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    1. Nodezone.net Community
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    3. 1NickZ1

    Beiträge von 1NickZ1

    • man stirbt und spawnt als Arma 3 Spieler.

      • 1NickZ1
      • 10. Februar 2017 um 18:15

      Ja, als Zivi besteht da kein Problem. Auch als Medic ist das so. Man spawnt als "Army" Typ. Mit Langwaffe, Handgranaten etc...

      Log file
      [1476,94.758,0.426,"CBA_VERSIONING: cba=3.1.2.161105, ace=3.8.3.14, "]
      [ACE] (common) INFO: ACE is version 3.8.3.14.
      [ACE] (common) INFO: CBA is version 3.1.2.161105 (min required 3.1.1)
      [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0
      [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0
      [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0
      [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0
      [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.6.0-eef2bb0
      Error in expression <aticModels setVariable [toLower (_array select ((count _array) - 2)), _cfgClass]>
       Error position: <select ((count _array) - 2)), _cfgClass]>
       Error Zero divisor
      File z\ace\addons\tagging\XEH_postInit.sqf, line 20
      Error in expression <aticModels setVariable [toLower (_array select ((count _array) - 2)), _cfgClass]>
       Error position: <select ((count _array) - 2)), _cfgClass]>
       Error Zero divisor
      File z\ace\addons\tagging\XEH_postInit.sqf, line 20
      [1476,95.868,0.426,"XEH: PostInit finished."]
      [ACE] (common) INFO: Settings received from server.
      [ACE] (common) INFO: Settings initialized.
      [ACE] (common) INFO: 236 delayed functions running.
      Unable to get file version size: E:\SteamLibrary\steamapps\common\Arma 3 Server\@extDB\extDB.dll
      Key frame animation, no 'keyframe' property
      Warnings in e76_roads\roadsigns\city_01.p3d:1
      Key frame animation, no 'keyframe' property
      Warnings in e76_roads\roadsigns\city_01.p3d:2
      Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d
      Warning Message: Cannot open object a3\structures_f\ind\factory\factory_main_part2_f.p3d
      Alles anzeigen
    • man stirbt und spawnt als Arma 3 Spieler.

      • 1NickZ1
      • 10. Februar 2017 um 18:07

      Das ist einfach nur ein Script was umgeschrieben werden muss, es ist kein Fehler!
      Nur ich weiß nicht wo?

    • man stirbt und spawnt als Arma 3 Spieler.

      • 1NickZ1
      • 10. Februar 2017 um 18:02

      Du verstehst mein Problem nicht, man spawnt halt wenn man Tot ist als Cop und so, aber das Gear lädt nicht von da, sondern komplett anderes...

    • man stirbt und spawnt als Arma 3 Spieler.

      • 1NickZ1
      • 10. Februar 2017 um 17:53

      4.4, Logs keine Fehler, das muss einfach ein "Script-Problem" sein.

    • man stirbt und spawnt als Arma 3 Spieler.

      • 1NickZ1
      • 10. Februar 2017 um 17:49

      Hallo, wenn man stirbt sollte man eigentlich nach dem man respawnt Kleidung anbekommen, diese hat er auch an, wenn er allerdings stirbt und dann neuspawnt hat er eine Arma 3 Rüstung an. Nicht mehr die vom "vohrigen" Spawn.

    • Server lädt Mission aber der Spieler nicht

      • 1NickZ1
      • 10. Februar 2017 um 14:55

      Boar, ich dachte schon. Danke dir! :)

    • Server lädt Mission aber der Spieler nicht

      • 1NickZ1
      • 10. Februar 2017 um 14:52

      Hallo Leute, habe seit heute wieder ein ganz komisches Problem. Der Server lief immer einwandfrei seit heute aber nicht mehr, wenn ich auf dem Server gehen will bleibt alles im "Ladescreen" stecken, kann mit ESC und so weiter zwar raus aber der Client lädt die Mission wahrschienlich nicht, der Server schon. Ich finde auch keine Fehler im .rpt Log. Deshalb frage ich mich ob ihr davon Erfahrungen habt?

