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    3. MCNickTV

    Beiträge von MCNickTV

    • [Server Vorstellung] German-Player.de | Tanoa Life Modded | NON Whitelisted

      • MCNickTV
      • 16. März 2020 um 21:54

      Guten Tag liebe NN Community,


      Heute wollen wir euch unseren NON Whitelisted Arma 3 Tanoa Life Modded Server vorstellen.
      <============ Wer sind wir? ============>

      Wir sind ein kleines Team welches momentan aus 8 Personen besteht.

      Einem Inhaber, zwei Projektleitern, zwei Admins, einem Scripter,

      eine Support-Leitung und einem Community Manager.

      Seit Ende 2019 haben wir uns dazu entschlossen, wieder in der Arma 3

      Szene tätig zu werden und einen Tanoa Life Modded Server erstellt,

      welcher auf dem Amerikanischen System basiert.

      <====== Warum solltet ihr auf unserem Server spielen? ======>

      Wir bieten viele abwechslungsreiche Systeme und sind auch immer

      offen für Vorschläge, habt ihr z.b. vor eine Fahrschule zu gründen.

      Helfen wir euch mit dem Scripten und erstellen euch für eure Idee

      angepasste Scripts und Dialoge. Des weiteren haben wir noch eine

      Liste voll mit Features die noch kommen werden, wie ein Level System,

      ein Crafting System, ein Konten System, ...

      Ihr habe natürlich auch die Möglichkeit eine der 3 Fraktionen beizutreten.

      (Breakdown-Service (ADAC), Polizei, Medic)

      <====================== Features ======================>

      Dinge die uns besonders machen

      Job System

      Krankenkassen System

      Eigener Launcher

      99% der Interaktionen auf ACE umgelagert

      TÜV System

      Brücken zum verbinden der Inseln

      Tuning System

      Polizei Computer (Akten, Ortung, Halter-Abfrage, …)

      Gebrauchtwagen Händler

      A3F Fahrzeuge

      Standard Features

      Bepflanzung System

      Farming System

      Duty System (Nur Civ Slots)

      Bürgermeister Wahlen

      Telefon System

      Schließfächer

      Ausweise/ Firmen Karten / Dienstausweise

      Firmen System

      Blitzer

      Gang System

      Lotterie

      Dynamischer Markt

      Tank System

      Punkte System

      GPS

      Handel System

      Reparier System

      Taxi System

      Ausbilder Menü

      Und weiteren ...

      <======== Kleiner Einblick Gefällig? ========>

      Externer Inhalt youtu.be
      Inhalte von externen Seiten werden ohne deine Zustimmung nicht automatisch geladen und angezeigt.
      Durch die Aktivierung der externen Inhalte erklärst du dich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

      <========== Lust zu spielen? ==========>

      TS3: ts.german-player.de

      Website: https://german-player.de

      <========== Noch Fragen? ==========>

      Lasst uns eure Fragen gerne als Antwort unter diesem

      Beitrag da und wir versuchen sie schnellstmöglich zu beantworten.

      Mit freundlichen Grüßen,

      German-Player Team

    • Ich habe ein Problem mit meinem Medic Fahrzeug Shop

      • MCNickTV
      • 24. August 2018 um 10:53
      Falsch
      Code: Config_Vehicles.hpp
      class C_SUV_01_F {
      vItemSpace = 50;
      conditions = "conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}"; <---- Fehler
      price = 30000;
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      }, "" },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      }, "" },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      }, "" },
      { "Notarzt", "med", {
      "textures\rd_suv.jpg"
      }, "" },
      { "Polizei", "cop", {
      "textures\Cop_Suv.jpg"
      }, "" }
      };
      };
      Alles anzeigen

      ist falsch das muss so :

      Richtig
      Code: Config_Vehicles.hpp
      class C_SUV_01_F {
      vItemSpace = 50;
      conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
      price = 30000;
      textures[] = {
      { "Dark Red", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
      }, "" },
      { "Silver", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
      }, "" },
      { "Orange", "civ", {
      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
      }, "" },
      { "Notarzt", "med", {
      "textures\rd_suv.jpg"
      }, "" },
      { "Polizei", "cop", {
      "textures\Cop_Suv.jpg"
      }, "" }
      };
      };
      Alles anzeigen
    • Tanoa Brücken

      • MCNickTV
      • 3. März 2018 um 11:06
      Zitat von Montylein

      Sorry aber mit dem System von hier:

      https://old.cationstudio.com/tutorial-baeum…-mods-pflanzen/

      Wo es auch Tutorial hier im Forum für gibt,
      ist die performence um einiges Besser

      Das ist doch das Gleiche System :) Habe mir auch den ACD Mod Heruntergeladen und Halt den Brücken Mod und Habe dann die Brücken mit dem ACD Mod Exportiert und in eine Datei Umgewandelt.

