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    1. Nodezone.net Community
    2. Mitglieder
    3. weilwegenlogik

    Beiträge von weilwegenlogik

    • Waffen Shop zeigt nichts an?!

      • weilwegenlogik
      • 5. Juli 2016 um 18:17

      Hallo NN !


      Ich habe ein Problem beim bearbeiten meiner fn_weaponShopCfg.sqf.


      Mir werden absolut keine Waffen angezeigt.
      Vorher war es auch bei den KleidungsShops so, dies habe ich aber wieder repariert.

      fn_weaponShopCfg.sqf:

      Spoiler anzeigen
      Code: fn_weaponShopCfg.sqf
      #include <macro.h>
      /*
      File: fn_weaponShopCfg.sqf
      Author: Bryan "Tonic" Boardwine
      
      
      
      
      Description:
      Master configuration file for the weapon shops.
      
      
      
      
      Return:
      String: Close the menu
      Array:
      [Shop Name,
      [ //Array of items to add to the store
      [classname,Custom Name (set nil for default),price]
      ]]
      */
      private["_shop"];
      _shop = [_this,0,"",[""]] call BIS_fnc_param;
      if(_shop < "") exitWith {closeDialog 0}; //Bad shop type passed.
      
      
      
      
      switch(_shop) do
      {
      case "cop_polizeianwärter":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist!"};
      default
      {
      ["Polizeianwärter Waffen",
      [
      ["arifle_sdar_F","Taser Sturmgewehr",10],
      ["hgun_Rook40_F","Taser-Pistole",10],
      ["hgun_Rook40_snds_F","Taser-Pistole Silenced",10],
      ["16Rnd_9x21_Mag","16er Magazin",10],
      ["20Rnd_556x45_UW_mag","5,56er Magazin",10],
      ["Rangefinder",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_visier":
      {
      switch(true) do
      {
      case (playerSide != west): {"Du bist kein Polizist!"};
      case (__GETC__(life_coplevel) < 1): {"Du kannst erst als Polizist hier Zugreifen !"};
      default
      {
      ["Visiere & Sonstiges",
      [
      ["ItemMap",nil,10],
      ["ItemWatch",nil,10],
      ["ItemCompass",nil,10],
      ["ItemGPS",nil,10],
      ["ToolKit",nil,10],
      ["Medikit",nil,10],
      ["NVGoggles_OPFOR",nil,10],
      ["Chemlight_red",nil,10],
      ["Chemlight_yellow",nil,10],
      ["Chemlight_green",nil,10],
      ["Chemlight_blue",nil,10],
      ["acc_flashlight",nil,10],
      ["acc_pointer_IR",nil,10],
      ["B_UavTerminal",nil,10],
      ["Rangefinder",nil,10],
      ["optic_Holosight",nil,10],
      ["optic_ACO_smg",nil,10],
      ["optic_MRCO",nil,10],
      ["optic_LRPS",nil,10],
      ["optic_DMS",nil,10],
      ["optic_NVS",nil,10],
      ["optic_Arco",nil,10],
      ["optic_tws",nil,10],
      ["optic_Nightstalker",nil,10],
      ["optic_AMS",nil,10],
      ["optic_KHS_blk",nil,10],
      ["bipod_01_F_blk",nil,10],
      ["muzzle_snds_L",nil,10],
      ["muzzle_snds_M",nil,10],
      ["muzzle_snds_H",nil,10],
      ["muzzle_snds_93mmg",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "adac_basic":
      {
      switch (true) do
      {
      case (playerSide != independent): {"Du bist kein ADAC"};
      case (__GETC__(life_mediclevel) < 2): {"Du kannst erst als ADAC hier Zugreifen !"};
      default {
      ["ADAC Shop",
      [
      ["ItemGPS",nil,10],
      ["Binocular",nil,10],
      ["ToolKit",nil,10],
      ["FirstAidKit",nil,10],
      ["Medikit",nil,10],
      ["NVGoggles",nil,10],
      ["Chemlight_red",nil,20],
      ["Chemlight_yellow",nil,20],
      ["Chemlight_green",nil,20],
      ["Chemlight_blue",nil,20]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "med_basic":
      {
      switch (true) do
      {
      case (playerSide != independent): {"Du bist kein MEDIC"};
      case (__GETC__(life_mediclevel) < 1): {"Du kannst erst als MEDIC hier Zugreifen !"};
      default {
      ["Notarzt Items",
      [
      ["ItemGPS",nil,10],
      ["Binocular",nil,10],
      ["ToolKit",nil,10],
      ["FirstAidKit",nil,10],
      ["Medikit",nil,10],
      ["NVGoggles",nil,10],
      ["Chemlight_red",nil,20],
      ["Chemlight_yellow",nil,20],
      ["Chemlight_green",nil,20],
      ["Chemlight_blue",nil,20]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeibeamter":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 2): {"Du bist noch kein Polizeibeamter!"};
      default
      {
      ["Polizeibeamter Waffen",
      [
      ["arifle_sdar_F","Taser Sturmgewehr",10],
      ["hgun_Rook40_F","Taser-Pistole",10],
      ["hgun_Rook40_snds_F","Taser-Pistole Silenced",10],
      ["16Rnd_9x21_Mag","16er Magazin",10],
