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    1. Nodezone.net Community
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    3. TimWagner

    Beiträge von TimWagner

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • TimWagner
      • 23. September 2017 um 17:30

      Bekomme folgenede Fehlermeldung errpr parsenumber: Typ Zahl, erwartet Bool,Zeichenfolge

      File core/session/fn_requestReceived.sqf [SOCK_fnc_requestReveived], Linie 163 wenn ich die date öffne geht diese aber nur bis Linie 123

      fn_requestReceived.sqf

      #include "..\..\script_macros.hpp"

      /*

      File: fn_requestReceived.sqf

      Author: Bryan "Tonic" Boardwine

      Description:

      Called by the server saying that we have a response so let's

      sort through the information, validate it and if all valid

      set the client up.

      */

      private _count = count _this;

      life_session_tries = life_session_tries + 1;

      if (life_session_completed) exitWith {}; //Why did this get executed when the client already initialized? arma...

      if (life_session_tries > 3) exitWith {cutText[localize "STR_Session_Error","BLACK FADED"]; 0 cutFadeOut 999999999;};

      0 cutText [localize "STR_Session_Received","BLACK FADED"];

      0 cutFadeOut 9999999;

      //Error handling and junk..

      if (isNil "_this") exitWith {[] call SOCK_fnc_insertPlayerInfo;};

      if (_this isEqualType "") exitWith {[] call SOCK_fnc_insertPlayerInfo;};

      if (count _this isEqualTo 0) exitWith {[] call SOCK_fnc_insertPlayerInfo;};

      if ((_this select 0) isEqualTo "Error") exitWith {[] call SOCK_fnc_insertPlayerInfo;};

      if (!(getPlayerUID player isEqualTo (_this select 0))) exitWith {[] call SOCK_fnc_dataQuery;};

      //Lets make sure some vars are not set before hand.. If they are get rid of them, hopefully the engine purges past variables but meh who cares.

      if (!isServer && (!isNil "life_adminlevel" || !isNil "life_coplevel" || !isNil "life_donorlevel")) exitWith {

      [profileName,getPlayerUID player,"VariablesAlreadySet"] remoteExecCall ["SPY_fnc_cookieJar",RSERV];

      [profileName,format ["Variables set before client initialization...\nlife_adminlevel: %1\nlife_coplevel: %2\nlife_donorlevel: %3",life_adminlevel,life_coplevel,life_donorlevel]] remoteExecCall ["SPY_fnc_notifyAdmins",RCLIENT];

      sleep 0.9;

      failMission "SpyGlass";

      };

      //Parse basic player information.

      CASH = parseNumber (_this select 2);

      BANK = parseNumber (_this select 3);

      CONST(life_adminlevel,(_this select 4));

      if (LIFE_SETTINGS(getNumber,"donor_level") isEqualTo 1) then {

      CONST(life_donorlevel,(_this select 5));

      } else {

      CONST(life_donorlevel,0);

      };

      //Loop through licenses

      if (count (_this select 6) > 0) then {

      {missionNamespace setVariable [(_x select 0),(_x select 1)];} forEach (_this select 6);

      };

      life_gear = _this select 8;

      [true] call life_fnc_loadGear;

      //Parse side specific information.

      switch (playerSide) do {

      case west: {

      CONST(life_coplevel,(_this select 7));

      CONST(life_medicLevel,0);

      life_blacklisted = _this select 9;

      if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {

      life_hunger = ((_this select 10) select 0);

      life_thirst = ((_this select 10) select 1);

      player setDamage ((_this select 10) select 2);

      };

      };

      case civilian: {

      life_is_arrested = _this select 7;

      CONST(life_coplevel, 0);

      CONST(life_medicLevel, 0);

      life_houses = _this select (_count - 3);

      if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {

      life_hunger = ((_this select 9) select 0);

      life_thirst = ((_this select 9) select 1);

      player setDamage ((_this select 9) select 2);

      };

      //Position

      if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 1) then {

      life_is_alive = _this select 10;

      life_civ_position = _this select 11;

      if (life_is_alive) then {

      if !(count life_civ_position isEqualTo 3) then {diag_log format ["[requestReceived] Bad position received. Data: %1",life_civ_position];life_is_alive =false;};

      if (life_civ_position distance (getMarkerPos "respawn_civilian") < 300) then {life_is_alive = false;};

