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    1. Nodezone.net Community
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    3. Tropical Life

    Beiträge von Tropical Life

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 17:25

      Teil 2:

      Spoiler anzeigen


      class Jonzie_Ceed {
      vItemSpace = 20;
      conditions = "";
      price = 210000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_XB {
      vItemSpace = 20;
      conditions = "";
      price = 250000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_STI {
      vItemSpace = 20;
      conditions = "";
      price = 350000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Escalade {
      vItemSpace = 20;
      conditions = "";
      price = 500000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Quattroporte {
      vItemSpace = 20;
      conditions = "";
      price = 600000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Viper {
      vItemSpace = 20;
      conditions = "";
      price = 800000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class C_Plane_Civil_01_F {
      vItemSpace = 100;
      conditions = "";
      price = 500000;
      textures[] = {
      { "Red", "civ", {
      "textures\Caesar_red_1.paa",
      "textures\Caesar_red_2.paa"
      }, "" }
      };
      };
      class I_Heli_light_03_unarmed_F {
      vItemSpace = 100;
      conditions = "";
      price = 100000;
      textures[] = {
      { "Fire", "med", {
      "textures\medic_hellcat.paa"
      }, "" }
      };
      };
      class O_MRAP_02_F {
      vItemSpace = 60;
      conditions = "license_civ_driver";
      price = 150000;
      textures[] = { };
      };
      class C_Offroad_01_F {
      vItemSpace = 35;
      conditions = "";
      price = 12500;
      textures[] = {
      { "Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
      }, "" },
      { "Yellow", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
      }, "" },
      { "White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
      }, "" },
      { "Blue", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
      }, "" },
      { "Dark Red", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
      }, "" },
      { "Blue / White", "civ", {
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
      }, "" },
      { "Taxi", "civ", {
      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"
      }, "" },
      { "SWAT", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      }, "" },
      { "Police", "cop", {
      "textures\Offroad_police.paa"
      }, "" },
      { "Fire", "med", {
      "textures\medic_offroad.paa"
      }, "" }
      };
      };
      class C_Kart_01_Blu_F {
      vItemSpace = 20;
      conditions = "license_civ_driver";
      price = 15000;
      textures[] = {};
      };
      /*
      To edit another information in this classes you can use this exemple.
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
      vItemSpace = 40;
      price = ;
      };
      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
      */
      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
      class C_Hatchback_01_sport_F {
      vItemSpace = 20;
      conditions = "";
      price = 700000;
      textures[] = {
      { "Red", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
      }, "" },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
      }, "" },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
      }, "" },
      { "Black / White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
      }, "" },
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
      }, "" },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
      }, "" },
      { "SWAT", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      }, "" },
      { "Police", "cop", {
      "textures\Hatchback_Police.paa"
      }, "" },
      { "Fire", "med", {
      "textures\medic_hatchback.paa"
      }, "" }
      };
      };
      class B_Quadbike_01_F {
      vItemSpace = 25;
      conditions = "";
      price = 2500;
      textures[] = {
      { "Brown", "cop", {
      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
      }, "" },
      { "Digi Desert", "reb", {
      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
      }, "" },
      { "Black", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
      }, "" },
      { "Blue", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
      }, "" },
      { "Red", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
      }, "" },
      { "White", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
      }, "" },
      { "Digi Green", "civ", {
      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
      }, "" },
      { "Hunter Camo", "civ", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      }, "" },
      { "Rebel Camo", "reb", {
      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
      }, "" }
      };
      };
      class I_Truck_02_covered_F {
      vItemSpace = 320;
      conditions = "license_civ_trucking";
      price = 300000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      }, "" },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      }, "" }
      };
      };
      class I_Truck_02_transport_F {
      vItemSpace = 210;
      conditions = "license_civ_trucking";
      price = 180000;
      textures[] = {
      { "Orange", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
      }, "" },
      { "Black", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      }, "" }
      };
      };
      class O_Truck_03_covered_F {
      vItemSpace = 900;
      conditions = "license_civ_trucking";
      price = 1100000;