      ["20Rnd_556x45_UW_mag","5,56er Magazin",10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeimeister":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 3): {"Du bist noch kein Polizeiobermeister!"};
      default
      {
      ["Polizeimeister Waffen",
      [
      ["arifle_MXC_F",nil,10],
      ["arifle_MX_F",nil,10],
      ["arifle_sdar_F","Taser Sturmgewehr",10],
      ["SMG_02_F",nil,10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["30Rnd_9x21_Mag","9mm-Gummi",10],
      ["20Rnd_556x45_UW_mag","Taser Waffe Magazin",10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeihauptmeister":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 4): {"Du bist noch kein Polizeihauptmeister!"};
      default
      {
      ["Polizeihauptmeister Waffen",
      [
      ["SMG_02_F",nil,10],
      ["arifle_TRG20_F",nil,10],
      ["arifle_MX_F",nil,10],
      ["arifle_MXC_F",nil,10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["30Rnd_9x21_Mag",nil,10],
      ["30Rnd_556x45_Stanag",nil,10],
      ["SmokeShellOrange","Rauchgranate",10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_kommissar":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 5): {"Du bist kein Kommissar!"};
      default
      {
      ["Kommissar Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["SMG_02_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranate",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["30Rnd_9x21_Mag",nil,10],
      ["30Rnd_556x45_Stanag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_oberkommissar":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 6): {"Du bist kein Oberkommissar!"};
      default
      {
      ["Oberkommissar Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_hauptkommissar":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 7): {"Du bist kein Hauptkommissar!"};
      default
      {
      ["Hauptkommissar Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_bundesgrenzschutz":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 8): {"Du bist kein Bundesgrenzschutzbeamter!"};
      default
      {
      ["Bundesgrenzschutz Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_sek":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 9): {"Du bist kein SEK Beamter!"};
      default
      {
      ["SEK Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["srifle_LRR_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["7Rnd_408_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_sekleiter":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 10): {"Du bist kein SEK Leiter!"};
      default
      {
      ["SEK Leiter Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeirat":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 11): {"Du bist kein Polizeirat!"};
      default
      {
      ["Polizeirat Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeioberrat":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 12): {"Du bist kein Polizeioberrat!"};
      default
      {
      ["Polizeioberrat Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "cop_polizeipräsident":
      {
      switch(true) do
      {
      case (playerSide !=west): {"Du bist kein Polizist"};
      case (__GETC__(life_coplevel) < 13): {"Du bist kein Polizeidirektor!"};
      default
      {
      ["Polizeipräsident Waffen",
      [
      ["arifle_MXM_Black_F",nil,10],
      ["arifle_MX_Black_F",nil,10],
      ["arifle_MXC_Black_F",nil,10],
      ["arifle_MX_SW_Black_F",nil,10],
      ["srifle_DMR_05_blk_F",nil,10],
      ["SMG_02_F",nil,10],
      ["srifle_EBR_F",nil,10],
      ["arifle_TRG21_F",nil,10],
      ["srifle_DMR_02_F",nil,10],
      ["srifle_DMR_03_F",nil,10],
      ["srifle_DMR_04_F",nil,10],
      ["srifle_DMR_06_camo_F",nil,10],
      ["MMG_01_hex_F",nil,10],
      ["MMG_02_black_F",nil,10],
      ["hgun_Pistol_Signal_F",nil,10],
      ["srifle_GM6_F",nil,10],
      ["SmokeShellBlue","CE-Gas",10],
      ["HandGrenade_Stone","Blendgranate",10],
      ["SmokeShellOrange","Rauchgranaten",10],
      ["30Rnd_65x39_caseless_mag","6,5mm Scharf",10],
      ["20Rnd_762x51_Mag",nil,10],
      ["30Rnd_9x21_Mag",nil,10],
      ["10Rnd_93x64_DMR_05_Mag",nil,10],
      ["6Rnd_RedSignal_F",nil,10],
      ["10Rnd_127x54_Mag",nil,10],
      ["10Rnd_338_Mag",nil,10],
      ["150Rnd_93x64_Mag",nil,10],
      ["130Rnd_338_Mag",nil,10],
      ["100Rnd_65x39_caseless_mag",nil,10],
      ["5Rnd_127x108_Mag",nil,10]
      ]
      ];
      };
      };
      };
      
