Bitte einmal hier durchlesen :
Beiträge von Kuchenplatte
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Wird @Ton so nicht 2mal geladen??
Korreckt wird 2x geladen

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Ich selbst wusste das mit der Class nicht ?!? Ist das neu ? Ansonsten reichte doch die Bearbeitung von der initciv nur ?! @powerafro2
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Was ist denn TON ???!!
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Zeig mal deine [lexicon]startparameter[/lexicon] bitte
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Ich muss jetzt blöd fragen ~ aber das Addon ist gleichnamig wie auf dem FTP ?
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Ist das Linux oder windows Root ?
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Ja die Schriftart wird wohl nicht mehr unterstützt - musste eine andere Font auswählen
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Sicherlich Probleme mit dem Pfad oder Komma Setzung .
Zeig mal deine Config bitte
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Nein bevor du den Server gestartet hast / Scripts / ect
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Es liegt aber eindeutig am Server. Jeder der raufkommt und dann die Mission runterlädt wird nach einer Zeit gekickt und es kommt wieder die Meldung "Verbindung zum Server unterbrochen". In den Logs wird jedoch kein Fehler angezeigt.
was waren deine letzten Aktionen?!
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%appdata% - Local - Arma3
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Das einzige das ich gefunden haben :
Code10:48:07 Error in expression <ffectCreate ["ColorCorrections", 2500]; SUPER_PPEffect ppEffectAdjust [1, 1, -0.> 10:48:07 Error position: <SUPER_PPEffect ppEffectAdjust [1, 1, -0.> 10:48:07 Error Undefined variable in expression: super_ppeffect 10:48:07 File KA_Flashbang\init.sqf, line 2Ansonsten bei Verbindungsabbruch den Cash löschen? - Aber da er dir hier einen fehler in einer init.sqf zeigt - solltest du vll nochmal drüberschauen.
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Hallo ich kann mir als Cop keine Fahrzeuge kaufen außer Hunter.
Weiß jemand wo das Problem liegt?Der Fehler tauchte hier schon einmal im Forum auf - benutz mal die SuFu da gab es glaub ich Vorschläge oder sogar ne Lösung
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Entweder ich bin doof oder das letzte Arma Update gab mir einen Brainfuck..
Aber durch Veränderung der Pfade verkleinerst du doch deine .pbo nicht?!
Du sortierst sie doch nur etwas.
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Ja. Ich habe den icons Ordner mit in die PBO verschoben. Jetzt muss ich nur noch ein paar Pfade ändern.
Aber ich weiß leider nicht so die alle sind.Auf jedenfall von meiner Seite aus - Alles Gute und Viel Glück beer
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h
Glaube das war eher ....ja...kein Kommentar wayne
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meinst du den Pfad?
tanoa_life.Tanoa\icons
ansonsten verstehe ich die Sachlage nicht