      textures[] = {};
      };
      class C_Hatchback_01_F {
      vItemSpace = 20;
      conditions = "";
      price = 30000;
      textures[] = {
      { "Beige", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
      }, "" },
      { "Green", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
      }, "" },
      { "Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
      }, "" },
      { "Dark Blue", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
      }, "" },
      { "Yellow", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
      }, "" },
      { "White", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
      }, "" },
      { "Grey", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
      }, "" },
      { "Black", "civ", {
      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
      }, "" }
      };
      };
      class C_SUV_01_F {
      vItemSpace = 20;
      conditions = "";
      price = 150000;
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      }, "" },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      }, "" },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      }, "" },
      { "SWAT", "cop", {
      "#(ai,64,64,1)Fresnel(1.3,7)"
      }, "" },
      { "Police", "cop", {
      "textures\SUV_police.paa"
      }, "" },
      { "Fire", "med", {
      "textures\medic_suv.paa"
      }, "" }
      };
      };
      class C_Van_01_transport_F {
      vItemSpace = 100;
      conditions = "";
      price = 70000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      }, "" },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      }, "" }
      };
      };
      class C_Van_01_box_F {
      vItemSpace = 180;
      conditions = "license_civ_trucking";
      price = 120000;
      textures[] = {
      { "White", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
      }, "" },
      { "Red", "civ", {
      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
      }, "" }
      };
      };
      class B_MRAP_01_F {
      vItemSpace = 65;
      conditions = "";
      price = 30000;
      textures[] = {
      { "SWAT", "cop", {
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)",
      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"
      }, "" }
      };
      };
      class B_Heli_Light_01_stripped_F {
      vItemSpace = 90;
      conditions = "";
      price = 275000;
      textures[] = {
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      }, "" }
      };
      };
      class B_Heli_Light_01_F {
      vItemSpace = 90;
      conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";
      price = 245000;
      textures[] = {
      { "Police", "cop", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
      }, "" },
      { "Sheriff", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
      }, "" },
      { "Civ Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
      }, "" },
      { "Civ Red", "civ", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
      }, "" },
      { "Blueline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
      }, "" },
      { "Elliptical", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
      }, "" },
      { "Furious", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
      }, "" },
      { "Jeans Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
      }, "" },
      { "Speedy Redline", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
      }, "" },
      { "Sunset", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
      }, "" },
      { "Vrana", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
      }, "" },
      { "Waves Blue", "civ", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
      }, "" },
      { "Rebel Digital", "reb", {
      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
      }, "" },
      { "Digi Green", "reb", {
      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
      }, "" }
      };
      };
      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
      vItemSpace = 75;
      price = 245000;
      };
      class O_Heli_Light_02_unarmed_F {
      vItemSpace = 210;
      conditions = "license_civ_pilot || {license_med_mAir}";
      price = 750000;
      textures[] = {
      { "Black", "cop", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
      }, "" },
      { "White / Blue", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
      }, "" },
      { "Digi Green", "civ", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
      }, "" },
      { "Desert Digi", "reb", {
      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
      }, "" },
      { "Fire", "med", {
      "textures\medic_orca.paa"
      }, "" }
      };
      };
      class B_SDV_01_F {
      vItemSpace = 50;
      conditions = "license_civ_boat || {license_cop_cg}";
      price = 150000;
      textures[] = {};
      };
      class C_Van_01_fuel_F {
      vItemSpace = 130;
      vFuelSpace = 19500;
      conditions = "license_civ_trucking";
      price = 90000;
      textures[] = {
      { "White", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
      }, "" },
      { "Red", "civ", {
      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
      }, "" }
      };
      };
      class I_Truck_02_fuel_F {
      vItemSpace = 270;
      vFuelSpace = 420000;
      conditions = "license_civ_trucking";
      price = 250000;
      textures[] = {
      { "White", "civ", {
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
      }, "" }
      };
      };
      class B_Truck_01_fuel_F {
      vItemSpace = 50;
      vFuelSpace = 50000;
      conditions = "license_civ_trucking";
      price = 450000;
      textures[] = {};
      };
      };

