heist die mission auch <deinmissionname>.altis
?
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heist die mission auch <deinmissionname>.altis
?
Hey, weiß einer wie ich es anstelle das man bei Modfahrzeugen ohne schlüssel nicht mehr ins Arma inventar gucken kann?
Vielen dank, habs hinbekommen!! ich musste noch 3-4 sachen ändern, weis jetzt aber gerade nicht mehr genau was xD falls sich jemand die Datei gönnen will dann gönnt euch :
#include "..\..\script_macros.hpp"
/*
File: fn_vInteractionMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Replaces the mass addactions for various vehicle actions
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Btn7 37456
#define Title 37401
private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_dlcVehicles","_Vehpos","_dis"];
if (!dialog) then {
createDialog "vInteraction_Menu";
};
disableSerialization;
_curTarget = param [0,objNull,[objNull]];
if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
_isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Tank")|| (_curTarget isKindOf "Air")) then {true} else {false};
if (!_isVehicle) exitWith {closeDialog 0;};
_Vehpos = getPos _curTarget;
_dis = 7.2;
_display = findDisplay 37400;
_Btn1 = _display displayCtrl Btn1;
_Btn2 = _display displayCtrl Btn2;
_Btn3 = _display displayCtrl Btn3;
_Btn4 = _display displayCtrl Btn4;
_Btn5 = _display displayCtrl Btn5;
_Btn6 = _display displayCtrl Btn6;
_Btn7 = _display displayCtrl Btn7;
life_vInact_curTarget = _curTarget;
_dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
//Set Repair Action
_Btn1 ctrlSetText localize "STR_vInAct_Repair";
_Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
if (playerSide isEqualTo west) then {
_Btn2 ctrlSetText localize "STR_vInAct_Registration";
_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
if(_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8)) then {_Btn2 ctrlEnable false;};
_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
if(_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8)) then {_Btn3 ctrlEnable false;};
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
if (_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8) || crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_Impound";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
if({alive _x} count crew _curTarget > 0 || _Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8) || (damage _curTarget >= 1) ) then {_Btn5 ctrlEnable false;};
if (_curTarget isKindOf "Ship") then {
_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if (_curTarget isKindOf "Air") then {
_Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if (crew _curTarget isEqualTo [] && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if({alive _x} count crew _curTarget == 0 && _Vehpos distance player < _dis) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false;};
};
};
} else {
if (_curTarget isKindOf "Ship") then {
_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if (_curTarget isKindOf "Air") then {
_Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if({alive _x} count crew _curTarget == 0 && _Vehpos distance player < _dis) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false;};
};
};
if (typeOf _curTarget == "O_Truck_03_device_F") then {
_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
_Btn3 ctrlEnable false;
} else {
_Btn3 ctrlEnable true;
};
} else {
_Btn3 ctrlShow false;
if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
_Btn3 ctrlSetText localize "STR_FuelTank_Stop";
_Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
_Btn3 ctrlShow true;
} else {
if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
_Btn3 ctrlSetText localize "STR_FuelTank_Supply";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
_Btn3 ctrlShow true;
}else{
{
if (player distance (getMarkerPos _x) < 20) exitWith {
_Btn3 ctrlSetText localize "STR_FuelTank_Store";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
_Btn3 ctrlShow true;
};
} forEach ["fuel_storage_1","fuel_storage_2"];
};
};
};
};
_Btn4 ctrlShow false;
_Btn5 ctrlShow false;
_Btn6 ctrlShow false;
_Btn7 ctrlShow false;
};
if (playerSide isEqualTo independent) then {
_Btn3 ctrlShow true;
_Btn4 ctrlShow true;
_Btn5 ctrlShow true;
_Btn6 ctrlShow true;
_Btn7 ctrlShow true;
_Btn6 ctrlSetText localize "STR_vInAct_Registration";
_Btn6 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
if(_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8)) then {_Btn6 ctrlEnable false;};
_Btn3 ctrlSetText localize "STR_vInAct_Impound";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
if(_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8)) then {_Btn3 ctrlEnable false;};
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
if (_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8) || crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_ImpoundGarage";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundActionGarage; closeDialog 0;";
if({alive _x} count crew _curTarget > 0 || _Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8) || (damage _curTarget >= 1) ) then {_Btn5 ctrlEnable false;};
};
Alles anzeigen
mh also ich habe es jetzt hinbekommen das independent einen neuen button bekommt, allerdings habe ich jetzt (log)fehler frei andere button auch noch hinzugefügt nur der button 5 wird mir bei independent angezeigt, die anderen werden mir ingame aber irgendwie einfach gar nicht angezeigt.. vielleicht weis ja hier jemand eine lösung..