    • Tanoa Brücken

      • MCNickTV
      • 2. März 2018 um 23:34

      Hallo Liebe NN-Community,

      Ich habe mich mal für ein paar Stunden hingesetzt und für euch mal die Brücken von Tanoa gebaut nur mit den Arma 3 Tanoa Brücken.

      Um die Brücken auf euren Server zu bringen sind nicht viele Schritte Nötig

      Beispiel :

      Schritt Nr. 1

      Kopiert Die Tanoa_Brücken.sqf Datei aus dem Anhang und fügt sie in eure Tanoa_Life.Tanoa Datei ein.( oder wie ihr eure Map genannt habt)

      Schritt Nr. 2

      Fügt Folgendes unter StartProgress = false; in eure init.sqf im Tanoa_Life.Tanoa Ordner ein.

      Spoiler anzeigen

      [] execVM "Tanoa_Brücken.sqf";

      Schritt Nr. 3

      Packt den Tanoa_Br%c3%bccken.Tanoa(nicht als .zip Datei) Ordner aus dem Anhang in euer mpmissions Ordner und Startet die Mission im EDEN Editor

      Danach übernehmt noch die ganzen Objekte von der Beispiel-Map auf eure richtige Map.


      Fertig


      Bei Fragen oder extra Wünsche Mich einfach per PM im Forum Anschreiben


      Wichtig : Es sind Keine Modifikationen nötig !


      Dateien

      Tanoa_Br%c3%bccken.Tanoa.rar 9,47 kB – 250 Downloads
    • Beste kostenlose Alternative zu Cyberworks?

      • MCNickTV
      • 3. Februar 2018 um 22:00

      würde dir das von allianceapps raten kostet zwar Monatlich ist aber richtig gut. LINK: https://allianceapps.de/armacontrol

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 20:18

      Hat alles geklappt und Funktioniert jetzt super Danke An Alle die mir Geholfen haben.

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 17:44
      Zitat von Maverick Applications

      Hallo,

      das ganze ist in der Version die online ist gefixt. Sprich du solltest dir die neuste Version bei uns herunterladen, dann sollte das klappen: https://armaservices.maverick-applications.com/Products/Scripts/AltisLife/Tuning/

      MfG

      Werde ich direkt mal die neue Version herunterladen :D

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 16:36
      Zitat von STG_SilentF0x

      Das sieht ja komisch aus :D Als würde ein Script mit Sleep eine andere Textur laden wollen.


      Wurde was an den ...vehicle Dateien geändert?

      Habe schon alles mit normalen Tanoa Life Server Dateien verglichen aber habe nix gefunden auch nix in der life_server Datei :(

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 16:31
      Zitat von Speedo

      Müsste der Ordner nicht textures und nicht texturen heißen? \textures\polizei.paa not found

      wahr nur ein schreib Fehler von Mir :D

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 15:44

      1. texturen/polizei.paa (Datei ist auch so im Ordner)

      2. Datei heruntergeladen als .paa (auch schon versucht mir anderen Skins in jpg)

      3. polizei.paa (keine sonder Zeichen)


      Der Skin funktioniert ja nur nach dem ausparken nicht mehr siehe Video

      :(

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 14:58
      Zitat von blackfisch

      wenn die Datei ne jpg ist und du paa angibst... Denk nach

      Ich habe 2 verschiedene Skins ausprobiert 1 in jpg und einen in paa beide gingen nicht

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 13:20
      Zitat von Tass

      habt ihr nen tunigshop drauf ?

      maveriks ?

      ja das habe ich

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 11:22

      Hier :


      Config_Vehicles.hpp

      class CarShops {

      /*

      * ARRAY FORMAT:

      * 0: STRING (Classname)

      * 1: STRING (Condition)

      * FORMAT:

      * STRING (Conditions) - Must return boolean :

      * String can contain any amount of conditions, aslong as the entire

      * string returns a boolean. This allows you to check any levels, licenses etc,

      * in any combination. For example:

      * "call life_coplevel && license_civ_someLicense"

      * This will also let you call any other function.