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 17:24

      Schicke sie dir in zwei teilen, da sie zu lang ist !

      Teil 1:

      Spoiler anzeigen


      class CarShops {
      /*
      * ARRAY FORMAT:
      * 0: STRING (Classname)
      * 1: STRING (Condition)
      * FORMAT:
      * STRING (Conditions) - Must return boolean :
      * String can contain any amount of conditions, aslong as the entire
      * string returns a boolean. This allows you to check any levels, licenses etc,
      * in any combination. For example:
      * "call life_coplevel && license_civ_someLicense"
      * This will also let you call any other function.
      *
      * BLUFOR Vehicle classnames can be found here: Arma 3 CfgVehicles WEST - Bohemia Interactive Community
      * OPFOR Vehicle classnames can be found here: Arma 3 CfgVehicles EAST - Bohemia Interactive Community
      * Independent Vehicle classnames can be found here: Arma 3 CfgVehicles GUER - Bohemia Interactive Community
      * Civilian Vehicle classnames can be found here: Arma 3 CfgVehicles CIV - Bohemia Interactive Community
      */
      class civ_car {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "B_Quadbike_01_F", "" },
      { "C_Offroad_01_F", "" },
      { "C_Offroad_02_unarmed_F", "" },
      { "Jonzie_Ute", "" },
      { "Jonzie_Raptor", "" },
      { "Jonzie_Transit", "" },
      { "C_Van_01_transport_F", "" },
      { "Jonzie_Datsun_510", "" },
      { "Jonzie_Corolla", "" },
      { "C_Hatchback_01_F", "" },
      { "Jonzie_Galant", "" },
      { "Jonzie_Mini_Cooper", "" },
      { "Jonzie_Mini_Cooper_R_spec", "" },
      { "C_SUV_01_F", "" },
      { "Jonzie_Datsun_Z432", "" },
      { "Jonzie_Ceed", "" },
      { "Jonzie_XB", "" },
      { "Jonzie_STI", "" },
      { "Jonzie_Escalade", "" },
      { "Jonzie_Quattroporte", "" },
      { "C_Hatchback_01_sport_F", "" },
      { "Jonzie_Viper", "" }
      };
      };
      class kart_shop {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Kart_01_Blu_F", "" },
      { "C_Kart_01_Fuel_F", "" },
      { "C_Kart_01_Red_F", "" },
      { "C_Kart_01_Vrana_F", "" }
      };
      };
      class civ_truck {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Van_01_fuel_F", "" },
      { "C_Van_01_box_F", "" },
      { "I_Truck_02_transport_F", "" },
      { "I_Truck_02_fuel_F", "" },
      { "I_Truck_02_covered_F", "" },
      { "B_Truck_01_transport_F", "" },
      { "B_Truck_01_fuel_F", "" },
      { "B_Truck_01_box_F", "" },
      { "O_Truck_03_transport_F", "" },
      { "O_Truck_03_covered_F", "" },
      { "O_Truck_03_device_F", "" },
      { "Jonzie_Box_Truck", "" },
      { "Jonzie_Superliner", "" },
      { "Jonzie_Curtain_Roadtrain", "" },
      { "Jonzie_Curtain", "" }
      };
      };
      class civ_air {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Heli_Light_01_civil_F", "" },
      { "B_Heli_Light_01_F", "" },
      { "O_Heli_Light_02_unarmed_F", "" },
      { "C_Plane_Civil_01_F", "" }
      };
      };
      class civ_ship {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "C_Rubberboat", "" },
      { "C_Boat_Civil_01_F", "" },
      { "B_SDV_01_F", "" }
      };
      };
      class reb_car {
      side = "civ";
      conditions = "";
      vehicles[] = {
      { "B_Quadbike_01_F", "" },
      { "B_G_Offroad_01_F", "" },
      { "O_MRAP_02_F", "" },
      { "B_Heli_Light_01_stripped_F", "" },
      { "B_G_Offroad_01_armed_F", "" }
      };
      };
      class med_shop {
      side = "med";
      conditions = "";
      vehicles[] = {
      { "C_Offroad_01_F", "" },
      { "C_SUV_01_F", "" },
      { "C_Hatchback_01_sport_F", "" },
      { "I_Truck_02_medical_F", "" },
      { "O_Truck_03_medical_F", "" },
      { "B_Truck_01_medical_F", "" }
      };
      };
      class med_air_spawn {
      side = "med";
      conditions = "";
      vehicles[] = {
      { "O_Heli_Light_02_unarmed_F", "" },
      { "I_Heli_light_03_unarmed_F", "" }
      };
      };
      class cop_car {
      side = "cop";
      conditions = "";
      vehicles[] = {
      { "C_Offroad_01_F", "" },
      { "C_SUV_01_F", "3" },
      { "C_Hatchback_01_sport_F", "call life_coplevel >= 5" },
      { "B_MRAP_01_F", "call life_coplevel >= 6" }
      };
      };
      class cop_air {
      side = "cop";
      conditions = "call life_coplevel >= 3";
      vehicles[] = {
      { "B_Heli_Light_01_F", "" },
      { "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
      };
      };
      class cop_ship {
      side = "cop";
      conditions = "";
      vehicles[] = {
      { "B_Boat_Transport_01_F", "" },
      { "C_Boat_Civil_01_police_F", "" },
      { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
      { "B_SDV_01_F", "" }
      };
      };
      };
      class LifeCfgVehicles {
      /*
      * Vehicle Configs (Contains textures and other stuff)
      *
      * "price" is the price before any multipliers set in Master_Config are applied.
      *
      * Default Multiplier Values & Calculations:
      * Civilian [Purchase, Sell]: [1.0, 0.5]
      * Cop [Purchase, Sell]: [0.5, 0.5]
      * Medic [Purchase, Sell]: [0.75, 0.5]
      * ChopShop: Payout = price * 0.25
      * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
      * Cop Impound: Payout = price * 0.1
      * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
      * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
      *
      * 1: STRING (Condition)
      * Textures config follows { Texture Name, side, {texture(s)path}, Condition}
      * Texture(s)path follows this format:
      * INDEX 0: Texture Layer 0
      * INDEX 1: Texture Layer 1
      * INDEX 2: Texture Layer 2
      * etc etc etc
      *
      */
      class Default {
      vItemSpace = -1;
      conditions = "";
      price = -1;
      textures[] = {};
      };
      class I_Truck_02_medical_F {
      vItemSpace = 150;
      conditions = "";
      price = 25000;
      textures[] = {};
      };
      class O_Truck_03_medical_F {
      vItemSpace = 200;
      conditions = "";
      price = 45000;
      textures[] = {};
      };
      class B_Truck_01_medical_F {
      vItemSpace = 250;
      conditions = "";
      price = 60000;
      textures[] = {};
      };
      class C_Rubberboat {
      vItemSpace = 45;
      conditions = "license_civ_boat";
      price = 5000;
      textures[] = { };
      };
      class B_Heli_Transport_01_F {
      vItemSpace = 200;
      conditions = "license_cop_cAir";
      price = 200000;
      textures[] = {};
      };
      class Jonzie_Box_Truck {
      vItemSpace = 1000;
      conditions = "";
      price = 2000000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Superliner {
      vItemSpace = 500;
      conditions = "";
      price = 2000000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };

      class Jonzie_Curtain_Roadtrain {
      vItemSpace = 1200;
      conditions = "";
      price = 2500000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Curtain {
      vItemSpace = 1500;
      conditions = "";
      price = 3000000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class B_MRAP_01_hmg_F {
      vItemSpace = 100;
      conditions = "";
      price = 750000;
      textures[] = { };
      };
      class B_Boat_Armed_01_minigun_F {
      vItemSpace = 175;
      conditions = "license_cop_cg";
      price = 75000;
      textures[] = { };
      };
      class B_Boat_Transport_01_F {
      vItemSpace = 45;
      conditions = "license_cop_cg";
      price = 3000;
      textures[] = { };
      };
      class O_Truck_03_transport_F {
      vItemSpace = 750;
      conditions = "license_civ_trucking";
      price = 800000;
      textures[] = { };
      };
      class O_Truck_03_device_F {
      vItemSpace = 900;
      conditions = "license_civ_trucking";
      price = 1500000;
      textures[] = { };
      };
      class Land_CargoBox_V1_F {
      vItemSpace = 5000;
      conditions = "";
      price = -1;
      textures[] = {};
      };
      class Box_IND_Grenades_F {
      vItemSpace = 350;
      conditions = "";
      price = -1;
      textures[] = {};
      };
      class B_supplyCrate_F {
      vItemSpace = 700;
      conditions = "";
      price = -1;
      textures[] = {};
      };
      class B_G_Offroad_01_F {
      vItemSpace = 65;
      conditions = "";
      price = 12500;
      textures[] = { };
      };
      class B_G_Offroad_01_armed_F {
      vItemSpace = 65;
      conditions = "license_civ_rebel";
      price = 750000;
      textures[] = { };
      };
      class C_Boat_Civil_01_F {
      vItemSpace = 85;
      conditions = "license_civ_boat";
      price = 22000;
      textures[] = { };
      };
      class C_Boat_Civil_01_police_F {
      vItemSpace = 85;
      conditions = "license_cop_cg";
      price = 20000;
      textures[] = { };
      };
      class B_Truck_01_box_F {
      vItemSpace = 600;
      conditions = "license_civ_trucking";
      price = 600000;
      textures[] = { };
      };
      class B_Truck_01_transport_F {
      vItemSpace = 400;
      conditions = "license_civ_trucking";
      price = 380000;
      textures[] = { };
      };
      class C_Offroad_02_unarmed_F {
      vItemSpace = 50;
      conditions = "";
      price = 20000;
      textures[] = {
      { "Green", "civ", {
      "textures\MB4WD_green.paa"
      }, "" },
      { "White", "civ", {
      "textures\MB4WD_white.paa"
      }, "" }
      };
      };