#include "..\..\script_macros.hpp"
/*
File: fn_vInteractionMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Replaces the mass addactions for various vehicle actions
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Btn7 37456
#define Title 37401
private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_dlcVehicles","_Vehpos","_dis"];
if (!dialog) then {
createDialog "vInteraction_Menu";
};
disableSerialization;
_curTarget = param [0,objNull,[objNull]];
if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
_isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Tank")|| (_curTarget isKindOf "Air")) then {true} else {false};
if (!_isVehicle) exitWith {closeDialog 0;};
_Vehpos = getPos _curTarget;
_dis = 7.2;
_display = findDisplay 37400;
_Btn1 = _display displayCtrl Btn1;
_Btn2 = _display displayCtrl Btn2;
_Btn3 = _display displayCtrl Btn3;
_Btn4 = _display displayCtrl Btn4;
_Btn5 = _display displayCtrl Btn5;
_Btn6 = _display displayCtrl Btn6;
_Btn7 = _display displayCtrl Btn7;
life_vInact_curTarget = _curTarget;
_dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
//Set Repair Action
_Btn1 ctrlSetText localize "STR_vInAct_Repair";
_Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
if (playerSide in [independent]) then {
_Btn7 ctrlSetText localize "STR_vInAct_Registration";
_Btn7 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
if(_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8)) then {_Btn7 ctrlEnable false;};
_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
if(_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8)) then {_Btn3 ctrlEnable false;};
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
if (_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8) || crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_ImpoundGarage";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundActionGarage; closeDialog 0;";
if({alive _x} count crew _curTarget > 0 || _Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8) || (damage _curTarget >= 1) ) then {_Btn5 ctrlEnable false;};
};
if (playerSide isEqualTo west) then {
_Btn2 ctrlSetText localize "STR_vInAct_Registration";
_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
if(_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8)) then {_Btn2 ctrlEnable false;};
_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
if(_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8)) then {_Btn3 ctrlEnable false;};
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
if (_Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8) || crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_Impound";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
if({alive _x} count crew _curTarget > 0 || _Vehpos distance player > _dis || ((speed _curTarget) > 8) || ((speed _curTarget) < -8) || (damage _curTarget >= 1) ) then {_Btn5 ctrlEnable false;};
if (_curTarget isKindOf "Ship") then {
_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if (_curTarget isKindOf "Air") then {
_Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if (crew _curTarget isEqualTo [] && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if({alive _x} count crew _curTarget == 0 && _Vehpos distance player < _dis) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false;};
};
};
} else {
if (_curTarget isKindOf "Ship") then {
_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
if ((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if (_curTarget isKindOf "Air") then {
_Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if({alive _x} count crew _curTarget == 0 && _Vehpos distance player < _dis) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false;};
};
};
if (typeOf _curTarget == "O_Truck_03_device_F") then {
_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
_Btn3 ctrlEnable false;
} else {
_Btn3 ctrlEnable true;
};
} else {
_Btn3 ctrlShow false;
if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
_Btn3 ctrlSetText localize "STR_FuelTank_Stop";
_Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
_Btn3 ctrlShow true;
} else {
