[Tutorial] Hilfe Menü und Bugtracker
2. Sekunden gesucht und gefunden bitte schön du kannst das Script ja so um schreiben das nur das Hilfe Menü angezeigt wird den rest kannst du ja raus scripten. Ich hoffe ich konnte dir helfen
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[Tutorial] Hilfe Menü und Bugtracker
2. Sekunden gesucht und gefunden bitte schön du kannst das Script ja so um schreiben das nur das Hilfe Menü angezeigt wird den rest kannst du ja raus scripten. Ich hoffe ich konnte dir helfen
Du kannst ja nen neues Thema auf machen ich glaube da kann man dir besser helfen schick mal Logs bitte
class Functions {
file = "core\functions";
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class tazeSound {};
class teleport {};
class whereAmI {};
class RageCore
{
file = "core\ragecore";
class initIntro {};
};
};
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Nicht so einfügen sondern so
PS: Ersetzen und schau dir mal bitte an wie es gemacht wird schau dir Scripten bitte nochmal an oder leg dir Notepad++ zu nicht böse nehmen habe aber nen Lachflash bekommen als ich das gesehen habe Kannst mich auch gerne per PN anschreiben helfe dir bei weiteren fragen gerne
class Socket_Reciever {
tag = "SOCK";
class SQL_Socket {
file = "core\session";
class dataQuery {};
class insertPlayerInfo {};
class requestReceived {};
class syncData {};
class updatePartial {};
class updateRequest {};
};
};
class Life_Client_Core {
tag = "life";
class Master_Directory {
file = "core";
class initCiv {};
class initCop {};
class initMedic {};
class setupActions {};
class setupEVH {};
class survival {};
class welcomeNotification {};
};
class Actions {
file = "core\actions";
class arrestAction {};
class buyLicense {};
class captureHideout {};
class catchFish {};
class dpFinish {};
class dropFishingNet {};
class escortAction {};
class gather {};
class getDPMission {};
class gutAnimal {};
class healHospital {};
class impoundAction {};
class mine {};
class packupSpikes {};
class pickupItem {};
class pickupMoney {};
class postBail {};
class processAction {};
class pulloutAction {};
class putInCar {};
class removeContainer {};
class repairTruck {};
class restrainAction {};
class robAction {};
class searchAction {};
class searchVehAction {};
class seizePlayerAction {};
class serviceChopper {};
class stopEscorting {};
class storeVehicle {};
class surrender {};
class ticketAction {};
class unrestrain {};
};
class Admin {
file = "core\admin";
class adminCompensate {};
class adminDebugCon {};
class adminFreeze {};
class admingetID {};
class adminGodMode {};
class adminid {};
class admininfo {};
class adminMarkers {};
class adminMenu {};
class adminQuery {};
class adminSpectate {};
class adminTeleport {};
class adminTpHere {};
};
class Civilian {
file = "core\civilian";
class civLoadout {};
class civMarkers {};
class demoChargeTimer {};
class freezePlayer {};
class jail {};
class jailMe {};
class knockedOut {};
class knockoutAction {};
class removeLicenses {};
class robPerson {};
class robReceive {};
class tazed {};
};
class Config {
file = "core\config";
class houseConfig {};
class itemWeight {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};
class Cop {
file = "core\cop";
class bountyReceive {};
class containerInvSearch {};
class copInteractionMenu {};
class copLights {};
class copLoadout {};
class copMarkers {};
class copSearch {};
class copSiren {};
class doorAnimate {};
class fedCamDisplay {};
class licenseCheck {};
class licensesRead {};
class questionDealer {};
class radar {};
class repairDoor {};
class restrain {};
class searchClient {};
class seizeClient {};
class sirenLights {};
class spikeStripEffect {};
class ticketGive {};
class ticketPaid {};
class ticketPay {};
class ticketPrompt {};
class vehInvSearch {};
class wantedGrab {};
};
class Dialog_Controls {
file = "dialog\function";
class bankDeposit {};
class bankTransfer {};
class bankWithdraw {};
