hab ich wirklich mal gelesen ![]()
Beiträge von Kuchenplatte
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Ich habe einen Fehler in der player_inv.hpp laut RPT....
Code: player_inv.hpp
Alles anzeigenclass ButtonCell: life_RscButtonMenu { idc = 2001; x = 0.582685 * safezoneW + safezoneX; y = 0.7016 * safezoneH + safezoneY; w = 0.028875 * safezoneW; h = 0.0504 * safezoneH; createDialog ""Life_my_smartphone""; <--- ist falsch oder? tooltip = $STR_PM_CellPhone; colorBackground[] = {-1,-1,-1,-1}; colorBackgroundFocused[] = {1,1,1,0.12}; colorBackground2[] = {0.75,0.75,0.75,0.2}; color[] = {1,1,1,1}; colorFocused[] = {0,0,0,0}; color2[] = {0,0,0,0}; colorText[] = {1,1,1,1}; colorDisabled[] = {1,0,0,0.1}; };so hab ich es laut Tuto verstanden....
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Der Spawn der Schildkröten wird je nach Spieleranzahl auf dem Server festgelegt
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welche Version nutzt du denn?
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man könnte wenigstens nen Like dalassen :O
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Ne @Flyyying_nflug glaube er meint das Server Message System was alle 5 oder 10 min erscheint....und das Tutorial ist hier im Forum...
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Guck mal in deiner ini ob das hier steht : enableEnvironment true
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Guck im Thread Tutorials Seite 3-4 glaube ich ....da wirst du fündig.
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Ich verlinke dich auch mal weiter
HIER -
Schön wenn man diese Gabe hat @blackfisch

Habs jetzt aber auch gefunden und raus
Thread Closed
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Code
Alles anzeigen#include "..\..\script_macros.hpp" /* File: fn_vehicleShopBuy.sqf Author: Bryan "Tonic" Boardwine Description: Does something with vehicle purchasing. */ private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle","_shopSide","_licenses","_licensesName","_exit"]; _mode = SEL(_this,0); _exit = false; if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"}; _className = lbData[2302,(lbCurSel 2302)]; _vIndex = lbValue[2302,(lbCurSel 2302)]; _vehicleList = M_CONFIG(getArray,"CarShops",SEL(life_veh_shop,0),"vehicles"); _shopSide = M_CONFIG(getText,"CarShops",SEL(life_veh_shop,0),"side"); _basePrice = SEL(SEL(_vehicleList,_vIndex),1); _licenses = SEL(SEL(_vehicleList,_vIndex),2); if(_mode) then {_basePrice = round(_basePrice * 1.5)}; _colorIndex = lbValue[2304,(lbCurSel 2304)]; //Series of checks (YAY!) _licensesName = ""; { if(!(EQUAL(_x,"")) && {!(LICENSE_VALUE(_x,_shopSide))}) then { ADD(_licensesName,localize M_CONFIG(getText,"Licenses",_x,"displayName") + "<br/>"); _exit = true; }; } foreach _licenses; if(_exit) exitWith {hint parseText format[(localize "STR_Shop_Veh_NoLicense")+ "<br/><br/>%1",_licensesName];}; if(_basePrice < 0) exitWith {}; //Bad price entry if(CASH < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - CASH] call life_fnc_numberText];}; _spawnPoints = SEL(life_veh_shop,1); _spawnPoint = ""; if((SEL(life_veh_shop,0) == "spawn_med_air")) then { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints}; } else { //Check if there is multiple spawn points and find a suitable spawnpoint. if(EQUAL(typeName _spawnPoints,typeName [])) then { //Find an available spawn point. {if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints; } else { if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints}; }; }; if(EQUAL(_spawnPoint,"")) exitWith {hint localize "STR_Shop_Veh_Block";}; SUB(CASH,_basePrice); hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText]; //Spawn the vehicle and prep it. if((life_veh_shop select 0) == "med_air_hs") then { _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; _vehicle setpos (getmarkerpos "spawn_air_med"); sleep 0.6; } else { _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"]; waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait? _vehicle allowDamage false; //Temp disable damage handling.. _vehicle setPos (getMarkerPos _spawnPoint); _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint)); _vehicle setDir (markerDir _spawnPoint); }; _vehicle lock 2; [_vehicle,_colorIndex] call life_fnc_colorVehicle; [_vehicle] call life_fnc_clearVehicleAmmo; [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV]; [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV]; _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive. //Side Specific actions. switch(playerSide) do { case west: { [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate; }; case civilian: { if(EQUAL(SEL(life_veh_shop,2),"civ") && {_className == "B_Heli_Light_01_F"}) then { [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate; }; }; case independent: { [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate; }; }; _vehicle allowDamage true; //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain. life_vehicles pushBack _vehicle; [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV]; if(_mode) then { if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then { [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV]; }; }; [0] call SOCK_fnc_updatePartial; closeDialog 0; //Exit the menu. true;So ja? Bin grade unterwegs...