if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
_Btn3 ctrlSetText localize "STR_FuelTank_Supply";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
_Btn3 ctrlShow true;
}else{
{
if (player distance (getMarkerPos _x) < 20) exitWith {
_Btn3 ctrlSetText localize "STR_FuelTank_Store";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
_Btn3 ctrlShow true;
};
} forEach ["fuel_storage_1","fuel_storage_2"];
};
};
};
};
_Btn4 ctrlShow false;
if (playerside isEqualTo civilian) then {_Btn5 ctrlShow false;};
_Btn6 ctrlShow false;
};
Alles anzeigen
so habe ich es auch noch ausprobiert (einfach ganz unten):
#include "..\..\script_macros.hpp"
/*
File: fn_vInteractionMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Replaces the mass addactions for various vehicle actions
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Title 37401
private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_dlcVehicles"];
if(!dialog) then {
createDialog "vInteraction_Menu";
};
disableSerialization;
_curTarget = param [0,ObjNull,[ObjNull]];
if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
_isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air")) then {true} else {false};
if(!_isVehicle) exitWith {closeDialog 0;};
_display = findDisplay 37400;
_Btn1 = _display displayCtrl Btn1;
_Btn2 = _display displayCtrl Btn2;
_Btn3 = _display displayCtrl Btn3;
_Btn4 = _display displayCtrl Btn4;
_Btn5 = _display displayCtrl Btn5;
_Btn6 = _display displayCtrl Btn6;
life_vInact_curTarget = _curTarget;
_dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
//Set Repair Action
_Btn1 ctrlSetText localize "STR_vInAct_Repair";
_Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
if(playerSide == west) then {
_Btn2 ctrlSetText localize "STR_vInAct_Registration";
_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";
_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch;";
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_Impound";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";
if(_curTarget isKindOf "Ship") then {
_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if(_curTarget isKindOf "Air") then {
_Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
};
};
} else
if(playerSide == west) then {
if(_curTarget isKindOf "Ship") then {
_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if(_curTarget isKindOf "Air") then {
_Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
};
};
};
if(typeOf _curTarget == "O_Truck_03_device_F") then {
_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
if(!isNil {(_curTarget getVariable "mining")} OR !local _curTarget && {_curTarget in life_vehicles}) then {
_Btn3 ctrlEnable false;
} else {
_Btn3 ctrlEnable true;
};
} else {
_Btn3 ctrlShow false;
};
if(license_civ_rebel) then {
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
} else{
_Btn4 ctrlShow false;
};
if(playerSide == independent) then {
_Btn5 ctrlSetText localize "STR_vInAct_ImpoundGarage";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundActionGarage;";
} else{
_Btn5 ctrlShow false;
};
_Btn6 ctrlShow false;
};
Alles anzeigen
eine Idee / Verbesserung wäre nicht schlecht! danke
Hey NN Community!
Ich hab ein Problem mit der fn_vInteractionMenu.sqf !! unzwar:
Ich möchte eigentlich nur einen neuen Button für independent erstellen mit der funktion Autos in die Garage zu parken, ich habe ein Verwahrstellen script von jemanden aus diesem Forum eingefügt (gerade kein plan wie er heisst sry :D), das geht auch alles super, dann habe ich noch eine datei erstellt die das Auto nur in die Garage parken soll, funktioniert auch, hab ich getestet (einfach kurz bei cop ausgetauscht) das einzige Problem was ich jetzt habe ist der Button an sicht selbst, und das er NUR auf der med / independent seite zu benutzen sein soll.. jedes mal wenn ich was verändere oder hinzufüge wird der Button nicht angezeigt, oder direkt das ganze menü nicht mehr.. ich glaube ich komme bei den ganzen else befehlen durcheinander.. so hab ich es bis jetzt gemacht:
#include "..\..\script_macros.hpp"
/*