      
      
      
      
      
      
      case "rebel":
      {
      switch(true) do
      {
      case (playerSide != civilian): {"Du bist kein Zivilist!"};
      case (!license_civ_rebel): {"Du besitz keine Rebellen Lizenz!"};
      default
      {
      ["Mohammed's Waffen Laden",
      [
      ["arifle_TRG20_F",nil,350000],
      ["arifle_Katiba_F",nil,300000],
      ["srifle_EBR_F",nil,375000],
      ["SMG_01_F",nil,100000],
      ["hgun_Pistol_heavy_01_MRD_F",nil,25000],
      ["hgun_P07_F",nil,15000],
      ["srifle_DMR_01_F",nil,300000],
      ["arifle_SDAR_F",nil,75000],
      ["acc_flashlight",nil,7500],
      ["acc_pointer_IR",nil,15000],
      ["optic_ACO_grn",nil,5000],
      ["optic_Aco_smg",nil,5000],
      ["optic_Holosight",nil,3600],
      ["optic_Hamr",nil,10500],
      ["optic_DMS",nil,40000],
      ["30Rnd_9x21_Mag",nil,200],
      ["16Rnd_9x21_Mag",nil,150],
      ["SmokeShellGreen",nil,2500],
      ["muzzle_snds_M",nil,10000],
      ["20Rnd_556x45_UW_mag",nil,125],
      ["30Rnd_45ACP_Mag_SMG_01",nil,500],
      ["20Rnd_762x51_Mag","MK18 Magazin",500],
      ["11Rnd_45ACP_Mag",nil,1000],
      ["30Rnd_556x45_Stanag",nil,300],
      ["10Rnd_762x51_Mag","Rahim Magazin",500],
      ["30Rnd_65x39_caseless_green",nil,275]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "gun":
      {
      switch(true) do
      {
      case (playerSide != civilian): {"Du bist kein Zivilist!"};
      case (!license_civ_gun): {"Du hast keinen Waffenschein!"};
      default
      {
      ["Kevins Knarrenladen",
      [
      ["hgun_P07_F",nil,15000],
      ["hgun_Pistol_heavy_02_F",nil,20000],
      ["hgun_ACPC2_F",nil,17500],
      ["hgun_PDW2000_F",nil,30000],
      ["optic_ACO_grn_smg",nil,2500],
      ["16Rnd_9x21_Mag",nil,25],
      ["9Rnd_45ACP_Mag",nil,45],
      ["6Rnd_45ACP_Cylinder",nil,50],
      ["30Rnd_9x21_Mag",nil,75]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "donator":
      {
      switch(true) do
      {
      case (__GETC__(life_donator) < 0): {"Du bist kein Donator!"};
      case (__GETC__(life_donator) < 1):
      {
      ["Donator Shop",
      [
      ["hgun_P07_F",nil,1250],
      ["hgun_PDW2000_F",nil,6500],
      ["hgun_ACPC2_F",nil,11500],
      ["optic_ACO_grn_smg",nil,750],
      ["hgun_pistol_heavy_01_F",nil,6000],
      ["optic_MRCO",nil,10000],
      ["ToolKit",nil,50],
      ["NVGoggles",nil,350],
      ["Rangefinder",nil,5000],
      ["itemgps",nil,50],
      ["FirstAidKit",nil,25],
      ["9Rnd_45ACP_Mag",nil,45],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_9x21_Mag",nil,75]
      ]
      ];
      };
      