      };

      };

      {

      _house = nearestObject [(call compile format ["%1",(_x select 0)]), "House"];

      life_vehicles pushBack _house;

      } forEach life_houses;

      life_gangData = _this select (_count - 2);

      if (!(count life_gangData isEqualTo 0)) then {

      [] spawn life_fnc_initGang;

      };

      [] spawn life_fnc_initHouses;

      };

      case independent: {

      CONST(life_medicLevel,(_this select 7));

      CONST(life_coplevel,0);

      if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {

      life_hunger = ((_this select 9) select 0);

      life_thirst = ((_this select 9) select 1);

      player setDamage ((_this select 9) select 2);

      };

      };

      case east: {

      CONST(life_adaclevel, parseNumber(_this select 7));

      CONST(life_coplevel,0);

      if (LIFE_SETTINGS(getNumber,"save_playerStats") isEqualTo 1) then {

      life_hunger = ((_this select 9) select 0);

      life_thirst = ((_this select 9) select 1);

      player setDamage ((_this select 9) select 2);

      };

      };

      };

      if (count (_this select (_count - 1)) > 0) then {

      {life_vehicles pushBack _x;} forEach (_this select (_count - 1));

      };

      life_session_completed = true;

    • [Tutorial] Altis Life 4.4r4 ADAC (OPFOR) einfügen

      • TimWagner
      • 23. September 2017 um 16:52

      Guten Abend die Herren und Damen mein Server läuft unter der 5.0 und bin gerade dabei den ADAC einzufügen bleibe aber in der Sql abfrage hängen

      Rpt Log

      "extDB3: Protocol Error: [0,""Error MariaDBQueryException Exception""]"

      Kann mir da jemand hlefen ?


      Sorrryyyy habe den Fehler gerade gefunden muss das ja auf pid umschreiben habe ich voll verpeilt

      Schönen abend euch noch

    • Probleme bei der Statusbar

      • TimWagner
      • 2. September 2017 um 13:11

      okay danke

    • Probleme bei der Statusbar

      • TimWagner
      • 2. September 2017 um 00:30

      http://www.exilemod.com/topic/387-statusbar-script/?page=38 habe mehrere Ausprobiert funzen alle leider nicht kannst du was Empfehlen

    • Probleme bei der Statusbar

      • TimWagner
      • 31. August 2017 um 14:58

      Habe mir einen Statusbar Instaliert und bekomme immer wieder den gleichen Fehler

      osefStatusBarAdmin not found


      statusBar.hpp

      #define ST_RIGHT 0x01

      class osefStatusBarAdmin {

      idd = -1;

      onLoad = "uiNamespace setVariable ['osefStatusBarAdmin', _this select 0]";

      onUnload = "uiNamespace setVariable ['osefStatusBarAdmin', objNull]";

      onDestroy = "uiNamespace setVariable ['osefStatusBarAdmin', objNull]";

      fadein = 0;

      fadeout = 0;

      duration = 10e10;

      movingEnable = 0;

      controlsBackground[] = {};

      objects[] = {};

      class controls {

      class statusBarText {

      idc = 55554;

      x = safezoneX + safezoneW - 1.90;

      y = safezoneY + safezoneH - 0.063;

      w = 1.45;

      h = 0.06;

      shadow = 2;

      // colorBackground[] = { 0, 0, 0, 0.5 }; // uncomment and increase 4th number to have a background

      font = "PuristaSemibold";

      size = 0.04;

      type = 13;

      style = 2;

      text="";

      class Attributes {

      align="center";

      color = "#ffffff";//#5fe60c

      };

      };

      };

      };

      class osefStatusBar {

      idd = -1;

      onLoad = "uiNamespace setVariable ['osefStatusBar', _this select 0]";

      onUnload = "uiNamespace setVariable ['osefStatusBar', objNull]";

      onDestroy = "uiNamespace setVariable ['osefStatusBar', objNull]";

      fadein = 0;

      fadeout = 0;

      duration = 10e10;

      movingEnable = 0;

      controlsBackground[] = {};

      objects[] = {};

      class controls {

      class statusBarText {

      idc = 55555;

      x = safezoneX + safezoneW - 1.90;

      y = safezoneY + safezoneH - 0.035;

      w = 1.45;

      h = 0.07;

      shadow = 2;