File: fn_vInteractionMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Replaces the mass addactions for various vehicle actions
*/
#define Btn1 37450
#define Btn2 37451
#define Btn3 37452
#define Btn4 37453
#define Btn5 37454
#define Btn6 37455
#define Btn7 37456 //den hab ich erstellt
#define Title 37401
private["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_Btn7","_dlcVehicles"]; //hier auch eingefügt
if(!dialog) then {
createDialog "vInteraction_Menu";
};
disableSerialization;
_curTarget = param [0,ObjNull,[ObjNull]];
if(isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
_isVehicle = if((_curTarget isKindOf "landVehicle") OR (_curTarget isKindOf "Ship") OR (_curTarget isKindOf "Air")) then {true} else {false};
if(!_isVehicle) exitWith {closeDialog 0;};
_display = findDisplay 37400;
_Btn1 = _display displayCtrl Btn1;
_Btn2 = _display displayCtrl Btn2;
_Btn3 = _display displayCtrl Btn3;
_Btn4 = _display displayCtrl Btn4;
_Btn5 = _display displayCtrl Btn5;
_Btn6 = _display displayCtrl Btn6;
_Btn7 = _display displayCtrl Btn7; //auch hier noch
life_vInact_curTarget = _curTarget;
_dlcVehicles = ["C_Kart_01_Blu_F","C_Kart_01_Red_F","C_Kart_01_Fuel_F","C_Kart_01_Vrana_F","B_Heli_Transport_03_F","B_Heli_Transport_03_unarmed_F","O_Heli_Transport_04_F","O_Heli_Transport_04_ammo_F","O_Heli_Transport_04_bench_F","O_Heli_Transport_04_box_F","O_Heli_Transport_04_covered_F","O_Heli_Transport_04_fuel_F","O_Heli_Transport_04_medevac_F","O_Heli_Transport_04_repair_F"];
//Set Repair Action
_Btn1 ctrlSetText localize "STR_vInAct_Repair";
_Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
if(playerSide == west) then {
_Btn2 ctrlSetText localize "STR_vInAct_Registration";
_Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction;";
_Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch;";
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
_Btn5 ctrlSetText localize "STR_vInAct_Impound";
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction;";
if(_curTarget isKindOf "Ship") then {
_Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if(_curTarget isKindOf "Air") then {
_Btn6 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn6 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
} else {
_Btn5 ctrlSetText localize "STR_vInAct_ImpoundGarage"; //und hier
_Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundActionGarage;"; //bzw hier
_Btn6 ctrlSetText localize "STR_vInAct_Unflip";
_Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
};
};
} else {
if(_curTarget isKindOf "Ship") then {
_Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
_Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
if(_curTarget isKindOf "Ship" && {local _curTarget} && {count crew _curTarget == 0}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
if((typeOf (_curTarget) in _dlcVehicles) && !(288520 in getDLCs 1)) then {
if(_curTarget isKindOf "Air") then {
_Btn2 ctrlSetText localize "STR_vInAct_GetInHeli";
} else {
_Btn2 ctrlSetText localize "STR_vInAct_GetInKart";
};
_Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget} && {locked _curTarget == 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
} else {
_Btn2 ctrlSetText localize "STR_vInAct_Unflip";
_Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
if(count crew _curTarget == 0 && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
};
};
if(typeOf _curTarget == "O_Truck_03_device_F") then {
_Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
_Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
if(!isNil {(_curTarget getVariable "mining")} OR !local _curTarget && {_curTarget in life_vehicles}) then {
_Btn3 ctrlEnable false;
} else {
_Btn3 ctrlEnable true;
};
} else {
_Btn3 ctrlShow false;
};
if(license_civ_rebel) then {
_Btn4 ctrlSetText localize "STR_vInAct_PullOut";
_Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction;";
if(count crew _curTarget == 0) then {_Btn4 ctrlEnable false;};
} else{
_Btn4 ctrlShow false;
};
_Btn5 ctrlShow false;
_Btn6 ctrlShow false;
};
Alles anzeigen
Achte mal mehr auf deine Rechtschreibung.. ich kann diese ganze Frage irgendwie nicht verstehen..
