Beiträge von Paddy112
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Code
Alles anzeigen20:29:50 Error position: <call life_paycheck); systemChat format [> 20:29:50 Error Allgemeiner Fehler in Ausdruck 20:29:50 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 20:29:50 Error position: <call life_paycheck); systemChat format [> 20:29:50 Error call: Typ Zahl, erwartet code 20:29:50 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 20:29:50 Error position: <call life_paycheck);
Auch wie du es mir beschriebem hattest
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Code
Alles anzeigen19:58:08 Error Allgemeiner Fehler in Ausdruck 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error call: Typ Zahl, erwartet code 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error Allgemeiner Fehler in Ausdruck 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error call: Typ Zahl, erwartet code 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error Allgemeiner Fehler in Ausdruck 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error call: Typ Zahl, erwartet code 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error Allgemeiner Fehler in Ausdruck 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error call: Typ Zahl, erwartet code 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error Allgemeiner Fehler in Ausdruck 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error call: Typ Zahl, erwartet code 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error Allgemeiner Fehler in Ausdruck 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error call: Typ Zahl, erwartet code 19:58:08 Error in expression <} else { life_atmbank = life_atmbank + (call life_paycheck); systemChat format [> 19:58:08 Error position: <call life_paycheck); systemChat format [> 19:58:08 Error Allgemeiner Fehler in Ausdruck
Auf der Tanoa v5.0
gemacht wie oben beschschrieben
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Ich schätze was du meinst mit den models hat was mit den Proxys zu tun.
Funktioniert wie folgt: Du hast dein Standard Haus (welches du in Bulldozer siehst) und dann hast du proxys welche quasi als anhang mit geladen werden. (z.b das Dach) Bedeutet allerdings das es ingame richtig aussieht.
Wegen den Texturen würde ich einfach ignorieren das passiert schonmal allerdings ist es ingame egal.Okay danke
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Wir können uns auch gerne auf einem Teamspeak treffen und über Teamviewer oder AnyDesk anschauen
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haste auch A3 entpackt in den p Drive
Ich kann gerne einen Screen davon machen
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Das kommt und im hinter grund mehrere Gebäude schwarz Ich meine Texturen nicht geladen werden
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Guten Tag NN Com,
ich bearbeite aktuell eine Jackson County Map (Lakeside)
Ich habe alle notwendigen Addons in den P Drive gepackt und entpackt.
nur wenn ich ich in den Bulldozer gehe kommt immer die Fehler Meldung das Texturen fehlen und einige Gebäude werden nicht richtig geladen.
Mit freundlichen Grüßen
Paddy112
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Hatte super geholfen
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Hat nichts an und bei paar ist der fehler mit der Texture
Der Vize und Leitender Polizei Direktor ist doppelt
wenn du möchtest kann ich dir komplette Addon als PN Senden GermanBolle
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unter der Class cfg_weapons musst du class TRL_CopPraktikant_1: Uniform_base
Schreiben sonst erkennt er das nicht dem nach ist in Game dein classname dann TRL_CopPraktikant_1 und bei dem los er dann den Skin so hab ich das auch und bei mir geht es einwandfrei
Also muss TRL_CopPraktikant_1 dann auch in die Config schreiben das er die auswählt
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Code
Alles anzeigenclass CfgPatches { class TRL_Cop_Clothing { units[] = {"B_RangeMaster_F"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class C_man_1; class B_RangeMaster_F; class TRL_CopPraktikant: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_PolizeiPraktikant"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_praktikant.paa" }; displayName="TRL Polizei Praktikant"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_CopAnwaerter: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_PolizeiAnwaerter"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_anwaerter_r1.paa" }; displayName="TRL Polizei Anwärter"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copmeister: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeimeister"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_kommissar_r2.paa" }; displayName="TRL Polizeimeister"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copobermeister: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeiobermeister"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_oberkommissar_r3.paa" }; displayName="TRL Polizeiobermeister"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Cophauptmeister: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeihauptmeister"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_hauptkommissar_r4" }; displayName="TRL Polizeihauptmeister"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copkommissar: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeikommissar"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_hauptkommissar_r5.paa" }; displayName="TRL Polizeikommissar"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copoberkommissar: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeioberkommissar"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_hauptkommissar_r6.paa" }; displayName="TRL Polizeioberkommissar"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Cophauptkommissar: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeihauptkommissar"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_polizeirat_r7.paa" }; displayName="TRL Polizeihauptkommissar"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Coprat: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeirat"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_polizeioberrat_r8.paa" }; displayName="TRL Polizeirat"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copoberrat: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeioberrat"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_polizeidirektor_r9.paa" }; displayName="TRL Polizeioberrat"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copdirektor: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeidirektor"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_leitender_polizeidirektor_r10.paa" }; displayName="TRL Polizeidirektor"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_CopLdirektor: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_LeitenderPolizeidirektor"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_leitender_polizeidirektor_b2_r11.paa" }; displayName="TRL Leitender Polizeidirektor"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copvizepraesident: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeivizepraesident"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_vizepraesident_r13.paa" }; displayName="TRL Polizeivizepräsident"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; }; class CfgWeapons { class Uniform_Base; class UniformItem; class TRL_CopPraktikant: Uniform_Base { scope=2; displayName="Polizei Praktikant"; picture=""; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="TRL_PolizeiPraktikant"; containerClass="Supply50"; mass=0; }; }; class TRL_CopAnwaerter: Uniform_Base { scope=2; displayName="Polizei Anwärter"; picture=""; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="TRL_PolizeiAnwaerter"; containerClass="Supply50"; mass=0; }; }; class TRL_Copmeister: Uniform_Base { scope=2; displayName="Polizeimeister"; picture=""; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="TRL_Polizeimeister"; containerClass="Supply50"; mass=0; }; }; class TRL_Copobermeister: Uniform_Base { scope=2; displayName="Polizeiobermeister"; picture=""; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="TRL_Polizeiobermeister"; containerClass="Supply50"; mass=0; }; }; };
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jetzt habe ich das Problem das der skin nicht geladen bzw. die Textur
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du musst die auch als cfgWeapons eintragen ist halt bei Uniformen echt blöde gemacht
hier mal eine config die auch geht
Code
Alles anzeigenclass CfgPatches { class RL_Units { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F", }; }; }; class CfgVehicles { class B_RangeMaster_F; class RL_Cop_PA: B_RangeMaster_F { _generalMacro="B_Soldier_F"; scope=2; displayName="Polizeianwärter"; nakedUniform="U_BasicBody"; uniformClass="RL_Cop_PA"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "Camo" }; hiddenSelectionsTextures[]= { "RL_Units\Data\cop\Polizeianwaerter.paa" }; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; ////////COPS//////// class RL_Cop_PA: Uniform_Base { scope=2; displayName="Polizeianwärter"; picture="\RL_Units\Data\rl_Logo.paa"; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="RL_Cop_PA"; containerClass="Supply50"; mass=0; }; }; };
Also muss ich das Genau so wie mit der CfgVehicles machen
z.B.
