habe das ticket von den cops übernom,men
Beiträge von Your Life Your Decison
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Hay, kann mir jemand helfen ?
ich habe das problem, wenn die Medics ein ticket aus stellen, das ie Person die es bezahlt von der Fahndungsliste entfernt wird,
hat jemand eine Ahnung wie ich das verhindern kann aber trotzdem das ticket geben kann? -
Ich habe , 1 stunde lang rumm probiert,
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ne , benutze die normale
hand Pistole wie auf den Normalen servern -
Klar, hab mein fehler schon gefunden
sorry, das in den Logs aber auch nichts auf getaucht ist, hab ja selber geschaut -
Hay,
ich habe das Problem, das mein TAser nciht mehr tasert sondern einfach eiskalt schaden macht
fn_handleDamage
#include <macro.h>
/*
File: fn_handleDamage.sqf
Author: Bryan "Tonic" Boardwine
Description:
Handles damage, specifically for handling the 'tazer' pistol and nothing else.
*/
private["_unit","_damage","_source","_projectile","_part","_curWep"];
_unit = SEL(_this,0);
_part = SEL(_this,1);
_damage = SEL(_this,2);
_source = SEL(_this,3);
_projectile = SEL(_this,4);
//Handle the tazer first (Top-Priority).
if(!isNull _source) then {
if(_source != _unit) then {
_curWep = currentWeapon _source;
if(_projectile in ["B_9x21_Ball","B_556x45_dual"] && _curWep in ["hgun_P07_snds_F","arifle_SDAR_F"]) then {
if(side _source == west && playerSide != west) then {
private["_distance","_isVehicle","_isQuad"];
_distance = if(_projectile == "B_556x45_dual") then {100} else {35};
_isVehicle = if(vehicle player != player) then {true} else {false};
_isQuad = if(_isVehicle) then {if(typeOf (vehicle player) == "B_Quadbike_01_F") then {true} else {false}} else {false};
_damage = false;
if(_unit distance _source < _distance) then {
if(!life_istazed && !(_unit GVAR ["restrained",false])) then {
if(_isVehicle && _isQuad) then {
player action ["Eject",vehicle player];
[_unit,_source] spawn life_fnc_tazed;
} else {
[_unit,_source] spawn life_fnc_tazed;
};
};
};
};
//Temp fix for super tasers on cops.
if(playerSide == west && side _source == west) then {
_damage = false;
};
};
};
};
if(vest _unit == "V_Press_F") then {
if((time - life_action_delay) < 15) exitWith {hint localize "STR_NOTF_ActionDelay";};
[_unit] spawn life_fnc_jihad; life_action_delay = time;
};
[] spawn life_fnc_hudUpdate;
_damage;
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Hay,
ich habe ein Problem und zwar
bekomme ich beim öffnen des Interaktionsmenü diese fehler meldung
Resource vInteration_Menu not found
wie kann ich mein Interaktions menü wieder auf rufen -
hab ge gerade gefunden
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Ich habe das Problem, das
andere mit windowstase farmen können,
aber ich kann leider nicht mit windows taste -
hay, kann mir jemand sagen wie ich das eintragen muss, das die medics auch mit der taser tasern
Spoiler anzeigen
#include <macro.h>
/*
File: fn_handleDamage.sqf
Author: Bryan "Tonic" Boardwine
Description:
Handles damage, specifically for handling the 'tazer' pistol and nothing else.
*/
private["_unit","_damage","_source","_projectile","_part","_curWep"];
_unit = SEL(_this,0);
_part = SEL(_this,1);
_damage = SEL(_this,2);
_source = SEL(_this,3);
_projectile = SEL(_this,4);
//Handle the tazer first (Top-Priority).
if(!isNull _source) then {
if(_source != _unit) then {
_curWep = currentWeapon _source;
if(_projectile in ["B_9x21_Ball","B_556x45_dual"] && _curWep in ["hgun_P07_snds_F","arifle_SDAR_F"]) then {
if(side _source == west && playerSide != west) then {
private["_distance","_isVehicle","_isQuad"];
_distance = if(_projectile == "B_556x45_dual") then {100} else {35};
_isVehicle = if(vehicle player != player) then {true} else {false};
_isQuad = if(_isVehicle) then {if(typeOf (vehicle player) == "B_Quadbike_01_F") then {true} else {false}} else {false};
_damage = false;
if(_unit distance _source < _distance) then {
if(!life_istazed && !(_unit GVAR ["restrained",false])) then {
if(_isVehicle && _isQuad) then {
player action ["Eject",vehicle player];
[_unit,_source] spawn life_fnc_tazed;
} else {
[_unit,_source] spawn life_fnc_tazed;
};
};
};
};
//Temp fix for super tasers on cops.