      // colorBackground[] = { 0, 0, 0, 0.5 }; // uncomment and increase 4th number to have a background

      font = "PuristaSemibold";

      size = 0.04;

      type = 13;

      style = 2;

      text="";

      class Attributes {

      align="left";

      color = "#ffffff";//#5fe60c

      };

      };

      };

      };

      statusBar.sqf

      /*

      File Version: 0.1

      File Name: statusBar.sqf

      File EpochMod StatusBar Port for Wasteland / EXILE by CRE4MPIE

      File Created: 21/4/2015

      @notes: Added custom Icons and ported Wasteland info. Still

      needs to be cleaned up a bit.

      */

      waitUntil {!(isNull (findDisplay 46))};

      disableSerialization;

      _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer;

      _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"];

      // systemChat format["StatusBar Initialized", _rscLayer];

      [] spawn

      {

      uiSleep 5;

      //set the color values.

      //Additional color codes can be found here: http://html-color-codes.com/

      _colourDefault = parseText "#adadad"; //set your default colour here

      _colour108 = parseText "#FF7000";

      _colour107 = parseText "#FF9000";

      _colour106 = parseText "#FFBB00";

      _colour105 = parseText "#FFCC00";

      _colour104 = parseText "#81CCDD";

      _colour103 = parseText "#33AACC";

      _colour102 = parseText "#3388CC";

      _colour101 = parseText "#3366CC";

      _colour100 = parseText "#336600";

      _colour90 = parseText "#339900";

      _colour80 = parseText "#33CC00";

      _colour70 = parseText "#33FF00";

      _colour60 = parseText "#66FF00";

      _colour50 = parseText "#CCFF00";

      _colour40 = parseText "#CCCC00";

      _colour30 = parseText "#CC9900";

      _colour20 = parseText "#CC6600";

      _colour10 = parseText "#CC3300";

      _colour0 = parseText "#CC0000";

      _colourDead = parseText "#000000";

      _uid = getPlayerUID player;


      while {true} do

      {

      uiSleep 1;

      //moved the creation of the status bar inside the loop and create it if it is null,

      //this is to handle instance where the status bar is disappearing

      if(isNull ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)) then

      {

      diag_log "statusbar is null create";

      disableSerialization;

      _rscLayer = "osefStatusBarAdmin" call BIS_fnc_rscLayer;

      _rscLayer cutRsc["osefStatusBarAdmin","PLAIN"];

      };

      //initialize variables and set values

      _players = (count playableUnits -1);

      _unit = _this select 0;

      _damage = round ((1 - (damage player)) * 100);

      //_damage = (round(_damage * 100));

      _hunger = round (ExileClientPlayerAttributes select 2);

      _thirst = round (ExileClientPlayerAttributes select 3);

      _bodyTemp = round (ExileClientPlayerAttributes select 5);

      _wallet = ExileClientPlayerMoney;

      _stamina = ExileClientPlayerScore;

      _energy = 100;

      _energyPercent = 100;

      _serverFPS = round diag_fps;

      _pos = getPosATL player;

      _dir = round (getDir (vehicle player));

      _grid = mapGridPosition player;

      _xx = (format[_grid]) select [0,3];

      _yy = (format[_grid]) select [3,3];

      _time = (round(360-(serverTime)/60)); //edit the '240' value (60*4=240) to change the countdown timer if your server restarts are shorter or longer than 4 hour intervals

      _hours = (floor(_time/60));

      _minutes = (_time - (_hours * 60));

      _infection = player getVariable ["ryanzombiesinfected",0];

      _statusInfection = (_infection*100);

      switch(_minutes) do

      {

      case 9: {_minutes = "09"};

      case 8: {_minutes = "08"};

      case 7: {_minutes = "07"};

      case 6: {_minutes = "06"};

      case 5: {_minutes = "05"};

      case 4: {_minutes = "04"};

      case 3: {_minutes = "03"};

      case 2: {_minutes = "02"};

      case 1: {_minutes = "01"};

      case 0: {_minutes = "00"};

