Naja der Server startet ja, wenn ich verbinden, wähle ich slot aus und dann ist ende
EDIT: die mission.sqm funktioniert im Multiplayer allerdings sind die Fehler bzw. Spam noch da -.-
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Naja der Server startet ja, wenn ich verbinden, wähle ich slot aus und dann ist ende
EDIT: die mission.sqm funktioniert im Multiplayer allerdings sind die Fehler bzw. Spam noch da -.-
Hallo, wir haben unsere Map nun auch im EDEN 3D Editor hinzugefügt, im groben und ganzen ist auch alles iO.
Allerdings im Logfile ist folgendes zusehen:
17:58:50 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
17:58:50 Version: 2
17:58:50 GlobalFlags: 0
17:58:50 DLCFlags: 7
17:58:50 DLCHashes:
17:58:50 1636478954
17:58:50 -1247962422
17:58:50 1197120697
17:58:50 Mods(1):
17:58:50 Hash: 921477170
17:58:50 PublishedId: 0
17:58:50 Name: @life_server
17:58:50 Difficulty: 0
17:58:50 AILevel: 0
17:58:50 FlightModel: 0
17:58:50 ThirdPersonCamera: 0
17:58:50 WeaponCrosshair: 0
17:58:50 Signatures:
17:58:50 a3
17:58:50 encodedStream length: 50
17:58:50 encodedStream: ꯊaʚݵٜZG2l6@life_servera3
17:58:50 parts size:1)
17:58:50 part(50): ꯊaʚݵٜZG2l6@life_servera3
17:58:51 Connected to Steam servers
17:59:57 Unsupported language English in stringtable
17:59:57 Unsupported language English in stringtable
17:59:59 Mission Altis_Life.Altis: Number of roles (131) is different from 'description.ext::Header::maxPlayer' (85)
18:00:00 Server error: Player without identity [PPD-SWAT] Frank Coffey (id 223754749)
18:00:00 Server error: Player without identity [PPD-SWAT] Frank Coffey (id 223754749)
18:00:00 Warning: Wrong data in squad.xml for Player[[PPD-SWAT] Frank Coffey], Squad[http://armasquads.de/user/squads/xm…****a/squad.xml]
18:00:00 Server error: Player without identity [PPD-SWAT] Frank Coffey (id 223754749)
18:00:00 Server error: Player without identity [PPD-SWAT] Frank Coffey (id 223754749)
18:00:00 Server error: Player without identity [PPD-SWAT] Frank Coffey (id 223754749)
18:00:00 Server error: Player without identity [PPD-SWAT] Frank Coffey (id 223754749)
18:00:00 Server error: Player without identity [PPD-SWAT] Frank Coffey (id 223754749)
18:00:00 Server error: Player without identity [PPD-SWAT] Frank Coffey (id 223754749)
18:00:10 Starting mission:
18:00:10 Mission file: Altis_Life (__cur_mp)
18:00:10 Mission world: Altis
18:00:10 Mission directory: mpmissions\__cur_mp.Altis\
18:00:30 Attempt to override final function - bis_functions_list
18:00:30 Attempt to override final function - bis_functions_listpreinit
18:00:30 Attempt to override final function - bis_functions_listpostinit
18:00:30 Attempt to override final function - bis_functions_listrecompile
18:00:30 Attempt to override final function - bis_fnc_missiontaskslocal
18:00:30 Attempt to override final function - bis_fnc_missionconversationslocal
18:00:30 Attempt to override final function - bis_fnc_missionflow
18:00:30 found in (531,566).
18:00:30 found in (531,566).
18:00:30 found in (531,566).
18:00:30 found in (534,564).
18:00:30 found in (582,442).
18:00:30 found in (539,565).
18:00:30 found in (539,564).
18:00:30 found in (539,564).
18:00:30 found in (540,566).
18:00:30 found in (540,566).
18:00:30 found in (540,566).
18:00:30 found in (537,561).