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dann hast du einen Fehler in deiner Datenbank...
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- if((life_veh_shop select 0) == "spawn_air_med") then {
- _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
- waitUntil {!isNil "_vehicle"}; //Wait?
- _vehicle allowDamage false;
- _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
- _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
- _vehicle lock 2;
- [[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] call life_fnc_MP;
- [_vehicle] call life_fnc_clearVehicleAmmo;
- [[_vehicle,"trunk_in_use",false,true],"TON_fnc_setObjVar",false,false] call life_fnc_MP;
- @@8aab80a04ee398269303c275a6fab97632a659fb@@,true],"TON_fnc_setObjVar",false,false] call life_fnc_MP;
- _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
oder meinst du hier? - Sorry ich hab mich mit soetwas noch nicht so befasst

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Hey noch einmal eine Frage...bei dem unten genannten Link hatte ich das Problem schon einmal nur habe es nicht verstanden....könnte mir jemand kurz definieren wie ich das machen muss?
Wollte nicht unbedingt das Hospital stehen lassen auf [lexicon]Tanoa[/lexicon]...
Vielen Dank im Vorraus...es geht um das Spawnen der Med Helis an einer anderen Stelle...um das nur zu verdeutlichen.Danke.
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in Shop eintragen?
Stringtable bearbeitet? -
Immernoch KI
Code
Alles anzeigenclass B_MRAP_01_hmg_F { vItemSpace = 100; storageFee[] = { 1000, 1000, 1000, 1000 }; garageSell[] = { 0, 0, 0, 0 }; insurance = 2500; chopShop = 100000; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class O_Boat_Armed_01_hmg_F { vItemSpace = 175; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 21000, 21000, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class B_Boat_Armed_01_minigun_F { vItemSpace = 175; storageFee[] = { 0, 16500, 0, 0 }; garageSell[] = { 0, 21000, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class I_Boat_Armed_01_minigun_F { vItemSpace = 175; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 21000, 21000, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class B_G_Boat_Transport_01_F { vItemSpace = 45; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 0, 850, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class B_Boat_Transport_01_F { vItemSpace = 45; storageFee[] = { 0, 450, 0, 0 }; garageSell[] = { 0, 850, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class O_Truck_03_transport_F { vItemSpace = 285; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; insurance = 2500; chopShop = 100000; textures[] = { }; }; class O_Truck_03_device_F { vItemSpace = 350; storageFee[] = { 95000, 0, 0, 0 }; garageSell[] = { 185000, 0, 0, 0 }; insurance = 25000; chopShop = 225000; textures[] = { }; }; class Land_CargoBox_V1_F { vItemSpace = 5000; storageFee[] = { 1000, 1000, 1000, 1000 }; garageSell[] = { 0, 0, 0, 0 }; insurance = 2500; chopShop = 1200; textures[] = {}; }; class Box_IND_Grenades_F { vItemSpace = 350; storageFee[] = { 1000, 1000, 1000, 1000 }; garageSell[] = { 0, 0, 0, 0 }; insurance = 2500; chopShop = 1200; textures[] = {}; }; class B_supplyCrate_F { vItemSpace = 700; storageFee[] = { 1000, 1000, 1000, 1000 }; garageSell[] = { 0, 0, 0, 0 }; insurance = 2500; chopShop = 1200; textures[] = {}; }; class B_G_Offroad_01_F { vItemSpace = 65; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; insurance = 2500; chopShop = 6250; textures[] = { }; }; class B_G_Offroad_01_armed_F { vItemSpace = 65; storageFee[] = { 1500, 0, 0, 0 }; garageSell[] = { 4000, 0, 0, 0 }; insurance = 2500; chopShop = 100000; textures[] = { }; }; class I_G_Van_01_transport_F { vItemSpace = 100; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class C_Boat_Civil_01_F { vItemSpace = 85; storageFee[] = { 4500, 2500, 0, 0 }; garageSell[] = { 6800, 3500, 0, 0 }; insurance = 2500; chopShop = 11000; textures[] = { }; }; class C_Boat_Civil_01_police_F { vItemSpace = 85; storageFee[] = { 0, 3500, 0, 0 }; garageSell[] = { 0, 4950, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class C_Boat_Civil_01_rescue_F { vItemSpace = 85; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class B_Truck_01_box_F { vItemSpace = 450; storageFee[] = { 35000, 0, 0, 0 }; garageSell[] = { 150000, 0, 0, 0 }; insurance = 2500; chopShop = 175000; textures[] = { }; }; class B_Truck_01_transport_F { vItemSpace = 325; storageFee[] = { 25650, 0, 0, 0 }; garageSell[] = { 135000, 0, 0, 0 }; insurance = 2500; chopShop = 127500; textures[] = { }; }; class O_MRAP_02_F { vItemSpace = 60; storageFee[] = { 45000, 0, 0, 0 }; garageSell[] = { 65000, 0, 0, 0 }; insurance = 2500; chopShop = 75000; textures[] = { }; }; class I_MRAP_03_F { vItemSpace = 58; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { }; }; class C_Offroad_01_F { vItemSpace = 65; storageFee[] = { 1000, 500, 650, 1000 }; garageSell[] = { 6500, 2500, 0, 0 }; insurance = 2500; chopShop = 6250; textures[] = { { "Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa" } }, { "Yellow", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa" } }, { "White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa" } }, { "Blue", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa" } }, { "Dark