      *

      * BLUFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST

      * OPFOR Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EAST

      * Independent Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_GUER

      * Civilian Vehicle classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_CIV

      */

      class civ_car {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "B_Quadbike_01_F", "" },

      { "C_Hatchback_01_F", "" },

      { "C_Offroad_01_F", "" },

      { "C_SUV_01_F", "" },

      { "C_Hatchback_01_sport_F", "" },

      { "C_Van_01_transport_F", "" }

      };

      };

      class kart_shop {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Kart_01_Blu_F", "" },

      { "C_Kart_01_Fuel_F", "" },

      { "C_Kart_01_Red_F", "" },

      { "C_Kart_01_Vrana_F", "" }

      };

      };

      class civ_truck {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Van_01_box_F", "" },

      { "I_Truck_02_transport_F", "" },

      { "I_Truck_02_covered_F", "" },

      { "O_Truck_02_Ammo_F", "" },

      { "B_Truck_01_transport_F", "" },

      { "B_Truck_01_covered_F", "" },

      { "O_Truck_03_transport_F", "" },

      { "O_Truck_03_covered_F", "" },

      { "O_Truck_03_ammo_F", "" },

      { "B_Truck_01_box_F", "" },

      { "B_Truck_01_ammo_F", "" },

      { "O_Truck_03_device_F", "" },

      { "C_Van_01_fuel_F", "" },

      { "I_Truck_02_fuel_F", "" },

      { "O_Truck_03_fuel_F", "" },

      { "B_Truck_01_fuel_F", "" }

      };

      };

      class civ_air {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Heli_Light_01_civil_F", "" },

      { "B_Heli_Light_01_F", "" },

      { "O_Heli_Light_02_unarmed_F", "" },

      //asbdawdsdaw

      { "I_Heli_Transport_02_F", "" },

      { "B_Heli_Transport_03_unarmed_F", "" },

      { "O_Heli_Transport_04_box_F", "" },

      { "O_Heli_Transport_04_F", "" },

      { "B_T_VTOL_01_vehicle_F", "" },

      { "B_T_VTOL_01_infantry_F", "" },

      { "O_T_VTOL_02_infantry_F", "" },

      { "O_T_VTOL_02_vehicle_F", "" }

      };

      };

      class civ_ship {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "C_Rubberboat", "" },

      { "C_Boat_Civil_01_F", "" },

      { "B_SDV_01_F", "" }

      };

      };

      class reb_car {

      side = "civ";

      conditions = "";

      vehicles[] = {

      { "B_Quadbike_01_F", "" },

      { "B_G_Offroad_01_F", "" },

      { "O_MRAP_02_F", "" },

      { "B_Heli_Light_01_stripped_F", "" },

      { "B_G_Offroad_01_armed_F", "" }

      };

      };

      class med_shop {

      side = "med";

      conditions = "";

      vehicles[] = {

      { "C_Offroad_01_F", "" },

      { "C_Van_01_box_F", "" },

      { "C_SUV_01_F", "" },

      { "B_MRAP_01_F", "" },

      { "C_Van_02_medevac_F", "" }

      };

      };

      class med_air_hs {

      side = "med";

      conditions = "";

      vehicles[] = {

      { "B_Heli_Light_01_F", "" },

      { "O_Heli_Light_02_unarmed_F", "" }

      };

      };

      class cop_car {

      side = "cop";

      conditions = "";

      vehicles[] = {

      { "C_Offroad_01_F", "call life_coplevel >= 1" },

      { "C_SUV_01_F", "call life_coplevel >= 1" },

      { "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },

      { "B_MRAP_01_F", "call life_coplevel >= 2" },

      { "I_MRAP_03_F", "call life_coplevel >= 5" }

      };

      };

      class cop_air {

      side = "cop";

      conditions = "call life_coplevel >= 3";

      vehicles[] = {

      { "B_Heli_Light_01_F", "" },

      { "B_Heli_Transport_01_F", "call life_coplevel >= 4" },

      { "O_Heli_Light_02_unarmed_F", "" },

      { "I_Heli_light_03_unarmed_F", "" }

      };

      };

      class cop_ship {

      side = "cop";

      conditions = "";

      vehicles[] = {

      { "B_Boat_Transport_01_F", "" },

      { "C_Boat_Civil_01_police_F", "" },

      { "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },

      { "B_SDV_01_F", "" }

      };

      };

      };

      class LifeCfgVehicles {

      /*

      * Vehicle Configs (Contains textures and other stuff)

      *

      * "price" is the price before any multipliers set in Master_Config are applied.