18:00:30 found in (537,561).
18:00:30 found in (109,432).
18:00:30 found in (109,432).
18:00:30 found in (269,753).
18:00:30 found in (125,412).
18:00:30 found in (794,620).
18:00:30 found in (566,428).
18:00:30 found in (467,625).
18:00:30 found in (100,421).
18:00:30 found in (562,423).
18:00:30 found in (122,438).
18:00:31 found in (861,714).
18:00:31 found in (467,626).
18:00:31 found in (858,711).
18:00:31 found in (566,428).
18:00:31 found in (859,712).
18:00:31 found in (566,422).
18:00:31 found in (605,427).
18:00:31 found in (605,427).
18:00:31 found in (422,473).
18:00:31 found in (584,631).
18:00:31 found in (467,626).
18:00:31 found in (113,429).
18:00:31 found in (121,436).
18:00:31 found in (116,438).
18:00:31 found in (300,404).
18:00:31 found in (467,624).
18:00:31 found in (487,559).
18:00:31 found in (562,421).
18:00:31 found in (856,712).
18:00:31 found in (901,774).
18:00:31 found in (682,295).
18:00:31 found in (307,527).
18:00:31 found in (692,555).
18:00:31 found in (420,479).
18:00:31 found in (544,575).
18:00:31 found in (206,502).
18:00:31 found in (199,495).
18:00:31 found in (199,495).
18:00:31 found in (199,494).
18:00:31 found in (199,494).
18:00:31 found in (199,494).
18:00:31 found in (198,493).
18:00:31 found in (198,493).
18:00:31 found in (198,493).
18:00:31 found in (198,493).
18:00:31 found in (198,493).
18:00:31 found in (198,493).
18:00:31 found in (198,493).
18:00:31 found in (199,492).
18:00:31 found in (199,492).
18:00:31 found in (199,492).
18:00:31 found in (199,492).
18:00:31 found in (199,492).
18:00:31 found in (200,492).
18:00:31 found in (200,492).
18:00:31 found in (200,492).
18:00:31 found in (200,491).
18:00:31 found in (200,491).
18:00:34 found in (123,437).18:00:34 found in (123,437).
18:00:34 found in (123,437).
18:00:34 found in (123,437).
18:00:34 found in (123,437).
18:00:35 found in (123,437).
18:00:35 class HitPoints::HitFuel not found in RoadCone_L_F
18:00:35 found in (123,437).
18:00:35 found in (123,437).
18:00:35 found in (123,437).
18:00:35 found in (123,437).
18:00:35 found in (123,437).
18:00:35 found in (123,437).
18:00:35 found in (122,436).
18:00:35 found in (122,436).
18:00:35 found in (124,442).
18:00:35 found in (101,407).
18:00:35 found in (101,408).
18:00:35 found in (107,431).
18:00:35 found in (468,624).
18:00:35 found in (857,709).
18:00:35 found in (566,428).
18:00:35 found in (122,436).
18:00:35 found in (120,435).
18:00:35 found in (121,440).
18:00:35 found in (200,494).
18:00:35 found in (733,227).
18:00:35 found in (733,226).
18:00:35 found in (733,225).
18:00:35 found in (732,225).
18:00:35 found in (732,226).
18:00:35 found in (732,225).
18:00:35 found in (732,225).
18:00:35 found in (732,226).
18:00:35 found in (732,225).
18:00:35 found in (732,225).
18:00:35 found in (732,225).
18:00:35 found in (733,225).
18:00:35 found in (736,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
18:00:35 found in (736,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
18:00:35 found in (735,224).
Ist nur einer kleiner Auszug aus dem Log...
Man kann zwar drauf connecten aber man bleibt dann hängen bei warte auf Host... (Währenddessen schmiert der Server ab.)
Hat jemand eine Idee?
Also besser geworden ist es schon, zwar noch nicht so wo wir eigt. hinwollen.