Red", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa" } }, { "Blue / White", "civ", { "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa", "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa" } }, { "Taxi", "civ", { "#(argb,8,8,3)color(0.6,0.3,0.01,1)" } }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" } } }; }; class C_Kart_01_Blu_F { vItemSpace = 20; storageFee[] = { 1500, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; inusrance = 1650; chopShop = 7500; textures[] = {}; }; class C_Kart_01_Fuel_F { vItemSpace = 20; storageFee[] = { 1500, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; inusrance = 1650; chopShop = 7500; textures[] = {}; }; class C_Kart_01_Red_F { vItemSpace = 20; storageFee[] = { 1500, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; inusrance = 1650; chopShop = 7500; textures[] = {}; }; class C_Kart_01_Vrana_F { vItemSpace = 20; storageFee[] = { 1500, 0, 0, 0 }; garageSell[] = { 3500, 0, 0, 0 }; inusrance = 1650; chopShop = 7500; textures[] = {}; }; class C_Hatchback_01_sport_F { vItemSpace = 45; storageFee[] = { 2500, 1000, 0, 0 }; garageSell[] = { 15000, 7500, 0, 0 }; insurance = 5500; chopShop = 15000; textures[] = { { "Red", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa" } }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa" } }, { "Orange", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa" } }, { "Black / White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa" } }, { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa" } }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa" } }, { "Police", "cop", { "#(ai,64,64,1)Fresnel(1.3,7)" } } }; }; class B_Quadbike_01_F { vItemSpace = 25; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 950, 0, 0, 0 }; insurance = 2500; chopShop = 1250; textures[] = { { "Brown", "cop", { "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa" } }, { "Digi Desert", "reb", { "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa" } }, { "Black", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa" } }, { "Blue", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa" } }, { "Red", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa" } }, { "White", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa" } }, { "Digi Green", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa" } }, { "Hunter Camo", "civ", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" } }, { "Rebel Camo", "reb", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" } } }; }; class I_Truck_02_covered_F { vItemSpace = 250; storageFee[] = { 14500, 0, 0, 0 }; garageSell[] = { 62000, 0, 0, 0 }; insurance = 6500; chopShop = 50000; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" } }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class I_Truck_02_transport_F { vItemSpace = 200; storageFee[] = { 12000, 0, 0, 0 }; garageSell[] = { 49800, 3500, 0, 0 }; insurance = 6500; chopShop = 37500; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" } }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class O_Truck_03_covered_F { vItemSpace = 300; storageFee[] = { 25000, 0, 0, 0 }; garageSell[] = { 65000, 0, 0, 0 }; insurance = 2500; chopShop = 125000; textures[] = {}; }; class C_Hatchback_01_F { vItemSpace = 40; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 4500, 3500, 0, 0 }; insurance = 2500; chopShop = 4750; textures[] = { { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa" } }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa" } }, { "Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa" } }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa" } }, { "Yellow", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa" } }, { "White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa" } }, { "Grey", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa" } }, { "Black", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa" } } }; }; class C_SUV_01_F { vItemSpace = 50; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 15000, 7500, 0, 0 }; insurance = 2500; chopShop = 15000; textures[] = { { "Dark Red", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa" "DeadbyDaylight", "civ", { "\textures\vehicle\db_1.paa", "\textures\vehicle\db_2.paa" } }, { "Zombie", "civ", { "\textures\vehicle\suv_zombie.paa" } }, { "Silver", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa" } }, { "Orange", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa" } }, { "Police", "cop", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa" } } }; }; class C_Van_01_transport_F { vItemSpace = 100; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 25000, 0, 0, 0 }; insurance = 2500; chopShop = 22500; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" } }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" } } }; }; class C_Van_01_box_F { vItemSpace = 150; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 35000, 0, 0, 0 }; insurance = 2500; chopShop = 30000; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" } }, { "Tiger", "civ", { "\textures\vehicle\Tiger.paa", "\textures\vehicle\Tiger1.paa" } }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" } } }; }; class