      *

      * Default Multiplier Values & Calculations:

      * Civilian [Purchase, Sell]: [1.0, 0.5]

      * Cop [Purchase, Sell]: [0.5, 0.5]

      * Medic [Purchase, Sell]: [0.75, 0.5]

      * ChopShop: Payout = price * 0.25

      * GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]

      * Cop Impound: Payout = price * 0.1

      * Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]

      * -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]

      *

      * 1: STRING (Condition)

      * Textures config follows { Texture Name, side, {texture(s)path}, Condition}

      * Texture(s)path follows this format:

      * INDEX 0: Texture Layer 0

      * INDEX 1: Texture Layer 1

      * INDEX 2: Texture Layer 2

      * etc etc etc

      *

      */

      class Default {

      vItemSpace = -1;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class I_Truck_02_medical_F {

      vItemSpace = 150;

      conditions = "";

      price = 25000;

      textures[] = {};

      };

      class O_Truck_03_medical_F {

      vItemSpace = 200;

      conditions = "";

      price = 45000;

      textures[] = {};

      };

      class Land_Locomotive_01_v2_F {

      vItemSpace = 200;

      conditions = "";

      price = 45000;

      textures[] = {};

      };

      class B_Truck_01_medical_F {

      vItemSpace = 250;

      conditions = "";

      price = 60000;

      textures[] = {};

      };

      class C_Rubberboat {

      vItemSpace = 45;

      conditions = "license_civ_boat";

      price = 5000;

      textures[] = { };

      };

      class B_Heli_Transport_01_F {

      vItemSpace = 200;

      conditions = "license_cop_cAir";

      price = 200000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\GH\polizei_ghost1.jpg",

      "textures\GH\polizei_ghost2.jpg"

      }, "" }

      };

      };


      class B_Boat_Armed_01_minigun_F {

      vItemSpace = 175;

      conditions = "license_cop_cg";

      price = 75000;

      textures[] = { };

      };

      class B_Boat_Transport_01_F {

      vItemSpace = 45;

      conditions = "license_cop_cg";

      price = 3000;

      textures[] = { };

      };

      class O_Truck_03_transport_F {

      vItemSpace = 890;

      conditions = "license_civ_trucking";

      price = 2150000;

      textures[] = { };

      };

      class O_Truck_03_device_F {

      vItemSpace = 850;

      conditions = "license_civ_trucking";

      price = 4200000;

      textures[] = { };

      };

      class Land_CargoBox_V1_F {

      vItemSpace = 5000;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class Box_IND_Grenades_F {

      vItemSpace = 350;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class B_supplyCrate_F {

      vItemSpace = 700;

      conditions = "";

      price = -1;

      textures[] = {};

      };

      class B_G_Offroad_01_F {

      vItemSpace = 65;

      conditions = "";

      price = 12500;

      textures[] = { };

      };

      class B_G_Offroad_01_armed_F {

      vItemSpace = 65;

      conditions = "license_civ_rebel";

      price = 750000;

      textures[] = { };

      };

      class C_Boat_Civil_01_F {

      vItemSpace = 85;

      conditions = "license_civ_boat";

      price = 22000;

      textures[] = { };

      };

      class C_Boat_Civil_01_police_F {

      vItemSpace = 85;

      conditions = "license_cop_cg";

      price = 20000;

      textures[] = { };

      };

      class B_Truck_01_box_F {

      vItemSpace = 1500;

      conditions = "license_civ_trucking";

      price = 3500000;

      textures[] = { };

      };

      class B_Truck_01_transport_F {

      vItemSpace = 620;

      conditions = "license_civ_trucking";

      price = 1250000;

      textures[] = { };

      };

      class O_MRAP_02_F {

      vItemSpace = 60;

      conditions = "license_civ_driver";

      price = 150000;

      textures[] = { };

      };

      class C_Offroad_01_F {

      vItemSpace = 65;

      conditions = "license_civ_driver || {license_med_mAir} || {license_cop_P_driver}";

      price = 12500;

      textures[] = {

      { "Red", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"