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Alles anzeigenclass CfgWeapons { class Uniform_Base; class UniformItem; class TRL_CopPraktikant: Uniform_Base { scope=2; displayName="Polizei Praktikant"; picture=""; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="TRL_PolizeiPraktikant"; containerClass="Supply50"; mass=0; }; }; };
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also in der config.cpp RH78DRAGON
Code
Alles anzeigenclass CfgPatches { class TRL_Cop_Clothing { units[] = {"B_RangeMaster_F"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class C_man_1; class B_RangeMaster_F; class TRL_CopPraktikant: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_PolicePraktikant"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_praktikant.paa" }; displayName="TRL Polizei Praktikant"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_CopAnwaerter: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_PolizeiAnwaerter"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_anwaerter_r1.paa" }; displayName="TRL Polizei Anwärter"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copmeister: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Polizeimeister"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_kommissar_r2.paa" }; displayName="TRL Polizeimeister"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copobermeister: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policeobermeister"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_oberkommissar_r3.paa" }; displayName="TRL Polizeiobermeister"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Cophauptmeister: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policehauptmeister"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_hauptkommissar_r4" }; displayName="TRL Polizeihauptmeister"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copkommissar: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policekommissar"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_hauptkommissar_r5.paa" }; displayName="TRL Polizeikommissar"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copoberkommissar: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policeoberkommissar"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_hauptkommissar_r6.paa" }; displayName="TRL Polizeioberkommissar"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Cophauptkommissar: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policehauptkommissar"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_polizeirat_r7.paa" }; displayName="TRL Policehauptkommissar"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Coprat: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policerat"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_polizeioberrat_r8.paa" }; displayName="TRL Polizeirat"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copoberrat: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policeoberrat"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_polizeidirektor_r9.paa" }; displayName="TRL Polizeioberrat"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copdirektor: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policedirektor"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_leitender_polizeidirektor_r10.paa" }; displayName="TRL Polizeidirektor"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_CopLdirektor: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policeldirektor"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_leitender_polizeidirektor_b2_r11.paa" }; displayName="TRL Leitender Polizeidirektor"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; class TRL_Copvizepraesident: B_RangeMaster_F { _generalMacro="B_RangeMaster_F"; scope=2; nakedUniform="U_BasicBody"; uniformClass="TRL_Policevizepraesident"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "TRL_Cop_Clothing\data\polizei_vizepraesident_r13.paa" }; displayName="TRL Polizeivizepräsident"; author="Patrick Titze"; hideUnitInfo=1; hideWeaponsCargo=1; hideWeaponsCommander=1; hideWeaponsDriver=1; hideWeaponsGunner=1; }; };
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Die Kelidung TRL_Policeoberkommisar eintragen
In welcher datei
in der Datei der Clothing habe ich das Stehen
Code
Alles anzeigenclass cop { title = "STR_Shops_C_Police"; conditions = ""; side = "cop"; uniforms[] = { { "NONE", "Remove Uniform", 0, "" }, { "TRL_CopPraktikant", "", 25, "" }, { "TRL_CopAnwaerter", "", 25, "" }, { "TRL_Copmeister", "", 25, "" }, { "TRL_Copobermeister", "", 25, "" }, { "TRL_Cophauptmeister", "", 25, "" }, { "TRL_Copkommissar", "", 25, "" }, { "TRL_Copoberkommissar", "", 25, "" }, { "TRL_Cophauptkommissar", "", 25, "" }, { "TRL_Coprat", "", 25, "" }, { "TRL_Copoberrat", "", 25, "" }, { "TRL_Copdirektor", "", 25, "" }, { "TRL_CopLdirektor", "", 25, "" }, { "TRL_Copvizepraesident", "", 25, "" }, { "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" }, { "U_B_CombatUniform_mcam_worn", "", 550, "call life_coplevel >= 2" }, { "U_B_survival_uniform", "", 1250, "call life_coplevel >= 1" }