if(playerSide == west && side _source == west) then {
_damage = false;
};
};
};
}; -
hab den fehler gefunden, wenn man so dumm is und die ID von der textur im obenmenu einträgt kein w under
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hab in den Logs geschaut , da is kein einer eintrag
auser dasSpoiler anzeigen
15:05:36 "----------------------------------------------------------------------------------------------------"
15:05:36 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
15:05:36 "------------------------------------------ Version 5.0.0 -------------------------------------------"
15:05:36 "----------------------------------------------------------------------------------------------------"
15:05:36 "----------------------------------------------------------------------------------------------------"
15:05:36 " End of Altis Life Server Init :: Total Execution Time 0.210999 seconds "
15:05:36 "----------------------------------------------------------------------------------------------------"
15:05:36 "Get queryresult from DB 0"
15:05:36 Error in expression <rray = _queryResult select 0;
if (count _pricearray < 1) then {
diag_log "######>
15:05:36 Error position: <_pricearray < 1) then {
diag_log "######>
15:05:36 Error Undefined variable in expression: _pricearray
15:05:36 File \life_server\Functions\DynMarket\fn_HandleDB.sqf [TON_fnc_HandleDB], line 34
15:07:00 Unaccessible
15:07:00 No speaker given for Michael Baker
15:07:00 Speaker Male01_F not found in CfgVoiceTypes
15:07:06 Error compiling '' in 'HitPelvis'
15:07:06 Error compiling '' in 'HitAbdomen'
15:07:06 Error compiling '' in 'HitDiaphragm'
15:07:06 Error compiling '' in 'HitChest'
15:07:06 Error compiling '' in 'HitArms'
15:07:06 Error compiling '' in 'HitLegs'
15:08:57 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
15:11:27 Client: Remote object 3:0 not found
15:11:28 Warning: Cleanup player - person 2:1430 not found
15:11:31 Warning: Cleanup player - person 2:1430 not found
15:12:13 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
15:12:30 Unaccessible
15:12:30 Error compiling '' in 'HitPelvis'
15:12:30 Error compiling '' in 'HitAbdomen'
15:12:30 Error compiling '' in 'HitDiaphragm'
15:12:30 Error compiling '' in 'HitChest'
15:12:30 Error compiling '' in 'HitArms'
15:12:30 Error compiling '' in 'HitLegs'
15:12:34 bipod_cover - unknown animation source hasbipod
15:12:34 Error: Weapon[CUP_srifle_M110]: max attachments slots count reached(maximum = 5)! Attachment slot[PointerSlot] for weapon's proxy[default]
15:12:34 Error: Weapon[CUP_srifle_M110]: max attachments slots count reached(maximum = 5)! Attachment slot[UnderBarrelSlot] for weapon's proxy[default]
15:12:34 bipod_cover - unknown animation source hasbipod
15:12:35 Error compiling '' in 'HitPelvis'
15:12:35 Error compiling '' in 'HitAbdomen'
15:12:35 Error compiling '' in 'HitDiaphragm'
15:12:35 Error compiling '' in 'HitChest'
15:12:35 Error compiling '' in 'HitArms'
15:12:35 Error compiling '' in 'HitLegs'
15:12:35 mainTurret - unknown animation source mainturret
15:12:35 mainGun - unknown animation source maingun
15:12:35 leg_01 - unknown animation source fold_legs
15:12:35 leg_02 - unknown animation source fold_legs
15:12:35 leg_03 - unknown animation source fold_legs
15:12:36 Error: Object(5 : 9) not found -
Hay, habe das problem, das das z-inventar nicht mit dem tablet angezeigt wird
wird nur bei den cops nicht angezeigt -
der haut kein fehler in die Logs, das is ja das schlechte daran
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habe das gefunden
Spoiler anzeigen
class HScrollBar : Life_RscScrollBar
{
height = 0.028;
};
class Controls {};
};
class Life_RscControlsGroupNoScrollbars : Life_RscControlsGroup {
class VScrollbar : VScrollbar {
width = 0;
};
class HScrollbar : HScrollbar {
height = 0;
};
}; -
wie mach mach ich das , also was muss ich da einfügen ?
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hay, habe in der smartphone.hpp ein fehler drin
er sagt mit das controls.HScrollbar: Undefined base class HScrollbar, aber weis nicht wo rann es liegt, kann da jemand ws erkennenSpoiler anzeigen
class HScrollbar : HScrollbar
{
height = 0;
idc = 1000;
x = -0.00208333333333333 * safezoneW + safezoneX;
y = 0.015732546705998 * safezoneH + safezoneY;
w = 0.0208333333333333 * safezoneW;
h = 0.0147492625368732 * safezoneH;
class Controls {
class showText : Life_RscStructuredText
{
idc = 88887;
text = "";
colorbackground[] = {0.28,0.28,0.28,0.28};
size = "(((((safezonew / safezoneh) min 1.2) / 1.2) / 25) * 0.8)";
shadow = 0;
x = 0;
y = 0;
w = 0.69;
h = 1;
};
};
}; -
okay, danke
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kann man die Linzenz villt auch über die datenbnak geben ?