      }, "" },

      { "Yellow", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"

      }, "" },

      { "White", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"

      }, "" },

      { "Dark Red", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"

      }, "" },

      { "Blue / White", "civ", {

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",

      "\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"

      }, "" },

      { "Taxi", "civ", {

      "#(argb,8,8,3)color(0.6,0.3,0.01,1)"

      }, "" },

      { "Police", "cop", {

      "textures\offroad_polizei.jpg"

      }, "" },

      { "RTW", "med", {

      "textures\MED_offroader.jpg"

      }, "" }

      };

      };

      class C_Kart_01_Blu_F {

      vItemSpace = 20;

      conditions = "license_civ_driver";

      price = 15000;

      textures[] = {};

      };

      /*

      To edit another information in this classes you can use this exemple.

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{

      vItemSpace = 40;

      price = ;

      };

      will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};

      */

      class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F

      class C_Kart_01_Red_F : C_Kart_01_Blu_F{};

      class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};

      class C_Hatchback_01_sport_F {

      vItemSpace = 45;

      conditions = "license_civ_driver || {license_cop_P_driver} || {license_med_mAir}";

      price = 40000;

      textures[] = {

      { "Red", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"

      }, "" },

      { "Dark Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"

      }, "" },

      { "Black / White", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"

      }, "" },

      { "Beige", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"

      }, "" },

      { "Green", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"

      }, "" },

      { "Police", "cop", {

      "textures\hatchback_polizei.jpg"

      }, "" },

      { "RTW", "med", {

      "textures\MED_Hatchback.jpg"

      }, "" }

      };

      };

      class B_Quadbike_01_F {

      vItemSpace = 25;

      conditions = "license_civ_driver";

      price = 2500;

      textures[] = {

      { "Brown", "cop", {

      "\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"

      }, "" },

      { "Digi Desert", "reb", {

      "\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"

      }, "" },

      { "Black", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"

      }, "" },

      { "White", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"

      }, "" },

      { "Digi Green", "civ", {

      "\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"

      }, "" },

      { "Hunter Camo", "civ", {

      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"

      }, "" },

      { "Rebel Camo", "reb", {

      "\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"

      }, "" }

      };

      };

      class I_Truck_02_covered_F {

      vItemSpace = 260;

      conditions = "license_civ_trucking";

      price = 340000;

      textures[] = {

      { "Orange", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"

      }, "" },

      { "Black", "cop", {

      "#(argb,8,8,3)color(0.05,0.05,0.05,1)"

      }, "" }

      };

      };

      class I_Truck_02_transport_F {

      vItemSpace = 180;

      conditions = "license_civ_trucking";

      price = 225000;

      textures[] = {

      { "Orange", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"

      }, "" },

      { "Black", "cop", {

      "textures\Hunter\hunter_polizei_hinten.jpg",

      "textures\Hunter\hunter_polizei_vorne.jpg"

      }, "" }

      };

      };

      class O_Truck_03_covered_F {

      vItemSpace = 990;

      conditions = "license_civ_trucking";

      price = 2980000;

      textures[] = {};

      };

      class C_Hatchback_01_F {

      vItemSpace = 40;

      conditions = "license_civ_driver || {license_cop_P_driver}";

      price = 9500;

      textures[] = {

      { "Beige", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"

      }, "" },

      { "Green", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"

      }, "" },

      { "Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"

      }, "" },

      { "Dark Blue", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"

      }, "" },

      { "Yellow", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"

      }, "" },

      { "White", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"

      }, "" },

      { "Grey", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"

      }, "" },

      { "Black", "civ", {

      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"

      }, "" }

      };

      };

      class C_SUV_01_F {

      vItemSpace = 50;

      conditions = "license_civ_driver || {license_cop_P_driver} || {license_med_mAir}";

      price = 30000;

      textures[] = {

      { "Dark Red", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"

      }, "" },

      { "Silver", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"

      }, "" },

      { "Orange", "civ", {

      "\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"

      }, "" },

      { "RTW", "med", {

      "textures\polizei.paa"

      }, "" }

      };

      };

      class C_Van_01_transport_F {

      vItemSpace = 100;

      conditions = "license_civ_driver";

      price = 45000;

      textures[] = {

      { "White", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"

      }, "" },

      { "Red", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" }

      };