      };


      //Colour coding

      //Damage

      _colourDamage = _colourDefault;

      if(_damage >= 100) then{_colourDamage = _colour100;};

      if((_damage >= 90) && (_damage < 100)) then {_colourDamage = _colour100;};

      if((_damage >= 80) && (_damage < 90)) then {_colourDamage = _colour80;};

      if((_damage >= 70) && (_damage < 80)) then {_colourDamage = _colour70;};

      if((_damage >= 60) && (_damage < 70)) then {_colourDamage = _colour60;};

      if((_damage >= 50) && (_damage < 60)) then {_colourDamage = _colour50;};

      if((_damage >= 40) && (_damage < 50)) then {_colourDamage = _colour40;};

      if((_damage >= 30) && (_damage < 40)) then {_colourDamage = _colour30;};

      if((_damage >= 20) && (_damage < 30)) then {_colourDamage = _colour20;};

      if((_damage >= 10) && (_damage < 20)) then {_colourDamage = _colour10;};

      if((_damage >= 1) && (_damage < 10)) then {_colourDamage = _colour0;};

      if(_damage < 1) then{_colourDamage = _colourDead;};

      //Infection

      _colourInfection = _colourDefault;

      if(_statusInfection >= 100) then{_colourDamage = _colour10;};

      if((_statusInfection >= 90) && (_statusInfection < 100)) then {_colourInfection = _colour10;};

      if((_statusInfection >= 80) && (_statusInfection < 90)) then {_colourInfection = _colour10;};

      if((_statusInfection >= 70) && (_statusInfection < 80)) then {_colourInfection = _colour20;};

      if((_statusInfection >= 60) && (_statusInfection < 70)) then {_colourInfection = _colour20;};

      if((_statusInfection >= 50) && (_statusInfection < 60)) then {_colourInfection = _colour30;};

      if((_statusInfection >= 40) && (_statusInfection < 50)) then {_colourInfection = _colour30;};

      if((_statusInfection >= 30) && (_statusInfection < 40)) then {_colourInfection = _colour30;};

      if((_statusInfection >= 20) && (_statusInfection < 30)) then {_colourInfection = _colourDefault;};

      if((_statusInfection >= 10) && (_statusInfection < 20)) then {_colourInfection = _colourDefault;};

      if((_statusInfection >= 1) && (_statusInfection < 10)) then {_colourInfection = _colourDefault;};

      if(_statusInfection < 1) then{_colourInfection = _colourDead;};


      //Hunger

      _colourHunger = _colourDefault;

      if(_hunger >= 100) then{_colourHunger = _colour100;};

      if((_hunger >= 90) && (_hunger < 100)) then {_colourHunger = _colour90;};

      if((_hunger >= 80) && (_hunger < 90)) then {_colourHunger = _colour80;};

      if((_hunger >= 70) && (_hunger < 80)) then {_colourHunger = _colour70;};

      if((_hunger >= 60) && (_hunger < 70)) then {_colourHunger = _colour60;};

      if((_hunger >= 50) && (_hunger < 60)) then {_colourHunger = _colour50;};

      if((_hunger >= 40) && (_hunger < 50)) then {_colourHunger = _colour40;};

      if((_hunger >= 30) && (_hunger < 40)) then {_colourHunger = _colour30;};

      if((_hunger >= 20) && (_hunger < 30)) then {_colourHunger = _colour20;};

      if((_hunger >= 10) && (_hunger < 20)) then {_colourHunger = _colour10;};

      if((_hunger >= 1) && (_hunger < 10)) then {_colourHunger = _colour0;};

      if(_hunger < 1) then{_colourHunger = _colourDead;};