class displayHandler {};
class gangDeposit {};
class gangWithdraw {};
class garageLBChange {};
class impoundMenu {};
class progressBar {};
class safeFix {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class sellGarage {};
class setMapPosition {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class unimpound {};
class vehicleGarage {};
class wireTransfer {};
};
class Functions {
file = "core\functions";
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class tazeSound {};
class teleport {};
class whereAmI {};
};
class RageCore {
file = "core\ragecore";
class initIntro {};
};
class Gangs {
file = "core\gangs";
class createGang {};
class gangCreated {};
class gangDisband {};
class gangDisbanded {};
class gangInvite {};
class gangInvitePlayer {};
class gangKick {};
class gangLeave {};
class gangMenu {};
class gangNewLeader {};
class gangUpgrade {};
class initGang {};
};
class Housing {
file = "core\housing";
class buyHouse {};
class containerMenu {};
class copBreakDoor {};
class copHouseOwner {};
class garageRefund {};
class getBuildingPositions {};
class houseMenu {};
class initHouses {};
class lightHouse {};
class lightHouseAction {};
class lockHouse {};
class lockupHouse {};
class placeContainer {};
class PlayerInBuilding {};
class raidHouse {};
class sellHouse {};
};
class Items {
file = "core\items";
class blastingCharge {};
class boltcutter {};
class defuseKit {};
class flashbang {};
class jerrycanRefuel {};
class jerryRefuel {};
class lockpick {};
class placestorage {};
class spikeStrip {};
class storageBox {};
};
class Medical_System {
file = "core\medical";
class deathScreen {};
class medicLights {};
class medicLoadout {};
class medicMarkers {};
class medicRequest {};
class medicSiren {};
class medicSirenLights {};
class onPlayerKilled {};
class onPlayerRespawn {};
class requestMedic {};
class respawned {};
class revived {};
class revivePlayer {};
};
class Network {
file = "core\functions\network";
class broadcast {};
class corpse {};
class jumpFnc {};
class say3D {};
class setFuel {};
class soundDevice {};
};
class Player_Menu {
file = "core\pmenu";
class altisPhone {};
class cellphone {};
class giveItem {};
class giveMoney {};
class keyDrop {};
class keyGive {};
class keyMenu {};
class p_openMenu {};
class p_updateMenu {};
class pardon {};
class removeItem {};
class s_onChar {};
class s_onCheckedChange {};
class s_onSliderChange {};
class settingsMenu {};
class updateViewDistance {};
class useItem {};
class wantedAddP {};
class wantedInfo {};
class wantedList {};
class wantedMenu {};
};
class Shops {
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
class clothingFilter {};
class clothingMenu {};
class fuelLBchange {};
class fuelStatOpen {};
class vehicleShop3DPreview {};
class vehicleShopBuy {};
class vehicleShopEnd3DPreview {};
class vehicleShopInit3DPreview {};
class vehicleShopLBChange {};
class vehicleShopMenu {};
class virt_buy {};
class virt_menu {};
class virt_sell {};
class virt_update {};
class weaponShopAccs {};
class weaponShopBuySell {};
class weaponShopFilter {};
class weaponShopMags {};
class weaponShopMenu {};
class weaponShopSelection {};
};
class Vehicle {
file = "core\vehicle";
class addVehicle2Chain {};
class colorVehicle {};
class deviceMine {};
class FuelRefuelcar {};
class fuelStore {};
class fuelSupply {};
class lockVehicle {};
class openInventory {};
class vehiclecolor3DRefresh {};
class vehicleOwners {};
class vehicleWeight {};
class vehInventory {};
class vehStoreItem {};
class vehTakeItem {};
class vInteractionMenu {};
};
};
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MFG. Sebastian
Was ist ein Basicserver?
also schon vorgefertigte Server wie die von Nitrado Zap Hosting etc..
Wo hast du die Framework her? Ohne Logs kann ich dir leider nicht weiter helfen
- Welche Version nutz du?
- RTP und Client Log
- Letzte Änderungen
- wann ging es denn das letzte mal?
- basic oder root server?