Steht nix drin, lad mal die fn_playerskins.sqf und die config_clothing.cpp hoch
Würd ich auch mal gerne wissen, kanns dir aber ohne datein und logs nicht sagen rofl..
Frag Google... ne scherz! guck dir mal die config_master.hpp an am besten du gibts dies mal in der suchleiste ein : cop_extendedSkins = false;
da wird dir das erklärt, danach guckst du mal in die fn_playerskins.sqf, da ist schon was vorgeschrieben, brauchste eig nur kopieren und auf die }; achten dann nennst du die pfade usw einfach um und dann haste es auch eig schon geschafft! falls du die skins auch noch auf einer uniform im shop zum kaufen haben willst gehst du mal in die config clothing und scrollst zum cop_shop runter
da haste dann auch wieder ein standart beispiel: { "U_Rangemaster", $STR_C_Cop_uniforms, 25, "" }, brauchste eig auch nur wieder kopieren und diesmal auf die kommas achten.. fuchs dich da n bissle rein und dann kriegste das schon hin viel glück
mfg kellz
Ist zwar ein Krampf die Elipse zu setzen weil der manchmal über den Rand noch ein bisschen mit löscht, aber dafür wird man belohnt mit schönen leeren flächen und perfomance immer noch top
Aber immerhin genug im mir zu helfen hab das meiste jetzt gefixt, das mit den Rasenmähern muss ich als nächstes machen, ne ziemliche mist arbeit bei den ganzen objekten hahah
WOW! Vielen dank für die ganze Mühe! werde mich gleich direkt auf die Fehlersuche begeben! mfg
Da hast du schon Recht, ingame machen sich diese Fehler aber nicht wirklich bemerkbar.. weswegen ich auch nicht wüsste mit welchen fehlern ich da anfagen sollte, deswegen ja auch dieses neue Thema hier. Da du mehr Erfahrung als ich hast würde ich einen weiteren Tipp von dir was den Anfang der Fehlerbeseitigung angeht sehr gerne annehmen. Viele Fehler von uns werden duch Mods verursacht, wir sortieren gerade aus und beseitigen damit auch gezielt eine Menge Fehler, aber jetzt mal ganz ehrlich.. was soll ich mit zb. solchen einen mist logs hier anfangen?:
Attempt to override final function - rscunitinfo_script ,
Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton,
Error compiling '' in 'HitDiaphragm',
Performance warning: Search for 1126206: concrete_smallwall_8m_f.p3d was very large (12450 m),
Error: Object(2 : 5220) not found
Den Server ohne Wanted bzw Wantedadd zum laufen zu bringen ist sowieso für meine Bedürfnisse, und noch viel wichtiger unseren Spielern nicht die Lösung. Aus diesen Gründen ist mir das
Wanted(Add) momentan am wichtigsten da dies den Server bei uns am meisten beeinfluss.
Naja schön anzusehen ist meine Log wohl nicht aber die wanted liste ist so ziemlich das, was es am meisten nötig hat gefixt zu werden..
Moin Leute! hab mal wieder ein Problem..
Meine Fahndungsliste funktioniert nicht, um es genauer zu beschreiben: der Dialog an sich funktioniert, das Problem ist einfach das Leute weder Manuell von der Polizei hinzugefügt werden können noch kommen sie automatisch durch zb. Mord drauf, Geändert wurde nix an den Datein.. ich lade sie euch mal hoch, wenn ich eine Datei vergessen hab, dann schreibt es einfach
bei der Rpt habe ich ingame als Cop mehrmals den auf die Fahndungsliste hinzufügen Button gedrückt und als Zivi Straftaten begangen.
ich bedanke mich jetzt schon mal für eventuelle Hilfe
Ah okay, vielen dank!!
Dient dies dem Server die Spieler zu überwachen oder ist das einfach eine nette Sache die für Spieler ingame angezeigt wird?
danke für die schnelle Antwort
Hey leute, was ist eigentlich ein "Sql basiertes Smartphone" und was tut/kann dieses?