      class Jonzie_Ute {
      vItemSpace = 60;
      conditions = "";
      price = 35000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Raptor {
      vItemSpace = 75;
      conditions = "";
      price = 50000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Transit {
      vItemSpace = 85;
      conditions = "";
      price = 65000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };
      class Jonzie_Datsun_510 {
      vItemSpace = 20;
      conditions = "";
      price = 5000;
      textures[] = {
      { "Schwarz", "civ", {
      "#(argb,8,8,3)color(0,0,0,1.0)"
      }, "" },
      { "Weiss", "civ", {
      "#(argb,8,8,3)color(1,1,1,1.0)"
      }, "" },
      { "Rot", "civ", {
      "#(argb,8,8,3)color(1,0,0,1.0)"
      }, "" },
      { "Blau", "civ", {
      "#(argb,8,8,3)color(0,0,1,1.0)"
      }, "" },
      { "Green", "civ", {
      "#(argb,8,8,3)color(0,1,0.392,1.0)"
      }, "" },
      { "Orange", "civ", {
      "#(argb,8,8,3)color(1,0.501,0,1.0)"
      }, "" },
      { "Gelb", "civ", {
      "#(argb,8,8,3)color(1,1,0,1.0)"
      }, "" },
      { "Pink", "civ", {
      "#(argb,8,8,3)color(1,0,0.498,1.0)"
      }, "" },
      { "Silber", "civ", {
      "#(argb,8,8,3)color(0.752,0.752,0.752,1.0)"
      }, "" },
      { "Gold", "civ", {
      "#(argb,8,8,3)color(0.854,0.843,0.125,1.0)"
      }, "" },
      { "Lila", "civ", {
      "#(argb,8,8,3)color(0.368,0,1,1.0)"
      }, "" }
      };
      };

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 17:13

      Meinst du die Config_vehicles ?

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 15:41

      Habe es probiert, aber immer noch das gleiche Problem.

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 15:16

      Soll ich mal versuchen jede Zeile einzeln auszukommentieren ?
      vllt geht es ja dann.

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 15:13

      Habe ich ja schon.

      Spoiler anzeigen


      /*
      sleep 2;
      if (isNil {_this getVariable "skin"}) then {
      if(local _this && {isNil {_this getVariable "Red"}&& isNil {_this getVariable "Green"}&& isNil {_this getVariable "Blue"}}) then
      {
      _decimal = ["0","0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"];
      _rnd_R = floor random 11;
      _rnd_G = floor random 11;
      _rnd_B = floor random 11;
      _Red = _decimal select _rnd_R;
      _Green = _decimal select _rnd_G;
      _Blue = _decimal select _rnd_B;
      _this setVariable ["Red", _Red, TRUE];
      _this setVariable ["Green", _Green, TRUE];
      _this setVariable ["Blue", _Blue, TRUE];
      };
      waitUntil {!(isNil {_this getVariable "Red"})};
      _Red = _this getVariable "Red";
      waitUntil {!(isNil {_this getVariable "Green"})};
      _Green = _this getVariable "Green";
      waitUntil {!(isNil {_this getVariable "Blue"})};
      _Blue = _this getVariable "Blue";
      _this setObjectTexture [0, format ["#(argb,8,8,3)color(%1,%2,%3,1.0,CO)",_Red,_Green,_Blue]];
      } else {
      waitUntil {!(isNil {_this getVariable "skin"})};
      _this setObjectTexture [0, format ["%1", _this getVariable "skin"]];
      };
      */

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 14:37

      Kann ich die Datei nicht einfach löschen ?
      Die Random Skin ?