    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 9. Februar 2017 um 17:20

      Fehler gefunden, addons Ordner im addons ordner. :) Vielen Dank trotzdem.

    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 20:29

      Es hat irgendetwas mit den Ivory Cars zu tun, die Jonzie Fahrzeuge können sofort ohne Probleme in die Garage abgestellt werden und bei den Ivory Cars passiert nichts... Ausser "Der Server versucht das Fahrzeug in die Garage zu speichern"...

      Hab einige Fehler gefunden:

      Code
      Server: Object 3:22 not found (message Type_93)
      Server: Object 3:21 not found (message Type_95)
      Cannot create non-ai vehicle ivory_e36,
      Cannot create object 3:23 with type[Entity], param[ivory_e36], NMT code[91]: 
      Client: Object 3:23 (type Type_134) not found.
      Client: Object 3:23 (type Type_440) not found.
      Client: Object 3:23 (type Type_445) not found.
      Client: Object 3:23 (type Type_133) not found.
      Client: Object 3:23 (type Type_134) not found.
      Client: Object 3:23 (type Type_133) not found.
    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 20:22

      Version: 3.1.4.8 von Altis.
      Hab nur das hier gefunden:

      Code: fn_vehicleShopBuy.sqf
      /*
      	File: fn_vehicleShopBuy.sqf
      	Author: Bryan "Tonic" Boardwine
      
      	Description:
      	Does something with vehicle purchasing.
      */
      private["_mode","_spawnPoints","_className","_basePrice","_colorIndex","_spawnPoint","_vehicle"];
      _mode = _this select 0;
      if((lbCurSel 2302) == -1) exitWith {hint localize "STR_Shop_Veh_DidntPick"};
      _className = lbData[2302,(lbCurSel 2302)];
      _vIndex = lbValue[2302,(lbCurSel 2302)];
      _vehicleList = [life_veh_shop select 0] call life_fnc_vehicleListCfg; _basePrice = (_vehicleList select _vIndex) select 1;
      if(_mode) then {_basePrice = round(_basePrice * 1.5)};
      _colorIndex = lbValue[2304,(lbCurSel 2304)];
      
      
      
      
      //Series of checks (YAY!)
      if(_basePrice < 0) exitWith {}; //Bad price entry
      if(life_atmcash < _basePrice) exitWith {hint format[localize "STR_Shop_Veh_NotEnough",[_basePrice - life_atmcash] call life_fnc_numberText];};
      if(!([_className] call life_fnc_vehShopLicenses) && _className != "B_MRAP_01_hmg_F") exitWith {hint localize "STR_Shop_Veh_NoLicense"};
      
      
      
      
      _spawnPoints = life_veh_shop select 1;
      _spawnPoint = "";
      
      
      
      
      if((life_veh_shop select 0) == "med_air_hs") then {
      	if(count(nearestObjects[(getMarkerPos _spawnPoints),["Air"],35]) == 0) exitWith {_spawnPoint = _spawnPoints};
      } else {
      	//Check if there is multiple spawn points and find a suitable spawnpoint.
      	if(typeName _spawnPoints == typeName []) then {
      		//Find an available spawn point.
      		{if(count(nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _x};} foreach _spawnPoints;
      	} else {
      		if(count(nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5]) == 0) exitWith {_spawnPoint = _spawnPoints};
      	};
      };
      
      
      
      
      
      
      
      if(_spawnPoint == "") exitWith {hint localize "STR_Shop_Veh_Block";};
      life_atmcash = life_atmcash - _basePrice;
      hint format[localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_basePrice] call life_fnc_numberText];
      
      
      