B_MRAP_01_F { vItemSpace = 65; storageFee[] = { 0, 7500, 0, 0 }; garageSell[] = { 0, 10000, 0, 0 }; insurance = 2500; chopShop = 15000; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class B_Heli_Light_01_F { vItemSpace = 90; storageFee[] = { 45000, 19500, 0, 0 }; garageSell[] = { 57000, 35000, 0, 0 }; insurance = 2500; chopShop = 125000; textures[] = { { "Police", "cop", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa" } }, { "Sheriff", "cop", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa" } }, { "Civ Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa" } }, { "Civ Red", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa" } }, { "Blueline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa" } }, { "Elliptical", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa" } }, { "Furious", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa" } }, { "Jeans Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa" } }, { "Speedy Redline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa" } }, { "Sunset", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa" } }, { "Vrana", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa" } }, { "Waves Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa" } }, { "Rebel Digital", "reb", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa" } }, { "Digi Green", "reb", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa" } }, { "M900-Med", "med", { "\textures\vehicle\m900emra.paa" } }, { "Luftrettung", "med", { "\textures\vehicle\luftrettung.jpg" } } }; }; class O_Heli_Light_02_unarmed_F { vItemSpace = 210; storageFee[] = { 55000, 0, 22000, 0 }; garageSell[] = { 72500, 0, 35000, 0 }; insurance = 2500; chopShop = 375000; textures[] = { { "Black", "cop", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa" } }, { "White / Blue", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa" } }, { "Digi Green", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa" } }, { "Desert Digi", "reb", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa" } }, { "EMS White", "med", { "\textures\vehicle\Orca.jpg" } } }; }; class I_Heli_Transport_02_F { vItemSpace = 375; storageFee[] = { 75000, 0, 0, 0 }; garageSell[] = { 125000, 0, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { { "Ion", "civ", { "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa", "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa", "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa" } }, { "Dahoman", "civ", { "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa", "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa", "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa" } } }; }; class B_SDV_01_F { vItemSpace = 50; storageFee[] = { 37500, 10000, 0, 0 }; garageSell[] = { 75000, 50000, 0, 0 }; insurance = 2500; chopShop = 75000; textures[] = {}; }; }; -
Ich bedanke mich

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Sorry für die Zeitverschwendung ...eigentlich dead
Aber habe jetzt bei der 4.4 Fahrzeug Skins eingetragen...aber ich bekomme wenn ich die .pbo hochladen KI Einheiten..findet jemand den Fehler?!Code: Config_Vehicles.hpp
Alles anzeigenclass B_Quadbike_01_F { vItemSpace = 25; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 950, 0, 0, 0 }; insurance = 2500; chopShop = 1250; textures[] = { { "Brown", "cop", { "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa" } }, { "Digi Desert", "reb", { "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa" } }, { "Black", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa" } }, { "Blue", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa" } }, { "Red", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa" } }, { "White", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa" } }, { "Digi Green", "civ", { "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa" } }, { "Hunter Camo", "civ", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" } }, { "Rebel Camo", "reb", { "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa" } } }; }; class I_Truck_02_covered_F { vItemSpace = 250; storageFee[] = { 14500, 0, 0, 0 }; garageSell[] = { 62000, 0, 0, 0 }; insurance = 6500; chopShop = 50000; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" } }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class I_Truck_02_transport_F { vItemSpace = 200; storageFee[] = { 12000, 0, 0, 0 }; garageSell[] = { 49800, 3500, 0, 0 }; insurance = 6500; chopShop = 37500; textures[] = { { "Orange", "civ", { "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa", "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa" } }, { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class O_Truck_03_covered_F { vItemSpace = 300; storageFee[] = { 25000, 0, 0, 0 }; garageSell[] = { 65000, 0, 0, 0 }; insurance = 2500; chopShop = 125000; textures[] = {}; }; class C_Hatchback_01_F { vItemSpace = 40; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 4500, 3500, 0, 0 }; insurance = 2500; chopShop = 4750; textures[] = { { "Beige", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa" } }, { "Green", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa" } }, { "Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa" } }, { "Dark