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 14:30

      Nein

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 13:49

      Hier die fn_getvehicles :

      Spoiler anzeigen


      #include "\life_server\script_macros.hpp"
      /*
      File: fn_getVehicles.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Sends a request to query the database information and returns vehicles.
      */
      private ["_pid","_side","_type","_unit","_ret","_tickTime","_queryResult"];
      _pid = [_this,0,"",[""]] call BIS_fnc_param;
      _side = [_this,1,sideUnknown,[west]] call BIS_fnc_param;
      _type = [_this,2,"",[""]] call BIS_fnc_param;
      _unit = [_this,3,objNull,[objNull]] call BIS_fnc_param;
      //Error checks
      if (_pid isEqualTo "" || _side isEqualTo sideUnknown || _type isEqualTo "" || isNull _unit) exitWith {
      if (!isNull _unit) then {
      [[]] remoteExec ["life_fnc_impoundMenu",(owner _unit)];
      };
      };
      _unit = owner _unit;
      _side = switch (_side) do {
      case west:{"cop"};
      case civilian: {"civ"};
      case independent: {"med"};
      default {"Error"};
      };
      if (_side == "Error") exitWith {
      [[]] remoteExec ["life_fnc_impoundMenu",(owner _unit)];
      };
      _query = format ["SELECT id, side, classname, type, pid, alive, active, plate, color FROM vehicles WHERE pid='%1' AND alive='1' AND active='0' AND side='%2' AND type='%3'",_pid,_side,_type];

      _tickTime = diag_tickTime;
      _queryResult = [_query,2,true] call DB_fnc_asyncCall;
      if (EXTDB_SETTING(getNumber,"DebugMode") isEqualTo 1) then {
      diag_log "------------- Client Query Request -------------";
      diag_log format ["QUERY: %1",_query];
      diag_log format ["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
      diag_log format ["Result: %1",_queryResult];
      diag_log "------------------------------------------------";
      };
      if (_queryResult isEqualType "") exitWith {
      [[]] remoteExec ["life_fnc_impoundMenu",(owner _unit)];
      };
      [_queryResult] remoteExec ["life_fnc_impoundMenu",_unit];

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 13:48

      Achso, ich bin in der Mission am suchen :) Gucke jetzt nochmal in der life_server nach der Datei. Hier schon mal die fn_vehicleshopbuy.sqf:

      Spoiler anzeigen


      #include "..\..\script_macros.hpp"
      /*
      File: fn_vehicleShopBuy.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Does something with vehicle purchasing.
      */
      params [["_mode",true,[true]]];
      if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;};
      private _className = lbData[2302,(lbCurSel 2302)];
      private _vIndex = lbValue[2302,(lbCurSel 2302)];
      private _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
      private _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");

      private _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");
      private "_buyMultiplier";
      private "_rentMultiplier";
      switch (playerSide) do {
      case civilian: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
      };
      case west: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
      };
      case independent: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
      };
      case east: {
      _buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
      _rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
      };
      };
      private "_purchasePrice";
      if (_mode) then {
      _purchasePrice = round(_initalPrice * _buyMultiplier);
      } else {
      _purchasePrice = round(_initalPrice * _rentMultiplier);
      };
      private _conditions = M_CONFIG(getText,"LifeCfgVehicles",_className,"conditions");
      if !([_conditions] call life_fnc_levelCheck) exitWith {hint localize "STR_Shop_Veh_NoLicense";};
      private _colorIndex = lbValue[2304,(lbCurSel 2304)];
      if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
      if (CASH < _purchasePrice) exitWith {hint format [localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;};
      private _spawnPoints = life_veh_shop select 1;
      private _spawnPoint = "";
      if ((life_veh_shop select 0) == "med_air_spawn") then {
      if (nearestObjects[(getMarkerPos _spawnPoints),["Air"],35] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      } else {
      //Check if there is multiple spawn points and find a suitable spawnpoint.
      if (_spawnPoints isEqualType []) then {
      //Find an available spawn point.
      {
      if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};
      true
      } count _spawnPoints;
      } else {
      if (nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
      };
      };