      //Thirst

      _colourThirst = _colourDefault;

      switch true do{

      case(_thirst >= 100) : {_colourThirst = _colour101;};

      case((_thirst >= 90) && (_thirst < 100)) : {_colourThirst = _colour102;};

      case((_thirst >= 80) && (_thirst < 90)) : {_colourThirst = _colour103;};

      case((_thirst >= 70) && (_thirst < 80)) : {_colourThirst = _colour104;};

      case((_thirst >= 60) && (_thirst < 70)) : {_colourThirst = _colour105;};

      case((_thirst >= 50) && (_thirst < 60)) : {_colourThirst = _colour106;};

      case((_thirst >= 40) && (_thirst < 50)) : {_colourThirst = _colour107;};

      case((_thirst >= 30) && (_thirst < 40)) : {_colourThirst = _colour108;};

      case((_thirst >= 20) && (_thirst < 30)) : {_colourThirst = _colour20;};

      case((_thirst >= 10) && (_thirst < 20)) : {_colourThirst = _colour10;};

      case((_thirst >= 1) && (_thirst < 10)) : {_colourThirst = _colour0;};

      case(_thirst < 1) : {_colourThirst = _colourDead;};

      };

      //Temperature

      _colourTemp = _colourDefault;

      //if(_bodyTemp >= 37) then{_colourTemp = _colour100;};

      if((_bodyTemp >= 32) && (_bodyTemp < 33)) then {_colourTemp = _colour101;};

      if((_bodyTemp >= 33) && (_bodyTemp < 34)) then {_colourTemp = _colour101;};

      if((_bodyTemp >= 34) && (_bodyTemp < 35)) then {_colourTemp = _colour101;};

      if((_bodyTemp >= 35) && (_bodyTemp < 36)) then {_colourTemp = _colour103;};

      if((_bodyTemp >= 36) && (_bodyTemp < 37)) then {_colourTemp = _colour104;};

      if((_bodyTemp >= 37) && (_bodyTemp < 38)) then {_colourTemp = _colour100;};

      if((_bodyTemp >= 38) && (_bodyTemp < 39)) then {_colourTemp = _colour20;};

      if((_bodyTemp >= 39) && (_bodyTemp < 40)) then {_colourTemp = _colour20;};

      if((_bodyTemp >= 40) && (_bodyTemp < 41)) then {_colourTemp = _colour10;};

      if((_bodyTemp >= 41) && (_bodyTemp < 42)) then {_colourTemp = _colour10;};

      if((_bodyTemp >= 42) && (_bodyTemp < 43)) then {_colourTemp = _colour0;};

      if(_bodyTemp < 30) then{_colourTemp = _colourDead;};


      //Energy

      _colourEnergy = _colourDefault;

      if(_energyPercent >= 100) then{_colourEnergy = _colour100;};

      if((_energyPercent >= 90) && (_energyPercent < 100)) then {_colourEnergy = _colour90;};

      if((_energyPercent >= 80) && (_energyPercent < 90)) then {_colourEnergy = _colour80;};

      if((_energyPercent >= 70) && (_energyPercent < 80)) then {_colourEnergy = _colour70;};

      if((_energyPercent >= 60) && (_energyPercent < 70)) then {_colourEnergy = _colour60;};

      if((_energyPercent >= 50) && (_energyPercent < 60)) then {_colourEnergy = _colour50;};

      if((_energyPercent >= 40) && (_energyPercent < 50)) then {_colourEnergy = _colour40;};

      if((_energyPercent >= 30) && (_energyPercent < 40)) then {_colourEnergy = _colour30;};

      if((_energyPercent >= 20) && (_energyPercent < 30)) then {_colourEnergy = _colour20;};

      if((_energyPercent >= 10) && (_energyPercent < 20)) then {_colourEnergy = _colour10;};

      if((_energyPercent >= 1) && (_energyPercent < 10)) then {_colourEnergy = _colour0;};

      if(_energyPercent < 1) then{_colourEnergy = _colour0;};


      //Stamina

      _colourStamina = _colourDefault;

      //display the information

      ((uiNamespace getVariable "osefStatusBarAdmin")displayCtrl 55554)ctrlSetStructuredText parseText

      format["

      %2

      %3%1

      %22

      %4

      %5%1

      %6%1

      %20%1

      %9

      FPS: %7

      %16

      Restart in: %18:%19",


      "%",

      _players,

      _damage,

      _wallet,

      _hunger,

      _thirst,

      _serverFPS,

      _energyPercent,

      _stamina,

      _colourDefault,

      _colourDamage,

      _colourHunger,

      _colourThirst,

      _colourEnergy,

      _colourStamina,

      format["%1/%2",_xx,_yy],

      _dir,

      _hours,

      _minutes,

      _statusInfection,

      _colourInfection,

      _bodyTemp,

      _colourTemp

      ];


      };

      };

    • Bambi creation timeout

      • TimWagner
      • 29. August 2017 um 19:41

      Guten Tag,

      ich habe den Exile Server instaliert und komme zur Spawn Auswahl nach dem ich diese getroffen haben kommt Folgender Fehler Bambi creation timeout

      Dazu habe ich den rpt log der sagt folgendes:

      19:28:34 "ExileServer - Starting session for '[Polizei] Jack Smirnow' with ID 'tspteCUR'..."