      };

      class C_Van_01_box_F {

      vItemSpace = 65;

      conditions = "license_civ_trucking || {license_med_mAir}";

      price = 60000;

      textures[] = {

      { "White", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"

      }, "" },

      { "Red", "civ", {

      "\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"

      }, "" },

      { "RTW", "med", {

      "textures\S_F_RTW1.jpg",

      "textures\S_F_RTW2.jpg"

      }, "" }

      };

      };

      class B_MRAP_01_F {

      vItemSpace = 65;

      conditions = "";

      price = 30000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\bullen_hunter1.paa",

      "textures\bullen_hunter2.paa"

      }, "" },

      { "Feuerwehr", "med", {

      "textures\fwhunter1.jpg",

      "textures\fwhunter2.jpg"

      }, "" }

      };

      };

      class B_Heli_Light_01_stripped_F {

      vItemSpace = 90;

      conditions = "";

      price = 275000;

      textures[] = {

      { "Rebel Digital", "reb", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"

      }, "" }

      };

      };

      class B_Heli_Light_01_F {

      vItemSpace = 60;

      conditions = "license_civ_pilot || {license_cop_cAir} || {license_med_mAir}";

      price = 375000;

      textures[] = {

      { "Police", "cop", {

      "textures\hummingbird_polizei.jpg"

      }, "" },

      { "Sheriff", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"

      }, "" },

      { "Civ Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"

      }, "" },

      { "Civ Red", "civ", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"

      }, "" },

      { "Blueline", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"

      }, "" },

      { "Elliptical", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"

      }, "" },

      { "Furious", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"

      }, "" },

      { "Jeans Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"

      }, "" },

      { "Speedy Redline", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"

      }, "" },

      { "Sunset", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"

      }, "" },

      { "Vrana", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"

      }, "" },

      { "Waves Blue", "civ", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"

      }, "" },

      { "Rebel Digital", "reb", {

      "\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"

      }, "" },

      { "Digi Green", "reb", {

      "\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"

      }, "" },

      { "EMS White", "med", {

      "textures\not_hum.jpg"

      }, "" }

      };

      };

      class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {

      vItemSpace = 20;

      price = 195000;

      };

      class O_Heli_Light_02_unarmed_F {

      vItemSpace = 210;

      conditions = "license_civ_pilot || {license_med_mAir} || {license_cop_cAir}";

      price = 2500000;

      textures[] = {

      { "SEK", "cop", {

      "textures\sek_Orca.jpg"

      }, "" },

      { "Polizei", "cop", {

      "textures\orca_polizei.jpg"

      }, "" },

      { "White / Blue", "civ", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"

      }, "" },

      { "Digi Green", "civ", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"

      }, "" },

      { "Desert Digi", "reb", {

      "\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"

      }, "" },

      { "EMS White", "med", {

      "textures\Orca.jpg"

      }, "" }

      };

      };

      class B_SDV_01_F {

      vItemSpace = 50;

      conditions = "license_civ_boat || {license_cop_P_driver}";

      price = 150000;

      textures[] = {};

      };

      class C_Van_01_fuel_F {

      vItemSpace = 90;

      vFuelSpace = 19500;

      conditions = "license_civ_trucking";

      price = 90000;

      textures[] = {

      { "White", "civ", {

      "\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",

      "\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"

      }, "" },

      { "Red", "civ", {

      "\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",

      "\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"

      }, "" }

      };

      };

      class I_Truck_02_fuel_F {

      vItemSpace = 240;

      vFuelSpace = 175000;

      conditions = "license_civ_trucking";

      price = 370000;

      textures[] = {

      { "White", "civ", {

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",

      "\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"

      }, "" }

      };

      };

      class I_Heli_light_03_unarmed_F {

      vItemSpace = 40;

      vFuelSpace = 42000;

      conditions = "license_cop_cAir || {license_civ_pilot}";

      price = 200000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\hallcat_polizei.jpg"

      }, "" }

      };

      };

      class O_T_LSV_02_unarmed_F {

      vItemSpace = 80;

      vFuelSpace = 42000;

      conditions = "license_cop_cAir";

      price = 120000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\sek_Qilin_2.jpg",

      "textures\sek_Quilin_1.jpg"

      }, "" }

      };

      };

      class B_T_LSV_01_unarmed_F {

      vItemSpace = 80;

      vFuelSpace = 42000;

      conditions = "license_cop_cAir";

      price = 120000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\sek_proweler_3.jpg",