      if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block"; closeDialog 0;};
      CASH = CASH - _purchasePrice;
      [0] call SOCK_fnc_updatePartial;
      hint format [localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];
      //Spawn the vehicle and prep it.
      private "_vehicle";
      if ((life_veh_shop select 0) == "med_air_hs") then {
      _vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
      _vehicle allowDamage false;
      _hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
      _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
      sleep 0.6;
      } else {
      _vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
      _vehicle allowDamage false; //Temp disable damage handling..
      _vehicle setPos (getMarkerPos _spawnPoint);
      _vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
      _vehicle setDir (markerDir _spawnPoint);
      };
      _vehicle lock 2;
      [_vehicle,_colorIndex] call life_fnc_colorVehicle;
      [_vehicle] call life_fnc_clearVehicleAmmo;
      [_vehicle,"trunk_in_use",false,true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExecCall ["TON_fnc_setObjVar",RSERV];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      //Side Specific actions.
      switch (playerSide) do {
      case west: {
      [_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      case civilian: {
      if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then {
      [_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
      };
      };
      case independent: {
      [_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
      };
      };
      _vehicle allowDamage true;
      life_vehicles pushBack _vehicle;
      //Always handle key management by the server
      [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];
      if (_mode) then {
      if !(_className in LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")) then {
      if (life_HC_isActive) then {
      [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
      } else {
      [(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
      };
      };
      };
      if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
      if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
      advanced_log = format [localize "STR_DL_AL_boughtVehicle_BEF",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
      } else {
      advanced_log = format [localize "STR_DL_AL_boughtVehicle",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
      };
      publicVariableServer "advanced_log";
      };
      closeDialog 0; //Exit the menu.
      true;

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 13:23

      Diese Datei gibt es bei mir nicht. Ich hätte da noch eine fn_vehicleshopbuy.sqf .
      Möchtest du die mal haben ?

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 12:54
      Spoiler anzeigen


      /*
      sleep 2;
      if (isNil {_this getVariable "skin"}) then {
      if(local _this && {isNil {_this getVariable "Red"}&& isNil {_this getVariable "Green"}&& isNil {_this getVariable "Blue"}}) then
      {
      _decimal = ["0","0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"];
      _rnd_R = floor random 11;
      _rnd_G = floor random 11;
      _rnd_B = floor random 11;
      _Red = _decimal select _rnd_R;
      _Green = _decimal select _rnd_G;
      _Blue = _decimal select _rnd_B;
      _this setVariable ["Red", _Red, TRUE];
      _this setVariable ["Green", _Green, TRUE];
      _this setVariable ["Blue", _Blue, TRUE];
      };
      waitUntil {!(isNil {_this getVariable "Red"})};
      _Red = _this getVariable "Red";
      waitUntil {!(isNil {_this getVariable "Green"})};
      _Green = _this getVariable "Green";
      waitUntil {!(isNil {_this getVariable "Blue"})};
      _Blue = _this getVariable "Blue";
      _this setObjectTexture [0, format ["#(argb,8,8,3)color(%1,%2,%3,1.0,CO)",_Red,_Green,_Blue]];
      } else {
      waitUntil {!(isNil {_this getVariable "skin"})};
      _this setObjectTexture [0, format ["%1", _this getVariable "skin"]];
      };
      */

      Das ist die Random_Skins.sqf

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 12:46

      Meinst du die Random_Skins.sqf ?

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 12:31

      Das könnte natürlich sein :)
      Aber wie ändere ich dies ?

      mfg

      Tropical Life

    • [Tutorial][A3 AL Alle Versionen] (ACE) Verhindere direkten Tod

      • Tropical Life
      • 3. Februar 2017 um 12:26

      Kann vielleicht jemand erklären wie das geht ?
      Habe meinen Schaden zum Tod jetzt auf 1.8
      Wie Blackfisch es geschrieben hat.
      Aber anscheinend geht es bei powerafro2 ja auch ohne Dateien zu verändern.
      Er stellt ja auch nur die Marker ein.