      
      
      
      case (__GETC__(life_donator) < 2):
      {
      ["Island Life Donator Shop Rang 2",
      [
      ["hgun_P07_F",nil,500],
      ["hgun_PDW2000_F",nil,6500],
      ["hgun_pistol_heavy_01_F",nil,6000],
      ["arifle_Mk20C_plain_F",nil,45000],
      ["optic_ACO_grn_smg",nil,750],
      ["optic_MRCO",nil,10000],
      ["NVGoggles",nil,350],
      ["ToolKit",nil,100],
      ["itemGPS",nil,100],
      ["FirstAidKit",nil,25],
      ["Rangefinder",nil,5000],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_9x21_Mag",nil,75],
      ["11Rnd_45ACP_Mag",nil,85],
      ["30Rnd_556x45_Stanag",nil,125]
      ]
      ];
      };
      
      
      
      
      case (__GETC__(life_donator) < 3):
      {
      ["Söldner Waffen",
      [
      ["hgun_P07_F",nil,5000],
      ["hgun_PDW2000_F",nil,10000],
      ["arifle_TRG21_F",nil,250000],
      ["arifle_Mk20C_F",nil,100000],
      ["arifle_Mk20_F",nil,125000],
      ["arifle_Mk20_GL_F",nil,150000],
      ["srifle_DMR_01_F",nil,250000],
      ["srifle_EBR_F",nil,225000],
      ["arifle_Katiba_F",nil,25000],
      ["hgun_pistol_heavy_01_F",nil,12500],
      ["hgun_ACPC2_F",nil,13500],
      ["optic_ACO_grn",nil,7500],
      ["optic_MRCO",nil,10000],
      ["optic_LRPS",nil,50000],
      ["optic_DMS",nil,25000],
      ["Rangefinder",nil,15000],
      ["SmokeShellGreen",nil,2500],
      ["1Rnd_SmokeGreen_Grenade_shell",nil,5000],
      ["muzzle_snds_L",nil,5000],
      ["muzzle_snds_acp",nil,10000],
      ["muzzle_snds_M",nil,30000],
      ["muzzle_snds_H",nil,20000],
      ["NVGoggles_INDEP",nil,2500],
      ["16Rnd_9x21_Mag",nil,25],
      ["30Rnd_65x39_caseless_green",nil,750],
      ["10Rnd_762x51_Mag",nil,750],
      ["20Rnd_762x51_Mag",nil,750],
      ["30Rnd_9x21_Mag",nil,75],
      ["11Rnd_45ACP_Mag",nil,85],
      ["9Rnd_45ACP_Mag",nil,100],
      ["30Rnd_556x45_Stanag",nil,125]
      ]
      ];
      };
      };
      };
      
      
      
      
      case "genstore":
      {
      ["Generalstore",
      [
      ["Binocular",nil,150],
      ["ItemGPS",nil,100],
      ["ItemMap",nil,50],
      ["ItemCompass",nil,50],
      ["ItemWatch",nil,50],
      ["ToolKit",nil,250],
      ["FirstAidKit",nil,150],
      ["NVGoggles",nil,1500],
      ["Chemlight_red",nil,300],
      ["Chemlight_yellow",nil,300],
      ["Chemlight_green",nil,300],
      ["Chemlight_blue",nil,300]
      ]
      ];
      };
      
      
      
      
      case "uranium":
      {
      switch(true) do
      {
      case (playerSide != civilian): {"Du bist kein Zivilist"};
      case (!license_civ_uranium): {"Du benötigst eine Uran-Lizenz"};
      default
      {
      ["Uran Händler",
      [
      ["ToolKit",nil,200],
      ["FirstAidKit",nil,100],
      ["U_I_HeliPilotCoveralls","Strahlenschutzanzug",50000]
      ]
      ];
      };
      };
      };
      };
      Alles anzeigen


      NPC Init:

      Code
      this enableSimulation false; this allowDamage false; this addAction["<t color='#ADFF2F'>ATM</t>",life_fnc_atmMenu,"",0,FALSE,FALSE,"",' vehicle player == player && player distance _target < 4 ']; this addAction["Item Shop",life_fnc_virt_menu,"cop"];  this allowDamage false; this addAction["Visiere und Sonstiges",life_fnc_weaponShopMenu,"cop_visier"]; this addAction["Kleidung",life_fnc_clothingMenu,"cop"]; this addAction["Anwärter Store",life_fnc_weaponShopMenu,"cop_polizeianwärter"]; this addAction["Beamten Store",life_fnc_weaponShopMenu,"cop_polizeibeamter"]; this addAction["Meister Store",life_fnc_weaponShopMenu,"cop_polizeimeister"]; this addAction["Hauptmeister Store",life_fnc_weaponShopMenu,"cop_polizeihauptmeister"]; this addAction["Kommissar Store",life_fnc_weaponShopMenu,"cop_kommissar"]; this addAction["Oberkommissar Store",life_fnc_weaponShopMenu,"cop_oberkommissar"]; this addAction["Hauptkommissar Store",life_fnc_weaponShopMenu,"cop_hauptkommissar"]; this addAction["Bundesgrenzschutz Store",life_fnc_weaponShopMenu,"cop_bundesgrenzschutz"]; this addAction["SEK Store",life_fnc_weaponShopMenu,"cop_sek"]; this addAction["SEK Leiter Store",life_fnc_weaponShopMenu,"cop_sekleiter"]; this addAction["Polizeirat Store",life_fnc_weaponShopMenu,"cop_polizeirat"]; this addAction["Polizeioberrat Store",life_fnc_weaponShopMenu,"cop_polizeioberrat"]; this addAction["Polizeipräsident",life_fnc_weaponShopMenu,"cop_polizeipräsident"]; this addAction[format["%1 ($%2)",["license_cop_air"] call life_fnc_varToStr,[(["cair"] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,"cair",0,false,false,"",' !license_cop_air && playerSide == west ']; this addAction[format["%1 ($%2)",["license_cop_cg"] call life_fnc_varToStr,[(["cg"] call life_fnc_licensePrice)] call life_fnc_numberText],life_fnc_buyLicense,"cg",0,false,false,"",' !license_cop_cg && playerSide == west '];


      Bitte um schnelle Hilfe, habe mir die Datei schon echt oft nach Fehlern angesehen, habe aber nichts gefunden.

      MFG Jake

    • Charakter fällt auf den Moden wenn man Läuft

      • weilwegenlogik
      • 1. Juni 2016 um 15:57

      Ich schätze eher, dass es eine Fehlkonfiguration ist.

    • Charakter fällt auf den Moden wenn man Läuft

      • weilwegenlogik
      • 26. Mai 2016 um 18:45

      Kurze Frage:
      Ist das überhaupt ein Problem?
      ACE soll das Spiel doch realistischer machen, und soweit ich weiß fällt man auf den Boden wenn man falsch läuft bzw. nicht abbremst bevor man anhält... Das ist insofern realistisch, dass du ja im RL auch nicht einfach sprintest, und dann auf einmal nach 0.5s stehst.
      Solltest du das anders sehen bzw. ich etwas falsch interpretiert habe, einfach ignorieren :/

    • BattlEye Fehler

      • weilwegenlogik
      • 26. Mai 2016 um 18:43

      Hallo,
      Um erstmal mein Problem zu erklären:
      Ich starte den Server (Linux, Debian)
      Alles läuft normal. nun.. dann kommt dieser Fehler:
      BattlEye initialization failed
      Server creation failed : 2302

      Ich habe schon so ziemlich alles für mich mögliche probiert, von Server Reboot zu Komplette Server neuinstallation.
      Bitte um schnelle hilfe, präzise und produktive Kommentare.

    • extDB2 Probleme

      • weilwegenlogik
      • 18. Mai 2016 um 17:44

      PoweredByte ?, könntest du nochmal auf den TS kommen ?

    • extDB2 Probleme

      • weilwegenlogik
      • 18. Mai 2016 um 17:41

      Grossen Dank an PoweredByte

    • extDB2 Probleme

      • weilwegenlogik
      • 18. Mai 2016 um 16:54

      185.101.93.99

    • extDB2 Probleme

      • weilwegenlogik
      • 18. Mai 2016 um 16:53

      Hat leider immernoch nicht funktioniert.

    • extDB2 Probleme

      • weilwegenlogik
      • 18. Mai 2016 um 16:39

      Danke für die vielen Antworten. Ich werde das jetzt versuchen, melde mich sollte es funktionieren.
      Noch eine Frage:
      Muss bei Altis Life 4.0 beim MYSQL_EXAMPLE ArmaLife oder AltisLife stehen ?