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Alles anzeigen
Hallo zusammen, ich hab mir das Script auch gezogen und nach Anleitung eingebaut allerdings komme ich nicht mehr weiter als:
"""Setting up client, please wait..."""Ich hab auch hier mal die RPT und hoffe das einer von euch was findet:
Spoiler anzeigen
3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37: '/RscTitles/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of line
3:02:19 ALPHA ONE v.1.0: string @STR_MISC_overviewText cannot be localized client-side - move to global stringtable
3:02:20 Mission Altis_Life.Altis: Number of roles (122) is different from 'description.ext::Header::maxPlayer' (126)
3:41:44 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
3:41:44 Deinitialized shape [Class: "O_T_ghillie_tna_F"; Shape: "a3\characters_f_mark\opfor\o_fullghillie_f.p3d";]
3:41:44 Deinitialized shape [Class: "I_G_Soldier_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla1_1.p3d";]
3:41:44 Deinitialized shape [Class: "I_G_Story_Protagonist_F"; Shape: "a3\characters_f_epb\guerrilla\ig_guerrilla5_1.p3d";]
3:41:44 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
3:41:44 Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
3:41:44 Deinitialized shape [Class: "I_G_Soldier_TL_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_leader.p3d";]
3:41:44 Deinitialized shape [Class: "I_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
3:41:44 Deinitialized shape [Class: "O_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
3:41:44 Deinitialized shape [Class: "b_soldier_survival_F"; Shape: "a3\characters_f_epa\blufor\b_soldier_survival_01.p3d";]
3:41:44 Deinitialized shape [Class: "I_officer_F"; Shape: "a3\characters_f_beta\indep\ia_officer.p3d";]
3:41:44 Deinitialized shape [Class: "I_ghillie_ard_F"; Shape: "a3\characters_f_mark\indep\i_fullghillie_f.p3d";]
3:41:44 Deinitialized shape [Class: "I_ghillie_lsh_F"; Shape: "a3\characters_f_mark\indep\i_fullghillie_f.p3d";]
3:41:44 Deinitialized shape [Class: "C_Orestes"; Shape: "a3\characters_f\civil\c_orestes.p3d";]
3:41:44 Deinitialized shape [Class: "O_officer_F"; Shape: "a3\characters_f\opfor\o_officer.p3d";]
3:41:44 Deinitialized shape [Class: "O_sniper_F"; Shape: "a3\characters_f\opfor\o_sniper.p3d";]
3:41:44 Deinitialized shape [Class: "O_T_Sniper_F"; Shape: "a3\characters_f\opfor\o_sniper.p3d";]
3:41:44 Deinitialized shape [Class: "I_G_resistanceLeader_F"; Shape: "a3\characters_f_epb\guerrilla\ig_guerrilla4_1.p3d";]
3:41:44 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
3:41:44 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
3:41:44 Deinitialized shape [Class: "O_Pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
3:41:44 Deinitialized shape [Class: "O_helipilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
3:41:44 Deinitialized shape [Class: "I_pilot_F"; Shape: "a3\characters_f\common\pilot_f.p3d";]
3:41:44 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
3:41:44 Deinitialized shape [Class: "B_Competitor_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
3:41:44 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
3:41:44 Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
3:41:44 Deinitialized shape [Class: "I_Sniper_F"; Shape: "a3\characters_f_beta\indep\ia_sniper.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F_afro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_shorts_3_F_euro"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_p_shorts_1_F_asia"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
3:41:44 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
3:41:44 Deinitialized shape [Class: "O_soldierU_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
3:41:44 Deinitialized shape [Class: "O_crew_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
3:41:44 Deinitialized shape [Class: "O_recon_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
3:41:44 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
3:41:44 Error: weapon [bipod_01_F_snd] still has its shape, ref_count=8
3:41:44 Error: weapon [bipod_01_F_blk] still has its shape, ref_count=4
3:41:44 Error: weapon [bipod_01_F_mtp] still has its shape, ref_count=4
3:41:45 Class Default destroyed with lock count 3
3:41:45 Class Library destroyed with lock count 3
3:41:45 Class GunFire destroyed with lock count 3
3:41:45 Class Table destroyed with lock count 3
3:41:45 Class T0 destroyed with lock count 3
3:41:45 Class T1 destroyed with lock count 3
3:41:45 Class T2 destroyed with lock count 3
3:41:45 Class T3 destroyed with lock count 3
3:41:45 Class T4 destroyed with lock count 3
3:41:45 Class T5 destroyed with lock count 3
3:41:45 Class T6 destroyed with lock count 3
3:41:45 Class T7 destroyed with lock count 3
3:41:45 Class T8 destroyed with lock count 3
3:41:45 Class T9 destroyed with lock count 3
3:41:45 Class T10 destroyed with lock count 3
3:41:45 Class T11 destroyed with lock count 3
3:41:45 Class T12 destroyed with lock count 3
3:41:45 Class T13 destroyed with lock count 3
3:41:45 Class T14 destroyed with lock count 3
3:41:45 Class T15 destroyed with lock count 3
3:41:45 Class T16 destroyed with lock count 3
3:41:45 Class T17 destroyed with lock count 3
3:41:45 Class T18 destroyed with lock count 3
3:41:45 Class T19 destroyed with lock count 3
3:41:45 Class T20 destroyed with lock count 3
3:41:45 Class T21 destroyed with lock count 3
3:41:45 Class T22 destroyed with lock count 3
3:41:45 Class GunClouds destroyed with lock count 3
3:41:45 Class Table destroyed with lock count 3
3:41:45 Class T0 destroyed with lock count 3
3:41:45 Class ItemCore destroyed with lock count 3
3:41:45 Class Armory destroyed with lock count 3
3:41:45 Class InventoryItem_Base_F destroyed with lock count 3
3:41:45 Class InventoryUnderItem_Base_F destroyed with lock count 3
3:41:45 Class bipod_01_F_snd destroyed with lock count 3
3:41:45 Class ItemInfo destroyed with lock count 6
3:41:45 Class bipod_01_F_blk destroyed with lock count 1
3:41:45 Class bipod_01_F_mtp destroyed with lock count 1Ich hoffe ihr findet was. Wenn ihr noch andere Dateien braucht dann sagt bescheid.
Leider nicht der komplette RPT - aber gleich zum Anfang hier:
Spoiler anzeigen
:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37:
'/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the end of
line
3:02:19 File mpmissions\__cur_mp.Altis\dialog\hud_stats.hpp, line 37:
'/RscTitles/playerHUD/Life_RscProgress_HUDFood.idc': Missing ';' at the
end of lineIrgendwelche Scripte eingefügt wie neue Taskbar oder HUD?
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Hallo,
um das Addon Extendet_EventHandlers zu starten wird CACharacters benötigt.
Jedoch konnte ich dass noch nirgends finden
Hat jemand von euch vielleicht einen Download Link dafür?
Schon mal danke im vor raus

LG
xeno Ist ein Arma2 Addon