Aktuell sieht es so aus:
Also unser Server steht momentan auf 75 Spieler,
bei jetzt aktuell 61 Spieler sieht es so aus: siehe screen
Was bedeutet eigt. genau die OC0 und OC1? Die werte steigen und sinken...
Danke im voraus.
Spyclass ist komplett deaktiviert, also nicht aktiv.
Das Organ Script ist noch an, das ist korrekt.
Die Sirene gibs im anderen Forum frei zum DL. Kann dir gerne wenn ich den Link find, per PN schicken.
Nich gleich immer Brüllen die is geklaut, wenn es nicht so ist.
ok ich werds morgen mal aufen tester testen.
Also einfach Zeile 10 auskommentieren...
Joa bei uns ist das Looten unterbunden von toten und wenn ich wiederbelebt werde, liegt mein Z Inventar aufen Boden und das wars... Klamotten hab ich an.
Stringtable hab ich ebend gefixt...
Beim 2ten Fehler steh ich grad vor nen Rätsel und weiß nicht was genau gemeint ist.
/*
File: fn_revived.sqf
Author: Bryan "Tonic" Boardwine
Description:
THANK YOU JESUS I WAS SAVED!
*/
private["_medic","_dir"];
_medic = [_this,0,"Unknown Medic",[""]] call BIS_fnc_param;
_oldGear = [life_corpse] call life_fnc_fetchDeadGear;
[_oldGear] spawn life_fnc_loadDeadGear;
life_corpse setVariable["realname",nil,true]; //Should correct the double name sinking into the ground.
[[life_corpse],"life_fnc_corpse",nil,FALSE] spawn life_fnc_MP;
_dir = getDir life_corpse;
hint format[localize "STR_Medic_RevivePay",_medic,[(call life_revive_fee)] call life_fnc_numberText];
closeDialog 0;
life_deathCamera cameraEffect ["TERMINATE","BACK"];
camDestroy life_deathCamera;
//Take fee for services.
if(life_atm5cash > (call life_revive_fee)) then {
life_atm5cash = life_atm5cash - (call life_revive_fee);
} else {
life_atm5cash = 0;
};
//Retexturing of units clothing, vanilla files only retexture the EMS unit.
switch(playerSide) do {
case independent: {[[player,0,"textures\medic_uniform.paa"],"life_fnc_setTexture",true,false] spawn life_fnc_MP;};
};
//Bring me back to life.
player setDir _dir;
player setPosASL (visiblePositionASL life_corpse);
life_corpse setVariable["Revive",nil,TRUE];
life_corpse setVariable["name",nil,TRUE];
[[life_corpse],"life_fnc_corpse",true,false] spawn life_fnc_MP;
hideBody life_corpse;
player setVariable["Revive",nil,TRUE];
player setVariable["name",nil,TRUE];
player setVariable["Reviving",nil,TRUE];
[] call life_fnc_hudUpdate; //Request update of hud.