Blue", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa" } }, { "Yellow", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa" } }, { "White", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa" } }, { "Grey", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa" } }, { "Black", "civ", { "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa" } } }; }; class C_SUV_01_F { vItemSpace = 50; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 15000, 7500, 0, 0 }; insurance = 2500; chopShop = 15000; textures[] = { { "Dark Red", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa" "DeadbyDaylight", "civ", { "\textures\vehicle\db_1.paa", "\textures\vehicle\db_2.paa" } }, { "Zombie", "civ", { "\textures\vehicle\suv_zombie.paa" } }, { "Silver", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa" } }, { "Orange", "civ", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa" } }, { "Police", "cop", { "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_02_co.paa" } }, }; }; class C_Van_01_transport_F { vItemSpace = 100; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 25000, 0, 0, 0 }; insurance = 2500; chopShop = 22500; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" } }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" } } }; }; class C_Van_01_box_F { vItemSpace = 150; storageFee[] = { 1000, 0, 0, 0 }; garageSell[] = { 35000, 0, 0, 0 }; insurance = 2500; chopShop = 30000; textures[] = { { "White", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa" } }, { "Tiger", "civ", { "\textures\vehicle\Tiger.paa", "\textures\vehicle\Tiger1.paa" } }, { "Red", "civ", { "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa" } } }; }; class B_MRAP_01_F { vItemSpace = 65; storageFee[] = { 0, 7500, 0, 0 }; garageSell[] = { 0, 10000, 0, 0 }; insurance = 2500; chopShop = 15000; textures[] = { { "Black", "cop", { "#(argb,8,8,3)color(0.05,0.05,0.05,1)", "#(argb,8,8,3)color(0.05,0.05,0.05,1)" } } }; }; class B_Heli_Light_01_F { vItemSpace = 90; storageFee[] = { 45000, 19500, 0, 0 }; garageSell[] = { 57000, 35000, 0, 0 }; insurance = 2500; chopShop = 125000; textures[] = { { "Police", "cop", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa" } }, { "Sheriff", "cop", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa" } }, { "Civ Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa" } }, { "Civ Red", "civ", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa" } }, { "Blueline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa" } }, { "Elliptical", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa" } }, { "Furious", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa" } }, { "Jeans Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa" } }, { "Speedy Redline", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa" } }, { "Sunset", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa" } }, { "Vrana", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa" } }, { "Waves Blue", "civ", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa" } }, { "Rebel Digital", "reb", { "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa" } }, { "Digi Green", "reb", { "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa" } }, { "M900-Med", "med", { "\textures\vehicle\m900emra.paa" } }, { "Luftrettung", "med", { "\textures\vehicle\luftrettung.jpg" } } }; }; class O_Heli_Light_02_unarmed_F { vItemSpace = 210; storageFee[] = { 55000, 0, 22000, 0 }; garageSell[] = { 72500, 0, 35000, 0 }; insurance = 2500; chopShop = 375000; textures[] = { { "Black", "cop", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa" } }, { "White / Blue", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa" } }, { "Digi Green", "civ", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa" } }, { "Desert Digi", "reb", { "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa" } }, { "EMS White", "med", { "\textures\vehicle\Orca.jpg" } } }; }; class I_Heli_Transport_02_F { vItemSpace = 375; storageFee[] = { 75000, 0, 0, 0 }; garageSell[] = { 125000, 0, 0, 0 }; insurance = 2500; chopShop = 5000; textures[] = { { "Ion", "civ", { "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa", "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa", "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa" } }, { "Dahoman", "civ", { "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa", "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa", "\a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa" } } }; }; class B_SDV_01_F { vItemSpace = 50; storageFee[] = { 37500, 10000, 0, 0 }; garageSell[] = { 75000, 50000, 0, 0 }; insurance = 2500; chopShop = 75000; textures[] = {}; }; }
Bei SUV zB und beim Orca sowie M900....als kleine Hilfe... -
klappt alles ! Thread Closed!

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jetzte habe ich ja die Idee von @Shinji ja umgesetzt und in die playerlocal geshrieben..bin aber momentan noch auf arbeit..
habe ja die anderen Sachen was das tanken angeht auch gemacht...dürfte ja rein theoretisch klappen...nach dem true false Schalter...
kann ich das trotzdem in der playerlocal so stehen lassen oder bin ich jetzt gezwungen durch den Eintrag das Objekt in der Mitte zu setzen?