      19:28:34 "ExileServer - Dispatching hasPlayerRequest for session 'tspteCUR'..."

      19:28:38 Error in expression

      (_result select 1) select 0

      >

      19:28:38 Error position: >19:28:38 Error Generic error in expression19:28:38 File mpmissions\__cur_mp.Tanoa\Exile_Server_Overrides\ExileServer_system_database_query_insertSingle.sqf, line 1619:28:38 Error in expression (_result select 1) select 0>19:28:38 Error position:

      >

      19:28:38 Error Generic error in expression

      19:28:38 File mpmissions\__cur_mp.Tanoa\Exile_Server_Overrides\ExileServer_system_database_query_insertSingle.sqf, line 16

      19:28:53 Error in expression

      19:28:53 Error position:

      19:28:53 Error Undefined variable in expression: ils

      19:28:53 unable to compile MFD condition 'ils'

      19:29:18 Client: Remote object 3:0 not found

      19:29:18 "SC/BIS_fnc_log: HandleDisconnect : 20b7c7cc380# 1697166: invisibleman.p3d"

      19:29:18 Warning: Cleanup player - person 2:1065 not found

      19:29:18 Warning: Cleanup player - person 2:1065 not found

      19:37:39 Unaccessible

      19:37:39 "ExileServer - Player [Polizei] Jack Smirnow (UID 76561198114198296) connected!"

      19:37:39 "ExileServer - Database Error: Error MariaDBStatementException1 Exception"

      19:37:39 Error in expression

      };

      };

      ((_result select 1) select 0) select 0

      >

      19:37:39 Error position: >19:37:39 Error Generic error in expression19:37:39 File mpmissions\__cur_mp.Tanoa\Exile_Server_Overrides\ExileServer_system_database_query_selectSingleField.sqf, line 2719:37:39 Error in expression };};((_result select 1) select 0) select 0>19:37:39 Error position:

      >

      19:37:39 Error Generic error in expression

      19:37:39 File mpmissions\__cur_mp.Tanoa\Exile_Server_Overrides\ExileServer_system_database_query_selectSingleField.sqf, line 27


      --------------------------------------------------

      Habe es mit diesem Tutorial Versucht : https://github.com/BrettNordin/Exile



      --------------------------------------------------



      exdb log :


      extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home

      extDB3: Version: 1.031

      extDB3: Windows Version

      Message: All development for extDB3 is done on a Linux Dedicated Server

      Message: If you would like to Donate to extDB3 Development

      Message: https://www.paypal.com/cgi-bin/webscr…d=2SUEFTGABTAM2

      Message: Also leave a message if there is any particular feature you would like to see added.

      Message: Thanks for all the people that have donated.

      Message: Torndeco: 18/05/15


      extDB3: Found extdb3-conf.ini

      extDB3: Detected 8 Cores, Setting up 6 Worker Threads

      extDB3: ...

      extDB3: ...

      extDB3: ...

      extDB3: ...

      extDB3: ...

      extDB3: ...


      [19:25:37:076269 +02:00] [Thread 5112] extDB3: Locked

      [19:28:38:329856 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Field 'assigned_items' doesn't have a default value

      [19:28:38:329976 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Input: createPlayer:76561198114198296:[Polizei] Jack Smirnow

      [19:37:39:044436 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Unknown prepared statement handler (5) given to mysqld_stmt_execute

      [19:37:39:044583 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Input: isKnownAccount:76561198114198296

      [19:37:57:451342 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Field 'assigned_items' doesn't have a default value

      [19:37:57:451487 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Input: createPlayer:76561198114198296:[Polizei] Jack Smirnow