    • extDB2 Probleme

      • weilwegenlogik
      • 17. Mai 2016 um 22:53

      Also,
      Ich habe nun heute den ganzen Tag versucht einen Altis Life Server mit [lexicon]extDB[/lexicon] usw. aufzustellen, habe sogar nach Tutorial von diesem Forum extDB2 installiert, hat aber bis jetzt nicht viel gebracht.
      Erstmal mein System usw.


      AL Version:
      Altis Life 4.0


      [lexicon]extDB[/lexicon]:
      extDB2

      Config ([lexicon]extDB[/lexicon])

      Spoiler anzeigen
      Brainfuck: extdb-conf.ini
      [Main]
      Version = 5
      
      
      
      
      ;Threads = 0  
      ; Default Value is the number of CPU Cores Detected (max value is 6, min value is 2)
      
      
      
      
      Randomize Config File = false
      ;This is a legacy option to randomize config file for Arma2 Servers. Only for Windows Builds
      
      
      
      
      
      
      
      [Rcon]
      ;; This is functional, should be working fine. Just needs abit of testing on a $
      ;; Allow for changing Address for those running server in a VM environment.
      IP = 127.0.0.1
      Port = 2302
      
      
      
      
      ;; Rcon Password i.e Battleye/beserver.cfg
      Password = sqa8dADH8d
      
      
      
      
      ;; Bad Player Name Checks
      ;;		This will only work if your mission / mod has started extDB2 Rcon. i.e 9:START_RCON:RCON
      Bad Playername Enable = false
      Bad Playername Kick Message = Bad Player Name
      
      
      
      
      ;; By default : is a bad character (used as seperator for extDB2 Calls (this is hardcoded in)
      ;;Bad Playername Strings = (:):{:}
      ;;Bad Playername Regex_1 = [:alnum:]
      ;;Bad Playername Regex_2 = [:alnum:]
      ;;Bad Playername Regex_3 = [:alnum:]
      
      
      
      
      
      
      
      ;; Whitelisting / Reserve Slots
      ;;		This will only work if your mission / mod has started extDB2 Rcon. i.e 9:START_RCON:RCON
      Whitelist Enable = false
      Whitelist Kick Message = Only Reserved Slots Left
      
      
      
      
      Whitelist Public Slots = 999
      
      
      
      
      ;; Database settings to use (Optional)
      Whitelist Database = MySQL_Example
      Whitelist SQL Prepared Statement = SELECT CASE WHEN EXISTS(SELECT UID FROM PlayerInfo WHERE BattlEyeGUID=? AND Whitelisted=1) THEN 1 ELSE 0 END
      Whitelist Kick on SQL Query Failed = false
      
      
      
      
      ;; Hardcoded BEGuids for whitelisted players
      ;Whitelist BEGuids = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx : yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
      
      
      
      
      
      
      
      [RemoteAccess]
      ;; Remote TCP Access to extDB2
      Enable = false
      
      
      
      
      Port = 2300
      MaxThreads = 4
      MaxQueued = 4
      IdleTime = 120
      
      
      
      
      Password = password
      
      
      
      
      
      
      
      [Steam]
      ;; This is for VAC Protocol for VAC Bans + Steam Friends.
      ;; https://steamcommunity.com/dev/apikey
      API Key = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      
      
      
      
      
      
      
      [VAC]
      ;; This feature requires Steam + Rcon to be enabled.
      ;; Also this feature is called via SQF Code atm, i.e it doesn't auto detect players joining server yet....
      Auto Ban = true
      
      
      
      
      ;; For Player to get banned ( their total VAC Bans => NumberOfVACBans)  AND ( Days Since their Last Ban was <= DaysSinceLastBan)
      ;; This is also used extDB Protocol VAC:VACBanned returned results
      
      
      
      
      NumberOfVACBans = 1
      DaysSinceLastBan = 999999999
      BanDuration = 0
      ;; 0 = Forever, otherwise its x Minutes
      BanMessage = Steam VAC Banned
      
      
      
      
      
      
      
      [Log]
      ;; Flush Logs after each write, more work on Harddrive
      Flush = true
      
      
      
      
      [AltisLife]
      ;; Example of MySQL
      ;; 	AtlisLifeRPG uses Database2 by default
      Type = MySQL
      Name = arma3life
      
      
      
      
      Username = root
      Password = ***********
      IP = 127.0.0.1
      Port = 3306
      
