;
      licenses[] = { {"boat"}, {""}, {""}, {""} };
      price = 22000;
      textures[] = { };
      };

      class C_Boat_Civil_01_police_F {
      vItemSpace = 85;
      licenses[] = { {""}, {"cg"}, {""}, {""} };
      price = 20000;
      textures[] = { };
      };

      class B_Truck_01_box_F {
      vItemSpace = 450;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 350000;
      textures[] = { };
      };

      class B_Truck_01_transport_F {
      vItemSpace = 325;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 275000;
      textures[] = { };
      };

      class O_MRAP_02_F {
      vItemSpace = 60;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 150000;
      textures[] = { };
      };

      class C_Offroad_01_F {
      vItemSpace = 65;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 12500;
      textures[] = {
      { "Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
      } },
      { "Yellow", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
      } },
      { "White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
      } },
      { "Blue", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
      } },
      { "Dark Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
      } },
      { "Blue / White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
      } },
      { "Taxi", "civ", {
      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
      } },
      { "Police", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } }
      };
      };

      class C_Kart_01_Blu_F {
      vItemSpace = 20;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 15000;
      textures[] = {};
      };
      /*
      To edit another information in this classes you can use this exemple.
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
      vItemSpace = 40;
      price = ;
      };

      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
      */
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};

      class C_Hatchback_01_sport_F {
      vItemSpace = 45;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 40000;
      textures[] = {
      { "Red", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
      } },
      { "Black / White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
      } },
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
      } },
      { "Police", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      } }
      };
      };

      class B_Quadbike_01_F {
      vItemSpace = 25;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 2500;
      textures[] = {
      { "Brown", "cop", {
      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
      } },
      { "Digi Desert", "reb", {
      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
      } },
      { "Black", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
      } },
      { "Blue", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
      } },
      { "Red", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
      } },
      { "White", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
      } },
      { "Digi Green", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
      } },
      { "Hunter Camo", "civ", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } },
      { "Rebel Camo", "reb", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      } }
      };
      };

      class I_Truck_02_covered_F {
      vItemSpace = 250;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 100000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      } },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };

      class I_Truck_02_transport_F {
      vItemSpace = 200;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 75000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      } },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };

      class O_Truck_03_covered_F {
      vItemSpace = 300;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 250000;
      textures[] = {};
      };

      class C_Hatchback_01_F {
      vItemSpace = 40;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 9500;
      textures[] = {
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
      } },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
      } },
      { "Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
      } },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
      } },
      { "Yellow", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
      } },
      { "White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
      } },
      { "Grey", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
      } },
      { "Black", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
      } }
      };
      };

      class C_SUV_01_F {
      vItemSpace = 50;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 30000;
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      } },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      } },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      } },
      { "Police", "cop", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa"
      } },
      };
      };

      class C_Van_01_transport_F {
      vItemSpace = 100;
      licenses[] = { {"driver"}, {""}, {""}, {""} };
      price = 45000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } }
      };
      };

      class C_Van_01_box_F {
      vItemSpace = 150;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 60000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      } },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      } }
      };
      };

      class B_MRAP_01_F {
      vItemSpace = 65;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 30000;
      textures[] = {
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      } }
      };
      };

      class B_Heli_Light_01_stripped_F {
      vItemSpace = 90;
      licenses[] = { {""}, {""}, {""}, {""} };
      price = 275000;
      textures[] = {
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      } }
      };
      };

      class B_Heli_Light_01_F {
      vItemSpace = 90;
      licenses[] = { {"pilot"}, {"cAir"}, {"mAir"}, {""} };
      price = 245000;
      textures[] = {
      { "Police", "cop", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
      } },
      { "Sheriff", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
      } },
      { "Civ Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
      } },
      { "Civ Red", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
      } },
      { "Blueline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
      } },
      { "Elliptical", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
      } },
      { "Furious", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
      } },
      { "Jeans Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
      } },
      { "Speedy Redline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
      } },
      { "Sunset", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
      } },
      { "Vrana", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
      } },
      { "Waves Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
      } },
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      } },
      { "Digi Green", "reb", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };

      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
      vItemSpace = 75;
      price = 245000;
      };

      class O_Heli_Light_02_unarmed_F {
      vItemSpace = 210;
      licenses[] = { {"pilot" }, {""}, {"mAir"}, {""} };
      price = 750000;
      textures[] = {
      { "Black", "cop", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
      } },
      { "White / Blue", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
      } },
      { "Digi Green", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
      } },
      { "Desert Digi", "reb", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
      } },
      { "EMS White", "med", {
      "#(argb,8,8,3)color(1,1,1,0.8)"
      } }
      };
      };

      class B_SDV_01_F {
      vItemSpace = 50;
      licenses[] = { {"boat"}, {"cg"}, {""}, {""} };
      price = 150000;
      textures[] = {};
      };

      class C_Van_01_fuel_F {
      vItemSpace = 20;
      vFuelSpace = 19500;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 120000;
      textures[] = {
      { "White", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
      } },
      { "Red", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
      } }
      };
      };

      class I_Truck_02_fuel_F {
      vItemSpace = 40;
      vFuelSpace = 42000;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 200000;
      textures[] = {
      { "White", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
      } }
      };
      };

      class B_Truck_01_fuel_F {
      vItemSpace = 50;
      vFuelSpace = 50000;
      licenses[] = { {"trucking"}, {""}, {""}, {""} };
      price = 250000;
      textures[] = {};
      };
      };

      Und ich würde gerne für die Civs folgendes Fahrzeug zum kaufen anbieten: C_Van_01_box_F (Preis erstmal egal, würde nur gerne wissen wie das überhaupt geht xD)


      Aso, ich würde z.B. gerne einen Hunter in den normalen AutoShop packen, die Class des Hunters ist ja schon vorhanden, wie muss ich es dann machen?

    • Altis Life 4.4 Fahrzeuge einfügen

      • Timo Steckelstepp
      • 9. Februar 2017 um 18:10

      Hallo,

      wäre vielleicht jemand so freundlich, mir zu erklären, wie ich Fahrzeuge in der Altis Life Version 4.4 einfüge? Sobald ich etwas in der Config_Vehicles.hpp editiere, steht in der Konsole dass es einen Datenbank Fehler gab und komme nicht drauf.

      MfG

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