      
      //Spawn the vehicle and prep it.
      if((life_veh_shop select 0) == "med_air_hs") then {
      	_vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
      	waitUntil {!isNil "_vehicle"}; //Wait?
      	_vehicle allowDamage false;
      	_hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
      	_vehicle setPosATL (_hs modelToWorld [-0.4,-4,14]);
      	_vehicle lock 2;
      	[[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP;
      	[_vehicle] call life_fnc_clearVehicleAmmo;
      	_vehicle setVariable["trunk_in_use",false,true];
      	_vehicle setVariable["vehicle_info_owners",[[getPlayerUID player,profileName]],true];
      	_vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      } else {
      	_vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
      	waitUntil {!isNil "_vehicle"}; //Wait?
      	_vehicle allowDamage false; //Temp disable damage handling..
      	_vehicle lock 2;
      	_vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
      	_vehicle setDir (markerDir _spawnPoint);
      	_vehicle setPos (getMarkerPos _spawnPoint);
      	[[_vehicle,_colorIndex],"life_fnc_colorVehicle",true,false] spawn life_fnc_MP;
      	[_vehicle] call life_fnc_clearVehicleAmmo;
      	_vehicle setVariable["trunk_in_use",false,true];
      	_vehicle setVariable["vehicle_info_owners",[[getPlayerUID player,profileName]],true];
      	_vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      };
      
      
      
      
      //Side Specific actions.
      switch(playerSide) do {
      	case west: {
      		[_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
      	};
      
      	case civilian: {
      		if((life_veh_shop select 2) == "civ" && {_className == "B_Heli_Light_01_F"}) then {
      			[_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
      		};
      	};
      
      	case independent: {
      		[_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
      	};
      };
      
      
      
      
      _vehicle allowDamage true;
      
      
      
      
      //life_vehicles set[count life_vehicles,_vehicle]; //Add err to the chain.
      life_vehicles pushBack _vehicle;
      [[getPlayerUID player,playerSide,_vehicle,1],"TON_fnc_keyManagement",false,false] spawn life_fnc_MP;
      
      
      
      
      if(_mode) then {
      	if(!(_className in ["B_G_Offroad_01_armed_F","B_MRAP_01_hmg_F"])) then {
      		[[(getPlayerUID player),playerSide,_vehicle,_colorIndex],"TON_fnc_vehicleCreate",false,false] spawn life_fnc_MP;
      	};
      };
      
      
      
      
      [0] call SOCK_fnc_updatePartial;
      closeDialog 0; //Exit the menu.
      true;
      Alles anzeigen
    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 20:11

      Keins von beiden.... die Fahrzeuge habe ich so reingeschrieben wie sie dort stehen. Ivory Fahrzeuge aus dem Workshop der Rest von Armaholic und Freunden.

    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 20:01
      Code
      #include <macro.h>
      /*
      	File:
      	Author: Bryan "Tonic" Boardwine
      
      
      