Alles anzeigen
/*
File: fn_loadDeadGear.sqf
Author: Bryan "Tonic" Boardwine
Description:
BLAH
*/
private["_allowedItems","_loadout","_primary","_launcher","_handgun","_magazines","_uniform","_vest","_backpack","_items","_primitems","_secitems","_handgunitems","_uitems","_vitems","_bitems","_handle"];
_loadout = [_this,0,[],[[]]] call BIS_fnc_param;
_primary = _loadout select 0;
_launcher = _loadout select 1;
_handgun = _loadout select 2;
_magazines = _loadout select 3;
_uniform = _loadout select 4;
_vest = _loadout select 5;
_backpack = _loadout select 6;
_items = _loadout select 7;
_primitems = _loadout select 8;
_secitems = _loadout select 9;
_handgunitems = _loadout select 10;
_uitems = _loadout select 11;
_vitems = _loadout select 12;
_bitems = _loadout select 13;
_headgear = _loadout select 14;
_goggles = _loadout select 15;
//Strip the unit down
RemoveAllWeapons player;
{player removeMagazine _x;} foreach (magazines player);
removeUniform player;
removeVest player;
removeBackpack player;
removeGoggles player;
removeHeadGear player;
{
player unassignItem _x;
player removeItem _x;
} foreach (assignedItems player);
//Add the gear
if(_uniform != "") then {_handle = [_uniform,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
if(_vest != "") then {_handle = [_vest,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
if(_backpack != "") then {_handle = [_backpack,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
{
_handle = [_x,true,false,false,false] spawn life_fnc_handleItem;
waitUntil {scriptDone _handle};
} foreach _magazines;
if(_primary != "") then {[_primary,true,false,false,false] spawn life_fnc_handleItem;};
if(_launcher != "") then {[_launcher,true,false,false,false] spawn life_fnc_handleItem;};
if(_handgun != "") then {[_handgun,true,false,false,false] spawn life_fnc_handleItem;};
{_handle = [_x,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};} foreach _items;
{[_x,true,false,false,true] call life_fnc_handleItem;} foreach (_uitems);
{[_x,true,false,false,true] call life_fnc_handleItem;} foreach (_vitems);
{[_x,true,true,false,false] call life_fnc_handleItem;} foreach (_bitems);
{[_x,true,false,true,false] call life_fnc_handleItem;} foreach (_primitems);
{[_x,true,false,true,false] call life_fnc_handleItem;} foreach (_secitems);
{[_x,true,false,true,false] call life_fnc_handleItem;} foreach (_handgunitems);
if(_headgear != "") then {player addHeadGear _headgear};
if(_goggles != "") then {player addGoggles _goggles};
Alles anzeigen
/*
File: fn_fetchDeadGear.sqf
Author: Bryan "Tonic" Boardwine
Description:
Fetches gear off of a body.
*/
private["_primary,_launcher","_handgun","_magazines","_uniform","_vest","_backpack","_items","_primitems","_secitems","_handgunitems","_uitems","_vitems","_bitems","_headgear","_goggles","_unit"];
_unit = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param;
if(isNull _unit) exitWith {};
_primitems = [];
_secitems = [];
_handgunitems = [];
_primary = primaryWeapon _unit;
_launcher = secondaryWeapon _unit;
_handgun = handGunWeapon _unit;
_magazines = [];
_uniform = uniform _unit;
_vest = vest _unit;
_backpack = backpack _unit;
_items = assignedItems _unit;
if(primaryWeapon _unit != "") then {_primitems = primaryWeaponItems _unit;};
if(handgunWeapon _unit != "") then {_handgunItems = handgunItems _unit;};
_headgear = headgear _unit;
_goggles = goggles _unit;
_uitems = [];
_vitems = [];
_bitems = [];
if(_uniform != "") then {{_uitems pushBack _x;} foreach (uniformItems _unit);};
if(_vest != "") then {{_vitems pushBack _x;} foreach (vestItems _unit);};
if(_backpack != "") then {{_bitems pushBack _x;} foreach (backPackItems _unit);};
if(primaryWeapon _unit != "") then
{
_unit selectWeapon (primaryWeapon _unit);
if(currentMagazine _unit != "") then
{
_magazines pushBack currentMagazine _unit;
};
};
if(secondaryWeapon _unit != "") then
{
_unit selectWeapon (secondaryWeapon _unit);
if(currentMagazine _unit != "") then
{
_magazines pushBack currentMagazine _unit;
};
};
if(handgunWeapon _unit != "") then
{
_unit selectWeapon (handgunWeapon _unit);
if(currentMagazine _unit != "") then
{
_magazines pushBack currentMagazine _unit;
};
};
_unit selectWeapon (primaryWeapon _unit);
if(isNil "_handgunItems") then {_handgunItems = ["","",""];};
[_primary,_launcher,_handgun,_magazines,_uniform,_vest,_backpack,_items,_primitems,_secitems,_handgunitems,_uitems,_vitems,_bitems,_headgear,_goggles];
Alles anzeigen
Ok vielen dank schon mal.