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 3. Februar 2017 um 11:07

      @br1zey Doch ich habe sie auf dem Server geändert.
      Habe das auch schon mehrmals überprüft.

      Spoiler anzeigen


      /*
      sleep 2;
      if (isNil {_this getVariable "skin"}) then {
      if(local _this && {isNil {_this getVariable "Red"}&& isNil {_this getVariable "Green"}&& isNil {_this getVariable "Blue"}}) then
      {
      _decimal = ["0","0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"];
      _rnd_R = floor random 11;
      _rnd_G = floor random 11;
      _rnd_B = floor random 11;
      _Red = _decimal select _rnd_R;
      _Green = _decimal select _rnd_G;
      _Blue = _decimal select _rnd_B;
      _this setVariable ["Red", _Red, TRUE];
      _this setVariable ["Green", _Green, TRUE];
      _this setVariable ["Blue", _Blue, TRUE];
      };
      waitUntil {!(isNil {_this getVariable "Red"})};
      _Red = _this getVariable "Red";
      waitUntil {!(isNil {_this getVariable "Green"})};
      _Green = _this getVariable "Green";
      waitUntil {!(isNil {_this getVariable "Blue"})};
      _Blue = _this getVariable "Blue";
      _this setObjectTexture [0, format ["#(argb,8,8,3)color(%1,%2,%3,1.0,CO)",_Red,_Green,_Blue]];
      } else {
      waitUntil {!(isNil {_this getVariable "skin"})};
      _this setObjectTexture [0, format ["%1", _this getVariable "skin"]];
      };
      */

      Ich sehe da keinen Fehler drinne.

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 2. Februar 2017 um 17:52

      Und wie oben beschrieben ist es nur beim kaufen eines Fahrzeugs.
      Beim Ausparken hat es die ausgewählte farbe.
      Also geht das auskommentieren ja doch etwas.

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 2. Februar 2017 um 16:33

      Da weiß ich nichts von.
      Auf anderen Modded Servern gibt es das Problem ja auch nicht.

    • Jonzie Farben ändern sich nach kauf

      • Tropical Life
      • 2. Februar 2017 um 16:03

      Guten tag,

      Ich habe die random Skin Datei aus dem jonzie modpack bereits auskommentiert.
      Wen ich ein Fahrzeug kaufe, ändert es die Farbe nach ca.3 sec.
      Wen ich ein Fahrzeug ausparke, bleibt dir Farbe.
      Ich weiß nicht wie das sein kann da ich die ganze Datei auskommentiert habe....

      Hier meine Datei:

      Spoiler anzeigen


      /*
      sleep 2;
      if (isNil {_this getVariable "skin"}) then {
      if(local _this && {isNil {_this getVariable "Red"}&& isNil {_this getVariable "Green"}&& isNil {_this getVariable "Blue"}}) then
      {
      _decimal = ["0","0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1"];
      _rnd_R = floor random 11;
      _rnd_G = floor random 11;
      _rnd_B = floor random 11;
      _Red = _decimal select _rnd_R;
      _Green = _decimal select _rnd_G;
      _Blue = _decimal select _rnd_B;
      _this setVariable ["Red", _Red, TRUE];
      _this setVariable ["Green", _Green, TRUE];
      _this setVariable ["Blue", _Blue, TRUE];
      };
      waitUntil {!(isNil {_this getVariable "Red"})};
      _Red = _this getVariable "Red";
      waitUntil {!(isNil {_this getVariable "Green"})};
      _Green = _this getVariable "Green";
      waitUntil {!(isNil {_this getVariable "Blue"})};
      _Blue = _this getVariable "Blue";
      _this setObjectTexture [0, format ["#(argb,8,8,3)color(%1,%2,%3,1.0,CO)",_Red,_Green,_Blue]];
      } else {
      waitUntil {!(isNil {_this getVariable "skin"})};
      _this setObjectTexture [0, format ["%1", _this getVariable "skin"]];
      };
      */

      Hoffe mir kann jemand helfen

      mfg

      Tropical Life

    • SQL Eintrag

      • Tropical Life
      • 2. Februar 2017 um 13:45

      Danke, Habe es 1 Minute bevor du geschrieben hast verstanden :)

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      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

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