      "textures\sek_Prowler_1.jpg",

      "textures\sek_Prowler_2.jpg",

      "textures\sek_Prowler_4.jpg"

      }, "" }

      };

      };

      class I_MRAP_03_F {

      vItemSpace = 40;

      vFuelSpace = 42000;

      conditions = "license_cop_P_driver";

      price = 200000;

      textures[] = {

      { "Polizei", "cop", {

      "textures\strider_polizei.jpg"

      }, "" }

      };

      };

      class B_Truck_01_fuel_F {

      vItemSpace = 1000;

      vFuelSpace = 50000;

      conditions = "license_civ_trucking";

      price = 2900000;

      textures[] = {

      textures[] = {};

      };

      class B_Truck_01_covered_F {

      vItemSpace = 750;

      vFuelSpace = 800;

      conditions = "license_civ_trucking";

      price = 1640000;

      textures[] = {};

      };

      class B_Truck_01_ammo_F {

      vItemSpace = 1320;

      vFuelSpace = 50000;

      conditions = "license_civ_trucking";

      price = 2900000;

      textures[] = {};

      };

      //Zamak

      class O_Truck_02_Ammo_F {

      vItemSpace = 380;

      vFuelSpace = 50000;

      conditions = "license_civ_trucking";

      price = 850000;

      textures[] = {};

      };

      //Tempest

      class O_Truck_03_ammo_F {

      vItemSpace = 1250;

      vFuelSpace = 5000;

      conditions = "license_civ_trucking";

      price = 1500000;

      textures[] = {};

      };

      class O_Truck_03_fuel_F {

      vItemSpace = 600;

      vFuelSpace = 5000;

      conditions = "license_civ_trucking";

      price = 1450000;

      textures[] = {};

      };

      //Flugis

      class I_C_Heli_Light_01_civil_F {

      vItemSpace = 20;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 245000;

      textures[] = {};

      };

      class I_Heli_Transport_02_F {

      vItemSpace = 500;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 4500000;

      textures[] = {};

      };

      class O_Heli_Transport_04_box_F {

      vItemSpace = 2400;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 10000000;

      textures[] = {};

      };

      class B_Heli_Transport_03_unarmed_F {

      vItemSpace = 1700;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 7800000;

      textures[] = {};

      };

      class O_Heli_Transport_04_F {

      vItemSpace = 1800;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 8500000;

      textures[] = {};

      };

      class B_T_VTOL_01_vehicle_F {

      vItemSpace = 3600;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 15000000;

      textures[] = {};

      };

      class B_T_VTOL_01_infantry_F {

      vItemSpace = 5000;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 18000000;

      textures[] = {};

      };

      class O_T_VTOL_02_vehicle_F {

      vItemSpace = 1100;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 5800000;

      textures[] = {};

      };

      class O_T_VTOL_02_infantry_F {

      vItemSpace = 1500;

      vFuelSpace = 5000;

      conditions = "license_civ_pilot";

      price = 6500000;

      textures[] = {};

      };

      class C_Van_02_medevac_F {

      vItemSpace = 1500;

      vFuelSpace = 5000;

      conditions = "license_med_mAir";

      price = 120000;

      textures[] = {};

      };

      };

    • suv skin bug

      • MCNickTV
      • 23. Oktober 2017 um 01:56

      Hallo Liebe Native-Network Community,


      Ich habe auf meinem Tanoa Life Server suv Skins eingefügt das Problem ist das die Fahrzeug Skins nach dem ausparken nur kurz angezeigt werden danach aber verschwinden und wenn ich es Frisch kaufe Funktioniert der Skin und bugt nicht weg kann mir jemand helfen?

      LOGS zeigen nur die Fehler:

      Code
       "[[],""mpmissions\__cur_mp.tanoa\textures\polizei.paa"",0,0,[-1,-1,-1],""""]"
       Warning Message: Picture mpmissions\__cur_mp.tanoa\textures\polizei.paa not found


      Video:

      Externer Inhalt youtu.be
      Inhalte von externen Seiten werden ohne deine Zustimmung nicht automatisch geladen und angezeigt.
      Durch die Aktivierung der externen Inhalte erklärst du dich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

      (fürs Video das der Polizei suv Skin bei den Medics ist soll so und ist kein bug)

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