RPT Log, musste Ihn bei uns hochladen da er zu groß ist: http://www.lostofparadise.de/arma3server_20…11_16-01-34.rpt
Screenshot direkt die ersten 20 Min. nach Server Restart
Also momentan sieht es sehr gut aus, zumindest deutlich besser als vorher.
Ich hatte in den alten Startparametern noch cpuCount 5 drin stehen. Das hatte ich ja jetzt rausgenommen,
problem jetzt. bei 46 Spieler ist der Cpu laut Taskmanager bei 67% Auslastung oO
Hab paar Bilder reingepackt, Bilder sind benannt
Ab 16 Uhr starte ich mit diesen Parametern:
start "arma3" /min /high "arma3server.exe" -port=2302 "-config=C:\arma3serverconfig\config.cfg" "-cfg=C:\arma3serverconfig\[lexicon]basic.cfg[/lexicon]" "-profiles=C:\arma3serverconfig" "-BEPath=C:\Games\A3Master\Battleye" -name=root "-mod=@[lexicon]extDB[/lexicon];@life_server;@ASM;" -loadMissionToMemory -maxMem=8096 -enableHT
Spyclass entfernung hat ne ganze Ecke Client FPS gebracht, aber serverseitig hat sich nicht viel getan.
Siehe Bild.
Hi, das mit den Logs xD logischerweise hatte ich den [lexicon]startparameter[/lexicon] draußen um auch was in den Logs zu sehen.
Die [lexicon]Startparameter[/lexicon] werde ich nachher mal aufräumen. Werde auch nochmal die Logs aktivieren. Kann diesen dann gerne posten.
Liste an Scripts, puhh ja kein Problem kann ich fertig machen.
Infistar haben wir nicht nein.
Meld mich wenn ich Zuhaus bin und alles geändert hab.
10 Spieler nach Restart... ohne Spyclass. Mal schauen wie es morgen aussieht wenn der Server voll ist.
Ich glaub das liegt am Namen^^ Meine Ideen sind auch Empty xDDD
Aber dennoch dickes danke erstmal, hoffe das die Entfernung von Spyclass was bringt...
Nein sind alle iO. die Logs...
Unsere [lexicon]Startparameter[/lexicon]:
start "arma3" /min /high "arma3server.exe" -port=2302 "-config=C:\arma3serverconfig\config.cfg" "-cfg=C:\arma3serverconfig\[lexicon]basic.cfg[/lexicon]" "-profiles=C:\arma3serverconfig" "-BEPath=C:\Games\A3Master\Battleye" -name=root "-mod=@[lexicon]extDB[/lexicon];@life_server;@ASM;" -world=Altis -nosplash -malloc=system -loadMissionToMemory -noLogs -maxMem=8096 -enableHT -noSound -noPause
Lastige Scripts haben wir nicht.
Habe Spyclass gerade restlos entfernt.
Update um 0 Uhr und dann mal schauen was passiert.
Aber an der Basic kann es nicht liegen bzgl. CPS/FPS Werte?
Wie gesagt bin absolut ratlos was unser Problem gerade betrifft...
While Schleifen haben wir schon extrem gedrosselt, sind nicht wirklich viele mehr von da.
Anti Hacks sind nur Spyclass und ausführliche Battleye Filter
Sorry fürn Doppelpost... Schlagt mich xD
Also vorweg haben wir in all unseren gesetzten Objekte folgendes in die init reingeschrieben "this enableSimulation false; this allowDamage false;"
Laut Arma 3 Server Monitor hoffe ich verwechsel jetzt nichts^^
OC0: 695 nach 3h
OC1: 591 nach 3h
Beim Serverstart muss ich 0 Uhr schauen dann Update ich die Werte
Serverstart:
OC0: 439
OC1: 373