      
      
      
      minSessions = 1
      ;maxSessions = 4
      idleTime = 60
      
      
      
      
      compress = false
      ; Should only use this if MySQL server is external. Also only for MySQL
      
      
      
      
      Secure Auth = true
      ; Recommend you turn this on
      
      
      
      
      [SQLite_Example]
      Type = SQLite
      Name = sqlite.db
      
      
      
      
      minSessions = 1
      ; minSession Default Value = 1
      
      
      
      
      ;maxSessions = 4
      ; maxSession Default Value = number of Main->Threads
      ; 	You really should leave this value alone
      idleTime = 60
      ; idleTime no Default Value yet, needs to be defined.
      ; 	idleTime is the time before a database session is stopped if not used. 
      ;	If Database Sessions are greater than minSessions
      
      
      
      
      
      
      
      [HTTP_Example]
      Type = HTTP
      
      
      
      
      Host = 127.0.0.1
      Port = 80
      
      
      
      
      ; Username = user
      ; Password = password
      Alles anzeigen


      Startcode:
      ./arma3server -cfg="config.cfg" -config="server.cfg" -mod="@life_server" -mod="@extDB2" -port=2302 -noSound


      System:
      Linux (Ubuntu) 64bit

      --------------------------------
      Error 1 (KONSOLE):
      "extDB: Version: "
      "The server-side extension extDB was not loaded into the engine report

      Error 2 (IN-GAME):
      Setting up client, please wait.


      Danke im Vorraus für jede Hilfe.

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 19:25

      ALSO
      Ich weiß nicht genau, ob man das "weiterkommen" nennen kann, aber jetzt habe ich zumindest nicht mehr den Fehler mit der init.sqf,
      Dies habe ich gefixxt, indem ich den Startcode,
      von:
      ./arma3server -cfg="config.cfg" -config="server.cfg" -mod="@life_server\;@[lexicon]extDB[/lexicon]\;" -port=2302 -noSound


      zu:
      ./arma3server -cfg="config.cfg" -config="server.cfg" -mod="@life_server" -mod="@[lexicon]extDB[/lexicon]" -port=2302 -noSound
      geändert habe.


      Nun habe ich 2 Sachen:
      1.
      Konsolenerror:
      "[lexicon]extDB[/lexicon] Version: "
      "The server-side extension [lexicon]extDB[/lexicon] was not loaded into the engine report this to the server admin."


      Und Ingame:
      Setting up client, please wait...


      Wäre nach wie vor sehr dankbar für Hilfe.

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 18:13

      Ein bisschen dumm, dass [lexicon]extDB[/lexicon] unter Linux keine Logs schreibt..

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 18:12

      Unter Windows habe ich es schonmal hinbekommen, unter der 4.0

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 18:10

      @PhilNebel
      Unter welchem Betriebssystem versucht ihr es ?

      @nox
      Habe mal gelesen, dass die Linux [lexicon]Startparameter[/lexicon] bzw. nur die -mod / -serverMod verbuggt sind..

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 18:00

      Hat jemand ne Lösung ?
      Sitze so ca. seit heute Morgen dran, komme aber nicht weiter.

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 17:03

      Nach wie vor, habe ich die gleichen Errors.

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 16:33

      [lexicon]Startparameter[/lexicon]:
      ./arma3server -cfg="config.cfg" -config="server.cfg" -mod="@life_server\;@[lexicon]extDB[/lexicon]\;" -port=2302 -noSound

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 16:27

      Dumme Frage,
      Wie behebe ich den 2. Fehler?
      Die init.sqf ist ja in der PBO drinnen.

    • Setting up client, please wait...

      • weilwegenlogik
      • 17. Mai 2016 um 16:18

      Hallo,
      Ich habe unter Linux (Ubuntu) einen Arma 3 Server installiert, es ist ein bisschen holperig gelaufen, bis ich an diesem Punkt angekommen bin:
      Ich komme auf den Server, Mission usw. ist geladen, dann drücke ich auf Weiter bei der Karte und folgende Fehlermeldung tritt auf:

      Code
      Setting up client, please wait...

      Ausserdem kommt in der Konsole folgendes Error:

      Code
      15:59:42 Warning Message: Script \life_server\init.sqf not found


      Ich wäre euch sehr verbunden wenn ihr mir helfen könntet.
      Konsole (PASTEBIN.COM)


      MFG
      Jake

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