//Bring me back to life. player setDir (getDir life_corpse); player setPosASL (visiblePositionASL life_corpse); life_corpse setVariable ["realname",nil,true]; //Should correct the double name sinking into the ground. life_corpse setVariable ["Revive",nil,true]; life_corpse setVariable ["name",nil,true]; [life_corpse] remoteExecCall ["life_fnc_corpse",RANY]; deleteVehicle life_corpse; life_action_inUse = false; life_is_alive = true; player setVariable ["Revive",nil,true]; player setVariable ["name",nil,true]; player setVariable ["Reviving",nil,true]; [] call life_fnc_playerSkins; [] call life_fnc_hudUpdate; //Request update of hud. [] call SOCK_fnc_updateRequest;
das ist der letzte Ausschnitt aus der fn_revieved.sqf
dort wird am Ende die fn_playerskins.sqf gecalled...ist das bei dir identisch ?! Oder hast du dort was geändert ?