      
      	Description:
      	Master configuration list / array for buyable vehicles & prices and their shop.
      */
      private["_shop","_return"];
      _shop = [_this,0,"",[""]] call BIS_fnc_param;
      if(_shop == "") exitWith {[]};
      _return = [];
      switch (_shop) do
      {
      	case "dezzie_car":
      	{
      		_return = [
      			["IVORY_PRIUS",25000],
      			["IVORY_R8",130000],
      			["IVORY_R8SPYDER",130000],
      			["IVORY_REV",200000]
      		];
      	};
      	case "kart_shop":
      	{
      		_return = [
      			["Karts",10000],
      			["C_Kart_01_Blu_F",15000],
      			["C_Kart_01_Fuel_F",15000],
      			["C_Kart_01_Red_F",15000],
      			["C_Kart_01_Vrana_F",15000]
      		];
      	};
      	case "med_shop":
      	{
      		_return = [
      			["IVORY_PRIUS",0],
      			["Jonzie_Ambulance",0]
      		];
      	};
      	case "med_air_hs": {
      		_return = [
      			["ivory_b206_rescue",0],
      			["IVORY_BELL512_RESCUE",0],
      			["C_Heli_Light_01_civil_F",0],
      			["O_Heli_Light_02_unarmed_F",0],
      			["O_Heli_Transport_04_medevac_F", 0]
      		];
      	};
      	case "exo_car":
      	{
      		_return = [
      			["S_Skyline_Red",95000],
      			["S_Skyline_Blue",95000],
      			["S_Skyline_Black",95000],
      			["S_Skyline_Yellow",95000],
      			["S_Skyline_Purple",95000],
      			["S_Skyline_White",95000],
      			["S_Vantage_Red",350000],
      			["S_Vantage_Blue",350000],
      			["S_Vantage_Black",350000],
      			["S_Vantage_Yellow",350000],
      			["S_Vantage_LightBlue",350000],
      			["S_Vantage_Purple",350000],
      			["S_Vantage_White",350000],
      			["S_PorscheRS_Black",450000],
      			["S_PorscheRS_Yellow",450000],
      			["S_PorscheRS_White",450000],
      			["S_McLarenP1_Black",850000],
      			["S_McLarenP1_Blue",850000],
      			["S_McLarenP1_Orange",850000],
      			["S_McLarenP1_White",850000],
      			["S_McLarenP1_Yellow",850000],
      			["ivory_c",950000],
      			["ivory_veyron",1500000],
      			["ivory_lfa",1200000],
      			["ivory_elise",1350000],
      			["Jonzie_Quattroporte",850000],
      			["ivory_f1",1250000],
      			["ivory_mp4",1350000],
      			["ivory_r34",650000],
      			["IVORY_REV",1450000],
      			["IVORY_R8",1250000],
      			["Jonzie_Viper",850000],
      			["IVORY_R8SPYDER",1300000]
      		];
      	};
      	case "chev_car":
      	{
      		_return = [
      			["SuburbanWhite",190000],
      			["SuburbanBlue",190000],
      			["SuburbanRed",190000],
      			["SuburbanBlack",190000],
      			["SuburbanGrey",190000],
      			["SuburbanOrange",190000],
      			["Camaro",195000]
      		];
      	};
      	case "ford_car":
      	{
      		_return = [
      			["CVWhite",60000],
      			["CVBlack",60000],
      			["CVGrey",60000],
      			["CVRed",60000],
      			["CVPink",60000],
      			["CVBlue",60000],
      			["Taurus",90000],
      			["TaurusBlack",90000],
      			["TaurusBlue",90000],
      			["TaurusRed",90000],
      			["TaurusWhite",90000]
      
      
      
      
      		];
      	};
      	case "dodge_car":
      	{
      		_return =
      		[
      
      
      
      
      			["GrandCaravan",70000],
      			["GrandCaravanBlk",70000],
      			["GrandCaravanBlue",70000],
      			["GrandCaravanGreen",70000],
      			["GrandCaravanRed",70000],
      			["GrandCaravanPurple",70000],
      			["Challenger",95000],
      			["ChallengerGreen",95000],
      			["ChallengerRed",95000],
      			["ChallengerWhite",95000],
      			["ChallengerBlack",95000],
      			["ChallengerBlue",95000],
      			["Jonzie_Viper",450000]
      		];
      	};
      	case "civ_car":
      	{
      		_return =
      		[
      			["Jonzie_Mini_Cooper",10000],
      			["Jonzie_Mini_Cooper_R_spec",15000],
      			["Jonzie_Galant",19500],
      			["ivory_evox",78000],
      			["Jonzie_30CSL",12500],
      			["ivory_e36",32500],
      			["ivory_m3",56000],
      			["ivory_rs4",120000],
      			["Jonzie_Datsun_510",15000],
      			["Jonzie_Datsun_Z432",13500],
      			["Jonzie_XB",17500],
      			["Jonzie_VE",45000],
      			["Jonzie_Ceed",34500],
      			["ivory_isf",145000],
      			["IVORY_PRIUS",43000],
      			["ivory_gt500",76000],
      			["ivory_wrx",97000],
      			["Jonzie_Corolla",13000],
      			["ivory_supra",102000],
      			["ivory_gti",95000]
      		];
      	};
      	case "civ_truck":
      	{
      		_return =
      		[
      			["C_Van_01_box_F",90000],
      			["C_Van_01_transport_F",85000],
      			["Jonzie_Raptor",56000],
      			["Jonzie_Transit",105000],
      			["Jonzie_Ute",65000],
      			["Jonzie_Box_Truck",350000],
      			["C_MSSprinter_01_F",185000],
      			["C_MSSprinter_02_F",265000]
      
      		];
      	};
      	case "reb_car":
      	{
      		_return =
      		[
      			["B_Quadbike_01_F",5000],
      			["B_Heli_Light_01_F",800000]
      		];
      