Schick mal deine Functions.h / hpp
side = "asu";
da muss East rein für Opfer
exitWith {};
if (isServer && !hasInterface) exitW>
19:38:28 Error position: <{};
if (isServer && !hasInterface) exitW>
19:38:28 Error Fehlendes ;
19:38:28 File mpmissions\__CUR_MP.Altis\SpyGlass\fn_initSpy.sqf, line 12
19:38:28 Error in expression <*\fn_initSpy.sqf"
Sonst sehe ich nichts mehr
und Versuch mal infistar raus zunehmen und versuch es dann mal
da wo * muss a_s_s rein ohne die unterstriche das wort ist nur zensiert
Schick mal bitte die TS³ Ip hab da glaube was
Jeder Script fehler kann ein anderes Script behindern oder die Ausführung verzögern und das geht auf die FPS riesensika ich bin nicht blöd ich weiss was ich dir hier sage fixxe es einfach und dann schau weiter ich versuche dir hier zu helfen und du denkst ich will dich verarschen sry aber da kannst du dir auch selber helfen du weisst es ja besser als ich
File mpmissions\__cur_mp.abramia\dialog\player_inv.hpp, line 37: '/playerSettings/controlsBackground/moneyStatusInfo.text': Missing ';' at the end of line
Mission world-of-roleplay6-3-1.abramia: Number of roles (127) is different from 'description.ext::Header::maxPlayer' (126)
Unsupported language English in stringtable
Error in expression <:
*/
_clear = nearestObjects [player,["weaponholder"],3];
_destroyed = 0;
for ">
Error position: <weaponholder"],3];
_destroyed = 0;
for ">
Error Missing ;
File core\cop\fn_seizeWeapon.sqf [life_fnc_seizeWeapon], line 8
Error in expression <:
*/
_clear = nearestObjects [player,["weaponholder"],3];
_destroyed = 0;
for ">
Error position: <weaponholder"],3];
_destroyed = 0;
for ">
Error Missing ;
File core\cop\fn_seizeWeapon.sqf [life_fnc_seizeWeapon], line 8
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Error in expression <y]]] call TON_fnc_terrainSort;
_dome = nearestObject [_pos,"Land_Dome_Big_F"];
>
Error position: <nearestObject [_pos,"Land_Dome_Big_F"];
>
Error Type Array, expected Number
File life_server\init.sqf, line 193
Mission id: 3c5391a5ab1f406f6ac09bf253a1e4c3513dd398
"extDB3: Protocol Error: [0,""Error MariaDBQueryException Exception""]"
Error in expression <rray = _queryResult select 0;
if (count _pricearray < 1) then {
diag_log "######>
Error position: <_pricearray < 1) then {
diag_log "######>
Error Undefined variable in expression: _pricearray
File \life_server\Functions\DynMarket\fn_HandleDB.sqf [TON_fnc_HandleDB], line 33
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Error in expression <[0],"life_fnc_update",true,false] spawn life_fnc_MP;
sleep 5;
[] spawn TON_fnc_c>
Error position: <life_fnc_MP;
sleep 5;
[] spawn TON_fnc_c>
Error Undefined variable in expression: life_fnc_mp
File \life_server\Functions\DynMarket\fn_sleeper.sqf [TON_fnc_sleeper], line 13
Error in expression <py],"life_fnc_update",true,false] spawn life_fnc_MP;>
Error position: <life_fnc_MP;>
Error Undefined variable in expression: life_fnc_mp
File \life_server\Functions\DynMarket\fn_calculatePrices.sqf [TON_fnc_calculatePrices], line 127
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Fehler über Fehler also die Logs nächstes mal genauer lesen --> Die fehler sind ja ersichtlich --> Fix erstmal die jetzigen Fehler
Vllt in der Map auf dem Spieler klicken und dann runter scrollen und dann Medic angeben?
Oder vllt. mal selber denken oder google nutzen google ist dein Freund und helfer
Ähm Sry kann nicht hellsehen wie wäre es mit logs anhängen?
- RTP und Client Log
- Welche Version
- Letzte Änderungen
- Root oder Basic Server
- Was ist das Problem? (genaue Fehlerbeschreibung)
- Wann tritt das Problem auf? (z.B. zu Serverstart)
- Was sagen die Logdateien? (RPT-Logs / ggf. extDB-Logs)
- Was sind deine Serverspezifikationen? (Root-Server, Nitrado-10-Slot-Server, ...)
- Nach welcher Aktion tritt das Problem auf? (Welche Änderungen in welchen Dateien / ggf. Dateien Anhängen/posten)
- Was hast du schon für Maßnahmen getroffen? (Dateien geändert, Tutorials befolgt, usw)
Häng mal bitte deine @life_Server an
Letzte Änderungen ?
Du musst die Mapframes neu generieren.
Gibt es dafür eine Lösung?
Ja hat doch Moritz geschrieben oder habe ich es falsch verstanden? :o
RTP Log und Client Log
Welchen Anbieter hast du die Version?
Welche Version benutz du?
Letzte Änderung?