Joa, und da sollte dann das stehen
Code: fn_SetupActions.sqf
//Rob person
life_actions = life_actions + [player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'
!isNull cursorTarget && player distance cursorTarget < 3.5 && isPlayer cursorTarget && animationState cursorTarget == "Incapacitated" && !(cursorTarget getVariable["robbed",FALSE]) ']];