      
      
      
      		if(license_civ_rebel) then
      		{
      		};
      	};
      	case "cop_car":
      	{
      		_return =
      		[			
      			["ivory_rs4_marked",0],
      			["ivory_rs4_unmarked",0],
      			["ivory_m3_marked",0],
      			["ivory_m3_unmarked",0],			
      			["ivory_isf_marked",0],
      			["ivory_isf_unmarked",0],
      			["ivory_evox_marked",0],
      			["ivory_evox_unmarked",0],
      			["ivory_wrx_marked",0],
      			["ivory_wrx_unmarked",0],
      			["ivory_suburban_marked",0]
      		];
      	};
      	case "civ_air":
      	{
      		_return =
      		[
      			["IVORY_T6A_1",300000],
      			["C_Heli_Light_01_civil_F",300000],
      			["ivory_b206",350000],
      			["ivory_b206_news",400000],
      			["IVORY_BELL512",500000],
      			["O_Heli_Light_02_unarmed_F",750000],
      			["IVORY_CRJ200_1",1000000],
      			["IVORY_ERJ135_1",1000000],
      			["IVORY_YAK42D_1",1000000]
      		];
      	};
      	case "cop_air":
      	{
      		_return =
      		[
      			["ivory_b206_police",0],
      			["B_Heli_Light_01_F",0],
      			["C_Heli_Light_01_civil_F",0],
      			["O_Heli_Light_02_unarmed_F",0],
      			["IVORY_BELL512_POLICE",0],
      			["I_Heli_Transport_02_F",0],
      			["I_Heli_light_03_unarmed_F",0],
      			["B_Heli_Transport_01_F",0],
      			["B_Heli_Transport_03_unarmed_F",0],
      			["O_Heli_Transport_04_F",0],
      			["O_Heli_Transport_04_covered_F",0]
      		];
      	};
      	case "cop_airhq":
      	{
      		_return =
      		[
      			["ivory_b206_police",0],
      			["B_Heli_Light_01_F",0],
      			["C_Heli_Light_01_civil_F",0],
      			["O_Heli_Light_02_unarmed_F",0],
      			["IVORY_BELL512_POLICE",0],
      			["I_Heli_Transport_02_F",0],
      			["I_Heli_light_03_unarmed_F",0],
      			["B_Heli_Transport_01_F",0],
      			["B_Heli_Transport_03_unarmed_F",0],
      			["O_Heli_Transport_04_F",0],
      			["IVORY_T6A_1",0]
      		];
      	};
      	case "civ_ship":
      	{
      		_return =
      		[
      			["C_Rubberboat",30000],
      			["Ship",700000],
      			["Jetski",150000],
      			["Jetski_yellow",150000]
      		];
      	};
      	case "cop_ship":
      	{
      		_return =
      		[
      			["B_Boat_Transport_01_F",0],
      			["C_Boat_Civil_01_police_F",0],
      			["B_SDV_01_F",0]
      		];
      	};
      };
      
      
      
      
      _return;
      Alles anzeigen
    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 16:53

      das ist die XEH_postInit.sqf

      C
      // by esteldunedain
      #include "script_component.hpp"
      
      
      
      
      
      
      
      // Cache for static objects
      GVAR(cacheStaticModels) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
      GVAR(cacheStaticModels) setText QGVAR(cacheStaticModels);
      
      
      
      
      // Consider static everything vehicle that inherit from Static
      // This include houses (which we don't need), but also walls, that we do
      private _cfgBase = configFile >> "CfgVehicles";
      private _countOptions = count _cfgBase;
      for "_index" from 0 to (_countOptions - 1) do {
          private _cfgClass = _cfgBase select _index;
          if (isClass _cfgClass) then {
              if ((configName _cfgClass) isKindOf "Static") then {
                  private _model = getText (_cfgClass >> "model");
                  if (_model != "") then {
                      private _array = _model splitString "\";
                      GVAR(cacheStaticModels) setVariable [toLower (_array select ((count _array) - 2)), _cfgClass];
                  };
              };
          };
      };
      
      
      