      [19:50:33:803720 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Field 'assigned_items' doesn't have a default value

      [19:50:33:803972 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Input: createPlayer:76561198114198296:[Polizei] Jack Smirnow

      [19:54:27:740646 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Field 'assigned_items' doesn't have a default value

      [19:54:27:740786 +02:00] [Thread 5112] extDB3: SQL: Error MariaDBStatementException1: Input: createPlayer:76561198114198296:[Polizei] Jack Smirnow

      [19:55:07:829391 +02:00] [Thread 972] extDB3: SQL: Error MariaDBStatementException1: Commands out of sync; you can't run this command now

      [19:55:07:829614 +02:00] [Thread 972] extDB3: SQL: Error MariaDBStatementException1: Input: endAccountSession:76561198114198296

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 15:45

      Liegt es daran , das ich 2 Server neben einander laufen habe also einen Altis life server und jetzt noch einenen Exile server ?

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 15:34

      Diesen gibt es leider nicht !

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 15:32

      Error in expression <"extDB2" callExtension _query);


      switch (_result select 0) do


      {


      case 0:


      {


      (format>


      Error position: <_result select 0) do


      {


      case 0:


      {


      (format>


      Error Undefined variable in expression: _result


      File exile_server\code\ExileServer_system_database_query_selectFull.sqf, line 16


      Error in expression <uery_selectFull;


      _numberOfClans = count _clanIDs;


      if (_numberOfClans > 0) then


      >


      Error position: <_clanIDs;


      if (_numberOfClans > 0) then


      >


      Error Undefined variable in expression: _clanids


      File exile_server\code\ExileServer_world_loadAllClans.sqf, line 20


      Call extension 'extDB2' could not be loaded: Das angegebene Modul wurde nicht gefunden.


      Error in expression <"extDB2" callExtension _query);


      switch (_result select 0) do

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 15:30

      Dann sag mir doch bitte jemand wo ich die extb logs finde bei mir gibt es keinen Ordner dazu danke :)

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 14:34

      In wie fern meinst du das Marius ?

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 14:32

      ich starte den Server mit der 32 Bit Version

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 14:27

      "ExileServer - MySQL connection error!"


      "ExileServer - Please have a look at @ExileServer/extDB/logs/ to find out what went wrong."


      "ExileServer - MySQL Error: Unable to locate extDB2 extension!"


      "ExileServer - Server will shutdown now :("


      Call extension 'extDB2' could not be loaded: Das angegebene Modul wurde nicht gefunden.


      Und den EXTDB log finde ich nicht da wo er sein sollte gibt es keinen

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 14:09

      Habe alles Ausprobiert funzt dennoch nicht

    • Hilfe beim Erstellen eines Exile Server

      • TimWagner
      • 13. August 2017 um 13:10

      Ich bin mitlerweile am Verzeifeln ich habe das Problem das der Server meinen Datenbank nicht finden und ich nach dem ich auf den Server Verbunden habe auf der Spawn Insel bin und dort nichts machen kann.Desweitern sagt er mir das er extDB2 nicht findet.

      Würde mich darüber freuen wenn mir jemand helfen würde.

      LG

    • [TUTORIAL] EMP Script mit dem Heli Autos stoppen (Cops)

      • TimWagner
      • 27. Juli 2017 um 00:57

      Fuktioniert Super danke !

    • Kofferaum [T Inventar] Dialog

      • TimWagner
      • 26. Juli 2017 um 21:40

      Wie kann ich einen Abfreage hinzufügen da der alles einlagern Nutton halt eine anderes Script Überschreibt es ist nähmlich so,dass das Script es verbietet Öl in Farzeuge zu lagern welche keinen Tunk haben.Kann jemaden Helfen ?

    • EMP Script gesucht

      • TimWagner
      • 24. Juli 2017 um 22:35

      Kann das jemand umschreiben ?

    • Schmerzmittel

      • TimWagner
      • 24. Juli 2017 um 22:31

      Habe die 5.0 Version habe das gleiche Problem kann mir jemand helfen ?

    • [QuickTipp] Arma³ - Blauchlichtkoordinatensammlung

      • TimWagner
      • 24. Juli 2017 um 00:16

      Ja dann muss ich das mal ausprobieren

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