      
      // Also consider static all object inheriting from bridges
      _cfgBase = configFile >> "CfgNonAIVehicles";
      _countOptions = count _cfgBase;
      for "_index" from 0 to (_countOptions - 1) do {
          private _cfgClass = _cfgBase select _index;
          if (isClass _cfgClass) then {
              if ((configName _cfgClass) isKindOf ["Bridge_base_F", _cfgBase]) then {
                  private _model = getText (_cfgClass >> "model");
                  if (_model != "") then {
                      private _array = _model splitString "\";
                      GVAR(cacheStaticModels) setVariable [toLower (_array select ((count _array) - 2)), _cfgClass];
                  };
              };
          };
      };
      
      
      
      
      if (hasInterface) then {
          // Compile and cache config tags
          call FUNC(compileConfigTags);
      
      
      
      
          // Scripted tag adding EH
          [QGVAR(applyCustomTag), FUNC(applyCustomTag)] call CBA_fnc_addEventHandler;
      
      
      
      
          // Keybind
          ["ACE3 Equipment", QGVAR(quickTag), localize LSTRING(QuickTag), {
              // Conditions
              if !(ACE_player call FUNC(checkTaggable)) exitWith {false};
      
      
      
      
              // Statement
              ACE_player call FUNC(quickTag);
              true
          }, {false}, [0, [false, false, false]], false] call CBA_fnc_addKeybind; // Unbound
      };
      
      
      
      
      if (!isServer) exitWith {};
      
      
      
      
      GVAR(testingThread) = false;
      GVAR(tagsToTest) = [];
      
      
      
      
      [QGVAR(createTag), DFUNC(createTag)] call CBA_fnc_addEventHandler;
      Alles anzeigen
    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 16:41

      Wo genau finde ich die Datei?

    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 16:31
      Code
      Error: Object(2 : 307) not found
      c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
       Mission id: e4be3baa11294c03b94d77e600050059f139d39f
      [1478,83.556,0.425,"XEH: PostInit started. MISSIONINIT: missionName=AltisLife, missionVersion=52, worldName=AltisLife, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
      [1478,83.579,0.425,"CBA_VERSIONING: cba=3.1.2.161105, ace=3.8.3.14, "]
      [ACE] (common) INFO: ACE is version 3.8.3.14.
      [ACE] (common) INFO: CBA is version 3.1.2.161105 (min required 3.1.1)
      [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0
      [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0
      [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0
      [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0
      [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.6.0-eef2bb0
      Error in expression <aticModels setVariable [toLower (_array select ((count _array) - 2)), _cfgClass]>
        Error position: <select ((count _array) - 2)), _cfgClass]>
        Error Zero divisor
      File z\ace\addons\tagging\XEH_postInit.sqf, line 20
      Error in expression <aticModels setVariable [toLower (_array select ((count _array) - 2)), _cfgClass]>
        Error position: <select ((count _array) - 2)), _cfgClass]>
        Error Zero divisor
      File z\ace\addons\tagging\XEH_postInit.sqf, line 20
      [1478,84.726,0.425,"XEH: PostInit finished."]
      [ACE] (common) INFO: Settings received from server.
      [ACE] (common) INFO: Settings initialized.
      [ACE] (common) INFO: 236 delayed functions running.
      Unable to get file version size: E:\SteamLibrary\steamapps\common\Arma 3 Server\@extDB\extDB.dll
      Alles anzeigen
    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 16:10

      ja der ist weg.

    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 16:07

      Die Serverlogs oder [lexicon]extdb[/lexicon]? Weil das sind beide exakt die gleichen wie die ich schon einmal gepostet hatte.

    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 8. Februar 2017 um 15:58

      immer noch der gleiche. Aber wie gesagt es liegt daran bestimmt nicht, denn er lädt ja die Sachen nur von einen anderen Table. Aber ich weiß nicht mehr weiter...

    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 7. Februar 2017 um 19:43

      Gemacht, exakt gleicher Fehler.

    • Fehler im Vehicle Shop / Spawn

      • 1NickZ1
      • 7. Februar 2017 um 19:10

      Es speichert in "players".

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